Reality is under siege. From propaganda spread by bot armies to real journalism undone by cries of fake news, opinions trump facts and lies become truth. Publishers design content to trick consumers. Traditional and social media enable it. Our devices facilitate it. Emerging technologies like AI and machine learning complicate it. As virtual and real worlds continue to converge, we are our own last line of defense. We must learn how to protect ourselves from psyops before reality fades to black.
Can we unwarp reality before it's too late? #IAS18
1. 3/24/18
Hawk Thompson @hawkt
Design Director, Fjord
IA SUMMIT 2018
#IAS18 #unwarpreality
Can we
unwarp
reality
before
it’s too
late?
Can we
unwarp
reality
before
it’s too
late?
29. “We base many rules on the
distinction between the
mental and the visceral,
between things we perceive
and things we experience.”
- Eugene Volokh, Law, Virtual Reality, and Augmented Reality
“We base many rules on the
distinction between the
mental and the visceral,
between things we perceive
and things we experience.”
Source: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2933867
- Eugene Volokh, Law, Virtual Reality, and Augmented Reality
35. “The more illogical you are,
the better you are
at this game.”
- Karan Mahajan, The Association of Small Bombs
“The more illogical you are,
the better you are
at this game.”
- Karan Mahajan, The Association of Small Bombs
38. “They define their own reality
and use it to justify
their results.”
- Cathy O’Neil, Weapons of Math Destruction- Cathy O’Neil, Weapons of Math Destruction
“They define their own reality
and use it to justify
their results.”
49. “A business model based on
vast data surveillance and
charging clients to opaquely
target users based on this
kind of extensive profiling
will inevitably be misused.”
- Zeynep Tufecki, The New York Times
“A business model based on
vast data surveillance and
charging clients to opaquely
target users based on this
kind of extensive profiling
will inevitably be misused.”
- Zeynep Tufecki, The New York Times
51. “It doesn’t matter how good
or bad the product is, people
don’t read anymore.”
- Steve Jobs, 2008
“It doesn’t matter how good
or bad the product is, people
don’t read anymore.”
- Steve Jobs, 2008
Source: https://www.wired.com/2008/01/steve-jobs-peop/
54. “Avoid cluttering the screen
with controls and information
that diminish the immersive
experience.”
- ARKit Human Interface Guidelines, 2018
“Avoid cluttering the screen
with controls and information
that diminish the immersive
experience.”
Source: https://developer.apple.com/ios/human-interface-guidelines/technologies/augmented-reality/
- ARKit Human Interface Guidelines, 2018