Web 2.0 allows students and educators to create and interact both synchronously and asynchronously, formally or informally, at school, at home, in distance education programs, in the workplace, on all manner of devices. This shift has required an open mind about future possibilities, while also documenting innovative or exemplar practices and their relationship to curriculum. Now Web 3.0 heralds a further development in online information behaviours and knowledge discovery techniques. Are we keeping up-to-date with the relevant network and social media changes that are affecting the online learning environment that we wish to embrace? Can you spot the wolf in sheep’s clothing? This was a short presentation and discussion starter. Dowload the supporting document via the QRcode on the title screen.
1. Web 1.0 to Web 3.0 ~
A wolf in sheep’s
clothing or a new
culture of learning?
Judy O’Connell
! Technology and Teaching Practice
Research Group Symposium
15 December 2011
FACULTY OF EDUCATION
2. learn·ing/ˈlərniNG/
Noun:
1.The acquisition of knowledge
or skills through experience,
practice, or study, or by being
taught.
2.Knowledge acquired in this
way.
http://www.bigstockphoto.com/image-5040307/stock-photo-blue-innovation
3. Viewing and linking
Single view online
web pages for
information and
marketing
Web 1.0
4. Choice & experiences
Portable, socially
powered, focused on
life-stream, content,
and powered by
widgets, drag and
drop, and mashups of
user engagement.
Web 2.0
5. Immersive & pervasive
Connections and
experiences
augmented and
transformed through
immersive technology
and smart data.
Web 3.0
6. The socially powered web is exploding, and is
the new baseline for all our internet and
technology empowered interactions.
cc licensed ( BY SD ) flickr photo by See-ming Lee SML: http://flickr.com/photos/seeminglee/3983055366/
7. This is our context!
Multi-literate environments
Variety of ‘services’
Curriculum understanding
Collaborative work spaces
Media flexibility
8. This is our context!
Engagement through
gaming and social
media
Engagement through
enhanced information fluency
9. This is our context!
Connecting with the
‘outside world’ through
comprehensive projects,
activities and multi-media.
10. This is our context!
Empowered by a
pedagogical approach
to a participatory 21st
century technology
environment!
11. A New Culture of Learning ~ Cultivating the
Imagination for a World of Constant Change:
Douglas Thomas and John Seely Brown
The Internet has become a participatory medium, giving rise
to an environment that is constantly being changed and
reshaped by the participation itself, changing the flow of
news, effecting tacit as well as explicit knowledge, and
embedding a new culture of learning.
cc licensed ( BY NC ) flickr photo by moriza: http://flickr.com/photos/moriza/2565606353/
12. What’s inside?
cc licensed ( BY SD ) flickr photo by opensourceway: http://flickr.com/photos/opensourceway/5537457375/
14. Knowledge 2.0
The Dead Sea Scrolls online from Israel Museum’s Shrine of
the Book
http://www.miragebookmark.ch/most-interesting-libraries.htm
15. The King James Bible
required seven years to
translate and many
months for scribes to
copy.
Now we can have it
‘whispernetted’ into
electronic paper in
moments.
16. The iPad and other mobile devices have
probably changed learning forever.
http://www.bigstockphoto.com/image-16933145/stock-photo-technology
17. Horizon Report 2011
“
.”
“Digital media literacy
continues its rise in
importance as a key skill
in every discipline and
profession”
18. Knowledge 2.0
“Provide the divergence
and convergence in
media needed to foster
motivation, differentiation,
collaboration and
connections necessary
for 21st century learning.”
Change has arrived at an iSchool library near you. Judy O’Connell
cc licensed ( BY NC SD ) flickr photo by Éole: http://flickr.com/photos/eole/391960971/
19. Knowledge 2.0
“Learning today requires
teachers to understand
reading and information
seeking in a connected
world.”
Change has arrived at an iSchool library near you. Judy O’Connell
20. Knowledge 2.0
“...because students
need a range of reading
and information options
delivered via all manner
of digital devices.”
cc licensed ( BY ) flickr photo by ClickFlashPhotos / Nicki Varkevisser: http://flickr.com/photos/clickflashphotos/3450592233/
21. Knowledge 2.0
“ because they need to
know how to juxtapose
text, sound, media and
social connections in
real time ”
cc
licensed
(
BY
NC
ND
)
flickr
photo
by
I_am_Joey_H:
h@p://flickr.com/photos/rockjammer/3873326994/
22. Knowledge 2.0
• ask good questions in order to get good answers
• access and acquire material from the appropriate digital
information sources
• analyze the raw material to distinguish value, bias, and
re-usable information
• apply the knowledge within a real-world problem or
simulation
• and assess the process and the product.
44. [social] self
• Facebook
• Twitter
• Youtube channel
• Foursquare
• Flickr
• QR Codes
• Virtual Tours
• Podcasts
• All kinds of events
cc licensed ( BY NC SD ) flickr photo by César Poyatos: http://flickr.com/photos/cpoyatos/5791320785/
45. [learning] self
Personal learning environment – relying on the
people we connect with through social networks and
collaborative tools e.g. Twitter, Yammer.
Personal learning network – knowing where or to
whom to connect and find professional content
46. [learning] self
Personal web tools – used for tracking our life and
powering our information organisation e.g. photos to
Facebook, pictures to Flickr, photos to Twitter
47. [learning] self
Cloud computing – utilising open access between
sources and devices e.g. Edmodo, Evernote, Diigo.
Mixed reality – adopting e-devices and augmented
reality e.g. ebooks, QRcodes, Layar browser.
Content curation – utilising web services to filter and
disseminate resources, news, and knowledge
promptsl
48. [information] self
Microblogging
Social bookmarking and tagging
Collaborative writing
Information management – e.g. Zotero, Endnote, Easybib
Information capture on multiple devices – e.g. Evernote
Library resources, databases all used for information
collection, RSS topic and journal alerts, and compatible
with research organisation tools
Aggregators and start pages
Online storage for access across multiple platforms
64. 49
cc
licensed
(
BY
NC
)
flickr
photo
by
Cayusa:
h@p://flickr.com/photos/cayusa/1444806159/
65. ..... because your knowledge and my
knowledge, based on what search
results we are served, may be very
different from each other.
Siva
Vaidhyanathan
in
The
Googlization
of
Everything,
Filter bubble!
66. “the first search result is clicked on twice as
much as the second, and the second twice as
much as the third”. Dan Russell, Google’s usability chief
51
cc
licensed
(
BY
NC
SD
)
flickr
photo
by
ecstaPcist:
h@p://flickr.com/photos/ecstaPcist/3722475127/
67.
68. “The students surveyed often looked in
journals or databases unsuited to their field of
study and displayed a poor understanding of
how to refine search results”.
While the interface of Google and other similar search engines might
be more intuitive, what’s going on behind the scenes isn’t intuitive at all,
and very few students had a clear conception of how search engines
work. This lack of understanding compounds the problem of building an
effective search strategy.”
69. cc licensed ( BY NC SD ) flickr photo by Έλενα Λαγαρία: http://flickr.com/photos/29393867@N07/3161212158/
70. • Advanced search
• Google Verbatim
• Wonderwheel and the dropped + search option
• Related search
• Reading level
• Image search (vs creative commons)
• location
55
71. When a technology focus subverts students’
conversation and development of critical
thinking skills (and their ability to evaluate and
analyse the information at hand), the mental
processes that change knowledge from
information to concept are not learned.
Bomar, S. (2010). A School-Wide Instructional Framework for Evaluating Sources. Knowledge Quest, 38(3),
72-75.
72. Kids & Teens Meta Search
Subscribe to search
Power Search
engine news
cc licensed Hooded Fang*: http://flickr.com/photos/
hoodedfang/2874263963/
http://www.pandia.com/index.html
cc licensed flickr photo by : http://flickr.com/photos/crystaljingsr/3915512820/
73. By demonstrating how to connect a database
information repository (such as EBSCO, Gale,
or JStor) or a local library service with Google
Scholar, we are helping students broaden the
scope of their information seeking, while at the
same time refining the quality of the
information response.
74.
75. Wolf in sheep’s clothing?
http://bit.ly/knowledge2
cc licensed ( BY ) flickr photo by Jule_Berlin: http://flickr.com/photos/jule_berlin/839245545/
80. cc licensed ( BY SD ) flickr photo by TheAlieness GiselaGiardino²³: http://flickr.com/photos/gi/128215285/
81. Re-think information search and collection to be
highly flexible, collaborative forms of information
organization and dissemination.
cc licensed ( BY NC SD ) flickr photo by Andreas Blixt: http://flickr.com/photos/mr-blixt/4504547877/
82. !
QR codes provide
access, connection
and mashups
Augmented Reality
applications deliver real
place data in real time,
tapping into existing
databases and assets on
the web.
83. 0 11
hack2
@ library
Data Mashups
provide the rest!
84. Powerhouse Museum
Love Lace International Lace Award and exhibition: behind the scenes
iPhone App
Explore Love Lace, a new contemporary art exhibition at the
Powerhouse Museum, Sydney featuring 134 artists from 20 countries.
85.
86. Immersive & pervasive
Connections and
experiences
augmented and
transformed through
immersive technology
and smart data.
Web 3.0
88. New culture of learning!
Search strategies
Evaluation strategies
Critical thinking and problem solving
Networked conversation & collaboration
Cloud computing environments
Ethical use and production of information
Information curation of personal &
distributed knowledge.
89. New culture of learning!
Modelling
exemplary use of
social media, search
engines, and
collaborative
research strategies.
90. Thank You
http://heyjude.wordpress.com
http://www.facebook.com/judy.oconnell
http://twitter.com/heyjudeonline