SlideShare une entreprise Scribd logo
1  sur  26
Games of the Future Alex St. John
The Shape of Games to Come ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Production Values Secondary ,[object Object],[object Object],[object Object],[object Object],*The DRM Problem
Quality vs Quantity Angry Birds Crush The Castle
Design vs Evolution Emergent Game Design
Evolutionary Game Design
Marketing vs. Virality Blah…blah…blah…blah…
Brands vs Play
Blended Synchronous and Asynchonous Play Instant gratification = NO VIRALITY Thus…  Asynchronous play is for marketing/virality Synchronous play is for monetization You need both!
Delivered Online!  Duh! ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Quantum Economics Monetization Mantra ,[object Object],[object Object],[object Object],[object Object]
Many ways to monetize ,[object Object],[object Object],[object Object],[object Object],4 ways to pay for an online game:
Quantum Economics:  Virality and Engagement can be transformed into currency ,[object Object]
Asymetical Play vs Symetrical play Quantum Economics Lesson 1:  Quantum Teleportation of Value Reward those who can’t be monetized for entertaining those who can… Hint:  They don’t have to be playing the same game…
What is the monetary value of MajiNoir to a social network? ,[object Object],[object Object],[object Object],[object Object]
What is the monetary value of MajiNoir to a social network? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
$0 How Commerce Works I’ll pay $$$ I won’t pay Pay me money NOW! Pay me money NOW!
How Ads in Commerce Work I’ll pay $$$ Would you like to pay us money? -OR- Get this for free? Would you like to pay us money? -OR- Get this for free? I won’t pay
How SocioPay Works I’ll pay $$$ SocioPay knows the user will pay $25 SocioPay knows the user will not pay I won’t pay
How Does this Work for Me? Willingness to pay Number of gamers Commerce only Ads in commerce SocioPay 2x revenue >3x revenue Ø Ø Ø Ø Ø Ø Ø Ø Ø ₵ ₵ ₵ ₵ $ $ $ $$ ₵ $$ Ø $$$
SOCIO PAY DYNAMIC MONETIZATION HI5 PRICING HI5 PURCHASE HI5 MONETIZATION SMART PRICING Sell to any player anywhere in the world – in local currency.  CONVERSION Best converting payment methods. World-wide. HYBRIDIZATION Monetize every player. Increase revenue and engagement.
Dynamic Quantum Pricing ,[object Object],Is this gift free or paid for? Paid Free
Gifts sent +400% +30% The Results Commerce revenue -25% Commerce revenue Total revenue
Important Future Game Genres ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Anti-Social Networking Solution

Contenu connexe

Tendances

Papaya Winning Business Models
Papaya Winning Business ModelsPapaya Winning Business Models
Papaya Winning Business Models
Oscar Clark
 

Tendances (18)

Good Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video GameGood Game, Well Played : The Makings of a Successful Video Game
Good Game, Well Played : The Makings of a Successful Video Game
 
Slides Simon Usiskin (IQU.com) @ CMC Games & Media
Slides Simon Usiskin (IQU.com) @ CMC Games & MediaSlides Simon Usiskin (IQU.com) @ CMC Games & Media
Slides Simon Usiskin (IQU.com) @ CMC Games & Media
 
Offer Real Entertainment! Browser and Mobile Games in Focus
Offer Real Entertainment! Browser and Mobile Games in FocusOffer Real Entertainment! Browser and Mobile Games in Focus
Offer Real Entertainment! Browser and Mobile Games in Focus
 
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinCasinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
 
How #GameThinking is Changing Brands?
How #GameThinking is Changing Brands?How #GameThinking is Changing Brands?
How #GameThinking is Changing Brands?
 
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
 
Please, Sir, I Want Some More... Ads | Matthew Hall
Please, Sir, I Want Some More... Ads | Matthew HallPlease, Sir, I Want Some More... Ads | Matthew Hall
Please, Sir, I Want Some More... Ads | Matthew Hall
 
Effective Testing of Free-to-Play Games
Effective Testing of Free-to-Play GamesEffective Testing of Free-to-Play Games
Effective Testing of Free-to-Play Games
 
Papaya Winning Business Models
Papaya Winning Business ModelsPapaya Winning Business Models
Papaya Winning Business Models
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
Breaking Labels: Core, Casual, and Other Misconceptions -- Casual Connect Eur...
 
F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)
 
3RDSENSE Mobile Play 2012
3RDSENSE Mobile Play 20123RDSENSE Mobile Play 2012
3RDSENSE Mobile Play 2012
 
Launching Video Games In Casinos: Gold Rush Or Bust? | Darion Lowenstein
Launching Video Games In Casinos: Gold Rush Or Bust? | Darion LowensteinLaunching Video Games In Casinos: Gold Rush Or Bust? | Darion Lowenstein
Launching Video Games In Casinos: Gold Rush Or Bust? | Darion Lowenstein
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming Culture
 
3RDSENSE Mobile Play Melbourne_2012
3RDSENSE Mobile Play Melbourne_20123RDSENSE Mobile Play Melbourne_2012
3RDSENSE Mobile Play Melbourne_2012
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
 

Similaire à hi5 Presentation at SXSW Interactive 2011: Games of the Future

Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Mediabistro
 

Similaire à hi5 Presentation at SXSW Interactive 2011: Games of the Future (20)

Monetization As Part Of Game Design
Monetization As Part Of Game DesignMonetization As Part Of Game Design
Monetization As Part Of Game Design
 
In-Game Advertising 2010
In-Game Advertising 2010In-Game Advertising 2010
In-Game Advertising 2010
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social Games
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011
 
Business Presentation.ppt
Business Presentation.pptBusiness Presentation.ppt
Business Presentation.ppt
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game Publishing
 
Gamification : digital marketing entertainment
Gamification : digital marketing entertainment Gamification : digital marketing entertainment
Gamification : digital marketing entertainment
 
The Loyalty Game
The Loyalty GameThe Loyalty Game
The Loyalty Game
 
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
 
Why Are Hybrid-Casual Games so Popular.pptx
Why Are Hybrid-Casual Games so Popular.pptxWhy Are Hybrid-Casual Games so Popular.pptx
Why Are Hybrid-Casual Games so Popular.pptx
 
Siege2011 Social Games
Siege2011 Social GamesSiege2011 Social Games
Siege2011 Social Games
 
hi5 IGDA Leadership Forum 2010: The “Socialization” of Games
hi5 IGDA Leadership Forum 2010: The “Socialization” of Games hi5 IGDA Leadership Forum 2010: The “Socialization” of Games
hi5 IGDA Leadership Forum 2010: The “Socialization” of Games
 
Peter Warman - inGame advertising en affiliate marketing
Peter Warman - inGame advertising en affiliate marketingPeter Warman - inGame advertising en affiliate marketing
Peter Warman - inGame advertising en affiliate marketing
 
Management in game company
Management in game companyManagement in game company
Management in game company
 
Gamefication 2017
Gamefication 2017Gamefication 2017
Gamefication 2017
 
Indie Game Developers and the Facebook of Doom
Indie Game Developers and the Facebook of DoomIndie Game Developers and the Facebook of Doom
Indie Game Developers and the Facebook of Doom
 
MediaMonks: Games vs Advertising
MediaMonks: Games vs AdvertisingMediaMonks: Games vs Advertising
MediaMonks: Games vs Advertising
 
Virtual goods forum_uk__vikas_v1_6-17-10
Virtual goods forum_uk__vikas_v1_6-17-10Virtual goods forum_uk__vikas_v1_6-17-10
Virtual goods forum_uk__vikas_v1_6-17-10
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
 
GDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesGDC Mobile Social Freemium Games
GDC Mobile Social Freemium Games
 

Dernier

Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
 

Dernier (20)

🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 

hi5 Presentation at SXSW Interactive 2011: Games of the Future

  • 1. Games of the Future Alex St. John
  • 2.
  • 3.
  • 4. Quality vs Quantity Angry Birds Crush The Castle
  • 5. Design vs Evolution Emergent Game Design
  • 7. Marketing vs. Virality Blah…blah…blah…blah…
  • 9. Blended Synchronous and Asynchonous Play Instant gratification = NO VIRALITY Thus… Asynchronous play is for marketing/virality Synchronous play is for monetization You need both!
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Asymetical Play vs Symetrical play Quantum Economics Lesson 1: Quantum Teleportation of Value Reward those who can’t be monetized for entertaining those who can… Hint: They don’t have to be playing the same game…
  • 15.
  • 16.
  • 17. $0 How Commerce Works I’ll pay $$$ I won’t pay Pay me money NOW! Pay me money NOW!
  • 18. How Ads in Commerce Work I’ll pay $$$ Would you like to pay us money? -OR- Get this for free? Would you like to pay us money? -OR- Get this for free? I won’t pay
  • 19. How SocioPay Works I’ll pay $$$ SocioPay knows the user will pay $25 SocioPay knows the user will not pay I won’t pay
  • 20. How Does this Work for Me? Willingness to pay Number of gamers Commerce only Ads in commerce SocioPay 2x revenue >3x revenue Ø Ø Ø Ø Ø Ø Ø Ø Ø ₵ ₵ ₵ ₵ $ $ $ $$ ₵ $$ Ø $$$
  • 21. SOCIO PAY DYNAMIC MONETIZATION HI5 PRICING HI5 PURCHASE HI5 MONETIZATION SMART PRICING Sell to any player anywhere in the world – in local currency. CONVERSION Best converting payment methods. World-wide. HYBRIDIZATION Monetize every player. Increase revenue and engagement.
  • 22.
  • 23. Gifts sent +400% +30% The Results Commerce revenue -25% Commerce revenue Total revenue
  • 24.
  • 25.