SlideShare une entreprise Scribd logo
1  sur  128
Télécharger pour lire hors ligne
DESIGN
FOR STARTUPS
INTRODUCE
<? echo ‘Hello world!’ ?>
2000              2002          2004            2007           2009     2012



    Dizyatec         Pyramid          Sony           Y&R           Ringier
   Singapore        Consulting      Vietnam        Vietnam         Vietnam

Product Manager    Web Designer   Web Manager   Interactive Mgr.    DMD
    Asisstant




NGUYEN NGOC HIEU
www.ngochieu.com
2012
             CEO & Product Director
             Skynet Vietnam




Feature Projects




NGUYEN NGOC HIEU
www.ngochieu.com
WHY
 WE DESIGN?
WE DO ALL THIS?
WHY?
                                                                         WHY?



   SOLVE                             MAKE them            we
   their                             LOVE us              WANT
   problem                                                User
                                     (and stay with us)

   (they don’t care about you                             to Click
   or your technology                                     to Subscribe
   or your company                                        to Register
   or your partner, your wife, your dog…                  to Purchase
   THEY JUST DON’T CARE)                                  …
FINDING GOOD PROBLEM


- A problem not yet solve by anyway   SOLVE
                                      their
- Or solved, but not completely       problem
HOW?

-   Finding a good problem
    (business model)
                                 {   - Not yet solve
                                     - Solved, but not completely (as your)
                                                                              SOLVE
                                                                              their


                    {
                                                                              problem

-   Tool to solve       - fast, convenience
    (technology)        (they don’t care how strong, how complicated…)



-   Deliver your tool
    (design)
                         {   - fast, convenience
                             (they don’t care how beautiful you are)
PRODUCT TEAM   =   Finding a good problem
                   (business model)
                                                {   - Not yet solve
                                                    - Solved, but not co




  DEV TEAM     =   Tool to solve
                   (technology)
                                       {- fast, convenience
                                        (they don’t care how strong, ho




DESIGN TEAM    =   Deliver your tool
                   (design)
                                        {   - fast, easy, convenience
                                            (they don’t care how beauti
PRODUCT TEAM   =   Finding a good problem
                   (business model)             {   - Not yet solve
                                                    - Solved, but not co




  DEV TEAM     =   Tool to solve
                   (technology)        {- fast, convenience
                                        (they don’t care how strong, ho




DESIGN TEAM    =   Deliver your tool
                   (design)             {   - fast, easy, convenience
                                            (they don’t care how beauti
EXAMPLES




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
AMAZING GRAPHIC / BAD UX




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
www.eyeball-design.com




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
“POOR” GRAPHIC / GOOD UX




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)
                                 {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GREAT GRAPHIC / GREAT UX




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
POOR GRAPHIC / POOR UX?




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GOOD DESIGN = EASY TO USE + GOOD LOOKING

                                      UX                            Art




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
BAD NEWS




                                     Art
                      is what you born with
                 Which mean it is HARD to improve




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GOOD NEWS




                                     UX
             which is key to lead you to what you want
                             CAN BE LEARN




DESIGN   =   Deliver your tool
             (design)
                                 {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
BREAK


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Task:
DESIGN A CAR DASHBOARD




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
TECH’ DESIGN


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
ARTISTS’ DESIGN


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WE WILL


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WHAT IS DESIGN?




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN IS NOT




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
NOT: Painting, Drawing, Decorating


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
NOT: How amazing it looks


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
NOT: Showing off technology



DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN IS
                                 just like air
DESIGN   =   Deliver your tool
             (design)            {    - fast, easy, convenience
                                      (they don’t care how beautiful you are)
FOCUS ON THE


                       USER
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
USER
CENTERED   = get closer & closer to what your user need
DESIGN
lean design




 DESIGN   =   Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
UX DESIGN
from Strategy to Prototype                                                             Prototype




Strategy   Structure
           & Flow                                                                      Mockup


                       Functional   Functional   Prioritize
                       Spec         List
                                                                                       Wireframe




                                                              Information   Information
                                                              Design        Architecture



                                                 Content
                                                 Strategy
STRUCTURE
                           USER PERSONAS
                       SCENARIOS & CASES
                                 TASK FLOW




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Homepage




DESIGN   =   Deliver your tool
             (design)            {    - fast, easy, convenience
                                      (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
SCENARIOS
a house wife come to our website site, browse and purchase an item
a house wife come to our website site, browse and purchase an item
USER PERSONAS




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
USER PERSONAS


         Minimum                            Optional
         1.   Photo                         1.    Education level
         2.   Name                          2.    Salary range
         3.   Age                           3.    Personal Quote
         4.   Location                      4.    Online activities
         5.   Occupation                    5.    Offiline activities
         6.   Biography                     6.    Technical level
                                            7.    Social level
                                            8.    Mobile level




DESIGN   =    Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
a house wife come to our website site, browse and purchase an item
CASES

      a house wife come to our website site, browse and purchase an item



Parent Category

         Main Category
                                  Add to Cart    Purchase   Payment    Confirm   Done
                   Sub Category




                         Search      One click purchase      Confirm             Done
iA




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
iA


    iA transform tons of content to well organize, easy to find,
                   easy to understand content




DESIGN   =    Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
INTERACTION DESIGN

DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
FUNCTIONAL LIST
                All the “weapons” a page have to carry




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
PRIORITIZE LIST
             what is most important, what is nice to have,
                        what is in the middle




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WIREFRAME, MOCKUP & PROTOTYPE




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WIREFRAME




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
How detail is enough?




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Tools?




DESIGN   =   Deliver your tool
             (design)            {    - fast, easy, convenience
                                      (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Paper & Pencil? No problem!

DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
MOCKUP




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
PROTOTYPE




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
EXERCISE
         • Choose a page from a project
         • Describe your goal(s)
         • Build a functional list
         • Prioritize list
         • Wireframe




DESIGN       =   Deliver your tool
                 (design)            {   - fast, easy, convenience
                                         (they don’t care how beautiful you are)
BREAK


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
REVIEW

                         EXERCISE

DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
USER EXPERIENCE DESIGN




       VISUAL DESIGN




THE INTERFACE IS THE PRODUCT
GREAT INTERFACES
WHY
Clear call to action
Clear message
Straight to the point
WHY
Elegant
Fun
Clear call to action
CALL TO ACTION
DESIGN   =   Deliver your tool
             (design)
                                 {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WHAT DO YOU WANT
  ME TO DO???
DON’T CONFUSE ME
ALWAYS ASK YOURSEFL
IS THIS CLEAR?
REMEMBER! REDUCE CHOICES!
GREAT =      Clear call to action
             Clear user feedback
INTERFACES   Clear workflow
VISUAL DESIGN


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GOOD DESIGN IS

                 C.R.A.P.
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
CONTRAST
                       REPETITION
                       ALIGNMENT
                       PROXIMITY


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
CONTRAST
         If elements on your page are not the same, make them very different.
                    Contrast attracts the attention of your viewers.




DESIGN       =     Deliver your tool
                   (design)            {   - fast, easy, convenience
                                           (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
REPEAT
         Repeat visual elements throughout each page and your entire site.




DESIGN    =     Deliver your tool
                (design)            {   - fast, easy, convenience
                                        (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
ALIGNMENT
         Every element should have a visual connection with another on the page




DESIGN        =    Deliver your tool
                   (design)            {   - fast, easy, convenience
                                           (they don’t care how beautiful you are)
DO                                            DON’T



DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DO                                                   DON’T




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DO                                                 DON’T




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
PROXIMITY
         Items related to each other should be grouped close together.




DESIGN   =    Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
DO                                                 DON’T




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
CONTRAST
                       REPETITION
                       ALIGNMENT
                       PROXIMITY


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
EXERCISE
• Review a website
• Determine their goal(s)
• List out:
   • Call to action
   • Message
   • C.R.A.P
UX DESIGN
FOR STARTUP
                                                                                       Prototype




Strategy   Structure
           & Flow                                                                      Mockup


                       Functional   Functional   Prioritize
                       Spec         List
                                                                                       Wireframe




                                                              Information   Information
                                                              Design        Architecture



                                                 Content
                                                 Strategy
LET’S BUILD
A PRODUCT TO HELP YOUR USER




      (NOT TO SCREW THEM)
AND THEY WILL   YOU
THANK YOU, AND I     YOU


               NGUYEN NGOC HIEU
                   ngochieu.com

Contenu connexe

Tendances

Human-Centered Design Methods & Tools
Human-Centered Design Methods & ToolsHuman-Centered Design Methods & Tools
Human-Centered Design Methods & ToolsJake Truemper
 
Lean Product Discovery
Lean Product DiscoveryLean Product Discovery
Lean Product DiscoveryDavid Hawks
 
How to Solve any Problems?
How to Solve any Problems?How to Solve any Problems?
How to Solve any Problems?Rangga Wiseno
 
Bni info session script 2012 [autosaved]
Bni info session script 2012 [autosaved]Bni info session script 2012 [autosaved]
Bni info session script 2012 [autosaved]Gopalakrishnan Raman
 
BNI: 7 Ways in 7 Days By Cosmo Macero Jr. - Director, BNI Massachusetts
BNI: 7 Ways in 7 Days   By Cosmo Macero Jr. - Director, BNI MassachusettsBNI: 7 Ways in 7 Days   By Cosmo Macero Jr. - Director, BNI Massachusetts
BNI: 7 Ways in 7 Days By Cosmo Macero Jr. - Director, BNI MassachusettsCosmo Macero Jr.
 
Uber PM Talks: How To Crack A PM Interview
Uber PM Talks: How To Crack A PM InterviewUber PM Talks: How To Crack A PM Interview
Uber PM Talks: How To Crack A PM InterviewProduct School
 
Validate Your Ideas Quickly with Google Design Sprint
Validate Your Ideas Quickly with Google Design SprintValidate Your Ideas Quickly with Google Design Sprint
Validate Your Ideas Quickly with Google Design SprintBorrys Hasian
 
UI and UX Design for Startups - Matin Maleki
UI and UX Design for Startups - Matin MalekiUI and UX Design for Startups - Matin Maleki
UI and UX Design for Startups - Matin MalekiMatin Maleki
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
 
User Experience Workshop
User Experience WorkshopUser Experience Workshop
User Experience WorkshopMotivate Design
 
Continuous discovery - Caitlin Blackwell
Continuous discovery - Caitlin BlackwellContinuous discovery - Caitlin Blackwell
Continuous discovery - Caitlin BlackwellProduct Anonymous
 
UX - User Experience Design and Principles
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and PrinciplesPeeyush Sahu CAPM®
 
Growing your business through BNI
Growing your business through BNIGrowing your business through BNI
Growing your business through BNIAsentiv Ireland
 
What is a User Experience?
What is a User Experience? What is a User Experience?
What is a User Experience? Dotinum
 

Tendances (20)

Human-Centered Design Methods & Tools
Human-Centered Design Methods & ToolsHuman-Centered Design Methods & Tools
Human-Centered Design Methods & Tools
 
Lean Product Discovery
Lean Product DiscoveryLean Product Discovery
Lean Product Discovery
 
How to Solve any Problems?
How to Solve any Problems?How to Solve any Problems?
How to Solve any Problems?
 
Bni info session script 2012 [autosaved]
Bni info session script 2012 [autosaved]Bni info session script 2012 [autosaved]
Bni info session script 2012 [autosaved]
 
BNI 121 edu slot
BNI  121 edu slotBNI  121 edu slot
BNI 121 edu slot
 
Nlp Life Coaching
Nlp Life CoachingNlp Life Coaching
Nlp Life Coaching
 
BNI: 7 Ways in 7 Days By Cosmo Macero Jr. - Director, BNI Massachusetts
BNI: 7 Ways in 7 Days   By Cosmo Macero Jr. - Director, BNI MassachusettsBNI: 7 Ways in 7 Days   By Cosmo Macero Jr. - Director, BNI Massachusetts
BNI: 7 Ways in 7 Days By Cosmo Macero Jr. - Director, BNI Massachusetts
 
Uber PM Talks: How To Crack A PM Interview
Uber PM Talks: How To Crack A PM InterviewUber PM Talks: How To Crack A PM Interview
Uber PM Talks: How To Crack A PM Interview
 
Purple Cow Presentation
Purple Cow PresentationPurple Cow Presentation
Purple Cow Presentation
 
Validate Your Ideas Quickly with Google Design Sprint
Validate Your Ideas Quickly with Google Design SprintValidate Your Ideas Quickly with Google Design Sprint
Validate Your Ideas Quickly with Google Design Sprint
 
UI and UX Design for Startups - Matin Maleki
UI and UX Design for Startups - Matin MalekiUI and UX Design for Startups - Matin Maleki
UI and UX Design for Startups - Matin Maleki
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & design
 
User Experience Workshop
User Experience WorkshopUser Experience Workshop
User Experience Workshop
 
Continuous discovery - Caitlin Blackwell
Continuous discovery - Caitlin BlackwellContinuous discovery - Caitlin Blackwell
Continuous discovery - Caitlin Blackwell
 
UX - User Experience Design and Principles
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and Principles
 
DIY UX Audit
DIY UX AuditDIY UX Audit
DIY UX Audit
 
Growing your business through BNI
Growing your business through BNIGrowing your business through BNI
Growing your business through BNI
 
What is a User Experience?
What is a User Experience? What is a User Experience?
What is a User Experience?
 
UX Best Practices
UX Best PracticesUX Best Practices
UX Best Practices
 
BNI Connect Presentation
BNI Connect Presentation BNI Connect Presentation
BNI Connect Presentation
 

En vedette

A Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UXA Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UXAnnie Wang
 
Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
 
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Kate Rutter
 
Effective Customer Journey Maps
Effective Customer Journey MapsEffective Customer Journey Maps
Effective Customer Journey MapsTandemSeven
 
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]Kate Rutter
 
Entrepreneurship
EntrepreneurshipEntrepreneurship
EntrepreneurshipHieu Nguyen
 
Niche Market - Small Is Beautiful
Niche Market - Small Is BeautifulNiche Market - Small Is Beautiful
Niche Market - Small Is BeautifulHieu Nguyen
 
Building Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded CommunityBuilding Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded CommunityHieu Nguyen
 
NAMING BRANDING
NAMING BRANDINGNAMING BRANDING
NAMING BRANDINGwe20
 
Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?Fabrício Catae
 
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011Samantha Starmer
 
Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)pxdstory
 
5 reasons your company has bad UX
5 reasons your company has bad UX 5 reasons your company has bad UX
5 reasons your company has bad UX Brian Pullen
 
Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)uxpa-dc
 
Brand Community 2011
Brand Community 2011Brand Community 2011
Brand Community 2011Hieu Nguyen
 
Canon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape PhotographyCanon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape PhotographyHieu Nguyen
 

En vedette (20)

A Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UXA Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UX
 
Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer
 
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
 
Effective Customer Journey Maps
Effective Customer Journey MapsEffective Customer Journey Maps
Effective Customer Journey Maps
 
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
 
Entrepreneurship
EntrepreneurshipEntrepreneurship
Entrepreneurship
 
Niche Market - Small Is Beautiful
Niche Market - Small Is BeautifulNiche Market - Small Is Beautiful
Niche Market - Small Is Beautiful
 
Building Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded CommunityBuilding Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded Community
 
Hieu Nguyen CV
Hieu Nguyen CVHieu Nguyen CV
Hieu Nguyen CV
 
NAMING BRANDING
NAMING BRANDINGNAMING BRANDING
NAMING BRANDING
 
Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?
 
User Research
User ResearchUser Research
User Research
 
Design in a jiffy
Design in a jiffyDesign in a jiffy
Design in a jiffy
 
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
 
Lean UX framework
Lean UX frameworkLean UX framework
Lean UX framework
 
Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)
 
5 reasons your company has bad UX
5 reasons your company has bad UX 5 reasons your company has bad UX
5 reasons your company has bad UX
 
Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)
 
Brand Community 2011
Brand Community 2011Brand Community 2011
Brand Community 2011
 
Canon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape PhotographyCanon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape Photography
 

Dernier

UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observabilityitnewsafrica
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Kaya Weers
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructureitnewsafrica
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsRavi Sanghani
 
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesMuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesManik S Magar
 

Dernier (20)

UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and Insights
 
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesMuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
 

Design for Startups

  • 3. 2000 2002 2004 2007 2009 2012 Dizyatec Pyramid Sony Y&R Ringier Singapore Consulting Vietnam Vietnam Vietnam Product Manager Web Designer Web Manager Interactive Mgr. DMD Asisstant NGUYEN NGOC HIEU www.ngochieu.com
  • 4. 2012 CEO & Product Director Skynet Vietnam Feature Projects NGUYEN NGOC HIEU www.ngochieu.com
  • 5. WHY WE DESIGN? WE DO ALL THIS?
  • 6. WHY? WHY? SOLVE MAKE them we their LOVE us WANT problem User (and stay with us) (they don’t care about you to Click or your technology to Subscribe or your company to Register or your partner, your wife, your dog… to Purchase THEY JUST DON’T CARE) …
  • 7. FINDING GOOD PROBLEM - A problem not yet solve by anyway SOLVE their - Or solved, but not completely problem
  • 8. HOW? - Finding a good problem (business model) { - Not yet solve - Solved, but not completely (as your) SOLVE their { problem - Tool to solve - fast, convenience (technology) (they don’t care how strong, how complicated…) - Deliver your tool (design) { - fast, convenience (they don’t care how beautiful you are)
  • 9. PRODUCT TEAM = Finding a good problem (business model) { - Not yet solve - Solved, but not co DEV TEAM = Tool to solve (technology) {- fast, convenience (they don’t care how strong, ho DESIGN TEAM = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beauti
  • 10. PRODUCT TEAM = Finding a good problem (business model) { - Not yet solve - Solved, but not co DEV TEAM = Tool to solve (technology) {- fast, convenience (they don’t care how strong, ho DESIGN TEAM = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beauti
  • 11. EXAMPLES DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 12. AMAZING GRAPHIC / BAD UX DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 13. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 14. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 15. www.eyeball-design.com DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 16. “POOR” GRAPHIC / GOOD UX DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 17. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 18. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 19. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 20. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 21. GREAT GRAPHIC / GREAT UX DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 22. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 23. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 24. POOR GRAPHIC / POOR UX? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 25. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 26. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 27. GOOD DESIGN = EASY TO USE + GOOD LOOKING UX Art DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 28. BAD NEWS Art is what you born with Which mean it is HARD to improve DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 29. GOOD NEWS UX which is key to lead you to what you want CAN BE LEARN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 30. BREAK DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 31. Task: DESIGN A CAR DASHBOARD DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 32. TECH’ DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 33. ARTISTS’ DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 34. WE WILL DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 35. WHAT IS DESIGN? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 36. DESIGN IS NOT DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 37. NOT: Painting, Drawing, Decorating DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 38. NOT: How amazing it looks DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 39. NOT: Showing off technology DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 40. DESIGN IS just like air DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 41. FOCUS ON THE USER DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 42. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 43. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 44. USER CENTERED = get closer & closer to what your user need DESIGN
  • 45. lean design DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 46. UX DESIGN from Strategy to Prototype Prototype Strategy Structure & Flow Mockup Functional Functional Prioritize Spec List Wireframe Information Information Design Architecture Content Strategy
  • 47. STRUCTURE USER PERSONAS SCENARIOS & CASES TASK FLOW DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 48. Homepage DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 49. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 51. a house wife come to our website site, browse and purchase an item
  • 52. a house wife come to our website site, browse and purchase an item
  • 53. USER PERSONAS DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 54. USER PERSONAS Minimum Optional 1. Photo 1. Education level 2. Name 2. Salary range 3. Age 3. Personal Quote 4. Location 4. Online activities 5. Occupation 5. Offiline activities 6. Biography 6. Technical level 7. Social level 8. Mobile level DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 55. a house wife come to our website site, browse and purchase an item
  • 56. CASES a house wife come to our website site, browse and purchase an item Parent Category Main Category Add to Cart Purchase Payment Confirm Done Sub Category Search One click purchase Confirm Done
  • 57. iA DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 58. iA iA transform tons of content to well organize, easy to find, easy to understand content DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 59. INTERACTION DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 60. FUNCTIONAL LIST All the “weapons” a page have to carry DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 61. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 62. PRIORITIZE LIST what is most important, what is nice to have, what is in the middle DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 63. WIREFRAME, MOCKUP & PROTOTYPE DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 64. WIREFRAME DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 65. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 66. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 67. How detail is enough? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 68. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 69. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 70. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 71. Tools? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 72. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 73. Paper & Pencil? No problem! DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 74. MOCKUP DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 75. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 76. PROTOTYPE DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 77. EXERCISE • Choose a page from a project • Describe your goal(s) • Build a functional list • Prioritize list • Wireframe DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 78. BREAK DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 79. REVIEW EXERCISE DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 80. USER EXPERIENCE DESIGN VISUAL DESIGN THE INTERFACE IS THE PRODUCT
  • 82.
  • 83. WHY Clear call to action Clear message Straight to the point
  • 84.
  • 87. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 88. WHAT DO YOU WANT ME TO DO???
  • 90. ALWAYS ASK YOURSEFL IS THIS CLEAR?
  • 91.
  • 92.
  • 93.
  • 94.
  • 95.
  • 96.
  • 97.
  • 98.
  • 99.
  • 100.
  • 101.
  • 102.
  • 104.
  • 105.
  • 106. GREAT = Clear call to action Clear user feedback INTERFACES Clear workflow
  • 107. VISUAL DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 108. GOOD DESIGN IS C.R.A.P. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 109. CONTRAST REPETITION ALIGNMENT PROXIMITY DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 110. CONTRAST If elements on your page are not the same, make them very different. Contrast attracts the attention of your viewers. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 111. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 112. REPEAT Repeat visual elements throughout each page and your entire site. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 113. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 114. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 115. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 116. ALIGNMENT Every element should have a visual connection with another on the page DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 117. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 118. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 119. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 120. PROXIMITY Items related to each other should be grouped close together. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 121. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 122.
  • 123. CONTRAST REPETITION ALIGNMENT PROXIMITY DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 124. EXERCISE • Review a website • Determine their goal(s) • List out: • Call to action • Message • C.R.A.P
  • 125. UX DESIGN FOR STARTUP Prototype Strategy Structure & Flow Mockup Functional Functional Prioritize Spec List Wireframe Information Information Design Architecture Content Strategy
  • 126. LET’S BUILD A PRODUCT TO HELP YOUR USER (NOT TO SCREW THEM)
  • 128. THANK YOU, AND I YOU NGUYEN NGOC HIEU ngochieu.com