SlideShare une entreprise Scribd logo
1  sur  48
Télécharger pour lire hors ligne
What can we learn from game design?
  10 game mechanics that will make
your web community more successful.
         Barcamp Berlin, november 3rd, 2007
              mail@holger-dieterich.de
Who am I?
‣ Holger Dieterich
‣ E-business graduand, University of the Arts Berlin
‣ Junior product manager, moviepilot.de
Agenda
‣ What are games, game mechanics?
‣ 10 game mechanics applied to web communities
‣ Conclusion
Games are..
‣ fun and
  entertaining
‣ inducing flow,
  engaging
‣ social
‣ repetitive
Example: Rules for „3-to-15“
1. Two players alternate turns.
2. On your turn, pick a number from 1 to 9.
3. Yo may not pick a number that has already been
   picked by either player. If you have a set of exactly 3
   numbers that sum to 15, you win.
2   9   4

7   5   3

6   1   8
Rules for Tic-Tac-Toe
1. Play occurs on a 3 by 3 grid of 9 empty squares.
2. Two players alternate marking empty squares, the
   first player marking Xs and the second player
   marking Os.
3. If one player places three of the same marks in a
   row, that player wins.
4. If the spaces are all filled and there is no winner,
   the game ends in a draw.
2   9   4

7   5   3

6   1   8
Game mechanics are..
‣ abstract patterns of games.
‣ a set of interconnected
  feedback loops.
‣ a set of rules intended to
  produce an enjoyable game.
Games are..
‣ fun and
  entertaining
‣ inducing flow,
  engaging
‣ social
‣ repetitive
..and web communities?
‣ A virtual place for people to meet. They exchange
  information, spend time „there“ and come back.
‣ They are very similar to games already!
So let‘s get inspiration from games!
Game mechanics applied to web communities
Game mechanics applied to web communities
1. collecting stuff
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
Max Payne
Max Payne
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
7.   quick games and games in games
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
7.   quick games and games in games
8.   randomness and luck
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   social interaction and competition
7.   quick games and games in games
8.   randomness and luck
9.   rewards
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
4. dynamic difficulty adjustment
5. customization
6. social interaction and competition
7. quick games and games in games
8. randomness and luck
9. rewards
10.spectators
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
4. dynamic difficulty adjustment
5. customization
6. social interaction and competition
7. quick games and games in games
8. randomness and luck
9. rewards
10.spectators
Conclusion
‣ Web communities can learn from game design
  because they share common goals like engaging and
  entertaing the users.
‣ Game mechanics can give a starting point for
  transforming elements of good games to web
  communities.
‣ But there will not be a 1:1 conversion from one to
  the other.
References
    Bartle, Richard. 2003. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs. [Buchverf.] Jessica Mulligan und Bridgette Patrovsky.
‣
    Developing Online Games: An Insider's Guide. Indianapolis, Indiana : New Riders Publishing, 2003.
    Björk, Staffan and Holopainen, Jussi. 2005. Patterns in Game Design. Boston, Massachusetts : Charles River Media, 2005.
‣
    Gottlieb, Harry. 1997. The jack principles of the interactive conversation interface - the short version. [Online] 1997. http://www.jellyvision.com/
‣
    ici/jp/jackprinciplesshort.pdf.
    Huizinga, Johan. 1956. Homo Ludens. Vom Ursprung der Kultur im Spiel. s.l. : Rowohlt Taschenbuch Verlag, 1956.
‣
    Kim, Amy Jo. [Online] http://www.fullcirc.com/community/ajkim.htm.
‣
    —. 2001. Community Building. Strategien für den Aufbau erfolgreicher Web-Communities. s.l. : Galileo Press, 2001.
‣
    —. 2006. Putting the fun in functional. Applying game mechanics to functional software. Shufflebrain.com. [Online] 2006. http://
‣
    shufflebrain.com/GDC2006.htm.
    Klimmt, Christoph. 2006. Computerspielen als Handlung. s.l. : Halem Verlag, 2006.
‣
    Leitner, Helmut. 2003. Online-Community, quot;Hands Onquot;! [Buchverf.] Christian Eigner, et al. Online Communities, Weblogs und die soziale
‣
    Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
    Ling, K., Beenen, G., Ludford, P., Wang, X., Chang, K., Li, X., Cosley, D., Frankowski, D., Terveen, L., Rashid, A. M., Resnick, P., and Kraut, R.
‣
    2005. Using Social Psychology to Motivate Contributions to Online Communities. [Online] 2005.
    Malone, Thomas W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. [Online] 1980. http://
‣
    portal.acm.org/citation.cfm?id=802839.
    Rheingold, Howard. 1994. Der Alltag in meiner virtuellen Gemeinschaft. [Buchverf.] Manfred Faßler und Wulf R. Halbach. Cyberspace:
‣
    Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten. München : Wilhelm Fink Verlag, 1994.
    —. 1994. Virtuelle Gemeinschaft: Soziale Beziehungen im Zeitalter des Computers. Bonn; Paris; Reading, Mass. : Addison-Wesley, 1994.
‣
    3-89319-671-4.
    Salem, Katie and Zimmerman, Eric. 2004. Rules of play: game design fundamentals. s.l. : The MIT Press, 2004.
‣
    Schlütz, Daniela. 2002. Bildschirmspiele und ihre Faszination. München : Verlag Reinhard Fischer, 2002.
‣
    Schneider, Daniela. 2003. Online-Community - neues Medium und/oder neue Sozialform? [Buchverf.] Christian Eigner, et al. Online
‣
    Communities, Weblogs und die soziale Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
Creative Commons photos from flickr users
www.holger-dieterich.de

  www.moviepilot.de

Contenu connexe

Tendances

Kasaysakayan ng pagsasaling wika sa daigdig at pilipinas
Kasaysakayan ng pagsasaling wika sa daigdig at pilipinasKasaysakayan ng pagsasaling wika sa daigdig at pilipinas
Kasaysakayan ng pagsasaling wika sa daigdig at pilipinaseijrem
 
Analysis: Rice by Manuel Arguilla
Analysis: Rice by Manuel ArguillaAnalysis: Rice by Manuel Arguilla
Analysis: Rice by Manuel ArguillaSungwoonie
 
Panitikan sa Panahon ng Kastila
Panitikan sa Panahon ng KastilaPanitikan sa Panahon ng Kastila
Panitikan sa Panahon ng Kastilamenchu lacsamana
 
Lesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyon
Lesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyonLesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyon
Lesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyonRophelee Saladaga
 
INTERAKTIBONG PAGTUTURO NG PANITIKAN
INTERAKTIBONG PAGTUTURO NG PANITIKANINTERAKTIBONG PAGTUTURO NG PANITIKAN
INTERAKTIBONG PAGTUTURO NG PANITIKANRechelle Longcop
 
Fil fray botod
Fil   fray botodFil   fray botod
Fil fray botodiamkim
 
Talambuhay01
Talambuhay01Talambuhay01
Talambuhay01jenalyn
 
Greta garbo by Deogracias A. Rosario
Greta garbo  by Deogracias A. RosarioGreta garbo  by Deogracias A. Rosario
Greta garbo by Deogracias A. RosarioShella May Solis
 
Module 1 ppt 4 Pamantayan sa programa ng ESP
Module 1 ppt 4 Pamantayan sa programa ng ESPModule 1 ppt 4 Pamantayan sa programa ng ESP
Module 1 ppt 4 Pamantayan sa programa ng ESPRASBorja
 
Panitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptx
Panitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptxPanitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptx
Panitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptxAndreaKristineCustod
 
Panahon ng Kastila
Panahon ng KastilaPanahon ng Kastila
Panahon ng KastilaMiMitchy
 
Maikling kwento at nobela
Maikling kwento at nobelaMaikling kwento at nobela
Maikling kwento at nobelaCha-cha Malinao
 

Tendances (20)

Kasaysakayan ng pagsasaling wika sa daigdig at pilipinas
Kasaysakayan ng pagsasaling wika sa daigdig at pilipinasKasaysakayan ng pagsasaling wika sa daigdig at pilipinas
Kasaysakayan ng pagsasaling wika sa daigdig at pilipinas
 
Analysis: Rice by Manuel Arguilla
Analysis: Rice by Manuel ArguillaAnalysis: Rice by Manuel Arguilla
Analysis: Rice by Manuel Arguilla
 
Panitikan sa Panahon ng Kastila
Panitikan sa Panahon ng KastilaPanitikan sa Panahon ng Kastila
Panitikan sa Panahon ng Kastila
 
Darwin OS
Darwin OSDarwin OS
Darwin OS
 
Lesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyon
Lesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyonLesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyon
Lesson plan filipino 6 -pagsusuri sa antas ng kahalahan ng impormasyon
 
Panitikan
PanitikanPanitikan
Panitikan
 
Sa bagong paraiso
Sa bagong paraisoSa bagong paraiso
Sa bagong paraiso
 
INTERAKTIBONG PAGTUTURO NG PANITIKAN
INTERAKTIBONG PAGTUTURO NG PANITIKANINTERAKTIBONG PAGTUTURO NG PANITIKAN
INTERAKTIBONG PAGTUTURO NG PANITIKAN
 
Pagsusuri ng nobela
Pagsusuri ng nobelaPagsusuri ng nobela
Pagsusuri ng nobela
 
Fil fray botod
Fil   fray botodFil   fray botod
Fil fray botod
 
Talambuhay01
Talambuhay01Talambuhay01
Talambuhay01
 
Pilandok
PilandokPilandok
Pilandok
 
Greta garbo by Deogracias A. Rosario
Greta garbo  by Deogracias A. RosarioGreta garbo  by Deogracias A. Rosario
Greta garbo by Deogracias A. Rosario
 
Rehiyon IV A at B
Rehiyon IV A at BRehiyon IV A at B
Rehiyon IV A at B
 
Module 1 ppt 4 Pamantayan sa programa ng ESP
Module 1 ppt 4 Pamantayan sa programa ng ESPModule 1 ppt 4 Pamantayan sa programa ng ESP
Module 1 ppt 4 Pamantayan sa programa ng ESP
 
Panitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptx
Panitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptxPanitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptx
Panitikan sa Panahon ng Batas Militar (Summary) - Presentation.pptx
 
Jose rizal
Jose rizalJose rizal
Jose rizal
 
Ang Isda Para Kang Iko
Ang Isda Para Kang IkoAng Isda Para Kang Iko
Ang Isda Para Kang Iko
 
Panahon ng Kastila
Panahon ng KastilaPanahon ng Kastila
Panahon ng Kastila
 
Maikling kwento at nobela
Maikling kwento at nobelaMaikling kwento at nobela
Maikling kwento at nobela
 

En vedette

Metagame Design
Metagame DesignMetagame Design
Metagame DesignAmy Jo Kim
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Stephen Anderson
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009Amy Jo Kim
 
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsGaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsDan Saffer
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of RealityJane McGonigal
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Nicole Lazzaro
 

En vedette (6)

Metagame Design
Metagame DesignMetagame Design
Metagame Design
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009
 
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsGaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web Apps
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of Reality
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 

Similaire à What can we learn from games? 10 game mechanics that will make your web community more successful.

Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationBeth Gallaway
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryBeth Gallaway
 
Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Jane McGonigal
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library SystemBeth Gallaway
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpToh Weimin
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnBeth Gallaway
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshopfonograph
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme VectorEdelman
 
Top 3 mobile games.pdf
Top 3 mobile games.pdfTop 3 mobile games.pdf
Top 3 mobile games.pdfmoonchaudhy
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!Beth Gallaway
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions PortlandCarolyn Chandler
 

Similaire à What can we learn from games? 10 game mechanics that will make your web community more successful. (20)

Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentation
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Nela08
Nela08Nela08
Nela08
 
Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Games at the CTAM Summit 2007
Games at the CTAM Summit 2007
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmp
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshop
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme Vector
 
Top 3 mobile games.pdf
Top 3 mobile games.pdfTop 3 mobile games.pdf
Top 3 mobile games.pdf
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 

Plus de Holger Dieterich (holger-dieterich.de) (7)

CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
 
Learn from day one bsa
Learn from day one bsaLearn from day one bsa
Learn from day one bsa
 
Learn from day one
Learn from day oneLearn from day one
Learn from day one
 
Workshop: Startup thinking for non profits
Workshop: Startup thinking for non profitsWorkshop: Startup thinking for non profits
Workshop: Startup thinking for non profits
 
Behavior, change? Reflections on collecting my personal data.
Behavior, change? Reflections on collecting my personal data.Behavior, change? Reflections on collecting my personal data.
Behavior, change? Reflections on collecting my personal data.
 
Wheelmap.org - Mapping für einen sozialen Zweck
Wheelmap.org - Mapping für einen sozialen ZweckWheelmap.org - Mapping für einen sozialen Zweck
Wheelmap.org - Mapping für einen sozialen Zweck
 
Helvetica
HelveticaHelvetica
Helvetica
 

Dernier

Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfhans926745
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilV3cube
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 

Dernier (20)

Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 

What can we learn from games? 10 game mechanics that will make your web community more successful.

  • 1. What can we learn from game design? 10 game mechanics that will make your web community more successful. Barcamp Berlin, november 3rd, 2007 mail@holger-dieterich.de
  • 2. Who am I? ‣ Holger Dieterich ‣ E-business graduand, University of the Arts Berlin ‣ Junior product manager, moviepilot.de
  • 3. Agenda ‣ What are games, game mechanics? ‣ 10 game mechanics applied to web communities ‣ Conclusion
  • 4. Games are.. ‣ fun and entertaining ‣ inducing flow, engaging ‣ social ‣ repetitive
  • 5. Example: Rules for „3-to-15“ 1. Two players alternate turns. 2. On your turn, pick a number from 1 to 9. 3. Yo may not pick a number that has already been picked by either player. If you have a set of exactly 3 numbers that sum to 15, you win.
  • 6. 2 9 4 7 5 3 6 1 8
  • 7. Rules for Tic-Tac-Toe 1. Play occurs on a 3 by 3 grid of 9 empty squares. 2. Two players alternate marking empty squares, the first player marking Xs and the second player marking Os. 3. If one player places three of the same marks in a row, that player wins. 4. If the spaces are all filled and there is no winner, the game ends in a draw.
  • 8. 2 9 4 7 5 3 6 1 8
  • 9. Game mechanics are.. ‣ abstract patterns of games. ‣ a set of interconnected feedback loops. ‣ a set of rules intended to produce an enjoyable game.
  • 10. Games are.. ‣ fun and entertaining ‣ inducing flow, engaging ‣ social ‣ repetitive
  • 11. ..and web communities? ‣ A virtual place for people to meet. They exchange information, spend time „there“ and come back. ‣ They are very similar to games already!
  • 12. So let‘s get inspiration from games!
  • 13. Game mechanics applied to web communities
  • 14. Game mechanics applied to web communities 1. collecting stuff
  • 15.
  • 16.
  • 17. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status
  • 18.
  • 19.
  • 20. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources
  • 21.
  • 22.
  • 23. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment
  • 26. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization
  • 27.
  • 28.
  • 29. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition
  • 30.
  • 31.
  • 32. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition 7. quick games and games in games
  • 33.
  • 34.
  • 35. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition 7. quick games and games in games 8. randomness and luck
  • 36.
  • 37.
  • 38. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards
  • 39.
  • 40.
  • 41. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards 10.spectators
  • 42.
  • 43.
  • 44. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards 10.spectators
  • 45. Conclusion ‣ Web communities can learn from game design because they share common goals like engaging and entertaing the users. ‣ Game mechanics can give a starting point for transforming elements of good games to web communities. ‣ But there will not be a 1:1 conversion from one to the other.
  • 46. References Bartle, Richard. 2003. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs. [Buchverf.] Jessica Mulligan und Bridgette Patrovsky. ‣ Developing Online Games: An Insider's Guide. Indianapolis, Indiana : New Riders Publishing, 2003. Björk, Staffan and Holopainen, Jussi. 2005. Patterns in Game Design. Boston, Massachusetts : Charles River Media, 2005. ‣ Gottlieb, Harry. 1997. The jack principles of the interactive conversation interface - the short version. [Online] 1997. http://www.jellyvision.com/ ‣ ici/jp/jackprinciplesshort.pdf. Huizinga, Johan. 1956. Homo Ludens. Vom Ursprung der Kultur im Spiel. s.l. : Rowohlt Taschenbuch Verlag, 1956. ‣ Kim, Amy Jo. [Online] http://www.fullcirc.com/community/ajkim.htm. ‣ —. 2001. Community Building. Strategien für den Aufbau erfolgreicher Web-Communities. s.l. : Galileo Press, 2001. ‣ —. 2006. Putting the fun in functional. Applying game mechanics to functional software. Shufflebrain.com. [Online] 2006. http:// ‣ shufflebrain.com/GDC2006.htm. Klimmt, Christoph. 2006. Computerspielen als Handlung. s.l. : Halem Verlag, 2006. ‣ Leitner, Helmut. 2003. Online-Community, quot;Hands Onquot;! [Buchverf.] Christian Eigner, et al. Online Communities, Weblogs und die soziale ‣ Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003. Ling, K., Beenen, G., Ludford, P., Wang, X., Chang, K., Li, X., Cosley, D., Frankowski, D., Terveen, L., Rashid, A. M., Resnick, P., and Kraut, R. ‣ 2005. Using Social Psychology to Motivate Contributions to Online Communities. [Online] 2005. Malone, Thomas W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. [Online] 1980. http:// ‣ portal.acm.org/citation.cfm?id=802839. Rheingold, Howard. 1994. Der Alltag in meiner virtuellen Gemeinschaft. [Buchverf.] Manfred Faßler und Wulf R. Halbach. Cyberspace: ‣ Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten. München : Wilhelm Fink Verlag, 1994. —. 1994. Virtuelle Gemeinschaft: Soziale Beziehungen im Zeitalter des Computers. Bonn; Paris; Reading, Mass. : Addison-Wesley, 1994. ‣ 3-89319-671-4. Salem, Katie and Zimmerman, Eric. 2004. Rules of play: game design fundamentals. s.l. : The MIT Press, 2004. ‣ Schlütz, Daniela. 2002. Bildschirmspiele und ihre Faszination. München : Verlag Reinhard Fischer, 2002. ‣ Schneider, Daniela. 2003. Online-Community - neues Medium und/oder neue Sozialform? [Buchverf.] Christian Eigner, et al. Online ‣ Communities, Weblogs und die soziale Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
  • 47. Creative Commons photos from flickr users