SlideShare une entreprise Scribd logo
1  sur  48
Télécharger pour lire hors ligne
What can we learn from game design?
  10 game mechanics that will make
your web community more successful.
         Barcamp Berlin, november 3rd, 2007
              mail@holger-dieterich.de
Who am I?
‣ Holger Dieterich
‣ E-business graduand, University of the Arts Berlin
‣ Junior product manager, moviepilot.de
Agenda
‣ What are games, game mechanics?
‣ 10 game mechanics applied to web communities
‣ Conclusion
Games are..
‣ fun and
  entertaining
‣ inducing flow,
  engaging
‣ social
‣ repetitive
Example: Rules for „3-to-15“
1. Two players alternate turns.
2. On your turn, pick a number from 1 to 9.
3. Yo may not pick a number that has already been
   picked by either player. If you have a set of exactly 3
   numbers that sum to 15, you win.
2   9   4

7   5   3

6   1   8
Rules for Tic-Tac-Toe
1. Play occurs on a 3 by 3 grid of 9 empty squares.
2. Two players alternate marking empty squares, the
   first player marking Xs and the second player
   marking Os.
3. If one player places three of the same marks in a
   row, that player wins.
4. If the spaces are all filled and there is no winner,
   the game ends in a draw.
2   9   4

7   5   3

6   1   8
Game mechanics are..
‣ abstract patterns of games.
‣ a set of interconnected
  feedback loops.
‣ a set of rules intended to
  produce an enjoyable game.
Games are..
‣ fun and
  entertaining
‣ inducing flow,
  engaging
‣ social
‣ repetitive
..and web communities?
‣ A virtual place for people to meet. They exchange
  information, spend time „there“ and come back.
‣ They are very similar to games already!
So let‘s get inspiration from games!
Game mechanics applied to web communities
Game mechanics applied to web communities
1. collecting stuff
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
Max Payne
Max Payne
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
7.   quick games and games in games
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   competition
7.   quick games and games in games
8.   randomness and luck
Game mechanics applied to web communities
1.   collecting stuff
2.   Feedback and game status
3.   Obsctacles and Resources
4.   dynamic difficulty adjustment
5.   customization
6.   social interaction and competition
7.   quick games and games in games
8.   randomness and luck
9.   rewards
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
4. dynamic difficulty adjustment
5. customization
6. social interaction and competition
7. quick games and games in games
8. randomness and luck
9. rewards
10.spectators
Game mechanics applied to web communities
1. collecting stuff
2. Feedback and game status
3. Obsctacles and Resources
4. dynamic difficulty adjustment
5. customization
6. social interaction and competition
7. quick games and games in games
8. randomness and luck
9. rewards
10.spectators
Conclusion
‣ Web communities can learn from game design
  because they share common goals like engaging and
  entertaing the users.
‣ Game mechanics can give a starting point for
  transforming elements of good games to web
  communities.
‣ But there will not be a 1:1 conversion from one to
  the other.
References
    Bartle, Richard. 2003. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs. [Buchverf.] Jessica Mulligan und Bridgette Patrovsky.
‣
    Developing Online Games: An Insider's Guide. Indianapolis, Indiana : New Riders Publishing, 2003.
    Björk, Staffan and Holopainen, Jussi. 2005. Patterns in Game Design. Boston, Massachusetts : Charles River Media, 2005.
‣
    Gottlieb, Harry. 1997. The jack principles of the interactive conversation interface - the short version. [Online] 1997. http://www.jellyvision.com/
‣
    ici/jp/jackprinciplesshort.pdf.
    Huizinga, Johan. 1956. Homo Ludens. Vom Ursprung der Kultur im Spiel. s.l. : Rowohlt Taschenbuch Verlag, 1956.
‣
    Kim, Amy Jo. [Online] http://www.fullcirc.com/community/ajkim.htm.
‣
    —. 2001. Community Building. Strategien für den Aufbau erfolgreicher Web-Communities. s.l. : Galileo Press, 2001.
‣
    —. 2006. Putting the fun in functional. Applying game mechanics to functional software. Shufflebrain.com. [Online] 2006. http://
‣
    shufflebrain.com/GDC2006.htm.
    Klimmt, Christoph. 2006. Computerspielen als Handlung. s.l. : Halem Verlag, 2006.
‣
    Leitner, Helmut. 2003. Online-Community, quot;Hands Onquot;! [Buchverf.] Christian Eigner, et al. Online Communities, Weblogs und die soziale
‣
    Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
    Ling, K., Beenen, G., Ludford, P., Wang, X., Chang, K., Li, X., Cosley, D., Frankowski, D., Terveen, L., Rashid, A. M., Resnick, P., and Kraut, R.
‣
    2005. Using Social Psychology to Motivate Contributions to Online Communities. [Online] 2005.
    Malone, Thomas W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. [Online] 1980. http://
‣
    portal.acm.org/citation.cfm?id=802839.
    Rheingold, Howard. 1994. Der Alltag in meiner virtuellen Gemeinschaft. [Buchverf.] Manfred Faßler und Wulf R. Halbach. Cyberspace:
‣
    Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten. München : Wilhelm Fink Verlag, 1994.
    —. 1994. Virtuelle Gemeinschaft: Soziale Beziehungen im Zeitalter des Computers. Bonn; Paris; Reading, Mass. : Addison-Wesley, 1994.
‣
    3-89319-671-4.
    Salem, Katie and Zimmerman, Eric. 2004. Rules of play: game design fundamentals. s.l. : The MIT Press, 2004.
‣
    Schlütz, Daniela. 2002. Bildschirmspiele und ihre Faszination. München : Verlag Reinhard Fischer, 2002.
‣
    Schneider, Daniela. 2003. Online-Community - neues Medium und/oder neue Sozialform? [Buchverf.] Christian Eigner, et al. Online
‣
    Communities, Weblogs und die soziale Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
Creative Commons photos from flickr users
www.holger-dieterich.de

  www.moviepilot.de

Contenu connexe

Tendances

Sample learning plan in english -slide
Sample learning plan in english -slideSample learning plan in english -slide
Sample learning plan in english -slidegeriline
 
Diction Powerpoint
Diction PowerpointDiction Powerpoint
Diction Powerpointgswider
 
TONE, MOOD & AUTHOR'S PURPOSE
TONE, MOOD & AUTHOR'S PURPOSETONE, MOOD & AUTHOR'S PURPOSE
TONE, MOOD & AUTHOR'S PURPOSERonah Vera Tobias
 
PPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptx
PPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptxPPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptx
PPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptxEddiePadillaLugo
 
Final demo technical vocabulary for drama and theater Lesson Plan TMDI Format
Final demo technical vocabulary for drama and theater Lesson Plan TMDI FormatFinal demo technical vocabulary for drama and theater Lesson Plan TMDI Format
Final demo technical vocabulary for drama and theater Lesson Plan TMDI FormatCharlene Che Belmonte
 
Context Clues in English
Context Clues in EnglishContext Clues in English
Context Clues in EnglishCarlo Casumpong
 
Literal and Figurative Language
Literal and Figurative LanguageLiteral and Figurative Language
Literal and Figurative LanguageJacqueline Adores
 
Eli eng125 intro to non fiction
Eli eng125 intro to non fictionEli eng125 intro to non fiction
Eli eng125 intro to non fictionLumen Learning
 
Sample learning plan in English 1
Sample learning plan in English 1Sample learning plan in English 1
Sample learning plan in English 1PEAC FAPE Region 3
 
lesson plan on components of computer.
lesson plan on components of computer.lesson plan on components of computer.
lesson plan on components of computer.varshachhajera
 
Poetry elements mash up
Poetry elements mash upPoetry elements mash up
Poetry elements mash upjonarosa nong
 
English 8 - Prosodic Features of Speech
English 8 - Prosodic Features of SpeechEnglish 8 - Prosodic Features of Speech
English 8 - Prosodic Features of SpeechJuan Miguel Palero
 
Unlocking of Difficulties(unscrambled).pptx
Unlocking of Difficulties(unscrambled).pptxUnlocking of Difficulties(unscrambled).pptx
Unlocking of Difficulties(unscrambled).pptxDyanLynAlabastro1
 
ICT MODULE 10.pdf
ICT MODULE 10.pdfICT MODULE 10.pdf
ICT MODULE 10.pdfMZManuel
 
K - 12 Grade 6 English Quarter 1 Week 1
K - 12 Grade 6 English Quarter 1 Week 1K - 12 Grade 6 English Quarter 1 Week 1
K - 12 Grade 6 English Quarter 1 Week 1Mel Gian Reves
 
General and specific statement
General and specific statementGeneral and specific statement
General and specific statementrameloantonio
 
ENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptx
ENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptxENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptx
ENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptxMariaAngeliRegalado
 

Tendances (20)

Sample learning plan in english -slide
Sample learning plan in english -slideSample learning plan in english -slide
Sample learning plan in english -slide
 
Diction Powerpoint
Diction PowerpointDiction Powerpoint
Diction Powerpoint
 
TONE, MOOD & AUTHOR'S PURPOSE
TONE, MOOD & AUTHOR'S PURPOSETONE, MOOD & AUTHOR'S PURPOSE
TONE, MOOD & AUTHOR'S PURPOSE
 
PPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptx
PPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptxPPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptx
PPT_English 9_Q1_W2-3 (The Seven Ages of Man).pptx
 
Sensory images
Sensory imagesSensory images
Sensory images
 
Final demo technical vocabulary for drama and theater Lesson Plan TMDI Format
Final demo technical vocabulary for drama and theater Lesson Plan TMDI FormatFinal demo technical vocabulary for drama and theater Lesson Plan TMDI Format
Final demo technical vocabulary for drama and theater Lesson Plan TMDI Format
 
Computer programming k 12
Computer programming k 12Computer programming k 12
Computer programming k 12
 
Context Clues in English
Context Clues in EnglishContext Clues in English
Context Clues in English
 
Literal and Figurative Language
Literal and Figurative LanguageLiteral and Figurative Language
Literal and Figurative Language
 
Eli eng125 intro to non fiction
Eli eng125 intro to non fictionEli eng125 intro to non fiction
Eli eng125 intro to non fiction
 
Sample learning plan in English 1
Sample learning plan in English 1Sample learning plan in English 1
Sample learning plan in English 1
 
lesson plan on components of computer.
lesson plan on components of computer.lesson plan on components of computer.
lesson plan on components of computer.
 
Imagery in poetry
Imagery in poetryImagery in poetry
Imagery in poetry
 
Poetry elements mash up
Poetry elements mash upPoetry elements mash up
Poetry elements mash up
 
English 8 - Prosodic Features of Speech
English 8 - Prosodic Features of SpeechEnglish 8 - Prosodic Features of Speech
English 8 - Prosodic Features of Speech
 
Unlocking of Difficulties(unscrambled).pptx
Unlocking of Difficulties(unscrambled).pptxUnlocking of Difficulties(unscrambled).pptx
Unlocking of Difficulties(unscrambled).pptx
 
ICT MODULE 10.pdf
ICT MODULE 10.pdfICT MODULE 10.pdf
ICT MODULE 10.pdf
 
K - 12 Grade 6 English Quarter 1 Week 1
K - 12 Grade 6 English Quarter 1 Week 1K - 12 Grade 6 English Quarter 1 Week 1
K - 12 Grade 6 English Quarter 1 Week 1
 
General and specific statement
General and specific statementGeneral and specific statement
General and specific statement
 
ENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptx
ENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptxENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptx
ENGLISH_GRADE 7-FEATURES OF ACADEMIC WRITING.pptx
 

En vedette

Metagame Design
Metagame DesignMetagame Design
Metagame DesignAmy Jo Kim
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Stephen Anderson
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009Amy Jo Kim
 
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsGaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsDan Saffer
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of RealityJane McGonigal
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Nicole Lazzaro
 

En vedette (6)

Metagame Design
Metagame DesignMetagame Design
Metagame Design
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009
 
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web AppsGaming the Web: Using the Structure of Games to Design Better Web Apps
Gaming the Web: Using the Structure of Games to Design Better Web Apps
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of Reality
 
Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109Four Keys To Fun BayCHI Slides 100n081109
Four Keys To Fun BayCHI Slides 100n081109
 

Similaire à What can we learn from games? 10 game mechanics that will make your web community more successful.

Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationBeth Gallaway
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryBeth Gallaway
 
Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Jane McGonigal
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library SystemBeth Gallaway
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpToh Weimin
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnBeth Gallaway
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshopfonograph
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme VectorEdelman
 
Top 3 mobile games.pdf
Top 3 mobile games.pdfTop 3 mobile games.pdf
Top 3 mobile games.pdfmoonchaudhy
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!Beth Gallaway
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions PortlandCarolyn Chandler
 

Similaire à What can we learn from games? 10 game mechanics that will make your web community more successful. (20)

Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentation
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Nela08
Nela08Nela08
Nela08
 
Games at the CTAM Summit 2007
Games at the CTAM Summit 2007Games at the CTAM Summit 2007
Games at the CTAM Summit 2007
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
An analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmpAn analysis of open world pvp in lotro’s pvmp
An analysis of open world pvp in lotro’s pvmp
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshop
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme Vector
 
Top 3 mobile games.pdf
Top 3 mobile games.pdfTop 3 mobile games.pdf
Top 3 mobile games.pdf
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 

Plus de Holger Dieterich (holger-dieterich.de) (7)

CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
CleanLaunchpad @ SAP/Geekettes Hackathon (July 2014)
 
Learn from day one bsa
Learn from day one bsaLearn from day one bsa
Learn from day one bsa
 
Learn from day one
Learn from day oneLearn from day one
Learn from day one
 
Workshop: Startup thinking for non profits
Workshop: Startup thinking for non profitsWorkshop: Startup thinking for non profits
Workshop: Startup thinking for non profits
 
Behavior, change? Reflections on collecting my personal data.
Behavior, change? Reflections on collecting my personal data.Behavior, change? Reflections on collecting my personal data.
Behavior, change? Reflections on collecting my personal data.
 
Wheelmap.org - Mapping für einen sozialen Zweck
Wheelmap.org - Mapping für einen sozialen ZweckWheelmap.org - Mapping für einen sozialen Zweck
Wheelmap.org - Mapping für einen sozialen Zweck
 
Helvetica
HelveticaHelvetica
Helvetica
 

Dernier

Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Paola De la Torre
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 

Dernier (20)

Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 

What can we learn from games? 10 game mechanics that will make your web community more successful.

  • 1. What can we learn from game design? 10 game mechanics that will make your web community more successful. Barcamp Berlin, november 3rd, 2007 mail@holger-dieterich.de
  • 2. Who am I? ‣ Holger Dieterich ‣ E-business graduand, University of the Arts Berlin ‣ Junior product manager, moviepilot.de
  • 3. Agenda ‣ What are games, game mechanics? ‣ 10 game mechanics applied to web communities ‣ Conclusion
  • 4. Games are.. ‣ fun and entertaining ‣ inducing flow, engaging ‣ social ‣ repetitive
  • 5. Example: Rules for „3-to-15“ 1. Two players alternate turns. 2. On your turn, pick a number from 1 to 9. 3. Yo may not pick a number that has already been picked by either player. If you have a set of exactly 3 numbers that sum to 15, you win.
  • 6. 2 9 4 7 5 3 6 1 8
  • 7. Rules for Tic-Tac-Toe 1. Play occurs on a 3 by 3 grid of 9 empty squares. 2. Two players alternate marking empty squares, the first player marking Xs and the second player marking Os. 3. If one player places three of the same marks in a row, that player wins. 4. If the spaces are all filled and there is no winner, the game ends in a draw.
  • 8. 2 9 4 7 5 3 6 1 8
  • 9. Game mechanics are.. ‣ abstract patterns of games. ‣ a set of interconnected feedback loops. ‣ a set of rules intended to produce an enjoyable game.
  • 10. Games are.. ‣ fun and entertaining ‣ inducing flow, engaging ‣ social ‣ repetitive
  • 11. ..and web communities? ‣ A virtual place for people to meet. They exchange information, spend time „there“ and come back. ‣ They are very similar to games already!
  • 12. So let‘s get inspiration from games!
  • 13. Game mechanics applied to web communities
  • 14. Game mechanics applied to web communities 1. collecting stuff
  • 15.
  • 16.
  • 17. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status
  • 18.
  • 19.
  • 20. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources
  • 21.
  • 22.
  • 23. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment
  • 26. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization
  • 27.
  • 28.
  • 29. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition
  • 30.
  • 31.
  • 32. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition 7. quick games and games in games
  • 33.
  • 34.
  • 35. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. competition 7. quick games and games in games 8. randomness and luck
  • 36.
  • 37.
  • 38. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards
  • 39.
  • 40.
  • 41. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards 10.spectators
  • 42.
  • 43.
  • 44. Game mechanics applied to web communities 1. collecting stuff 2. Feedback and game status 3. Obsctacles and Resources 4. dynamic difficulty adjustment 5. customization 6. social interaction and competition 7. quick games and games in games 8. randomness and luck 9. rewards 10.spectators
  • 45. Conclusion ‣ Web communities can learn from game design because they share common goals like engaging and entertaing the users. ‣ Game mechanics can give a starting point for transforming elements of good games to web communities. ‣ But there will not be a 1:1 conversion from one to the other.
  • 46. References Bartle, Richard. 2003. Hearts, Clubs, Diamonds, Spades: Players who Suit MUDs. [Buchverf.] Jessica Mulligan und Bridgette Patrovsky. ‣ Developing Online Games: An Insider's Guide. Indianapolis, Indiana : New Riders Publishing, 2003. Björk, Staffan and Holopainen, Jussi. 2005. Patterns in Game Design. Boston, Massachusetts : Charles River Media, 2005. ‣ Gottlieb, Harry. 1997. The jack principles of the interactive conversation interface - the short version. [Online] 1997. http://www.jellyvision.com/ ‣ ici/jp/jackprinciplesshort.pdf. Huizinga, Johan. 1956. Homo Ludens. Vom Ursprung der Kultur im Spiel. s.l. : Rowohlt Taschenbuch Verlag, 1956. ‣ Kim, Amy Jo. [Online] http://www.fullcirc.com/community/ajkim.htm. ‣ —. 2001. Community Building. Strategien für den Aufbau erfolgreicher Web-Communities. s.l. : Galileo Press, 2001. ‣ —. 2006. Putting the fun in functional. Applying game mechanics to functional software. Shufflebrain.com. [Online] 2006. http:// ‣ shufflebrain.com/GDC2006.htm. Klimmt, Christoph. 2006. Computerspielen als Handlung. s.l. : Halem Verlag, 2006. ‣ Leitner, Helmut. 2003. Online-Community, quot;Hands Onquot;! [Buchverf.] Christian Eigner, et al. Online Communities, Weblogs und die soziale ‣ Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003. Ling, K., Beenen, G., Ludford, P., Wang, X., Chang, K., Li, X., Cosley, D., Frankowski, D., Terveen, L., Rashid, A. M., Resnick, P., and Kraut, R. ‣ 2005. Using Social Psychology to Motivate Contributions to Online Communities. [Online] 2005. Malone, Thomas W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. [Online] 1980. http:// ‣ portal.acm.org/citation.cfm?id=802839. Rheingold, Howard. 1994. Der Alltag in meiner virtuellen Gemeinschaft. [Buchverf.] Manfred Faßler und Wulf R. Halbach. Cyberspace: ‣ Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten. München : Wilhelm Fink Verlag, 1994. —. 1994. Virtuelle Gemeinschaft: Soziale Beziehungen im Zeitalter des Computers. Bonn; Paris; Reading, Mass. : Addison-Wesley, 1994. ‣ 3-89319-671-4. Salem, Katie and Zimmerman, Eric. 2004. Rules of play: game design fundamentals. s.l. : The MIT Press, 2004. ‣ Schlütz, Daniela. 2002. Bildschirmspiele und ihre Faszination. München : Verlag Reinhard Fischer, 2002. ‣ Schneider, Daniela. 2003. Online-Community - neues Medium und/oder neue Sozialform? [Buchverf.] Christian Eigner, et al. Online ‣ Communities, Weblogs und die soziale Rückeroberung des Netzes. Graz : Verlag Nausner & Nausner, 2003.
  • 47. Creative Commons photos from flickr users