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Scholarly Multimedia

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Scholarly Multimedia

  1. 1. introduction to scholarly multimedia holly willis november 18, 2008
  2. 2. what is scholarly multimedia? what are its modes? what does it allow?
  3. 3. research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
  4. 4. modes: telling using the elements of storytelling creates desire to know may spark identification
  5. 5. modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
  6. 6. Sharon Daniel and Erik Loyer | Public Secrets
  7. 7. Jonathan Harris and Sep Kamvar We Feel Fine | 2005
  8. 8. Alex Dragulescu What I Did Last Summer | 2006
  9. 9. Jonathan Harris | The Whale Hunt | 2008
  10. 10. modes: mapping and visualization <ul><li>mapping: representing a region </li></ul><ul><li>visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.” </li></ul>
  11. 11. Map of the London Underground Henry Beck, 1933
  12. 12. Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
  13. 13. Charles Schulz map, by Austin Kleon
  14. 14. Joy Division map, by Austin Kleon
  15. 15. Quiet Mind map
  16. 16. Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
  17. 17. NameVoyager Laura and Martin Wattenberg
  18. 18. Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
  19. 19. Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
  20. 20. “ This Is Where We Live,” Time Magazine
  21. 21. Websites as Graphs
  22. 22. Icoro Doria: Angola, China, Colombia
  23. 23. Faces of the Dead in Iraq
  24. 24. Newsmap
  25. 25. Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
  26. 26. Did You Know? Karl Fisch and Scott McLeod
  27. 27. Preparedness Now Theo Angelopoulos | 2008
  28. 28. modes: gaming
  29. 29. The Free Culture Game | Molleindustria | 2008
  30. 30. Darfur Is Dying | Susana Ruiz | 2006
  31. 31. McDonald’s Video Game | Molleindustries | 2004
  32. 32. Disaffected! | Persuasive Games
  33. 33. modes: gaming: alternate reality games <ul><li>interactive, transmedia events </li></ul><ul><li>shifts according to player participation and involvement -uses real time </li></ul><ul><li>intersection of “reality” and the “alternate reality” </li></ul><ul><li>See Wikipedia: -storytelling as archeology </li></ul><ul><li>designing for the hive mind </li></ul><ul><li>whisper is louder than a shout </li></ul><ul><li>“ this is not a game” aesthetic </li></ul><ul><li>real -not a hoax </li></ul><ul><li>Why not use ARGs to solve real problems? </li></ul>
  34. 34. World Without Oil | Electric Shadows and PBS | 2008
  35. 35. Superstruct | Institute for the Future | 2008
  36. 36. modes: gaming: countergames <ul><li>modifying existing games to “counter” original intent </li></ul><ul><li>-generally done in one of three ways: 1) at the level of visual design </li></ul><ul><li>2) rules of the game, changing how gameplay unfolds </li></ul><ul><li>3) at the level of software </li></ul>
  37. 37. Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
  38. 38. Domestic Tension | Wafaa Bilal | 2007
  39. 39. Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
  40. 40. modes: immersive
  41. 41. <ul><li>Mode :: Immersive </li></ul><ul><li>One of the key characteristics of new media </li></ul><ul><li>- Tied to new ways of learning by doing </li></ul><ul><li>- Positives: powerful, rich, sensorily intriguing </li></ul><ul><li>Negatives: easy to go awry! </li></ul>
  42. 42. Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )
  43. 43. Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
  44. 44. Matt Lee | Rivenscryr
  45. 45. Second Life
  46. 46. mediagraphy - slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2

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