eSports: The rise of competitive video gaming

Horizons RG
Horizons RGResponsible Gambling Conference à BCLC
eSports: The rise of competitive video gaming
eSports – The Rise of
Competitive Video Gaming
Brett Abarbanel, Ph.D.
UCLA Gambling Studies Program
University of California, Los Angeles
What are eSports?
eSports = “electronic sports”
Competitive video gaming
Variety of styles
Team v. Team, 1 v. 1, individual performance
Core of eSports is similar to the industry from which it derives its name
Industry Growth
Total eSports industry is estimated at ~US$325M
~67.4% YoY growth from 2014
Biggest markets: US and China
North America, China, and South Korea make up ~61% of
eSports revenues
(Newzoo, 2015; Eilers Research, 2015)
Estimated US$315M wagered in 2015
Projected US$23.5B by 2020
eSports are Pinnacle’s 7th biggest market in terms of volume
Occasional eSports viewers and eSports enthusiasts are twice
as likely to gamble in online casinos and/or on real-time
sporting events
Industry Growth
Broadcasting on regional and national channels in South Korea, Germany, UK,
France, US
“Heroes of the Dorm” on ESPN2 in April 2015
January 2016 – ESPN adds eSports to front page newsfeed
Blizzard buys MLG for US$46M
2015 League of Legends World Championship Viewership: 36M viewers
Full Tilt Poker
FTP available on Steam platform
Sponsorship of G2 eSports
(LoL eSports, 2015 Newzoo, 2015)
Industry Growth
Gambling on eSports
eSportsbook
Daily Fantasy eSports
Game-mediated betting
Head-to-head betting
Gambling in eSports
Image Courtesy of Dr. Daniel King, University of Adelaide
Gambling themes in-game - Slot machines,
Borderlands 2
Gambling in Video Games
Professional teams
Levels of training
Tournament Organization
Sport Psychology
Ethics in eSports
Performance-enhancing drugs
Etiquette and BM-ing
Competition – Sport and Gaming
Defining gambling
Risking something of value on an
event whose outcome is in doubt
RNG functions
Proc
Crit
Deal rand([x y]) damage
Game Mechanics - Gambling
Hearthstone
Transform into a random minion
Discover mechanic
Attack/Damage a random minion
Deal randomly-distributed
damage
Game Mechanics - Gambling
“Wizard Poker”
Skill transference
Competitive strategy games
Sometimes with randomness involved
Bluffing (and calling bluffs), going “all in”
Negative behaviours
Tilting/Getting Salty
Poker branding already appearing in Hearthstone
Gaming and Poker – the Example of Hearthstone
BlizzCon Hearthstone Exhibition –
Poker Player Match-up
Potential Liabilities
No universal/standardized rules or oversight
Average salaries lower than most sport
Player age
Advertisements - Twitch
Integrity Concerns
Tournament self-reporting
Match-fixing
General CSR and Health
Time on device, Time spectating
Integrating RG Practices
Unikrn Competitive Integrity Certification program
Player code of conduct
Standards for investigating possible violations
Specific rules tailored to both LAN and online-based
events
Integrating RG Practices - Unikrn
eSports and gambling are converging
Industries meet…and explode
Game components overlap
Gambling components in video games
Gaming components in gambling games
Needs a unique approach to responsible
gaming/gambling
eSports contains both old and new RG issues
To sum it all up…
Questions? Comments?
Brett Abarbanel
BAbarbanel@mednet.ucla.edu
310-206-9942
eSports: The rise of competitive video gaming
1 sur 19

Contenu connexe

Tendances(20)

eSports In Future GenerationeSports In Future Generation
eSports In Future Generation
Uchiha Haseo1K vues
Gaming and eSportsGaming and eSports
Gaming and eSports
Brett Munster1.4K vues
E sportsE sports
E sports
Kirill Bard1.5K vues
The rise of e sportsThe rise of e sports
The rise of e sports
SHIVAMSHARMA12713.4K vues
An Introduction to eSportsAn Introduction to eSports
An Introduction to eSports
learningnight4.5K vues
Nintendo marketing plan Nintendo marketing plan
Nintendo marketing plan
Kevin Hammond1.4K vues
E sports (pro gaming)E sports (pro gaming)
E sports (pro gaming)
Michal Pelčák421 vues
Game developmentGame development
Game development
reittes1.5K vues
Career in E-Sports in KolkataCareer in E-Sports in Kolkata
Career in E-Sports in Kolkata
Arijit Jana1.2K vues
State of Mobile Gaming - 2023State of Mobile Gaming - 2023
State of Mobile Gaming - 2023
digitalinasia764 vues

En vedette(20)

Talent identificationTalent identification
Talent identification
Nicholaslaverty29.7K vues
Twitch PresentationTwitch Presentation
Twitch Presentation
Kevin Ni2.5K vues
Talent Identification and GeneticsTalent Identification and Genetics
Talent Identification and Genetics
Limerick and Clare Educational Training Board2.2K vues
BuzzFeed Pitch DeckBuzzFeed Pitch Deck
BuzzFeed Pitch Deck
Tech in Asia ID4.7M vues
Contently Pitch DeckContently Pitch Deck
Contently Pitch Deck
Ryan Gum1.6M vues
Tinder Pitch DeckTinder Pitch Deck
Tinder Pitch Deck
Ryan Gum2.3M vues
Airbnb Pitch Deck From 2008Airbnb Pitch Deck From 2008
Airbnb Pitch Deck From 2008
Ryan Gum3.3M vues
Intercom's first pitch deck!Intercom's first pitch deck!
Intercom's first pitch deck!
Eoghan McCabe3.6M vues
Front series A deckFront series A deck
Front series A deck
Mathilde Collin2.8M vues
Mattermark 2nd (Final) Series A DeckMattermark 2nd (Final) Series A Deck
Mattermark 2nd (Final) Series A Deck
Danielle Morrill3.4M vues
Foursquare's 1st Pitch DeckFoursquare's 1st Pitch Deck
Foursquare's 1st Pitch Deck
Rami Al-Karmi5.8M vues
Linkedin Series B Pitch DeckLinkedin Series B Pitch Deck
Linkedin Series B Pitch Deck
Joseph Hsieh6.8M vues

Similaire à eSports: The rise of competitive video gaming

Uprise of eSportsUprise of eSports
Uprise of eSportsNatashaJack2
63 vues1 diapositive

Similaire à eSports: The rise of competitive video gaming(20)

Helix   gg.circuit acquisition deck finalHelix   gg.circuit acquisition deck final
Helix gg.circuit acquisition deck final
RedChip Companies, Inc.748 vues
Real Sport Research PaperReal Sport Research Paper
Real Sport Research Paper
Laura Martin2 vues
E-sports-Academy-IA2020.pdf E-sports-Academy-IA2020.pdf
E-sports-Academy-IA2020.pdf
InnovationStarter223 vues
GMBL Investor PresentationGMBL Investor Presentation
GMBL Investor Presentation
RedChip Companies, Inc.4.5K vues
Uprise of eSportsUprise of eSports
Uprise of eSports
NatashaJack263 vues
Esports Entertainment Group Company 04-2018Esports Entertainment Group Company 04-2018
Esports Entertainment Group Company 04-2018
RedChip Companies, Inc.141 vues
Sports marketingSports marketing
Sports marketing
shubhamworld1.8K vues
Esportsentertainment Group CompanyEsportsentertainment Group Company
Esportsentertainment Group Company
RedChip Companies, Inc.313 vues
Sports betting: keeping the game in gamingSports betting: keeping the game in gaming
Sports betting: keeping the game in gaming
Victorian Responsible Gambling Foundation1K vues
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbrief
SuperData19.9K vues
Marketing Research ReportMarketing Research Report
Marketing Research Report
Fred Sosa253 vues

Plus de Horizons RG

Dr. Tim FongDr. Tim Fong
Dr. Tim FongHorizons RG
3.6K vues63 diapositives
Dr. Tilman LeschDr. Tilman Lesch
Dr. Tilman LeschHorizons RG
3.6K vues34 diapositives
Stacy Shaw & Janine RobinsonStacy Shaw & Janine Robinson
Stacy Shaw & Janine RobinsonHorizons RG
3.7K vues36 diapositives
Dr. Sally Gainsbury Dr. Sally Gainsbury
Dr. Sally Gainsbury Horizons RG
3.3K vues34 diapositives
Ryan PersaudRyan Persaud
Ryan PersaudHorizons RG
3.4K vues11 diapositives
Dr. Luke ClarkDr. Luke Clark
Dr. Luke ClarkHorizons RG
1.1K vues32 diapositives

Plus de Horizons RG(20)

Dr. Tim FongDr. Tim Fong
Dr. Tim Fong
Horizons RG3.6K vues
Dr. Tilman LeschDr. Tilman Lesch
Dr. Tilman Lesch
Horizons RG3.6K vues
Stacy Shaw & Janine RobinsonStacy Shaw & Janine Robinson
Stacy Shaw & Janine Robinson
Horizons RG3.7K vues
Dr. Sally Gainsbury Dr. Sally Gainsbury
Dr. Sally Gainsbury
Horizons RG3.3K vues
Ryan PersaudRyan Persaud
Ryan Persaud
Horizons RG3.4K vues
Dr. Luke ClarkDr. Luke Clark
Dr. Luke Clark
Horizons RG1.1K vues
Lindsay Richardson   Lindsay Richardson
Lindsay Richardson
Horizons RG3.3K vues
Jennifer Roberts  Jennifer Roberts
Jennifer Roberts
Horizons RG3.2K vues
Dr. Jeffrey L. Derevensky Dr. Jeffrey L. Derevensky
Dr. Jeffrey L. Derevensky
Horizons RG3.2K vues
Dr. Jamie Wiebe   Dr. Jamie Wiebe
Dr. Jamie Wiebe
Horizons RG1.3K vues
Dr. Debi LaPlante   Dr. Debi LaPlante
Dr. Debi LaPlante
Horizons RG3.3K vues
Hyoun S. (Andrew) Kim   Hyoun S. (Andrew) Kim
Hyoun S. (Andrew) Kim
Horizons RG3.6K vues
Raising the stakes Raising the stakes
Raising the stakes
Horizons RG324 vues

eSports: The rise of competitive video gaming

  • 2. eSports – The Rise of Competitive Video Gaming Brett Abarbanel, Ph.D. UCLA Gambling Studies Program University of California, Los Angeles
  • 3. What are eSports? eSports = “electronic sports” Competitive video gaming Variety of styles Team v. Team, 1 v. 1, individual performance Core of eSports is similar to the industry from which it derives its name
  • 4. Industry Growth Total eSports industry is estimated at ~US$325M ~67.4% YoY growth from 2014 Biggest markets: US and China North America, China, and South Korea make up ~61% of eSports revenues (Newzoo, 2015; Eilers Research, 2015)
  • 5. Estimated US$315M wagered in 2015 Projected US$23.5B by 2020 eSports are Pinnacle’s 7th biggest market in terms of volume Occasional eSports viewers and eSports enthusiasts are twice as likely to gamble in online casinos and/or on real-time sporting events Industry Growth
  • 6. Broadcasting on regional and national channels in South Korea, Germany, UK, France, US “Heroes of the Dorm” on ESPN2 in April 2015 January 2016 – ESPN adds eSports to front page newsfeed Blizzard buys MLG for US$46M 2015 League of Legends World Championship Viewership: 36M viewers Full Tilt Poker FTP available on Steam platform Sponsorship of G2 eSports (LoL eSports, 2015 Newzoo, 2015) Industry Growth
  • 9. Image Courtesy of Dr. Daniel King, University of Adelaide Gambling themes in-game - Slot machines, Borderlands 2 Gambling in Video Games
  • 10. Professional teams Levels of training Tournament Organization Sport Psychology Ethics in eSports Performance-enhancing drugs Etiquette and BM-ing Competition – Sport and Gaming
  • 11. Defining gambling Risking something of value on an event whose outcome is in doubt RNG functions Proc Crit Deal rand([x y]) damage Game Mechanics - Gambling
  • 12. Hearthstone Transform into a random minion Discover mechanic Attack/Damage a random minion Deal randomly-distributed damage Game Mechanics - Gambling
  • 13. “Wizard Poker” Skill transference Competitive strategy games Sometimes with randomness involved Bluffing (and calling bluffs), going “all in” Negative behaviours Tilting/Getting Salty Poker branding already appearing in Hearthstone Gaming and Poker – the Example of Hearthstone
  • 14. BlizzCon Hearthstone Exhibition – Poker Player Match-up
  • 15. Potential Liabilities No universal/standardized rules or oversight Average salaries lower than most sport Player age Advertisements - Twitch Integrity Concerns Tournament self-reporting Match-fixing General CSR and Health Time on device, Time spectating Integrating RG Practices
  • 16. Unikrn Competitive Integrity Certification program Player code of conduct Standards for investigating possible violations Specific rules tailored to both LAN and online-based events Integrating RG Practices - Unikrn
  • 17. eSports and gambling are converging Industries meet…and explode Game components overlap Gambling components in video games Gaming components in gambling games Needs a unique approach to responsible gaming/gambling eSports contains both old and new RG issues To sum it all up…