Personal Information
Entreprise/Lieu de travail
Dehra Dun Area, India, maharastra India
Profession
Associate Art Director at Dhruva Interactive
Secteur d’activité
Technology / Software / Internet
Site Web
www.3deagle.blogspot.com
À propos
12+ Years experience in Games Industry,experience of Game art asset creation and next gen modeling texturing skills, Hands on experience of Level Editors like Unreal, Crytek, Bigworld,Duniya,Unity etc. Strong design and layout skills, Complete knowledge of Game Development Life Cycle, strong command on real time rendering and production rendering. I have worked on some AAA projects with many different clients as a part of outsource and in source team for various platforms including PC/XBOX/PS3/PS4/PSP/Nintendo-Wii.Passionate about video games and mythological and historical books.currently working as an Associate Art Director in Dhruva Interactive.
Credits:
Prey (Arkane Studio)
Batman: ...
- Présentations
- Documents
- Infographies
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Gautam Ghosh
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il y a 16 ans
Building Non-Linear Narratives in Horizon Zero Dawn
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Michael hampton figure drawing - design and invention
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Character Development for Video Games
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il y a 10 ans
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
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il y a 8 ans
Taking Killzone Shadow Fall Image Quality Into The Next Generation
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il y a 9 ans
Lighting of Killzone: Shadow Fall
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il y a 10 ans
Moving Frostbite to Physically Based Rendering
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Optimizing the Graphics Pipeline with Compute, GDC 2016
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Game Art Bible - Secret Sauce to Making Great Game Art
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Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing Techniques (GDC 2007)
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il y a 15 ans