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i290 lean/agile product management
unit 3: user research
@jezhumble
https://leanagile.pm/
humble@berkeley.edu
This work © 2015-17 Jez Humble
Licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
be able to frame ideas in terms of hypotheses
understand purpose and problem as starting points
know what an MVP is and isn’t
understand variety of types of user research
know how to make proto-personas & empathy maps
learning outcomes
shareholder value
The directors of a public
corporation have a fiduciary
duty to maximize profits
—Jensen and Meckling, Theory of the Firm
SpaceX
“the company was founded in 2002 by
Elon Musk to revolutionize space
transportation and ultimately make it
possible for people to live on other
planets.”
Jack Andraka
His parents, he says, never really answered
any of the questions they had. Go figure it
out for yourself, they would say. “I got really
into the scientific method of developing a
hypothesis and testing it and getting a
result and going back to do it again.”
http://www.forbes.com/sites/bruceupbin/2012/06/18/wait-did-this-15-year-old-from-maryland-just-change-cancer-treatment/
Janice Fraser
mvp bicycle / scooter
Henrik Kniberg | http://blog.crisp.se/2016/01/25/henrikkniberg/making-sense-of-mvp
incremental vs iterative
Jeff Patton | http://jpattonassociates.com/dont_know_what_i_want/
purpose
experts are what they do
“Given a representative task in the domain, a
badass performs in a superior way, more
reliably”
—Kathy Sierra, Badass
@jezhumble
personas
Target by Jasper Johns | http://www.flickr.com/photos/nostri-imago/3137422976/
empathy
http://conversionxl.com/creating-customer-personas-
using-data-driven-research/
Personas and empathy mapping
WHY WHAT HOW
• Make assumptions
and knowledge
about users explicit
• Give the team a
common language
to talk meaningfully
about users
• Building empathy
towards users in a
way that data can’t
accomplish
• Sketch out a
person, their needs,
and behavior
• Look into the mind
of the targeted
persona & think
about the sensory
experiences of the
character when
interacting with
your company and
product
• Work together in
your teams and
consider: Who are
your users and why
are they using the
system? What
behaviors,
assumptions, and
expectations color
their view of the
system?
FURTHER READING
http://www.innovationgames.com/empathy-map/ | Adlin, T., & Pruitt, J. (2010). The Essential
Persona Lifecycle | http://www.cooper.com/journal/2014/05/persona-empathy-mapping
proto-personas
1. Sketch and Name
2. Behavioral
Demographic
Information
3. Pain Points and
Needs
4. Potential Solutions
exercise
1. Choose someone in the team to pitch an idea (1m)
2. That person pitches and does Q&A (2m)
3. Everyone on the team creates a proto-persona (3m)
4. Stick proto-personas onto your board and de-dupe (3m)
5. Dot-vote to choose 1, and refine as a group (5m)
6. Present problem and personas to group (1m each)
1. Sketch and Name
2. Behavioral
Demographic
Information
3. Pain Points and
Needs
4. Potential Solutions
empathy map
Business Model - The Empathy Map
Designed for: Designed by:
Customer Perspective:
What does she
THINK and FEEL?what really counts
major preoccupations
worries & aspirations
What does she
SEE?environment
friends
what the markets offers
What does she
HEAR?what friends say
what boss says
what influences say
What does she
SAY and DO ?attitude in public
appearance
behavior towards others
GAIN
“wants”/needs, measures of success, obstacles
PAIN
fears, frustrations, obstacles
Date:
Interation:
Adapted from XPLANE. XPlane.com
www.XPLANE.com
value proposition canvas
WHY WHAT HOW
• Identify the factors
that are critical to
achieve product/
market fit.
• The Value
Proposition Canvas
makes explicit how
you are creating
value for your
customers by
helping you to
design products
and services your
customers want.
• A collaborative
exercise where we
brainstorm both the
value proposition
and the customer
segments in order
to explore their fit.
FURTHER READING
http://www.businessmodelgeneration.com/ (to download canvas)
The Value Proposition Explained (video), https://youtu.be/aN36EcTE54Q
value proposition canvas
business model canvas
WHY WHAT HOW
• Rapidly iterate
through possible
business model
ideas and identify
key assumptions
• Create a shared
understanding of
the business model
among
stakeholders
• Identify the key
characteristics of
your business
model on a single
page.
• A short,
collaborative
brainstorming
exercise involving
stakeholders from
every function
taking no more than
30 minutes
FURTHER READING
http://www.businessmodelgeneration.com/ (to download canvas)
The Business Model Canvas in 2 minutes (video) https://youtu.be/QoAOzMTLP5s
business model canvas
business assumptions worksheet
Business assumptions
• I believe my customers have a need to _____.
• These needs can be solved with _____.
• My initial customers are (or will be) _____.
• The #1 value a customer wants to get out of
my service is _____.
• The customer can also get these additional
benefits: _____.
• I will acquire the majority of my customers
through _____.
• I will make money by _____.
• My primary competition in the market will be
_____.
• We will beat them due to _____.
• My biggest product risk is _____.
• We will solve this through _____.
• What other assumptions do we have that, if
proven false, will cause out business/product
to fail? _____
User assumptions
• Who is the user?
• Where does our product fit in their work or
life?
• What problems does our product solve?
• When and how is our product used?
• What features are important?
• How should our product look and behave?
Jeff Gothelf, Lean UX, p21
@jezhumble
Jack Andraka
“Make sure to be passionate
about whatever it is you get into,
because otherwise you won’t put
the right amount of work into it.”
http://www.forbes.com/sites/bruceupbin/2012/06/18/wait-did-this-15-year-old-from-maryland-just-change-cancer-treatment/
further reading
Jeff Gothelf with Josh Seiden, Lean UX
usability.gov website
Kathy Sierra, Badass: Making Users Awesome
Lindsay Ratcliffe & Marc McNeill, Agile User Experience Design
Osterwalder et al, Value Proposition Design and Business Model
Generation

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User Research

  • 1. i290 lean/agile product management unit 3: user research @jezhumble https://leanagile.pm/ humble@berkeley.edu This work © 2015-17 Jez Humble Licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 2. be able to frame ideas in terms of hypotheses understand purpose and problem as starting points know what an MVP is and isn’t understand variety of types of user research know how to make proto-personas & empathy maps learning outcomes
  • 3. shareholder value The directors of a public corporation have a fiduciary duty to maximize profits —Jensen and Meckling, Theory of the Firm
  • 4. SpaceX “the company was founded in 2002 by Elon Musk to revolutionize space transportation and ultimately make it possible for people to live on other planets.”
  • 5. Jack Andraka His parents, he says, never really answered any of the questions they had. Go figure it out for yourself, they would say. “I got really into the scientific method of developing a hypothesis and testing it and getting a result and going back to do it again.” http://www.forbes.com/sites/bruceupbin/2012/06/18/wait-did-this-15-year-old-from-maryland-just-change-cancer-treatment/
  • 6.
  • 8.
  • 9. mvp bicycle / scooter Henrik Kniberg | http://blog.crisp.se/2016/01/25/henrikkniberg/making-sense-of-mvp
  • 10. incremental vs iterative Jeff Patton | http://jpattonassociates.com/dont_know_what_i_want/
  • 12. experts are what they do “Given a representative task in the domain, a badass performs in a superior way, more reliably” —Kathy Sierra, Badass
  • 13. @jezhumble personas Target by Jasper Johns | http://www.flickr.com/photos/nostri-imago/3137422976/
  • 14.
  • 16. Personas and empathy mapping WHY WHAT HOW • Make assumptions and knowledge about users explicit • Give the team a common language to talk meaningfully about users • Building empathy towards users in a way that data can’t accomplish • Sketch out a person, their needs, and behavior • Look into the mind of the targeted persona & think about the sensory experiences of the character when interacting with your company and product • Work together in your teams and consider: Who are your users and why are they using the system? What behaviors, assumptions, and expectations color their view of the system? FURTHER READING http://www.innovationgames.com/empathy-map/ | Adlin, T., & Pruitt, J. (2010). The Essential Persona Lifecycle | http://www.cooper.com/journal/2014/05/persona-empathy-mapping
  • 17. proto-personas 1. Sketch and Name 2. Behavioral Demographic Information 3. Pain Points and Needs 4. Potential Solutions
  • 18.
  • 19. exercise 1. Choose someone in the team to pitch an idea (1m) 2. That person pitches and does Q&A (2m) 3. Everyone on the team creates a proto-persona (3m) 4. Stick proto-personas onto your board and de-dupe (3m) 5. Dot-vote to choose 1, and refine as a group (5m) 6. Present problem and personas to group (1m each) 1. Sketch and Name 2. Behavioral Demographic Information 3. Pain Points and Needs 4. Potential Solutions
  • 20. empathy map Business Model - The Empathy Map Designed for: Designed by: Customer Perspective: What does she THINK and FEEL?what really counts major preoccupations worries & aspirations What does she SEE?environment friends what the markets offers What does she HEAR?what friends say what boss says what influences say What does she SAY and DO ?attitude in public appearance behavior towards others GAIN “wants”/needs, measures of success, obstacles PAIN fears, frustrations, obstacles Date: Interation: Adapted from XPLANE. XPlane.com www.XPLANE.com
  • 21. value proposition canvas WHY WHAT HOW • Identify the factors that are critical to achieve product/ market fit. • The Value Proposition Canvas makes explicit how you are creating value for your customers by helping you to design products and services your customers want. • A collaborative exercise where we brainstorm both the value proposition and the customer segments in order to explore their fit. FURTHER READING http://www.businessmodelgeneration.com/ (to download canvas) The Value Proposition Explained (video), https://youtu.be/aN36EcTE54Q
  • 23. business model canvas WHY WHAT HOW • Rapidly iterate through possible business model ideas and identify key assumptions • Create a shared understanding of the business model among stakeholders • Identify the key characteristics of your business model on a single page. • A short, collaborative brainstorming exercise involving stakeholders from every function taking no more than 30 minutes FURTHER READING http://www.businessmodelgeneration.com/ (to download canvas) The Business Model Canvas in 2 minutes (video) https://youtu.be/QoAOzMTLP5s
  • 25. business assumptions worksheet Business assumptions • I believe my customers have a need to _____. • These needs can be solved with _____. • My initial customers are (or will be) _____. • The #1 value a customer wants to get out of my service is _____. • The customer can also get these additional benefits: _____. • I will acquire the majority of my customers through _____. • I will make money by _____. • My primary competition in the market will be _____. • We will beat them due to _____. • My biggest product risk is _____. • We will solve this through _____. • What other assumptions do we have that, if proven false, will cause out business/product to fail? _____ User assumptions • Who is the user? • Where does our product fit in their work or life? • What problems does our product solve? • When and how is our product used? • What features are important? • How should our product look and behave? Jeff Gothelf, Lean UX, p21
  • 26. @jezhumble Jack Andraka “Make sure to be passionate about whatever it is you get into, because otherwise you won’t put the right amount of work into it.” http://www.forbes.com/sites/bruceupbin/2012/06/18/wait-did-this-15-year-old-from-maryland-just-change-cancer-treatment/
  • 27. further reading Jeff Gothelf with Josh Seiden, Lean UX usability.gov website Kathy Sierra, Badass: Making Users Awesome Lindsay Ratcliffe & Marc McNeill, Agile User Experience Design Osterwalder et al, Value Proposition Design and Business Model Generation