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Pre-production and
Communication techniques
Money, Finance and Budgeting
Lesson Aims:
• All of you will know about funding in the games
industry
• Most of you will be able to discuss the benefits
and drawbacks of different types of funding
• Some of you will be able to criticize funding for a
specific type of game.
What is the highest selling game?
• Wii Sports with 82.69 million copies sold
How has the developments of games over the last
10 years made funding and success more difficult?
• More workforce needed to support the
developments
• New technology and techniques
• More time needed to create games
• More competition
All of this means more money is
needed to fund a game and there is
a higher risk of failure!
How many games are financially successful?
How many games are financially successful?
• Financially, the games industry is a very risky businuess.
Only the top 5% of games released make a profit,
• due to the high costs involved in making a game, a failed
game can often mean a small developer declaring
bankruptcy,
• while the larger companies report huge losses
• Its not uncommon for games to cost $12 million to
develop, with top end games costing up to $30 million.
• This budget does nothing more than cover the costs of
getting a game to the store. Virtually no profit is made,
and it is entirely up to the public whether a game
succeeds or not.
Self Funded
• Self funding requires a sum of
money being put forward by the
developer.
• This could be sourced through
sponsorships, loans, or private
investment.
• What are the benefits and
drawbacks of this type of funding?
Publishing deals
• A deal is made between the games
developer and publisher
• The developer creates the game
• The publisher funds development and
provides other services
• Developer receives share of total
revenue (royalty)
• Benefits and drawbacks of this option?
Publishing Deals
• Advantages:
• Higher budgets
• Financial security
• Access to contacts
• Builds reputation easier
• Other services included (distribution, etc)
• Disadvantages:
• IP ownership might belong to the publisher
• Sequel rights might belong to the publisher
• Distribution rights and other platform releases
might be decided by the publisher
Crowd Funding
• Collection of small amounts of money from lots of
individuals
• Usually generated through kickstarter style
projects and other development funds.
• What do you think the benefits and drawbacks
of crowd funding are?
• What types of games would be better suited to
this type of funding and why?
With Crowd funding….
• It is the individual or company that is developing
the game that receives funding so it is not backed
by a publisher.
• Benefits include:
- Creative freedom
- Owning the intellectual property
- Larger % profit from sales
- Manage your own time
Disadvantages include:
- Not able to afford advertising
- High cost of publishing, legal and software
- Loosing motivation
- No publisher support/ difficult to get the game out
- Can’t pay for talent.
In your report write about:
• Types of funding available for games
(self funding, crowd funding, private
investment, publishing deals)
• Which areas of games production
would need funding and why?
(equipment, transport, talent, crew,
materials, facility hire, clearances)
• Which type of funding would be
best suited to your type of
production?

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Lesson 4 pre-production and communication techniquess

  • 2. Lesson Aims: • All of you will know about funding in the games industry • Most of you will be able to discuss the benefits and drawbacks of different types of funding • Some of you will be able to criticize funding for a specific type of game.
  • 3. What is the highest selling game? • Wii Sports with 82.69 million copies sold
  • 4. How has the developments of games over the last 10 years made funding and success more difficult? • More workforce needed to support the developments • New technology and techniques • More time needed to create games • More competition All of this means more money is needed to fund a game and there is a higher risk of failure!
  • 5. How many games are financially successful?
  • 6. How many games are financially successful? • Financially, the games industry is a very risky businuess. Only the top 5% of games released make a profit, • due to the high costs involved in making a game, a failed game can often mean a small developer declaring bankruptcy, • while the larger companies report huge losses • Its not uncommon for games to cost $12 million to develop, with top end games costing up to $30 million. • This budget does nothing more than cover the costs of getting a game to the store. Virtually no profit is made, and it is entirely up to the public whether a game succeeds or not.
  • 7. Self Funded • Self funding requires a sum of money being put forward by the developer. • This could be sourced through sponsorships, loans, or private investment. • What are the benefits and drawbacks of this type of funding?
  • 8. Publishing deals • A deal is made between the games developer and publisher • The developer creates the game • The publisher funds development and provides other services • Developer receives share of total revenue (royalty) • Benefits and drawbacks of this option?
  • 9. Publishing Deals • Advantages: • Higher budgets • Financial security • Access to contacts • Builds reputation easier • Other services included (distribution, etc) • Disadvantages: • IP ownership might belong to the publisher • Sequel rights might belong to the publisher • Distribution rights and other platform releases might be decided by the publisher
  • 10. Crowd Funding • Collection of small amounts of money from lots of individuals • Usually generated through kickstarter style projects and other development funds. • What do you think the benefits and drawbacks of crowd funding are? • What types of games would be better suited to this type of funding and why?
  • 11. With Crowd funding…. • It is the individual or company that is developing the game that receives funding so it is not backed by a publisher. • Benefits include: - Creative freedom - Owning the intellectual property - Larger % profit from sales - Manage your own time Disadvantages include: - Not able to afford advertising - High cost of publishing, legal and software - Loosing motivation - No publisher support/ difficult to get the game out - Can’t pay for talent.
  • 12. In your report write about: • Types of funding available for games (self funding, crowd funding, private investment, publishing deals) • Which areas of games production would need funding and why? (equipment, transport, talent, crew, materials, facility hire, clearances) • Which type of funding would be best suited to your type of production?