JiUng Choi
64
Abonné
Personal Information
Entreprise/Lieu de travail
Korea Korea, South
Profession
썸에이지
Secteur d’activité
Technology / Software / Internet
À propos
I'm develop 3D game engine many years. made a lot of thing in 3D game engine include effect and rendering system such as DOD design for effect, ShaderTree and UberShader for rendering system. also experience shader and ui.
I knew very well EMotionFx lib that 3D character animation system.
Specialties : Rendering Pipeline. Effect System. EMotionFx.
experience : HLSL shader. UI and Client Logic.
small experience : Havok.
tech team
blog : http://www.gamedevforever.com/tag/%EB%9E%A9%EC%A2%80%EB%B9%84
Mots-clés
work at home
c++11
Tout plus
- Présentations
- Documents
- Infographies
[160402_데브루키_박민근] UniRx 소개
MinGeun Park
•
il y a 8 ans
[NDC2015] C++11 고급 기능 - Crow에 사용된 기법 중심으로
Jaeseung Ha
•
il y a 8 ans
구세대 엔진 신데렐라 만들기 최종본 유트브2
Kyoung Seok(경석) Ko(고)
•
il y a 11 ans
[Ndc13]Ndc 2013 김동석:UDK로 물리기반 셰이더 만들기
동석 김
•
il y a 11 ans
KGC 2014 프로파일러를 이용한 게임 클라이언트 최적화
Jongwon Kim
•
il y a 9 ans
KGC 2014, 'Software Enginner in Test' in Game Development (Bluehole Studio)
Sungmin Kim
•
il y a 9 ans
[KGC2014] 두 마리 토끼를 잡기 위한 C++ - C# 혼합 멀티플랫폼 게임 아키텍처 설계
Sungkyun Kim
•
il y a 9 ans
Rendering Technologies from Crysis 3 (GDC 2013)
Tiago Sousa
•
il y a 10 ans