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WELCOME
A BIT ABOUT CP+B
   • Founded in 1988.
   • 1,200+ peeps, 400 dedicated to digital.
   • Six factories: Boulder, Miami, LA, Toronto, Gothenburg, and London.
   • Part of MDC Partners: “Where Great Talent Lives”.
   • “A Holding Company For Smart People”.
OUR ROLE
Provide value to clients and consumers
through the design of delightful, intelligent
and rewarding products, experiences
and relationships, both at the micro and
macro level.


                                            7
8
Retail Design
                      Virtual Worlds
                 Architecture
          Sonic Design


                                                   Industrial Design
 Visual Design




Game Design




                                   Information
                                   Architecture
Are you or is someone you
know a “Board Monkey”?
Um.
What the hell is a
“Board Monkey”?
Story Time.
VIDEO TITLE (1:52)
Video description goes here and is really interesting and
insightful.
“So how do I avoid Board
Monkeys at my workplace?”

-- or perhaps --

“Damn, I think I may
be a board monkey.”
The CP+B UX 13
THE CP+B UX 13

1. Passion
Passion
 CONSIDER:
    •       Do they excite you?
    •       Are they cutting you off?
    •       The “bounce test”.
    •       Life beyond work.
    •       Can they control it?
    •   Relentless pursuit of
        perfection.

 AFFECTS:
    •   Just a job or loves the journey?
    •   Willingness to settle for mediocrity.
    •   Potential to elevate entire team.
THE CP+B UX 13

2. Mental Quickness
Mental Quickness
 CONSIDER:
    •   How long until they could
        finish your sentence?
    •   Speed to intelligent answer
        when put on spot.
    •   Contextual questions.
    •   Eye Contact.
    •   Speed chess.

 AFFECTS:
    •   Approximate Learning Curve.
    •   Likelihood of being viewed as the smartest person in the room.
THE CP+B UX 13

3. Creative Vision
Creative Vision
 CONSIDER:
    •   Can they bring a solution that
        7500 other designers couldn’t
        have thought of?
    •   Do they hide?
                                                 WHAT IF…
    •   Picking battles.
    •   Design Challenge.



 AFFECTS:
    •   How good the work will be.
    •   How seriously they’ll be taken by other creatives.
    •   Movement from production shop to creative shop.
THE CP+B UX 13

4. Strategic Acumen
Strategic Acumen
 CONSIDER:
    •   Can they balance creative
        aspirations with business realities.
    •       “In a sentence” challenge.
    •       Can they defend their decisions?
    •   “MBA Talk”




 AFFECTS:
    •   Potential for delivering business results.
    •   Client-facing readiness.
    •   How seriously they’ll be taken by company and account leadership.
THE CP+B UX 13

5. The Fundamentals
The Fundamentals
 CONSIDER:
    •   Can they communicate their
        vision thru documentation?
    •   Portfolio.
    •   Design Challenge(s).
    •   “What’s wrong with this
        picture?” challenge.

 AFFECTS:
    •   Working Speed.
    •   Quality of Deliverables.
    •   Trust / Need to micro-manage.
    •   Credibility with teammates.
THE CP+B UX 13

6. Attention To Detail
Attention To Detail
 CONSIDER:
    •   Asking questions they haven’t
        thought of yet.
    •   Visual polish of their documents.            Prepared for:
    •   Giving you more than you asked
                                                Cripsin Porter + Boguvsky
        for.
    •   Spelling Mistakes.


 AFFECTS:
    •   Credibility with teammates + clients.
    •   Quality of Deliverables.
    •   Trust / Need to micro-manage.
    •   Likelihood of problems during development.
THE CP+B UX 13

7. Zoom Control
“The lens through which leaders view the
world can help or hinder their ability to
make good strategic decisions, especially
during crises. Zoom in, and get a close look
at select details—perhaps too close to
make sense of them. Zoom out, and see
the big picture—but perhaps miss some
subtleties and nuances…
… Some people prefer to see things up
close, others from afar. Both perspectives—
worm’s-eye and bird’s-eye—have virtues
and pathologies. But they should be vantage
points, not fixed positions. Leaders need
multiple perspectives to get a complete
picture. Effective leaders zoom in and zoom
out.”
          Rosabeth Moss Kanter
          March 2011
Zoom Control
 CONSIDER:
    •   Can they speak to both the micro
        and the macro strategies and
        implications of their past
        projects?
    •   How high and low can they go?
    •   Breadth of design challenge
        solution.

 AFFECTS:
    •   UX team leadership abilities.
    •   Ability and willingness to get their hands “dirty”.
    •   Likelihood of Tunnel Vision.
THE CP+B UX 13

8. Comfort In Numbers
Comfort In Numbers
 CONSIDER:
    •   Knowledge of digital metrics /
        analytic systems.
    •       Their Past Clients.
    •   Ability to clearly articulate past
        project performance.
    •       Design by numbers?
    •       Education.
 AFFECTS:
    •   Performance and quality of work.
    •   Defensibility of recommendations.
    •   Ability to effectively argue with Creatives and Clients.
THE CP+B UX 13

9. Translation Skills
Translation Skills
 CONSIDER:
    •   Can they mold their
        narratives to each audience?
    •    “What do they care about”
        test.
    •   Do they have backgrounds in
        any other field?
    •   Their reading list / blog roll.

 AFFECTS:
    •   Number of rounds for deliverables.
    •   Ability to sell an idea thru.
    •   Diversity of perspective when ideating.
PARTNERS
TECHNOLOGISTS
     COPYWRITERS
          CLIENTS
DIRECTORS

         METRICS
          DAY TO DAY
CREATIVE



            C-LEVEL
             ACCOUNT
                 DESIGNERS
THE CP+B UX 13

10. Awareness + Inspiration
Awareness + Inspiration
 CONSIDER:
    •       Blog roll call.
    •       Inspiration beyond Marketing.
    •       Ability to abstract.
    •   Ability to communicate out to
        others.


 AFFECTS:
    •   Will they stay ahead of the curve?
    •   Are they content being a “fast follower”
    •   Will they know more than the client?
    •   Will they make the whole team better / more inspired?
“Anyone who’s looking
for inspiration from
other advertisers is in
the wrong company.”
Alex Bogusky
Founding Partner, CP+B
THE CP+B UX 13

11. Platform Jumping
Platform Jumping
 CONSIDER:
    •   Understanding of the nuances
        of designing for each
        platform.
    •   Ability to abstract experience
        design principles from one to
        the next.
    •   Ability to push a platform.

 AFFECTS:
    •   Their obsolescence, or not.
    •   Ability to develop holistic ecosystem strategies.
    •   Uniqueness of experiences on each platform.
    •   Number of Dead Ends.
THE CP+B UX 13

12. Lessons Learned
Lessons Learned
 CONSIDER:
    •   Their biggest failures and their
        responses, both as an individual
        and as a team.
    •   Their biggest weakness
        personally.
    •   Intangible knowledge acquired
        during their journey.
 AFFECTS:
    •   Approximate learning curve.
    •   Teamwork in adversity.
    •   How quickly they get back up.
    •   Likelihood for us to repeat the same mistakes.
THE CP+B UX 13

13. People Skills
People Skills
 CONSIDER:
    •   Would you want to grab a beer
        with this person?
    •   Do they make the people
        around them look good?
    •   Do they know the line?


 AFFECTS:
    •   Will people like them and want to work with them?
    •   Will the client want to work with them?
    •   Will they make the work place fun?
1. Passion
        2. Mental Quickness
        3. Creative Vision
        4. Strategic Acumen
 THE    5. The Fundamentals
        6. Attention To Detail
CP+B    7. Zoom Control
UX 13   8. Comfort In Numbers
        9. Translation Skills
        10. Awareness + Inspiration
        11. Platform Jumping
        12. Lessons Learned
        13. People Skills
THANK   Matt Walsh
        @IceColdVideo
  YOU   mwalsh@cpbgroup.com

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Don't Feed The Board Monkeys

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  • 5. A BIT ABOUT CP+B • Founded in 1988. • 1,200+ peeps, 400 dedicated to digital. • Six factories: Boulder, Miami, LA, Toronto, Gothenburg, and London. • Part of MDC Partners: “Where Great Talent Lives”. • “A Holding Company For Smart People”.
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  • 7. OUR ROLE Provide value to clients and consumers through the design of delightful, intelligent and rewarding products, experiences and relationships, both at the micro and macro level. 7
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  • 9. Retail Design Virtual Worlds Architecture Sonic Design Industrial Design Visual Design Game Design Information Architecture
  • 10. Are you or is someone you know a “Board Monkey”?
  • 11. Um. What the hell is a “Board Monkey”?
  • 13. VIDEO TITLE (1:52) Video description goes here and is really interesting and insightful.
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  • 15. “So how do I avoid Board Monkeys at my workplace?” -- or perhaps -- “Damn, I think I may be a board monkey.”
  • 17. THE CP+B UX 13 1. Passion
  • 18. Passion CONSIDER: • Do they excite you? • Are they cutting you off? • The “bounce test”. • Life beyond work. • Can they control it? • Relentless pursuit of perfection. AFFECTS: • Just a job or loves the journey? • Willingness to settle for mediocrity. • Potential to elevate entire team.
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  • 20. THE CP+B UX 13 2. Mental Quickness
  • 21. Mental Quickness CONSIDER: • How long until they could finish your sentence? • Speed to intelligent answer when put on spot. • Contextual questions. • Eye Contact. • Speed chess. AFFECTS: • Approximate Learning Curve. • Likelihood of being viewed as the smartest person in the room.
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  • 23. THE CP+B UX 13 3. Creative Vision
  • 24. Creative Vision CONSIDER: • Can they bring a solution that 7500 other designers couldn’t have thought of? • Do they hide? WHAT IF… • Picking battles. • Design Challenge. AFFECTS: • How good the work will be. • How seriously they’ll be taken by other creatives. • Movement from production shop to creative shop.
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  • 27. THE CP+B UX 13 4. Strategic Acumen
  • 28. Strategic Acumen CONSIDER: • Can they balance creative aspirations with business realities. • “In a sentence” challenge. • Can they defend their decisions? • “MBA Talk” AFFECTS: • Potential for delivering business results. • Client-facing readiness. • How seriously they’ll be taken by company and account leadership.
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  • 30. THE CP+B UX 13 5. The Fundamentals
  • 31. The Fundamentals CONSIDER: • Can they communicate their vision thru documentation? • Portfolio. • Design Challenge(s). • “What’s wrong with this picture?” challenge. AFFECTS: • Working Speed. • Quality of Deliverables. • Trust / Need to micro-manage. • Credibility with teammates.
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  • 33. THE CP+B UX 13 6. Attention To Detail
  • 34. Attention To Detail CONSIDER: • Asking questions they haven’t thought of yet. • Visual polish of their documents. Prepared for: • Giving you more than you asked Cripsin Porter + Boguvsky for. • Spelling Mistakes. AFFECTS: • Credibility with teammates + clients. • Quality of Deliverables. • Trust / Need to micro-manage. • Likelihood of problems during development.
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  • 36. THE CP+B UX 13 7. Zoom Control
  • 37. “The lens through which leaders view the world can help or hinder their ability to make good strategic decisions, especially during crises. Zoom in, and get a close look at select details—perhaps too close to make sense of them. Zoom out, and see the big picture—but perhaps miss some subtleties and nuances…
  • 38. … Some people prefer to see things up close, others from afar. Both perspectives— worm’s-eye and bird’s-eye—have virtues and pathologies. But they should be vantage points, not fixed positions. Leaders need multiple perspectives to get a complete picture. Effective leaders zoom in and zoom out.” Rosabeth Moss Kanter March 2011
  • 39. Zoom Control CONSIDER: • Can they speak to both the micro and the macro strategies and implications of their past projects? • How high and low can they go? • Breadth of design challenge solution. AFFECTS: • UX team leadership abilities. • Ability and willingness to get their hands “dirty”. • Likelihood of Tunnel Vision.
  • 40. THE CP+B UX 13 8. Comfort In Numbers
  • 41. Comfort In Numbers CONSIDER: • Knowledge of digital metrics / analytic systems. • Their Past Clients. • Ability to clearly articulate past project performance. • Design by numbers? • Education. AFFECTS: • Performance and quality of work. • Defensibility of recommendations. • Ability to effectively argue with Creatives and Clients.
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  • 43. THE CP+B UX 13 9. Translation Skills
  • 44. Translation Skills CONSIDER: • Can they mold their narratives to each audience? • “What do they care about” test. • Do they have backgrounds in any other field? • Their reading list / blog roll. AFFECTS: • Number of rounds for deliverables. • Ability to sell an idea thru. • Diversity of perspective when ideating.
  • 45. PARTNERS TECHNOLOGISTS COPYWRITERS CLIENTS DIRECTORS METRICS DAY TO DAY CREATIVE C-LEVEL ACCOUNT DESIGNERS
  • 46. THE CP+B UX 13 10. Awareness + Inspiration
  • 47. Awareness + Inspiration CONSIDER: • Blog roll call. • Inspiration beyond Marketing. • Ability to abstract. • Ability to communicate out to others. AFFECTS: • Will they stay ahead of the curve? • Are they content being a “fast follower” • Will they know more than the client? • Will they make the whole team better / more inspired?
  • 48. “Anyone who’s looking for inspiration from other advertisers is in the wrong company.” Alex Bogusky Founding Partner, CP+B
  • 49. THE CP+B UX 13 11. Platform Jumping
  • 50. Platform Jumping CONSIDER: • Understanding of the nuances of designing for each platform. • Ability to abstract experience design principles from one to the next. • Ability to push a platform. AFFECTS: • Their obsolescence, or not. • Ability to develop holistic ecosystem strategies. • Uniqueness of experiences on each platform. • Number of Dead Ends.
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  • 52. THE CP+B UX 13 12. Lessons Learned
  • 53. Lessons Learned CONSIDER: • Their biggest failures and their responses, both as an individual and as a team. • Their biggest weakness personally. • Intangible knowledge acquired during their journey. AFFECTS: • Approximate learning curve. • Teamwork in adversity. • How quickly they get back up. • Likelihood for us to repeat the same mistakes.
  • 54. THE CP+B UX 13 13. People Skills
  • 55. People Skills CONSIDER: • Would you want to grab a beer with this person? • Do they make the people around them look good? • Do they know the line? AFFECTS: • Will people like them and want to work with them? • Will the client want to work with them? • Will they make the work place fun?
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  • 57. 1. Passion 2. Mental Quickness 3. Creative Vision 4. Strategic Acumen THE 5. The Fundamentals 6. Attention To Detail CP+B 7. Zoom Control UX 13 8. Comfort In Numbers 9. Translation Skills 10. Awareness + Inspiration 11. Platform Jumping 12. Lessons Learned 13. People Skills
  • 58. THANK Matt Walsh @IceColdVideo YOU mwalsh@cpbgroup.com