1. ‘Squidiverse’
Design
Document
Story
Idea
When
King
Crab
kidnaps
a
young
Squid’s
father
he
must
go
on
a
quest
to
rescue
his
father
from
the
villain.
On
his
quest
he
must
overcome
many
enemies,
obstacles,
and
puzzles,
finding
clues
to
locate
his
father.
Setting
The
game
will
take
place
in
a
strange
universe
that
crosses
outer
space
sci-‐fi,
with
underwater
themes;
squid
will
travel
across
the
many
different
worlds.
These
worlds
include
Squids
aquatic
home
planet,
a
chalk
pit
world,
and
a
volcanic
final
planet.
Every
planet
is
different
to
the
last,
and
to
emphasise
this
we’re
having
different
gravity
on
each
planet
to
mix
it
up
a
bit
and
stop
it
from
getting
boring.
Visual
Design
The
game
style
we
are
going
for
is
an
8
bit
game
design;
all
elements
in
the
game
will
be
in
this
style,
including
the
music.
The
visuals
will
have
a
fun
and
playful
look,
stylised
and
cartoonish
with
bright
colours.
Genre
Adventure
Platformer
–
side
scrolling;
we
chose
this
theme
as
it
goes
well
with
the
8-‐bit
style
that
we
want.
Character
Design
The
character
design
is
based
on
sea
creatures,
like
Squids
and
sharks
and
crabs,
but
will
be
developed
into
weirder
and
more
sci-‐fi
characters.
Some
creatures
will
be
made
robotic
like
the
Astro-‐Shark,
and
others
will
have
a
more
humanoid
form
like
King
Crab.
Basically
the
theme
is
that
it’s
underwater,
but
in
space.
Levels
All
the
levels
will
have
their
own
unique
style,
the
gravity
for
each
level
will
be
different,
making
the
player
have
to
adapt
to
the
new
way
of
getting
around,
the
first
level
is
the
water
level
and
will
consist
of
water
and
platforms
for
the
player
to
walk
on,
the
player
cannot
go
into
the
water.
The
chalk
level
is
full
of
construction
equipment
and
the
player
must
both
avoid
this
and
use
it
to
their
advantage,
the
next
level
is
the
space
level
and
the
player
will
be
floating
around
with
no
gravity
and
must
avoid
flying
pieces
of
broken
spaceship,
the
final
level
is
the
fire
level
consisting
of
lava
and
volcano’s,
the
player
must
watch
out
for
the
lava.
In
order
to
progress
to
the
next
level
the
player
must
locate
all
of
the
clues
in
that
level,
to
implement
this
idea
at
first
we’re
going
to
have
a
really
easy
clue
to
find,
then
after
that
they’ll
get
harder,
this
makes
it
easier
for
the
player
to
understand
the
way
to
progress
through
the
levels.
Gameplay
Mechanics
The
player
navigates
mainly
by
moving
left
and
right
and
jumping.
Jumping
is
the
main
mechanic,
this
being
how
Squid
will
overcome
most
obstacles.
Squid
can
also
throw
rocks
as
an
attack.
The
rock-‐throwing
mechanic
will
be
used
not
only
to
fight
enemies,
but
to
solve
puzzles
e.g.
being
used
to
push
buttons
to
activate
events,
or
destroy
certain
platforms.
Challenges
The
challenge
for
each
level
will
be
to
locate
the
clues,
which
are
scattered
throughout
the
map.
The
player
must
fight
the
oncoming
enemies
with
rocks,
for
the
different
bosses
Squid
will
have
to
use
different
techniques
to
fight
his
opponents,
for
example
using
the
environment
around
him
to
crush
his
enemies.