4. Extend or modify the behavior of living organisms and engineer
them to perform controlled and reliable useful tasks.
Biobrick
5. o Pedagogical tool
o Collect Biobricks
o Engaging
o Design
devices
o Stimulating
scientific creativity
and interest
o Generate
phenotypes
genetic
o Real-life
challenges
o Gaming
experience
o Addition of new
maps, challenges,
Biobricks,
phenotypes…
o Adventure game
mechanics
o Community
o Replay value
o Look and feel
11. HARD
Craft a toggle switch:
Bi-stable states RFP or AmpR
RFP
pTet
TetR
AmpR
LacI
12. Finish
development of
first map
Implement friendly
user interface
TEST
TEST
TEST
Pedagogical tool
Multiplayer
Wet lab projects
Collaborations
Crowd-sourcing
Simulation tool