SlideShare a Scribd company logo
1 of 26
HELPING ACADEMICS
ESCAPE THE PUBLISHING
TRAP:
A LILAC MASTERCLASS IN COPYRIGHT
LITERACY
Chris Morrison and Jane Secker
LILAC 2018:
4-6th April, University of Liverpool
BACKGROUND
ACRL (2013) Study on the Intersections of Information Literacy
and Scholarly Communications identified 3 intersections:
• economics of the distribution of scholarship (including
the changing nature of scholarly publishing, and the
knowledgeable content consumers and content creators);
• digital literacies (including teaching new technologies and
emergence of multiple types of non-textual content);
• our changing roles (including the imperative to contribute
infrastructures for scholarship, and deep involvement with
to teaching).
Issues associating with teaching copyright and licensing at the
heart of this
TEACHING COPYRIGHT,
LICENSING AND SCHOLARLY
COMMS
Complexity,
frustration and
confusion
Terminology
and processes
Didactic vs
experiential
Scenarios and
real life
problems
Value of active
learning and
games-based
learning
LESSONS FROM
COPYRIGHT THE CARD
GAME
• Embodied cognition – knowledge
in your hand and head
• The value of playing in teams and
discussion
• Scenarios
• Avoiding binaries – right vs
wrong
The Hand, Frank R.
Wilson
THE PUBLISHING TRAP:
THE CREATIVE PROCESS
2018Nov Feb May Aug Nov Feb May Aug Nov
Game based learning Leeds
Nov 23, 2015
Lagadathon at LILAC 2016 Dublin
Mar 22, 2016
Kent MA students
Mar 14, 2017
Licensing choices and
sharing the game CC-
BY-NC-ND
Nov 16, 2017
Available for download
from copyrightliteracy.org
Oct 20, 2017
Playtest with PLSIG in London
Nov 17, 2016
Wroclaw Summer 2017
Aug 23, 2017
Official launch Kent
Oct 16, 2017
9/4/2017
Input from Lisa Johstone Graphic
Design
2015
DEVELOPING THE GAME
INTRODUCING THE
PUBLISHING TRAP
MEET THE
CHARACTERS
Mary the space scientist
Brian the microbiologistMisha the criminologist
Simon the Jane Austen expert
THE ACADEMIC GAME OF
LIFE
LET’S PLAY….!
IMPACT TO DATE
• Downloads and hits on website:
• over 2,500 hits on website and 175 downloads
• Who has played it
• mainly librarians rather than intended audience
• Worldwide interest
• UK, USA, Canada, Australia, New Zealand
• Europe including France, Germany, Sweden, Czech
Spain, Denmark
• Elsewhere: Japan, Singapore, Saudi Arabia and many
WHAT DO PEOPLE
SAY?
“Valuable to me as a university librarian to
remind me of the value of research and to
help me understand and relate to the
opportunities and challenges of scholarly
publishing from an academic's point of view.”
WHAT DO PEOPLE
SAY?
“Valuable to me as a university librarian to
remind me of the value of research and to
help me understand and relate to the
opportunities and challenges of scholarly
publishing from an academic's point of view.”
“It would help researchers to understand that
the decisions they make in relation to
publishing their work cannot be made in
isolation. Each decision results in an impact
further down the publishing path can could be
positive or negative. It's a great game to
convey the different routes to publishing.”
WHAT DO PEOPLE
SAY?
“Valuable to me as a university librarian to
remind me of the value of research and to
help me understand and relate to the
opportunities and challenges of scholarly
publishing from an academic's point of view.”
“It would help researchers to understand that
the decisions they make in relation to
publishing their work cannot be made in
isolation. Each decision results in an impact
further down the publishing path can could be
positive or negative. It's a great game to
convey the different routes to publishing.”
“I found it a really engaging way of
understanding more about the
academic publishing process and the
impact that copyright/IP has on it.”
WHAT DO PEOPLE
SAY?
“Valuable to me as a university librarian to
remind me of the value of research and to
help me understand and relate to the
opportunities and challenges of scholarly
publishing from an academic's point of view.”
“It would help researchers to understand that
the decisions they make in relation to
publishing their work cannot be made in
isolation. Each decision results in an impact
further down the publishing path can could be
positive or negative. It's a great game to
convey the different routes to publishing.”
“I found it a really engaging way of
understanding more about the
academic publishing process and the
impact that copyright/IP has on it.”
“It provides a great entry point to
what can be a complex area of
scholarly life. It is particularly good
for library staff working with open
access repositories.”
WHAT DO PEOPLE
SAY?
“Valuable to me as a university librarian to
remind me of the value of research and to
help me understand and relate to the
opportunities and challenges of scholarly
publishing from an academic's point of view.”
“It would help researchers to understand that
the decisions they make in relation to
publishing their work cannot be made in
isolation. Each decision results in an impact
further down the publishing path can could be
positive or negative. It's a great game to
convey the different routes to publishing.”
“I found it a really engaging way of
understanding more about the
academic publishing process and the
impact that copyright/IP has on it.”
“It provides a great entry point to
what can be a complex area of
scholarly life. It is particularly good
for library staff working with open
access repositories.”
IMPROVEMENTS AND
SUGGESTIONS
“The game is quite long, and, whilst I
really enjoyed it and felt engaged
throughout, I wondered whether PhD
students would prefer something a little
shorter. Would there be a way to cut it
down so that it can be completed in
about an hour?”
IMPROVEMENTS AND
SUGGESTIONS
“The playing space could be a bit
bigger - i.e. the space at the edges
of the board where all the action
happens, and the middle bit
smaller.”
“The game is quite long, and, whilst I
really enjoyed it and felt engaged
throughout, I wondered whether PhD
students would prefer something a little
shorter. Would there be a way to cut it
down so that it can be completed in
about an hour?”
IMPROVEMENTS AND
SUGGESTIONS
“The playing space could be a bit
bigger - i.e. the space at the edges
of the board where all the action
happens, and the middle bit
smaller.”
“The game is quite long, and, whilst I
really enjoyed it and felt engaged
throughout, I wondered whether PhD
students would prefer something a little
shorter. Would there be a way to cut it
down so that it can be completed in
about an hour?”
“Players wanted to do more with the money,
e.g. pay for a research assistant or go to
conferences or additional training. Also, the
conflict between research and teaching was
not highlighted - which is something a lot of
researchers do struggle with and therefore
work a lot overtime.”
IMPROVEMENTS AND
SUGGESTIONS
“The playing space could be a bit
bigger - i.e. the space at the edges
of the board where all the action
happens, and the middle bit
smaller.”
“The game is quite long, and, whilst I
really enjoyed it and felt engaged
throughout, I wondered whether PhD
students would prefer something a little
shorter. Would there be a way to cut it
down so that it can be completed in
about an hour?”
“Players wanted to do more with the money,
e.g. pay for a research assistant or go to
conferences or additional training. Also, the
conflict between research and teaching was
not highlighted - which is something a lot of
researchers do struggle with and therefore
work a lot overtime.”
“A choice of characters would be great,
especially if there was a way to mix and
match characteristics.”
IMPROVEMENTS AND
SUGGESTIONS
“The playing space could be a bit
bigger - i.e. the space at the edges
of the board where all the action
happens, and the middle bit
smaller.”
“The game is quite long, and, whilst I
really enjoyed it and felt engaged
throughout, I wondered whether PhD
students would prefer something a little
shorter. Would there be a way to cut it
down so that it can be completed in
about an hour?”
“Players wanted to do more with the money,
e.g. pay for a research assistant or go to
conferences or additional training. Also, the
conflict between research and teaching was
not highlighted - which is something a lot of
researchers do struggle with and therefore
work a lot overtime.”
“A choice of characters would be great,
especially if there was a way to mix and
match characteristics.”
FEEDBACK
THE PUBLISHING TRAP AND
OTHER TRAINING
Linking in with
institutional
policies and
procedures
Putting
copyright
concerns in
wider context
Complements
wider scholarly
comms and open
access support
FUTURE PLANS
New Zealand
and Australian
version
German
translation
Updating
game
mechanics
Potential
redesign of the
board
Building 3D
model
FURTHER READING
Morrison, C and Secker, J (2017) The Publishing Trap: a game of
scholarly communication. LSE Impact Blog
http://blogs.lse.ac.uk/impactofsocialsciences/2017/10/28/the-
publishing-trap-a-game-of-scholarly-communication/
Staines, S (2017) Interview with the Publishing Trap creators. Kent
Scholarly Communications Blog
http://blogs.kent.ac.uk/osc/2017/10/12/interview-with-publishing-
trap-creators/
Secker, J and Morrison C (2018). The Publishing Trap. Information
Professional. April 2018 edition (forthcoming).
ACRL (2013) Scholarly Communication and Information Literacy
Creating Strategic Collaborations for a Changing Academic
Environment. ACRL. Available at: http://acrl.ala.org/intersections/
Morrison, C. (2015) Copyright the Card Game. ALISS Quarterly. 9 (2).
The Publishing Trap is available under CC-BY-NC-ND at:
https://copyrightliteracy.org/resources/the-publishing-
trap/

More Related Content

Similar to Helping academics escape the Publishing Trap: a LILAC masterclass in copyright literacy - Morrison & Secker

User Experience Research-Practice Interaction (at Connecting Dots)
User Experience Research-Practice Interaction (at Connecting Dots)User Experience Research-Practice Interaction (at Connecting Dots)
User Experience Research-Practice Interaction (at Connecting Dots)
Keith Instone
 
Staffordshire University Conference 2008
Staffordshire University Conference 2008Staffordshire University Conference 2008
Staffordshire University Conference 2008
Lydia Arnold
 
Changing Landscape of Teaching - SPS 4500 #1 - Jeff Loats
Changing Landscape of Teaching - SPS 4500 #1 - Jeff LoatsChanging Landscape of Teaching - SPS 4500 #1 - Jeff Loats
Changing Landscape of Teaching - SPS 4500 #1 - Jeff Loats
Jeff Loats
 

Similar to Helping academics escape the Publishing Trap: a LILAC masterclass in copyright literacy - Morrison & Secker (20)

The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018
 
Focus group with staff at Teesside University (C-SAP cascade project)
Focus group with staff at Teesside University (C-SAP cascade project)Focus group with staff at Teesside University (C-SAP cascade project)
Focus group with staff at Teesside University (C-SAP cascade project)
 
TYCA-West Presentation 2014
TYCA-West Presentation 2014TYCA-West Presentation 2014
TYCA-West Presentation 2014
 
A Preliminary Study And Research Protocol For Investigating Sociocultural Iss...
A Preliminary Study And Research Protocol For Investigating Sociocultural Iss...A Preliminary Study And Research Protocol For Investigating Sociocultural Iss...
A Preliminary Study And Research Protocol For Investigating Sociocultural Iss...
 
Co-authoring case study
Co-authoring case studyCo-authoring case study
Co-authoring case study
 
DevOps Hidden Ally #VelocityConf #UX #Devops #Empathy
DevOps Hidden Ally #VelocityConf #UX #Devops #EmpathyDevOps Hidden Ally #VelocityConf #UX #Devops #Empathy
DevOps Hidden Ally #VelocityConf #UX #Devops #Empathy
 
Essay On Diversity In The Workplace. Essay cultural diversity in the workplac...
Essay On Diversity In The Workplace. Essay cultural diversity in the workplac...Essay On Diversity In The Workplace. Essay cultural diversity in the workplac...
Essay On Diversity In The Workplace. Essay cultural diversity in the workplac...
 
Assar’s learning survey
Assar’s learning surveyAssar’s learning survey
Assar’s learning survey
 
An Introduction To Educational Research
An Introduction To Educational ResearchAn Introduction To Educational Research
An Introduction To Educational Research
 
Perspectives and Images of Tenure-Track Librarians
Perspectives and Images of Tenure-Track LibrariansPerspectives and Images of Tenure-Track Librarians
Perspectives and Images of Tenure-Track Librarians
 
SY 7034 Week2
SY 7034 Week2SY 7034 Week2
SY 7034 Week2
 
User Experience Research-Practice Interaction (at Connecting Dots)
User Experience Research-Practice Interaction (at Connecting Dots)User Experience Research-Practice Interaction (at Connecting Dots)
User Experience Research-Practice Interaction (at Connecting Dots)
 
"Your research should serve to improve the condition of people's lives": Acad...
"Your research should serve to improve the condition of people's lives": Acad..."Your research should serve to improve the condition of people's lives": Acad...
"Your research should serve to improve the condition of people's lives": Acad...
 
Cloud literacies: Opportunities and challenges of teaching "in the Cloud"
Cloud literacies: Opportunities and challenges of teaching "in the Cloud"Cloud literacies: Opportunities and challenges of teaching "in the Cloud"
Cloud literacies: Opportunities and challenges of teaching "in the Cloud"
 
Real life experience as a pedagogical principle
Real life experience as a pedagogical principleReal life experience as a pedagogical principle
Real life experience as a pedagogical principle
 
Staffordshire University Conference 2008
Staffordshire University Conference 2008Staffordshire University Conference 2008
Staffordshire University Conference 2008
 
Writing for publication… Some tentative ideas
Writing for publication… Some tentative ideasWriting for publication… Some tentative ideas
Writing for publication… Some tentative ideas
 
ICOTS 2018
ICOTS 2018ICOTS 2018
ICOTS 2018
 
Changing Landscape of Teaching - SPS 4500 #1 - Jeff Loats
Changing Landscape of Teaching - SPS 4500 #1 - Jeff LoatsChanging Landscape of Teaching - SPS 4500 #1 - Jeff Loats
Changing Landscape of Teaching - SPS 4500 #1 - Jeff Loats
 
Academia
AcademiaAcademia
Academia
 

More from IL Group (CILIP Information Literacy Group)

More from IL Group (CILIP Information Literacy Group) (20)

Shiny and New Library professionals stepping into new information literacy te...
Shiny and New Library professionals stepping into new information literacy te...Shiny and New Library professionals stepping into new information literacy te...
Shiny and New Library professionals stepping into new information literacy te...
 
Develop with Derby: creating an online platform to support school students’ i...
Develop with Derby: creating an online platform to support school students’ i...Develop with Derby: creating an online platform to support school students’ i...
Develop with Derby: creating an online platform to support school students’ i...
 
Comic strips as educational tools - Holly Brown
Comic strips as educational tools - Holly BrownComic strips as educational tools - Holly Brown
Comic strips as educational tools - Holly Brown
 
The new Teaching Librarian certificate course at the University of Vienna - A...
The new Teaching Librarian certificate course at the University of Vienna - A...The new Teaching Librarian certificate course at the University of Vienna - A...
The new Teaching Librarian certificate course at the University of Vienna - A...
 
How our library has radically and successfully altered the way we teach using...
How our library has radically and successfully altered the way we teach using...How our library has radically and successfully altered the way we teach using...
How our library has radically and successfully altered the way we teach using...
 
Performance students' perceptions of information literacy - Alice Bloom
Performance students' perceptions of information literacy - Alice BloomPerformance students' perceptions of information literacy - Alice Bloom
Performance students' perceptions of information literacy - Alice Bloom
 
A collision of two worlds. The information behaviour of incarcereted students...
A collision of two worlds. The information behaviour of incarcereted students...A collision of two worlds. The information behaviour of incarcereted students...
A collision of two worlds. The information behaviour of incarcereted students...
 
How collaborative reading techniques can develop information literacy the mag...
How collaborative reading techniques can develop information literacy the mag...How collaborative reading techniques can develop information literacy the mag...
How collaborative reading techniques can develop information literacy the mag...
 
Health literacies in marginalised communities - Pam McKinney
Health literacies in marginalised communities - Pam McKinneyHealth literacies in marginalised communities - Pam McKinney
Health literacies in marginalised communities - Pam McKinney
 
Information literacy and society - Presentation Bruce Ryan
Information literacy and society - Presentation Bruce RyanInformation literacy and society - Presentation Bruce Ryan
Information literacy and society - Presentation Bruce Ryan
 
Academic libraries and neurodiversity - Emma Finney.pptx
Academic libraries and neurodiversity - Emma Finney.pptxAcademic libraries and neurodiversity - Emma Finney.pptx
Academic libraries and neurodiversity - Emma Finney.pptx
 
What does research mean to you - Unpacking information hierarchies and creati...
What does research mean to you - Unpacking information hierarchies and creati...What does research mean to you - Unpacking information hierarchies and creati...
What does research mean to you - Unpacking information hierarchies and creati...
 
Information literacy and society: a systematic literature review - Bruce Ryan
Information literacy and society: a systematic literature review - Bruce RyanInformation literacy and society: a systematic literature review - Bruce Ryan
Information literacy and society: a systematic literature review - Bruce Ryan
 
Liberating the library through information creation a ‘messy’ workshop - Vick...
Liberating the library through information creation a ‘messy’ workshop - Vick...Liberating the library through information creation a ‘messy’ workshop - Vick...
Liberating the library through information creation a ‘messy’ workshop - Vick...
 
Accessibility 101 Small steps, big rewards - Eva Garcia Grau
Accessibility 101 Small steps, big rewards  - Eva Garcia GrauAccessibility 101 Small steps, big rewards  - Eva Garcia Grau
Accessibility 101 Small steps, big rewards - Eva Garcia Grau
 
Thriving Overseas: Finding the Niche as an Instruction Librarian in a Foreig...
Thriving Overseas:  Finding the Niche as an Instruction Librarian in a Foreig...Thriving Overseas:  Finding the Niche as an Instruction Librarian in a Foreig...
Thriving Overseas: Finding the Niche as an Instruction Librarian in a Foreig...
 
The opportunity of narrative inquiry for information literacy research_ Narra...
The opportunity of narrative inquiry for information literacy research_ Narra...The opportunity of narrative inquiry for information literacy research_ Narra...
The opportunity of narrative inquiry for information literacy research_ Narra...
 
Taking Stock: A Scan of AI Literacy Instruction in Academic Libraries.pdf - B...
Taking Stock: A Scan of AI Literacy Instruction in Academic Libraries.pdf - B...Taking Stock: A Scan of AI Literacy Instruction in Academic Libraries.pdf - B...
Taking Stock: A Scan of AI Literacy Instruction in Academic Libraries.pdf - B...
 
Reciprocity in Learning: Co-creation with undergraduate students- creating co...
Reciprocity in Learning: Co-creation with undergraduate students- creating co...Reciprocity in Learning: Co-creation with undergraduate students- creating co...
Reciprocity in Learning: Co-creation with undergraduate students- creating co...
 
Plagiarism and AI tools: an example of linking information- and digital liter...
Plagiarism and AI tools: an example of linking information- and digital liter...Plagiarism and AI tools: an example of linking information- and digital liter...
Plagiarism and AI tools: an example of linking information- and digital liter...
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Recently uploaded (20)

TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 

Helping academics escape the Publishing Trap: a LILAC masterclass in copyright literacy - Morrison & Secker

  • 1. HELPING ACADEMICS ESCAPE THE PUBLISHING TRAP: A LILAC MASTERCLASS IN COPYRIGHT LITERACY Chris Morrison and Jane Secker LILAC 2018: 4-6th April, University of Liverpool
  • 2.
  • 3. BACKGROUND ACRL (2013) Study on the Intersections of Information Literacy and Scholarly Communications identified 3 intersections: • economics of the distribution of scholarship (including the changing nature of scholarly publishing, and the knowledgeable content consumers and content creators); • digital literacies (including teaching new technologies and emergence of multiple types of non-textual content); • our changing roles (including the imperative to contribute infrastructures for scholarship, and deep involvement with to teaching). Issues associating with teaching copyright and licensing at the heart of this
  • 4. TEACHING COPYRIGHT, LICENSING AND SCHOLARLY COMMS Complexity, frustration and confusion Terminology and processes Didactic vs experiential Scenarios and real life problems Value of active learning and games-based learning
  • 5. LESSONS FROM COPYRIGHT THE CARD GAME • Embodied cognition – knowledge in your hand and head • The value of playing in teams and discussion • Scenarios • Avoiding binaries – right vs wrong The Hand, Frank R. Wilson
  • 6. THE PUBLISHING TRAP: THE CREATIVE PROCESS
  • 7. 2018Nov Feb May Aug Nov Feb May Aug Nov Game based learning Leeds Nov 23, 2015 Lagadathon at LILAC 2016 Dublin Mar 22, 2016 Kent MA students Mar 14, 2017 Licensing choices and sharing the game CC- BY-NC-ND Nov 16, 2017 Available for download from copyrightliteracy.org Oct 20, 2017 Playtest with PLSIG in London Nov 17, 2016 Wroclaw Summer 2017 Aug 23, 2017 Official launch Kent Oct 16, 2017 9/4/2017 Input from Lisa Johstone Graphic Design 2015 DEVELOPING THE GAME
  • 9. MEET THE CHARACTERS Mary the space scientist Brian the microbiologistMisha the criminologist Simon the Jane Austen expert
  • 10. THE ACADEMIC GAME OF LIFE
  • 12. IMPACT TO DATE • Downloads and hits on website: • over 2,500 hits on website and 175 downloads • Who has played it • mainly librarians rather than intended audience • Worldwide interest • UK, USA, Canada, Australia, New Zealand • Europe including France, Germany, Sweden, Czech Spain, Denmark • Elsewhere: Japan, Singapore, Saudi Arabia and many
  • 13. WHAT DO PEOPLE SAY? “Valuable to me as a university librarian to remind me of the value of research and to help me understand and relate to the opportunities and challenges of scholarly publishing from an academic's point of view.”
  • 14. WHAT DO PEOPLE SAY? “Valuable to me as a university librarian to remind me of the value of research and to help me understand and relate to the opportunities and challenges of scholarly publishing from an academic's point of view.” “It would help researchers to understand that the decisions they make in relation to publishing their work cannot be made in isolation. Each decision results in an impact further down the publishing path can could be positive or negative. It's a great game to convey the different routes to publishing.”
  • 15. WHAT DO PEOPLE SAY? “Valuable to me as a university librarian to remind me of the value of research and to help me understand and relate to the opportunities and challenges of scholarly publishing from an academic's point of view.” “It would help researchers to understand that the decisions they make in relation to publishing their work cannot be made in isolation. Each decision results in an impact further down the publishing path can could be positive or negative. It's a great game to convey the different routes to publishing.” “I found it a really engaging way of understanding more about the academic publishing process and the impact that copyright/IP has on it.”
  • 16. WHAT DO PEOPLE SAY? “Valuable to me as a university librarian to remind me of the value of research and to help me understand and relate to the opportunities and challenges of scholarly publishing from an academic's point of view.” “It would help researchers to understand that the decisions they make in relation to publishing their work cannot be made in isolation. Each decision results in an impact further down the publishing path can could be positive or negative. It's a great game to convey the different routes to publishing.” “I found it a really engaging way of understanding more about the academic publishing process and the impact that copyright/IP has on it.” “It provides a great entry point to what can be a complex area of scholarly life. It is particularly good for library staff working with open access repositories.”
  • 17. WHAT DO PEOPLE SAY? “Valuable to me as a university librarian to remind me of the value of research and to help me understand and relate to the opportunities and challenges of scholarly publishing from an academic's point of view.” “It would help researchers to understand that the decisions they make in relation to publishing their work cannot be made in isolation. Each decision results in an impact further down the publishing path can could be positive or negative. It's a great game to convey the different routes to publishing.” “I found it a really engaging way of understanding more about the academic publishing process and the impact that copyright/IP has on it.” “It provides a great entry point to what can be a complex area of scholarly life. It is particularly good for library staff working with open access repositories.”
  • 18. IMPROVEMENTS AND SUGGESTIONS “The game is quite long, and, whilst I really enjoyed it and felt engaged throughout, I wondered whether PhD students would prefer something a little shorter. Would there be a way to cut it down so that it can be completed in about an hour?”
  • 19. IMPROVEMENTS AND SUGGESTIONS “The playing space could be a bit bigger - i.e. the space at the edges of the board where all the action happens, and the middle bit smaller.” “The game is quite long, and, whilst I really enjoyed it and felt engaged throughout, I wondered whether PhD students would prefer something a little shorter. Would there be a way to cut it down so that it can be completed in about an hour?”
  • 20. IMPROVEMENTS AND SUGGESTIONS “The playing space could be a bit bigger - i.e. the space at the edges of the board where all the action happens, and the middle bit smaller.” “The game is quite long, and, whilst I really enjoyed it and felt engaged throughout, I wondered whether PhD students would prefer something a little shorter. Would there be a way to cut it down so that it can be completed in about an hour?” “Players wanted to do more with the money, e.g. pay for a research assistant or go to conferences or additional training. Also, the conflict between research and teaching was not highlighted - which is something a lot of researchers do struggle with and therefore work a lot overtime.”
  • 21. IMPROVEMENTS AND SUGGESTIONS “The playing space could be a bit bigger - i.e. the space at the edges of the board where all the action happens, and the middle bit smaller.” “The game is quite long, and, whilst I really enjoyed it and felt engaged throughout, I wondered whether PhD students would prefer something a little shorter. Would there be a way to cut it down so that it can be completed in about an hour?” “Players wanted to do more with the money, e.g. pay for a research assistant or go to conferences or additional training. Also, the conflict between research and teaching was not highlighted - which is something a lot of researchers do struggle with and therefore work a lot overtime.” “A choice of characters would be great, especially if there was a way to mix and match characteristics.”
  • 22. IMPROVEMENTS AND SUGGESTIONS “The playing space could be a bit bigger - i.e. the space at the edges of the board where all the action happens, and the middle bit smaller.” “The game is quite long, and, whilst I really enjoyed it and felt engaged throughout, I wondered whether PhD students would prefer something a little shorter. Would there be a way to cut it down so that it can be completed in about an hour?” “Players wanted to do more with the money, e.g. pay for a research assistant or go to conferences or additional training. Also, the conflict between research and teaching was not highlighted - which is something a lot of researchers do struggle with and therefore work a lot overtime.” “A choice of characters would be great, especially if there was a way to mix and match characteristics.”
  • 24. THE PUBLISHING TRAP AND OTHER TRAINING Linking in with institutional policies and procedures Putting copyright concerns in wider context Complements wider scholarly comms and open access support
  • 25. FUTURE PLANS New Zealand and Australian version German translation Updating game mechanics Potential redesign of the board Building 3D model
  • 26. FURTHER READING Morrison, C and Secker, J (2017) The Publishing Trap: a game of scholarly communication. LSE Impact Blog http://blogs.lse.ac.uk/impactofsocialsciences/2017/10/28/the- publishing-trap-a-game-of-scholarly-communication/ Staines, S (2017) Interview with the Publishing Trap creators. Kent Scholarly Communications Blog http://blogs.kent.ac.uk/osc/2017/10/12/interview-with-publishing- trap-creators/ Secker, J and Morrison C (2018). The Publishing Trap. Information Professional. April 2018 edition (forthcoming). ACRL (2013) Scholarly Communication and Information Literacy Creating Strategic Collaborations for a Changing Academic Environment. ACRL. Available at: http://acrl.ala.org/intersections/ Morrison, C. (2015) Copyright the Card Game. ALISS Quarterly. 9 (2). The Publishing Trap is available under CC-BY-NC-ND at: https://copyrightliteracy.org/resources/the-publishing- trap/

Editor's Notes

  1. Jane
  2. Chris. Ask whether this is other people’s experience. Is this a provocation? Our research and practice highlights the value of active learning and specifically game—based learning
  3. Chris
  4. Both but Jane to lead
  5. Jane
  6. Chris It would be very helpful to have a separate, annotated rule book to provide context for the game and to explain the mechanics of how all of the rounds work, and how to translate decisions made according to the playbook onto the board. It is impossible to play the game "out of the box" from the playbook alone. A straightforward way to improve the player experience would be to have individual playbooks for each character. Given that the game requires at least 8 people sitting around the board (two per player), it's likely that they won't be able to read the short descriptions upside down. Since everyone needs to have her own copy of the playbook during the game, having the playbooks individualized on a character-by-character basis would make it much easier for the players to engage with the stories and be aware of the differences in the characters' strengths. Keeping track of the Skills tracks is very difficult. While they are attractive graphically, the individual tracks are so small that it is difficult to keep one's place with standard stationery equipment. (We ended up distributing post-its and asking players to keep track of their skills with a gate tally, which wasn't ideal.) Given the difficulty of maintaining the Skills tracks, would it be possible to print those in the playbooks with the individual characters? Then the players could keep track of the Skills points sensibly. They could also take home their playbooks as a memento of the session and it would probably spark further discussion afterward. The Instructions mention that 100 white tokens are needed, but their function isn't explained. Should they be used to record decisions on the board? The Impact Assessment is extremely confusing. The distinction between "points" and "tokens" is not explained anywhere, and the function of the physical tokens isn't explained. The physical tokens are shaped like a distinct section on the board, but how does a player know which one to put down? Also, how are the points made during the Impact Assessment round recorded? Are they only relevant during the assessment?
  7. It would be very helpful to have a separate, annotated rule book to provide context for the game and to explain the mechanics of how all of the rounds work, and how to translate decisions made according to the playbook onto the board. It is impossible to play the game "out of the box" from the playbook alone. A straightforward way to improve the player experience would be to have individual playbooks for each character. Given that the game requires at least 8 people sitting around the board (two per player), it's likely that they won't be able to read the short descriptions upside down. Since everyone needs to have her own copy of the playbook during the game, having the playbooks individualized on a character-by-character basis would make it much easier for the players to engage with the stories and be aware of the differences in the characters' strengths. Keeping track of the Skills tracks is very difficult. While they are attractive graphically, the individual tracks are so small that it is difficult to keep one's place with standard stationery equipment. (We ended up distributing post-its and asking players to keep track of their skills with a gate tally, which wasn't ideal.) Given the difficulty of maintaining the Skills tracks, would it be possible to print those in the playbooks with the individual characters? Then the players could keep track of the Skills points sensibly. They could also take home their playbooks as a memento of the session and it would probably spark further discussion afterward. The Instructions mention that 100 white tokens are needed, but their function isn't explained. Should they be used to record decisions on the board? The Impact Assessment is extremely confusing. The distinction between "points" and "tokens" is not explained anywhere, and the function of the physical tokens isn't explained. The physical tokens are shaped like a distinct section on the board, but how does a player know which one to put down? Also, how are the points made during the Impact Assessment round recorded? Are they only relevant during the assessment?
  8. It would be very helpful to have a separate, annotated rule book to provide context for the game and to explain the mechanics of how all of the rounds work, and how to translate decisions made according to the playbook onto the board. It is impossible to play the game "out of the box" from the playbook alone. A straightforward way to improve the player experience would be to have individual playbooks for each character. Given that the game requires at least 8 people sitting around the board (two per player), it's likely that they won't be able to read the short descriptions upside down. Since everyone needs to have her own copy of the playbook during the game, having the playbooks individualized on a character-by-character basis would make it much easier for the players to engage with the stories and be aware of the differences in the characters' strengths. Keeping track of the Skills tracks is very difficult. While they are attractive graphically, the individual tracks are so small that it is difficult to keep one's place with standard stationery equipment. (We ended up distributing post-its and asking players to keep track of their skills with a gate tally, which wasn't ideal.) Given the difficulty of maintaining the Skills tracks, would it be possible to print those in the playbooks with the individual characters? Then the players could keep track of the Skills points sensibly. They could also take home their playbooks as a memento of the session and it would probably spark further discussion afterward. The Instructions mention that 100 white tokens are needed, but their function isn't explained. Should they be used to record decisions on the board? The Impact Assessment is extremely confusing. The distinction between "points" and "tokens" is not explained anywhere, and the function of the physical tokens isn't explained. The physical tokens are shaped like a distinct section on the board, but how does a player know which one to put down? Also, how are the points made during the Impact Assessment round recorded? Are they only relevant during the assessment?
  9. It would be very helpful to have a separate, annotated rule book to provide context for the game and to explain the mechanics of how all of the rounds work, and how to translate decisions made according to the playbook onto the board. It is impossible to play the game "out of the box" from the playbook alone. A straightforward way to improve the player experience would be to have individual playbooks for each character. Given that the game requires at least 8 people sitting around the board (two per player), it's likely that they won't be able to read the short descriptions upside down. Since everyone needs to have her own copy of the playbook during the game, having the playbooks individualized on a character-by-character basis would make it much easier for the players to engage with the stories and be aware of the differences in the characters' strengths. Keeping track of the Skills tracks is very difficult. While they are attractive graphically, the individual tracks are so small that it is difficult to keep one's place with standard stationery equipment. (We ended up distributing post-its and asking players to keep track of their skills with a gate tally, which wasn't ideal.) Given the difficulty of maintaining the Skills tracks, would it be possible to print those in the playbooks with the individual characters? Then the players could keep track of the Skills points sensibly. They could also take home their playbooks as a memento of the session and it would probably spark further discussion afterward. The Instructions mention that 100 white tokens are needed, but their function isn't explained. Should they be used to record decisions on the board? The Impact Assessment is extremely confusing. The distinction between "points" and "tokens" is not explained anywhere, and the function of the physical tokens isn't explained. The physical tokens are shaped like a distinct section on the board, but how does a player know which one to put down? Also, how are the points made during the Impact Assessment round recorded? Are they only relevant during the assessment?
  10. It would be very helpful to have a separate, annotated rule book to provide context for the game and to explain the mechanics of how all of the rounds work, and how to translate decisions made according to the playbook onto the board. It is impossible to play the game "out of the box" from the playbook alone. A straightforward way to improve the player experience would be to have individual playbooks for each character. Given that the game requires at least 8 people sitting around the board (two per player), it's likely that they won't be able to read the short descriptions upside down. Since everyone needs to have her own copy of the playbook during the game, having the playbooks individualized on a character-by-character basis would make it much easier for the players to engage with the stories and be aware of the differences in the characters' strengths. Keeping track of the Skills tracks is very difficult. While they are attractive graphically, the individual tracks are so small that it is difficult to keep one's place with standard stationery equipment. (We ended up distributing post-its and asking players to keep track of their skills with a gate tally, which wasn't ideal.) Given the difficulty of maintaining the Skills tracks, would it be possible to print those in the playbooks with the individual characters? Then the players could keep track of the Skills points sensibly. They could also take home their playbooks as a memento of the session and it would probably spark further discussion afterward. The Instructions mention that 100 white tokens are needed, but their function isn't explained. Should they be used to record decisions on the board? The Impact Assessment is extremely confusing. The distinction between "points" and "tokens" is not explained anywhere, and the function of the physical tokens isn't explained. The physical tokens are shaped like a distinct section on the board, but how does a player know which one to put down? Also, how are the points made during the Impact Assessment round recorded? Are they only relevant during the assessment?
  11. Jane then Chris