The document discusses gaming programs and collections in libraries. It begins by defining games and discussing the benefits of games for all ages. It then discusses how libraries can support gamers by connecting games to other materials, researching gaming culture, and hosting gaming programs. The document provides examples of successful gaming programs and best practices for developing gaming collections in libraries.
17. 1. What is the average age of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
18. 2. What % of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
19. 3. What percent of people over 50 play games?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
20. 4. What % of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
21. 5. How much money did computer & video game sales gross in 2006?* $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
22. 6. What % of gamers play on handhelds? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
23. 7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
24. 8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
25. 9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
26. 10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
27. 11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
28. 12. What % of public libraries host video game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
92. W hat Makes a Good Game? 1.Who is this magazine for? How can you tell? 2.What is appealing about the magazine? unappealing? 3.What can you learn from the ads? 4.What can you learn from the articles? 5.What are clues in the reviews that indicate the game is well-executed? poorly executed? 6.How might you narrow down purchasing decisions? 7.Would you buy this magazine for your library?