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How Domino's repositioned itself from pizza delivery to
mealtime solution
This article examines the journey undertaken by the UK branch of pizza brand Domino's as it reacted to the rise of brands
disrupting the food delivery sector by reimagining itself as a digital-first mealtime solution.
As part of this rethinking of the brand, Domino's looked closely at what consumers would wish to buy from the company
and sought to build propositions against audience needs.
Creating an app, allowing X Factor viewers to order direct through the show, and letting consumers save their
customised pizzas were some of the innovations in Domino's successful expansion bid.
By meeting the challenges head on, rather than waiting to see what the disruptors would do, the brand transformed itself
to one capable of competing for customers with the aggregators, creating a strong position for future growth.
Ben Essen
iris
Domino's reacted to the new food delivery competitors by repositioning from pizza to a full mealtime solution for
specific occasions, days of the week and TV viewing events, with new products, an easy order app and a new social
marketing strategy.
Marketing Food
This article is part of a series of articles on marketing food. Read more
Uber, the world's largest taxi company, owns no vehicles. Facebook, the world's most popular media owner, creates no content.
Airbnb, the world's largest accommodation provider, owns no real estate. Add to that list Deliveroo, Just Eat, Grubhub,
hungryhouse, UberEATS and the other aggregators disrupting the food delivery sector with the same digital differentiators of
personalisation, convenience and range. None of whom make any food.
As in so many digitally disrupted sectors, this new breed of brand has been adding to existing price pressures to put a squeeze on
the traditional fast-food and delivery companies. Ultimately, they have caused a shift in consumer expectations that helps enhance
the ordering experience, but commoditises the end product of the meal itself.
Domino's UK realised that the best way to meet the emerging technology threat was head-on – by itself thinking more like a
technology company. Domino's needed to become a digital-first brand that visibly enhances, enriches and positively participates
in the culture of mealtimes. The brand needed to embed itself in the lives of its audience by delivering not just pizzas, but feel-good
moments.
The idea
The first step for the brand was to stop thinking about what it wanted to sell and instead understand what people wanted to buy
from the company. The dominant marketing strategy in the fast-food sector has long been the 'product and promotions' approach
– mass market, templated communications that promote new product variants, with support from regular discounting.
But what people are really looking for when they press the 'order' button is a solution. It's Wednesday night, it's been a tiring week,
there's no food left from the weekend shop. It's Saturday night, the family should be spending quality time together but everyone is
stuck in their screens. People don't just want pizza, but a solution to the problem of 'mediocre mealtimes'.
So instead of leading with product and promotions, the brand built propositions against the specific audience needs and
occasions that most required the Domino's solution. In effect, transforming from a pizza delivery company to a mealtime solutions
company.
This meant a fundamental change in all aspects of the marketing mix, starting with the product. New product development focused
more on whole meal solutions, including new drinks and desserts. Meanwhile, value-led 'pizza deals' were enhanced through
insights into how Domino's unique combination of product, value and service could enrich occasions. These included the
'Midweek Rescue', 'Winter Survival' and 'Big Night In' platforms.
The overall shift was from a strategy built around a fixed calendar of new pizza product releases, to one that flexed new products,
services and communications around people, occasions and popular culture. The media strategy was recalibrated to become
occasion-led – focused on identifying the right-time, right-place opportunities to capitalise on 'pizza intent'.
We identified these opportunities by layering social insight over purchase data to determine specific passion points that aligned
audience interest, consumption occasion and brand narrative: football, gaming and weekend 'event TV' that brought the family
together.
These rich, interest-led territories then empowered us to trial new experience propositions, such as allowing X Factor viewers to
order pizza directly from the show's app on a Saturday night, and permitting gamers to order from within the Xbox Live platform
(the first Xbox app to enable delivery of a physical product). Domino's contributed to consumer culture around these passion
points, through social content, topical PR stunts and events.
The strategy/campaigns
Fundamental to this whole approach was an expansion of the role played by marketing. Rather than just spending marketing
investment telling people how good the product was, the marketing team invested in making it better – through a series of
category-breaking innovations which became service-led marketing propositions in themselves.
Significant product developments were introduced to alleviate pain points in the experience, such as 'Dom', a device that lets you
track your pizza from order to arrival on your smartphone or Apple Watch. More than a piece of utility, Dom was a branded robot
that brought a distinctive Domino's character to the digital experience, such as by delivering meme-based content to heighten the
sense of anticipation before the Domino's order arrived.
In a step to make pizza ordering even simpler, Domino's then developed an Easy Order Button that, far from being a PR stunt, was
a full-scale loyalty programme for influencers and high-value customers. Mobile users could download a 'Tummy Translator' app
that could tailor their pizza order to the sounds coming from their stomach. Domino's was the first pizza brand on Tinder, acting as
the perfect match for singletons for the twenty-four hours of Valentine's Day.
It even announced the world's first autonomous pizza delivery vehicle and a John Lewis-inspired delivery to the man on the moon.
This blend of tangible product development and branded storytelling created the overall feeling of a brand constantly pushing the
boundaries of customer experience.
The most significant and effective driver of growth has been the Pizza Legends social commerce platform. Pizza Legends is a
mobile-first platform that allows users not just to customise their own pizza, but to name it, brand it, tell the legendary story behind
it, and make it famous within the Domino's League of Legends. Customers could order their friends' pizzas, vote for their
favourites and see their own creations featured in advertising.
The platform was particularly effective in driving frequency, value and love from Domino's customer base. The value of a Legend is
38% higher than a menu pizza and the platform has delivered a 44% repeat purchase rate.
Further, with over half a million Pizza Legends customised and 2.2 million YouTube views to date, the platform has also achieved
presence and penetration in the sector. One in every five Pizza Legends sold has been to a lapsed customer.
One of Domino's greatest success drivers has been rapid development and testing of a diversity of marketing solutions. But the
danger of such an approach is that it lacks a sense of consistency and focus. They needed an idea to make the whole greater than
the sum of its parts, and add a sense of momentum and meaning to their diverse marketing output.
As part of the original audience scoping research, an ethnographic study found that strong emotional needs were experienced
around take-away occasions. Domino's not only answered them but positively enhanced them. In consumers' words, Domino's
made mealtime experiences great.
'Greatness from Domino's' became the brand's mission to turn mediocre mealtimes into feel-good moments. This passionate
purpose became the glue that connected the brand's all-out commitment to innovation with a wider brand story.
The latest campaign tackles the familiar food sector topic of 'taste', but in a way that remains faithful to the emotional extremes
captured in the idea of 'Greatness'. The campaign's insight came from a bespoke piece of social listening that explored the
language currently used by pizza fans to describe the taste of Domino's pizza. We found that rather than using words, pizza lovers
were expressing their response to Domino's through the emotive, visceral internet language of GIFs, memes, emojis and Caps
Lock. This led to the insight that 'Domino's is so overwhelmingly tasty that people are lost for words'.
The 'lost for words' platform combined meme-inspired TV advertising with a custom Snapchat filter and branded GIPHYchannel,
all built to help pizza lovers express how they felt about eating Domino's. Triggering 2.5 million GIF views and a Channel 4 parody,
the campaign crossed over into popular culture to drive a 20% year-on-year uplift in net sales.
Results
The greatest lesson that Uber, Airbnb and the rest have taught us is that in a digitally powered age, the winner takes all. This has
tended to mean a new challenger coming in, turning the market on its head and 'growth hacking' its way past the sluggish
incumbents. But the Domino's story reminds us that it's also possible for an established category leader to itself pivot and
accelerate growth. The brand's accelerated performance since becoming a digitally powered participation brand has looked more
like that of a young start-up than an established franchise business and category leader.
Most importantly, the change in strategy has enabled the brand to shift focus from short-term, reactive sales spikes to consistent,
long-term growth. Twelve consecutive quarters of double-digit growth have seen Domino's outpace the category, even as category
sales have grown post recession. The number of monthly customers served has almost doubled, from 1.3m in January 2013 to
2.4m by December 2015, and the brand's share price has also doubled in this time.
Domino's has become a digitally driven business. While total sales have increased by 81% since 2010, ecommerce has become
the engine for growth, increasing by 432% over the same period. By 2015, e-commerce accounted for 67% of all sales.
Mobile ordering, in particular, has increased dramatically since 2013. It is now Domino's single biggest sales channel – in 2015
accounting for 48% of all online sales.
Econometric modelling shows that the 'Greatness' brand platform has driven year-on-year improvements in ROMI, making it one of
the key drivers of business growth. 'Greatness' communications have put an average of £284,000 profit back in the pocket of each
store owner since 2013.
Learnings
Fight disintermediation by taking the digital disruptors head-on. It would have been all too easy for Domino's to wait
and watch for market developments before deciding whether to invest in transformation. In difficult economic conditions,
Domino's could have opted for consolidation, deciding its value existed in its retail stores, distribution network and core
product of pizza. By acting pre-emptively, the brand avoided handing its customers to the aggregators and effectively
becoming suppliers in the distribution chain.
Constraint can be the catalyst for innovation. As a franchise business, Domino's could only increase marketing spend
in line with increased revenues. This has forced the brand to favour incremental, efficient experimentation over a heavy
upfront investment in transformation. Trying to do more with less has taught it to be smarter, more agile and ultimately more
effective.
Keep the process simple and seamless. A consistent challenge has been the ability to combine agile innovation with
brand consistency. And the way Domino's has achieved this is through a tight, highly collaborative team. We at iris have
worked seamlessly with media partners Arena and the Domino's marketing team to create new solutions across an ever-
widening range of channels and challenges. In a world where speed, efficiency and agility trump everything, it's this kind of
role-swapping, hands-on team dynamic that can make the biggest difference of all.
Blend utility, entertainment and value. Sometimes it can feel like a difficult choice for food brands: invest in distinctive,
culture-shaping ideas that drive salience, or build innovative services that enhance the customer experience. Alternatively,
do neither: focus on price competitiveness and offer straight commercial value. The Domino's story shows us that it's
possible – and optimal – to blend all three. Customer experience enhancements that give people value for their time and
money alongside currency for their social networks. Because this is the magic formula that allows brands to embed
themselves in the lifestyle, culture and conversations of their audience.
About the author
Ben Essen is executive planning director at iris, where he started as planner in 2007. Before this, he worked at Leo Burnett and
KLP Entertainment. He was the winner of the Admap Prize in 2015.
ben.essen@iris-worldwide.com
Read more articles on marketing food
Marketing food: Amatter of taste
Colin Grimshaw
The six types of grocery shoppers who can shape
your Big Food marketing
Pushpa Gopalan and Elizabeth Knapp
Eat it up: How experiences influence food marketing
Chris Marchegiani
How four grocery shopper types look at social status
through food buying
Marco A. Palma, David P. Anderson and Meghan L.
Ness
Bring home the bacon: How food labels can distinguish
themselves in mega-categories
Neil White and Scott Schraufnagel
Five tips to design grocery packaging that appeals on the
supermarket shelf
Richard Taylor
The four steps tea brands must take to buck the downward
trend
Nick Ward
How food brands can ensure their products launch
successfully
Tim Eales
©Copyright Warc2017
Warc Ltd.
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APAC: 20A TeckLimRoad, 088391, Singapore- Tel: +6531576200
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www.warc.com
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How dominos repositioned itself from pizza delivery to mealtime solution

  • 1. Source: Admap, January 2017 Downloaded fromwarc.com How Domino's repositioned itself from pizza delivery to mealtime solution This article examines the journey undertaken by the UK branch of pizza brand Domino's as it reacted to the rise of brands disrupting the food delivery sector by reimagining itself as a digital-first mealtime solution. As part of this rethinking of the brand, Domino's looked closely at what consumers would wish to buy from the company and sought to build propositions against audience needs. Creating an app, allowing X Factor viewers to order direct through the show, and letting consumers save their customised pizzas were some of the innovations in Domino's successful expansion bid. By meeting the challenges head on, rather than waiting to see what the disruptors would do, the brand transformed itself to one capable of competing for customers with the aggregators, creating a strong position for future growth. Ben Essen iris Domino's reacted to the new food delivery competitors by repositioning from pizza to a full mealtime solution for specific occasions, days of the week and TV viewing events, with new products, an easy order app and a new social marketing strategy. Marketing Food This article is part of a series of articles on marketing food. Read more Uber, the world's largest taxi company, owns no vehicles. Facebook, the world's most popular media owner, creates no content. Airbnb, the world's largest accommodation provider, owns no real estate. Add to that list Deliveroo, Just Eat, Grubhub, hungryhouse, UberEATS and the other aggregators disrupting the food delivery sector with the same digital differentiators of personalisation, convenience and range. None of whom make any food. As in so many digitally disrupted sectors, this new breed of brand has been adding to existing price pressures to put a squeeze on the traditional fast-food and delivery companies. Ultimately, they have caused a shift in consumer expectations that helps enhance the ordering experience, but commoditises the end product of the meal itself. Domino's UK realised that the best way to meet the emerging technology threat was head-on – by itself thinking more like a technology company. Domino's needed to become a digital-first brand that visibly enhances, enriches and positively participates in the culture of mealtimes. The brand needed to embed itself in the lives of its audience by delivering not just pizzas, but feel-good moments.
  • 2. The idea The first step for the brand was to stop thinking about what it wanted to sell and instead understand what people wanted to buy from the company. The dominant marketing strategy in the fast-food sector has long been the 'product and promotions' approach – mass market, templated communications that promote new product variants, with support from regular discounting. But what people are really looking for when they press the 'order' button is a solution. It's Wednesday night, it's been a tiring week, there's no food left from the weekend shop. It's Saturday night, the family should be spending quality time together but everyone is stuck in their screens. People don't just want pizza, but a solution to the problem of 'mediocre mealtimes'. So instead of leading with product and promotions, the brand built propositions against the specific audience needs and occasions that most required the Domino's solution. In effect, transforming from a pizza delivery company to a mealtime solutions company. This meant a fundamental change in all aspects of the marketing mix, starting with the product. New product development focused more on whole meal solutions, including new drinks and desserts. Meanwhile, value-led 'pizza deals' were enhanced through insights into how Domino's unique combination of product, value and service could enrich occasions. These included the 'Midweek Rescue', 'Winter Survival' and 'Big Night In' platforms. The overall shift was from a strategy built around a fixed calendar of new pizza product releases, to one that flexed new products, services and communications around people, occasions and popular culture. The media strategy was recalibrated to become occasion-led – focused on identifying the right-time, right-place opportunities to capitalise on 'pizza intent'. We identified these opportunities by layering social insight over purchase data to determine specific passion points that aligned audience interest, consumption occasion and brand narrative: football, gaming and weekend 'event TV' that brought the family together. These rich, interest-led territories then empowered us to trial new experience propositions, such as allowing X Factor viewers to order pizza directly from the show's app on a Saturday night, and permitting gamers to order from within the Xbox Live platform (the first Xbox app to enable delivery of a physical product). Domino's contributed to consumer culture around these passion points, through social content, topical PR stunts and events. The strategy/campaigns Fundamental to this whole approach was an expansion of the role played by marketing. Rather than just spending marketing investment telling people how good the product was, the marketing team invested in making it better – through a series of category-breaking innovations which became service-led marketing propositions in themselves. Significant product developments were introduced to alleviate pain points in the experience, such as 'Dom', a device that lets you track your pizza from order to arrival on your smartphone or Apple Watch. More than a piece of utility, Dom was a branded robot that brought a distinctive Domino's character to the digital experience, such as by delivering meme-based content to heighten the sense of anticipation before the Domino's order arrived. In a step to make pizza ordering even simpler, Domino's then developed an Easy Order Button that, far from being a PR stunt, was
  • 3. a full-scale loyalty programme for influencers and high-value customers. Mobile users could download a 'Tummy Translator' app that could tailor their pizza order to the sounds coming from their stomach. Domino's was the first pizza brand on Tinder, acting as the perfect match for singletons for the twenty-four hours of Valentine's Day. It even announced the world's first autonomous pizza delivery vehicle and a John Lewis-inspired delivery to the man on the moon. This blend of tangible product development and branded storytelling created the overall feeling of a brand constantly pushing the boundaries of customer experience. The most significant and effective driver of growth has been the Pizza Legends social commerce platform. Pizza Legends is a mobile-first platform that allows users not just to customise their own pizza, but to name it, brand it, tell the legendary story behind it, and make it famous within the Domino's League of Legends. Customers could order their friends' pizzas, vote for their favourites and see their own creations featured in advertising. The platform was particularly effective in driving frequency, value and love from Domino's customer base. The value of a Legend is 38% higher than a menu pizza and the platform has delivered a 44% repeat purchase rate. Further, with over half a million Pizza Legends customised and 2.2 million YouTube views to date, the platform has also achieved presence and penetration in the sector. One in every five Pizza Legends sold has been to a lapsed customer. One of Domino's greatest success drivers has been rapid development and testing of a diversity of marketing solutions. But the danger of such an approach is that it lacks a sense of consistency and focus. They needed an idea to make the whole greater than the sum of its parts, and add a sense of momentum and meaning to their diverse marketing output. As part of the original audience scoping research, an ethnographic study found that strong emotional needs were experienced around take-away occasions. Domino's not only answered them but positively enhanced them. In consumers' words, Domino's made mealtime experiences great. 'Greatness from Domino's' became the brand's mission to turn mediocre mealtimes into feel-good moments. This passionate purpose became the glue that connected the brand's all-out commitment to innovation with a wider brand story. The latest campaign tackles the familiar food sector topic of 'taste', but in a way that remains faithful to the emotional extremes captured in the idea of 'Greatness'. The campaign's insight came from a bespoke piece of social listening that explored the language currently used by pizza fans to describe the taste of Domino's pizza. We found that rather than using words, pizza lovers were expressing their response to Domino's through the emotive, visceral internet language of GIFs, memes, emojis and Caps Lock. This led to the insight that 'Domino's is so overwhelmingly tasty that people are lost for words'. The 'lost for words' platform combined meme-inspired TV advertising with a custom Snapchat filter and branded GIPHYchannel, all built to help pizza lovers express how they felt about eating Domino's. Triggering 2.5 million GIF views and a Channel 4 parody, the campaign crossed over into popular culture to drive a 20% year-on-year uplift in net sales. Results The greatest lesson that Uber, Airbnb and the rest have taught us is that in a digitally powered age, the winner takes all. This has tended to mean a new challenger coming in, turning the market on its head and 'growth hacking' its way past the sluggish incumbents. But the Domino's story reminds us that it's also possible for an established category leader to itself pivot and accelerate growth. The brand's accelerated performance since becoming a digitally powered participation brand has looked more like that of a young start-up than an established franchise business and category leader. Most importantly, the change in strategy has enabled the brand to shift focus from short-term, reactive sales spikes to consistent, long-term growth. Twelve consecutive quarters of double-digit growth have seen Domino's outpace the category, even as category sales have grown post recession. The number of monthly customers served has almost doubled, from 1.3m in January 2013 to 2.4m by December 2015, and the brand's share price has also doubled in this time. Domino's has become a digitally driven business. While total sales have increased by 81% since 2010, ecommerce has become the engine for growth, increasing by 432% over the same period. By 2015, e-commerce accounted for 67% of all sales. Mobile ordering, in particular, has increased dramatically since 2013. It is now Domino's single biggest sales channel – in 2015 accounting for 48% of all online sales. Econometric modelling shows that the 'Greatness' brand platform has driven year-on-year improvements in ROMI, making it one of
  • 4. the key drivers of business growth. 'Greatness' communications have put an average of £284,000 profit back in the pocket of each store owner since 2013. Learnings Fight disintermediation by taking the digital disruptors head-on. It would have been all too easy for Domino's to wait and watch for market developments before deciding whether to invest in transformation. In difficult economic conditions, Domino's could have opted for consolidation, deciding its value existed in its retail stores, distribution network and core product of pizza. By acting pre-emptively, the brand avoided handing its customers to the aggregators and effectively becoming suppliers in the distribution chain. Constraint can be the catalyst for innovation. As a franchise business, Domino's could only increase marketing spend in line with increased revenues. This has forced the brand to favour incremental, efficient experimentation over a heavy upfront investment in transformation. Trying to do more with less has taught it to be smarter, more agile and ultimately more effective. Keep the process simple and seamless. A consistent challenge has been the ability to combine agile innovation with brand consistency. And the way Domino's has achieved this is through a tight, highly collaborative team. We at iris have worked seamlessly with media partners Arena and the Domino's marketing team to create new solutions across an ever- widening range of channels and challenges. In a world where speed, efficiency and agility trump everything, it's this kind of role-swapping, hands-on team dynamic that can make the biggest difference of all. Blend utility, entertainment and value. Sometimes it can feel like a difficult choice for food brands: invest in distinctive, culture-shaping ideas that drive salience, or build innovative services that enhance the customer experience. Alternatively, do neither: focus on price competitiveness and offer straight commercial value. The Domino's story shows us that it's possible – and optimal – to blend all three. Customer experience enhancements that give people value for their time and money alongside currency for their social networks. Because this is the magic formula that allows brands to embed themselves in the lifestyle, culture and conversations of their audience. About the author Ben Essen is executive planning director at iris, where he started as planner in 2007. Before this, he worked at Leo Burnett and KLP Entertainment. He was the winner of the Admap Prize in 2015. ben.essen@iris-worldwide.com Read more articles on marketing food Marketing food: Amatter of taste Colin Grimshaw The six types of grocery shoppers who can shape your Big Food marketing Pushpa Gopalan and Elizabeth Knapp Eat it up: How experiences influence food marketing Chris Marchegiani How four grocery shopper types look at social status through food buying Marco A. Palma, David P. Anderson and Meghan L. Ness Bring home the bacon: How food labels can distinguish themselves in mega-categories Neil White and Scott Schraufnagel Five tips to design grocery packaging that appeals on the supermarket shelf Richard Taylor The four steps tea brands must take to buck the downward trend Nick Ward How food brands can ensure their products launch successfully Tim Eales
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