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Content Disruptors
Structural change in the media
and entertainment industry
Content Disruptors 01




About this report
Content Disruptors is a report written by the
Economist Intelligence Unit (EIU) commissioned
by UK Trade & Investment (UKTI). The report examines
the key trends reshaping content markets and
explains how companies are adapting to succeed
in a fast-changing world.

To shed light on these topics, the EIU conducted a global survey of 485 executives
in the media and entertainment industry. Respondents were drawn from Europe,
North America, Asia-Pacific and Brazil. All companies have a minimum global
revenue of $1 million. All respondents hold management positions, with 48%
occupying C-suite or board-level positions.
To complement the survey findings, the EIU also conducted wide-ranging
desk research and in-depth interviews with a range of organisations.
Our thanks are due to the following for their time and insight:
– David Card, Vice President Research, GigaOm Pro
– Nick George, Entertainment and Media Partner, PwC
– Marco Gomes, Founder, Boo-box
– Stephen King, UK Managing Director, Believe Digital
– Ian Livingstone, Founder, Eidos Interactive
– Stella Medlicott, Chief Marketing Officer, Red Bee Media
– Robert Picard, Director of Research, Reuters Institute, Oxford University
– Anthony Rose, Founder, Zeebox
– Mitch Singer, Chief Digital Strategy Officer, Sony Pictures Entertainment
– Zhang Tian Xiao, President, Shanghai Fantasia Animation Company
– Marco Vernocchi, Global Managing Director of Media
  
  and Entertainment Practice, Accenture
The EIU bears full responsibility for the content of this report and the
findings do not necessarily reflect the views of UKTI.
02 Content Disruptors




Executive summary

Back in 1996, when the internet was        Inevitably, not everyone will thrive      The revolution has only just begun
yet to become the global phenomenon        in this changeable and competitive        Executives in our survey identify a series
it is today, Microsoft co-founder and      environment. Some parts of the            of trends that have already transformed
chairman Bill Gates argued that content    industry are finding it more difficult    their industry. Over three-fifths (63%)
would be king in the rapidly evolving      to adjust than others and there can       believe advertisers are becoming more
digital world.                             be no single prescription for success     informed and demanding, and 53%
                                           in such a complex sector. Nevertheless,   say digital models have made it more
It turns out he was wrong – at least in
                                           this report – based on a survey of        difficult to reach consumers in their
the sense that traditional media and
                                           almost 500 executives from the            preferred environment. More than
entertainment companies (television,
                                           media and entertainment industry –        half (52%) agree that the media and
film, radio, publishing and music
                                           provides insights into the trends that    entertainment industry “is not
businesses) have often struggled to
                                           are reshaping the content business,       sustainable in its current form”. The
translate their assets into a dominant
                                           as well as some of the key strategies     majority think there is plenty of change
position in digital markets. Indeed,
                                           that will help companies chart a          still to come, with three-quarters saying
many traditional media players have
                                           successful future.                        that “we have so far only experienced
had to adjust to a world where new
                                                                                     a small part of the overall impact
technology powerhouses (the likes of
                                           Key findings                              that the shift to digital will have on
Google, Apple and Facebook) compete
                                           Digital is where the growth is,           our economy”.
for their audiences’ time and attention.
Even ‘digital natives’ in the games        but most companies are still
                                           searching for the right model             Opportunities outweigh threats
industry have had to adjust their
                                           Digital content will be the fastest-      The digital switch is increasing
business models, thanks to the arrival
                                           growing part of the industry over the     competition and forcing a rethink
of mobile devices and social gaming.
                                           next decade and is expected to account    of operating models. As with any
The good news is that despite the          for 80% of the media we consume           structural shift, this is creating winners
ceaseless wave of disruption and           by 2020 (up from two-thirds in 2010).     and losers. Nevertheless, when asked
innovation, the outlook for media and      Businesses don’t need to shift to a       whether they see different types of
entertainment companies as a whole is      purely digital model, but they need       change, such as the growth of online
bright. The appetite for media shows no    to tap into the growing digital market.   consumption or increased use of social
sign of abating – indeed people seem       Only 12% of firms polled in our survey    media, as opportunities or threats, the
eager to consume multiple media            already have a digital distribution       proportion of respondents seeing them
simultaneously. New technologies are       model that is commercially successful     more as opportunities never falls below
giving rise to innovative formats and      – perhaps because their confidence in     60%. One point that might be boosting
genres, and sophisticated consumers        the future hasn’t been backed up by       industry optimism is recognition of
are emerging in high-growth markets        concrete action. Although 63% view the    the fact that demand for media and
with money to spend.                       rise of social media as an opportunity,   entertainment content will continue
                                           only 36% have undertaken social           to increase, particularly in high-growth
                                           media and viral content initiatives       markets like Brazil and China.
                                           in the past three years to increase
                                           digital revenues.
Content Disruptors 03




This is still a hits business               From personalisation
Devices and formats may be changing,        to gamification
but traditional media players still have    Three years ago, personalisation of
some advantages. They are good at           content was seen as the most effective
tapping into what the audience wants.       method of engaging with consumers,
“Media and entertainment is still           according to executives in the survey.
primarily a hits-driven business,” says     Today, however, there is a greater
David Card, Vice President Research         emphasis on interactivity and so-called
at GigaOm Pro, a US technology              gamification. Having allowed users to
consultancy. Of course, increasing          personalise their experience, content
the ratio of hits to misses is difficult,   providers are now trying to create a
but technology may help in this area        more interactive or playful experience.
too. Nearly half of firms (49%) say
they involve consumers in their             Traditional media can learn
innovation process.                         valuable lessons from the masters
                                            of data
If it’s good enough, people will pay        Google, Yahoo, Facebook and others
There has been much debate about            have turned audience data into a
whether enough people will be willing       science. By contrast, only 45% of
to pay for content now that there is so     magazine publishers say they have
much available online for free. Nearly      an efficient customer data mining
seven in ten (69%) respondents to our       strategy. This is a waste. In the digital
survey think consumers will get used        world, there is an opportunity to
to paying for well-targeted content         continuously tweak and experiment
as digital models mature. To turn this      with your product, measuring and
prediction into reality, the industry       refining the audience experience
will need to make more headway              using the latest tools and techniques
against digital piracy as well as deliver   in data analysis.
genuinely compelling content that
is enticing enough to command
a premium.
04 Content Disruptors




Introduction

The world’s media and entertainment
landscape is undergoing a radical
transformation. Growing use of the
internet and the introduction of new
distribution platforms that enable
content to be accessed via the
world wide web mean that sectors
like music, film, video games and
publishing are all transitioning to
a world where digital consumption
is fast becoming the new normal.
At the same time, the proliferation
of new kinds of devices, particularly
smartphones, tablets and e-readers,
is giving end-users more options
about when, where and how they
consume their content. If someone
had mentioned a decade ago that
they played, watched and read all their
media and entertainment content on
a single device it would have seemed
unlikely. Now, with the introduction of
the iPad and other tablet computers,
it is becoming second nature to many.
As transformational as these
developments seem, industry insiders
think there is still plenty more to come.
The impact of innovations like tablets
and smartphones has yet to fully
play out and continued advances in
technology should ensure that the
media landscape remains in a state
of flux for years to come.
The media and entertainment industry        “ he impact of innovations
                                             T
is enormously complex, with significant      like tablets and smartphones
differences in the rate of change and        has yet to fully play out.”
approaches to handling it between
sub-sectors and regions around the
world. This report acknowledges those
differences, but focuses primarily on
aspects of change that are common
across the industry.
Content Disruptors 05




Disruptive forces

Our survey highlights the scale of the                        Chart 1: Please indicate the extent to which you
challenges facing the world’s media                           agree or disagree with the following statements
and entertainment businesses. More
than half (52%) of all the executives                         Statement 1
we polled agree that the industry                             “ e have so far only experienced a small part of 
                                                               W
“is not sustainable in its current form”.                      the overall effect that the shift to digital will have 
Only 18% think it is. Meanwhile, three-
                                                               on our economy. There is much more to come.”
quarters think that “we have so far only
experienced a small part of the overall
effect that the shift to digital will have
                                                                                                                  Neither/
on our economy”. For those who fear
                                                                                                                  Don’t know
change, these are worrying times and
the future, it seems, can only promise
more of the same.
                                                                                 75%                          22%


                                                                                                             4%




                                                                                     Agree                  Disagree


                                             Statement 2
                                             “ he media and entertainment industry 
                                              T
                                              is not sustainable in its current form.”

                                                                                       Neither/
                                                                                       Don’t know



                                                      52%                          30%



                                                                         18%


                                                           Agree             Disagree

                                                              Source: Economist Intelligence Unit
                                                              Percentages were rounded up and may not add up to 100% for some charts.
06 Content Disruptors




                                                   The three Ds of technological              Both identify two big challenges.          Another driver of the digital switch
                                                   change: Digital, devices and               One is coping with the structural shift    has been the increased use of mobile
                                                   distribution                               that is forcing a rethink of established   devices, particularly smartphones.
                                                   The shift to digital represents one of     operating models and increasing both       As chart 2 shows, the number of
                                                   the most profound challenges the           competition and fragmentation. The         worldwide mobile subscriptions has
                                                   industry has ever faced. Physical          other is dealing with an economic          increased even more quickly than
                                                   distribution channels such as              downturn that has reduced demand           internet users since 2000, rising from
                                                   newspapers, magazines, books, CDs          and accelerated the pace of change.        690 million to an estimated 5.2 billion
                                                   and DVDs have gradually been joined                                                   in 2012. Crucially, the share of
                                                                                              Increasing use of the internet has
                                                   by online or electronic consumption,                                                  smartphones in total mobile sales is
                                                                                              been one of the principal drivers of
                                                   leading to a disruption of existing                                                   growing rapidly too, increasing from
                                                                                              the structural shift. As chart 2 shows,
                                                   business models that is threatening                                                   19% in 2010 to 31% in 2011.2 “Mobility
                                                                                              worldwide internet use has grown
                                                   profitability for many.                                                               is exceptionally high, but the other
                                                                                              dramatically since 2000, with the
                                                                                                                                         driver is functionality,” says Mr George.
                                                   “There has probably never been a           number of users rising from 386 million
                                                                                                                                         “More functionality is being put into
                                                   faster changing landscape than the         to an estimated 2.2 billion in 2012.
                                                                                                                                         devices that are almost ubiquitous and
                                                   one we’re in now,” says Nick George,       Speed of access has improved for
                                                                                                                                         that’s giving people the opportunity
                                                   Entertainment and Media Partner at         many people too, with the number
                                                                                                                                         to consume media wherever they are.”
                                                   PwC, a consultancy firm. Businesses        of broadband users rising from just
                                                                                                                                         Zhang Tian Xiao, President of Shanghai
                                                   are in the grip of what Marco Vernocchi,   16 million in 2000 to an estimated
                                                                                                                                         Fantasia Animation Company, believes
                                                   Global Managing Director of Media and      649 million today. Both trends – rising
                                                                                                                                         this is increasingly true in emerging
                                                   Entertainment Practice at Accenture,       internet use and broadband access –
                                                                                                                                         markets. “In big Chinese cities, even
                                                   another consultancy, describes as          are set to continue well into the future
                                                                                                                                         taxis are equipped with tactile tablets
                                                   “pervasive change… where every             as high-growth markets continue to
                                                                                                                                         which customers can use to watch TV
                                                   dimension of the industry is               develop their infrastructure.1
                                                                                                                                         or play games,” he says.
                                                   undergoing a transformation.”
                                                                                                                                         The shift to digital and the growing
                                                                                                                                         use of mobile devices has created
                                                                                                                                         what Mr Vernocchi calls a “broadband-
                                                                                                                                         enabled ecosystem.” One of its defining
                                                                                                                                         features has been the introduction
                                                   Chart 2: Internet users and mobile                                                    of new content distribution models.
                                                   subscriptions, 1991-2016                                                              iTunes, Apple’s music and video
                                                                                                                                         download platform, is probably the
                                                                                                                                         most well known. Other examples
                                                   7 billion
                                                                                                                                         include Spotify, the music streaming
  Number of internet users or mobile subscribers




                                                                                                                                         website, and Netflix, which allows
Number of internet users or mobile subscribers




                                                   6 billion
                                                                                                                                         users to stream films and TV shows.
                                                   5 billion


                                                   4 billion


                                                   3 billion


                                                   2 billion


                                                   1 billion
                                                                                                                                                      Internet users
                                                          0                                                                                           Mobile subscriptions
                                                               1991
                                                               1992
                                                               1993
                                                               1994
                                                               1995
                                                               1996
                                                               1997
                                                               1998
                                                               1999
                                                               2000
                                                               2001
                                                               2002
                                                               2003
                                                               2004
                                                               2005
                                                               2006
                                                               2007
                                                               2008
                                                                                                               2009
                                                                                                               2010
                                                                                                               2011
                                                                                                               2012
                                                                                                               2013
                                                                                                               2014
                                                                                                               2015
                                                                                                               2016




                                                                                                                                                      Forecast

                                                   Source: Economist Intelligence Unit
Content Disruptors 07




The challenge for business                   All this makes for a richer, more          Of course, disruption comes with
These trends – increasing digitalisation,    engaging and more convenient media         opportunities as well as challenges.
the proliferation of mobile devices and      experience for end-users, but it is        Apple’s launch of the iPad, although
the introduction of new distribution         a mixed blessing for those involved        by no means the first ever tablet
platforms – mean increased choice            in the media and entertainment             computer, opened the door to many
and convenience for end-users. “You’re       business. The most difficult part of       publications finding a means of selling
getting many more platforms on which         the adjustment process has been,           content they had previously given away
audiences can get new or old content         and remains, the development of            on the web. The blog, ipad.blorge.com,
so they’re getting a lot of choice,” says    new business models that effectively       reported in March this year that the
Professor Robert Picard, Director of         monetise content. There are signs of       launch of Apple’s Newsstand had
Research at the University of Oxford’s       progress on this (see next section), but   resulted in users spending $70,000 per
Reuter’s Institute. “This is really good     many industry sub-sectors are still        day on subscriptions within six months.
for audiences in terms of not having         struggling to come up with a solution.
                                                                                        This hints at a wider point that
to be captives of legacy media firms
                                             Another feature of the process has seen    Mr George is keen to underline.
and platforms.”
                                             incumbent businesses coming under          “As societies get richer and
New devices and programmes are also          increasing pressure from market            technologies improve it makes it easier
enabling a shift in the way end-users        entrants with new business models          to consume more of the media you
consume media. According to InMobi,          that challenge established approaches.     want, so the net effect is that media
a mobile advertising network, mobile         Though they have experienced               consumption will increase,” he says.
devices have now surpassed TV in             different levels of commercial success,    With established markets still growing,
terms of time spent on media, with           the obvious examples here are iTunes       albeit slowly, and with emerging
consumers spending 27% of their time         and YouTube, which both work               market middle classes also expanding
on mobile devices compared with 22%          alongside – as well as in competition      quickly, demand for media and
on TV.3 Viewers are also increasingly        with – traditional media. “The biggest     entertainment content is unlikely to
getting into the habit of ‘dual              strength of Apple, Google and YouTube      decrease anytime soon. The nature
screening’, meaning that as they watch       is that they’re always one step ahead      of the demand may evolve, but it will
TV they are also using their mobile          of the game, whereas most media            undoubtedly be there. The challenge
devices to interact with family and          companies have a passive approach to       for firms will be finding ways to tap
friends or purchase products they have       change,” says Mr Zhang. “Instead, they     into it.
seen. Consumers are also accessing           should be anticipating disruptions and
                                                                                        The opportunities that come with
content at different times and with          funding research in new technologies
                                                                                        the shift to digital should not be
different types of devices. A survey by      and platforms.”
                                                                                        underplayed, but nor should the
IAB Europe, a trade association, found
                                                                                        challenges be underestimated. The
that 73% of European internet users
                                                                                        process of digitalisation represents
watch TV online, either live or using
                                                                                        a radical shift that many parts of the
catch-up services like the BBC’s iPlayer.4
                                                                                        media and entertainment industry
                                                                                        are still struggling to get to grips with.
                                                                                        The next section of the report reviews
                                                                                        attitudes towards change and explains
                                                                                        some of the strategies being adopted
                                                                                        in a selection of industry sub-sectors
                                                                                        as they race to adapt.
“ obile devices have now
 M
 surpassed TV in terms of
 time spent on media.”
08 Content Disruptors


High growth markets

As in other industries, another           correlation between GDP growth                witnessing an explosion of start-ups
important driver of change in media       and consumer spend on media and               focusing on consumer audiences.”
and entertainment is the rapid growth     entertainment… so it’s natural that we
                                                                                        Brazilian firms in particular seem
of emerging markets. In terms of total    see the highest growth rates for media
                                                                                        eager to embrace interactive content.
media spend, the US remains the           in these high-growth markets.”
                                                                                        According to our survey, four-fifths
world’s largest market by far with,
                                          This is backed up by the findings of          have developed products with an
according to PwC, a total spend in 2010
                                          Nielsen’s global media consumption            interactive interface to increase
of over $443 billion. However, other
                                          index, which shows that Asia (excluding       digital revenue in the past three years
countries are growing more quickly.
                                          Japan) and BRIC countries surpass             compared with only 52% of Chinese
China’s total spend on media and
                                          Europe and Western markets on TV              firms and 59% of European firms.
entertainment grew by more than
                                          viewing and video consumption via
75% between 2006 and 2010, and it is                                                    But Brazil, India and China aren’t
                                          the internet or mobiles.5 Marco Gomes,
expected to grow at nearly the same                                                     the only countries to look out for.
                                          Founder of Boo-box, a Brazilian
rate up to 2015. Brazil too is growing                                                  “Any country with strong GDP growth
                                          advertising network, emphasises the
exceptionally quickly (see chart).                                                      and a rising middle class is going to
                                          opportunities created by the growth of
                                                                                        have an interesting media market,”
Brazil, India and China have fast-        the middle class in emerging markets.
                                                                                        says Mr George, citing Mexico, South
growing economies and middle classes      “The Latin American market has grown
                                                                                        Africa and the Philippines as examples.
who are big consumers of media,”          thanks to the increasing buying power
says Mr George. “There’s quite a strong   of the middle class,” he says. “We are




Chart 3: 2011-2015 growth forecasts for the
world’s largest media and entertainment markets

China


Brazil


Canada


Spain


South Korea


United States


Australia


France


Italy


UK


Germany


Japan

                                          0%        2%          4%            6%            8%            10%      12%            14%
Source: PwC                                                     Forecast compound annual growth rate 2011-2015
Content Disruptors 09




Rethinking the media firm

Given the scale of the challenges faced       As chart 4 shows, in each of the areas
by those operating in the media and           we asked them about, from the
entertainment industry, one of the            rise of emerging markets to the
most remarkable findings from our             fragmentation of media channels,
survey is that the majority of                the proportion of respondents viewing
respondents see the process of change         these changes as opportunities rather
more as an opportunity than a threat.         than threats never drops below 60%.




Chart 4: Do you see the following
more as an opportunity or a threat?


Growth of online consumption                                                 82%                                     12%       5%     1%



Paid search                                                       60%                            11%               27%                2%



New advertising models                                              67%                                 11%          21%              2%



Increased use of mobile devices                                    63%                            9%               27%                1%



Rise of social media                                               63%                             10%              25%               1%



Internet TV                                                        64%                                 12%           23%              1%



Rise of emerging markets                                               67%                              8%          25%               0%



Fragmentation of media channels                                    63%                             12%              23%               1%


                                          0       10      20      30         40     50      60         70     80          90        100




                                          ■ More as an opportunity            ■ Neither an opportunity nor a threat
Source: Economist Intelligence Unit       ■ More as a threat                  ■ Don’t know/NA
10 Content Disruptors




Reasons to be cheerful                      Perhaps most impressively, though
This optimism chimes with Accenture’s       only 12% of respondents say they have
thinking. “If you go back just three        a profitable digital distribution model
years, most of the debate was about         at the moment, more than six out of
the digitalisation to come,” says           ten (61%) expect to have one in the
Mr Vernocchi. “Now that future has          next three years.
arrived and while some companies
                                            There is no doubting the industry’s
might not have been as quick to adapt
                                            confidence, but recent growth figures
as they should have been, most are
                                            suggest that some sub-sectors have
really accelerating.”
                                            more cause for optimism than others.
Encouragingly, our survey results seem      According to PwC, the filmed
to back this up. More than seven in ten     entertainment, video games and
(71%) companies say they “now have          radio sub-sectors all grew during 2010,
a strategy for mitigating the threats       but recorded music declined and
posed by the rise of digital content”,      newspaper and magazine publishing
while nearly six in ten (58%) have          were both flat.
a strategy to grow their business
by exploiting it.




Chart 5: Please indicate the extent to which you
agree or disagree with the following statements

Statement 1                                                         Statement 2
“ e now have a strategy to mitigate any threats 
 W                                                                  “ e now have a strategy to grow our business 
                                                                     W
  posed by the rise of digital content.”                             by exploiting digital content.”

                                              Neither/                                                  Neither/
                                              Don’t know                                                Don’t know



                  71%                      20%                                    58%                23%


                                           8%
                                                                                                20%



                      Agree               Disagree                                    Agree        Disagree



Source: Economist Intelligence Unit
Content Disruptors 11




“ ore than seven in ten companies
 M
 say they have a strategy for
 mitigating the threats posed
 by the rise of digital content.”




Chart 6: When, if ever, do you expect to have a digital distribution model
that is commercially successful?


We already have a digital distribution model that                  12%
is commercially successful

In the next year                                                                    31%
                                                                                               61% of respondents expect to
                                                                                               have a successful distribution
In 1-3 years                                                                        30%        model in the next 3 years.


In more than 3 years                                                     19%



I do not think our company will be able to                   5%
create a commercially successful digital
distribution model
We are not looking to create a digital                  2%
distribution model

Don’t know/NA                                           1%


                                                    0         10     20        30         40    50    60   70    80    90     100

Source: Economist Intelligence Unit
12 Content Disruptors




Misplaced or not, part of the industry’s            are most effective, executives in the      the way end-users are able to engage
confidence might come from its ability              survey say personalisation was top of      with content.” The result is that
to come up with creative ways of                    the list three years ago. But now the      businesses are harnessing the new
engaging with its target audiences and              emphasis has shifted to interactivity      platforms to come up with innovative
its willingness to embrace these new                and gamification.                          ways of engaging their target audience.
methods when they prove effective.
                                                    Mr Vernocchi offers an explanation
Our survey certainly seems to suggest
                                                    for the rapid shift. “What we observe
that media and entertainment firms
                                                    more and more is a ‘screen-centric’
are flexible about the approach
                                                    user experience,” he says. “There has
they use to engage with customers.
                                                    been an explosion of connected devices
When asked for their views on which
                                                    across the world that is transforming
methods of consumer engagement




Chart 7: What do you see as the most effective methods
of consumer engagement?

Personalisation (eg allowing a consumer                                                              ■ 3 years ago
to modify their page after logging onto a                                                            ■ Today
company’s website)                                                                                   ■ 3 years from now

Interactivity (eg by creating data visualisations
that can be manipulated)



Gamification (eg by creating leaderboards that
rank performance)



Convergence (eg offering free access to a movie
to incentivise the purchase of a game)



Consumer-led innovation (eg by crowdsourcing
improvement to products or services)



                                                    0%   10%   20%   30%   40%   50%   60%   70%


Source: Economist Intelligence Unit
Content Disruptors 13




Music: adapting to digital                   David Card, Vice President Research at       There can be issues such as those
The music business has experienced           GigaOm Pro, agrees that the music            concerning Pink Floyd, an English
massive disruption from the shift to         industry is being disrupted, but thinks      rock band, which has contractually
digital, with music downloads, piracy        that new technologies and distribution       prohibited the sale of its music as
and, more recently, streaming from           models are only part of the problem.         individual tracks on vinyl and CD,
sites like Spotify, Pandora and Last FM      “The birth of rock culture, the baby-        and wanted the same to apply in the
all forcing change.                          boomer generation and the switch to          download world. Its record company
                                             selling albums rather than singles were      EMI disagreed, but in late 2010 a judge
While the sector as a whole is growing,
                                             probably responsible for artificially        ruled in the band’s favour. King believes
these pressures have meant that its
                                             inflating consumer spending on music         this should have been the label’s view
sources of income have begun to shift
                                             relative to where it had been,” he           as well. “If Pink Floyd says we don’t
as revenue from recorded music has
                                             explains. “The music industry used           want our tracks available individually,
declined. According to eMarketer,
                                             to be 2% of consumer entertainment           I wholeheartedly support them and
a US research firm, worldwide music
                                             spending – it went up to 3% for a while      say ‘if that’s the rule for you with
industry revenue increased from
                                             and now it’s probably back down to           your digital rights, we have to find
$60.7 billion in 2006 to $67.6 billion
                                             about 2%.”                                   the answer to it’, rather than saying
in 2011. Over the same period, however,
                                                                                          ‘that’s not how people consume it’.”
income from recorded music fell              He also thinks there has been a
from $36 billion to $34.7 billion while      fragmentation in the demand for              In fact King rejects the word ‘disruptive’
income from live events increased            music, which means that there are            when it comes to music distribution.
from $16.6 billion to $23.5 billion.6        now fewer of the really big artists who      “For people to talk about content
                                             have acted as cash cows in the past.         disruptors is ludicrous,” he says.
Increased revenue from live
                                             “There are so many genres and sub-           It indicates that something is finishing,
performances has been welcome,
                                             genres now,” he says. The result has         whereas people who saw the shift from
but what is happening to recorded
                                             been that there are fewer big bands          the single being the most important
music? In a nutshell, income from
                                             with crossover hits. “The hip hop stars      sale, to the album, to the CD, will be
online and mobile sales has been
                                             here in the US are pretty big, but they’re   accustomed to change. “There are
rising, but is not enough to offset
                                             not as big as the stars of the 1970s         changes in the methods of distribution,
the decline in physical sales.
                                             and 1980s, or even the 1990s.” For an        that’s all it is,” he explains. “It’s how
As this suggests, the pattern of how         industry that relies on hits, he says,       you enhance your offering that really
people consume music is far from             this is a major problem.                     counts. The great thing about digital
settled. “A lot of old school people still                                                is that it de-risks the industry. We
                                             Regardless of the underlying reasons
like downloads and owning, and a                                                          don’t have to manufacture. Distribution
                                             for the music industry’s struggles,
lot of young people have only known                                                       is quite an easy process and it’s
                                             digital distribution is now a given
streaming or stealing,” explains Stephen                                                  developing on a daily basis.”
                                             for new artists and their music. More
King, UK Managing Director of Believe
                                             challenging is the situation surrounding
Digital, a digital distributor for
                                             artists who were signed before digital
independent artists. “Our job is to
                                             was prominent or even existed. In 1963
persuade them that stealing content
                                             clearly there was no need for a digital
is unacceptable and the only way
                                             clause in a contract but those contracts
you can make that case is to make
                                             need revisiting with the artists or their
everything available legitimately.”
                                             estates, says Mr King. “The cost for the
                                             [music] majors is quite high, there’s a
                                             lot of legal work in those areas and they
                                             think it outweighs the return.”
14 Content Disruptors




TV: does every wheel need to be             The other thing that doesn’t need            Mr Rose also thinks that improving
reinvented?                                 reinvention, she suggests, is the ‘event’    technology could lead to a major shift
TV is evolving too, but it is important     TV programme. “Big broadcasters              in the way the TV industry organises
not to overstate the extent of the          such as ITV and BBC have invested            itself. “Broadcasters do three things
transformation. As long ago as 2005,        heavily in live-event broadcasting           today: they’re content providers,
executives at ITV, a UK broadcaster,        whether through a voting-based               distributors and aggregation portals,”
were claiming the family-viewing            mechanism or live sporting events,”          he explains. “In future, however,
tradition on Saturday was effectively       she says. “We’re seeing this type of         they might not want to do all three.
dead, ignoring their own X-Factor-style     premium content really booming.”             For example, you might find that one
successes and failing to anticipate                                                      doesn’t want to do content anymore.
                                            There are some changes afoot, however.
the BBC reinventing the genre with                                                       Instead, it can simply reinvent itself as
                                            Video-on-demand service Netflix,
a relaunched Doctor Who and                                                              an aggregation portal. Do broadcasters
                                            for example, commissioned a further
Strictly Come Dancing, both popular                                                      realise these kinds of options are open
                                            season of Arrested Development, a US
programmes in the UK. The same is                                                        to them? If they don’t, they might
                                            TV series. This was never intended for
true in the US, says Mr Card. “A lot of                                                  find themselves disenfranchised in
                                            traditional broadcast, but for direct
people have been talking about major                                                     the future.”
                                            streaming to the box. The episodes
disruptions in television content…
                                            concentrated on a specific character         Mr Zhang thinks partnering with
but I think the broadcast networks
                                            and could be watched in any order.           foreign producers is the best way to tap
and cable networks have actually
                                            This, Ms Medlicott suggests, marks a         into international markets. For example,
done a pretty good job of locking
                                            new way of commissioning away from           Fantasia worked with French national
down their business.”
                                            the constraints of linear programming.       broadcaster France Télévisions to
“It’s amazing how people had                                                             develop Shaolin Wuzang, a popular
                                            Another shift is coming in the
written TV off,” says Stella Medlicott,                                                  show about three teenagers fighting
                                            integration of TV and mobile device
Chief Marketing Officer of Red Bee                                                       a ruthless demon in China during
                                            experiences. “In future, all of television
Media, a firm which helps broadcasters                                                   the 16th century. The show has since
                                            is going to be two-way interactive and
and platform operators connect their                                                     received numerous awards. “Many of
                                            socially connected,” says Anthony
output with their audience. “We                                                          our projects are built on that model,”
                                            Rose, Founder of Zeebox, which has
mustn’t underestimate the art of                                                         comments Mr Zhang.
                                            created an app to help integrate the
scheduling. A lot of people say they
                                            two domains. “Today, TV and the
want to have the freedom of choice of
                                            internet exist as two separate entities,
what they watch, [but] when you get
                                            with little interaction between them,
down to it in reality they don’t. A lot
                                            but that’s all going to change as
of the time people want to sit back
                                            technology allows us to make it more
and have content pushed at them,
                                            interactive, personalised and targeted.”
and that hasn’t really changed.”




Storing your content

In the download market Sony Pictures        “[Consumers] said they can’t share           The company’s solution was to create
Entertainment, the television and film      content with their family when they          a platform that could be shared more
unit of Japanese conglomerate Sony,         buy it online, they’re worried about         easily with family and the service
has launched Ultraviolet, a cloud           what might happen to it if their             is building up a reservoir of users.
service where customers can store their     hardware crashes and about keeping           “We have over four million registered
purchased films. Mitch Singer, Chief        track of what they own,” he says.            users and we’ve been running for less
Digital Strategy Officer at Sony Pictures   “They have to remember where they            than a year,” says Mr Singer. “Of course
Entertainment and the chief architect       bought it and where it’s stored –            I’d want hundreds of millions of users
of UltraViolet, says the idea originated    on Apple, on Amazon or on a shelf            but I’m very happy with the growth.”
from customer research.                     at home.”
Content Disruptors 15




Computer games: the new                    It is worth explaining the freemium         This will have an effect on a market
outgrowing the new                         model for non-players. If someone           in which $50 for the latest release
Ironically, the most striking example      goes on Facebook and plays a game           is commonplace, one might think.
of a medium outgrowing the devices         called Farmville, for example, the object   “That graphic-rich, interactive
on which it is traditionally consumed is   is to build up a farm full of animals and   cinematic experience is still going to
also the newest. Computer games were       these are acquired in two ways. Either      be required by a lot of people, but the
digital to begin with, even in the days    the player works for ‘rewards’ and          business model and the formats by
when a tennis game consisting of two       therefore gets a cow or a sheep or some     which these games will be served
blobs batting another blob between         other token, or they can pay cash to        will undoubtedly change,” says
them was considered sophisticated.         boost themselves. Entry to the game is      Mr Livingstone. “The console game
                                           free but the company behind it makes        might one day become software-
Ian Livingstone, Founder of Eidos
                                           money from people buying the extras         embedded in a smart TV, for example.
Interactive, is a leading games industry
                                           so they can enjoy the game a lot more.      But one thing is certain, the games
figure and an advisor to the UK
                                                                                       industry has become mass market
government on computer games               Another factor that has pushed the
                                                                                       entertainment, driven by advances
and digital skills. He believes the        price of games down is the ubiquity
                                                                                       in technology and content diversity.
impact of games moving to the online,      of computer games once they became
                                                                                       In terms of where we are as an industry
downloadable or streamable world has       available on smartphones. “All the
                                                                                       compared with film, we’re only in the
been profound. “Content creators, no       explosive growth has been on games
                                                                                       1930s and yet the global market for
matter where they are in the world, are    played on Facebook, smartphones
                                                                                       software sales alone is $50 billion a
able to serve digital content to global    and tablets,” says Mr Livingstone.
                                                                                       year today and that’s going to rise
audiences via high-speed broadband,”       “Smartphone growth has been
                                                                                       to $90 billion by 2015 as more people
he says. “Small, agile studios are able    phenomenal, leading to successes
                                                                                       play games.”
to innovate and self-publish, bypassing    like Angry Birds, which has seen a
the traditional supply chain of getting    billion downloads over the past couple      Also, the casual player is more
boxed games to retail stores. Games        of years. Everyone’s now carrying a         accustomed to paying $1 than five
are moving from analogue to digital,       games device in their pocket in the         or six times that, which changes the
from being a product to a service,         shape of a smartphone and that’s where      dynamic. “Paradoxically, ‘free’ content
from a premium price model to a            the true growth is happening today.”        actually forces up the quality of
freemium model.”                                                                       production,” says Mr Livingstone.
                                                                                       “If you want someone to pay for an
                                                                                       item inside the game they’re playing,
                                                                                       your game had better be good because
                                                                                       people will only spend money when
                                                                                       they’re enjoying themselves.”
                                                                                       Changes in this market have led
                                                                                       traditional sales channels to suffer.
                                                                                       In the UK the Game store chain spent
                                                                                       a period in receivership just as in the
                                                                                       music industry HMV has posted poor
                                                                                       profits. Mr Livingstone believes these
                                                                                       channels have supported the games
                                                                                       industry but now need to change with
                                                                                       it in order not to be outmoded.
16 Content Disruptors




Publishing                                 That kind of blow is difficult to duck,     Much rides on the outcome of the
Publishing is another sector commonly      but many think that a big reason the        publishing industry’s attempted shift
thought to have struggled with the         publishing industry has struggled is        from free to paid-for content on the
switch to digital. Newspapers have         that it was too quick to offer content      internet. Executives in our survey
lost out as consumers have started         for free in the early days of the digital   believe audience expectations will
accessing news and opinion for             switch. It is still possible to visit a     change: indeed, fully 69% of them
free online, and advertisers have          newsagent and pay for a newspaper           say that readers will be prepared to
increasingly looked elsewhere to           while someone else is in their home         pay for content.
capture their attention. Book publishers   looking at the same articles for free
                                                                                       But Mr Card sounds a note of caution.
are struggling too as the growing          on their computer (see box below for
                                                                                       “I don’t think paywalls are hopeless,
popularity of e-readers eats away          more on this).
                                                                                       but they’re very tricky because there’s
at margins.7
                                           News Corp was one of the first              so much good free content available,”
“Newspapers and magazines have             companies to strike out against             he says. He thinks we need to be
been hugely disrupted,” says Mr Card.      this trend, insisting on charging for       realistic about how much paywalls
“In the US in particular, we had a big     everything beyond the current day’s         can do to solve the industry’s problems.
market with lots of local newspapers       newspapers. It was heavily criticised       “Historically, it’s difficult to get more
and not so many national newspapers,       by consumers at the time who had            than single-digit figures of your
but Craigslist (the online classified      become accustomed to free services          audience to subscribe for content.
advertisement site set up in the mid-      from Facebook, Twitter, free office         If you’re getting 6%, 7% or 8% you’re
1990s) basically destroyed the local       automation from Google and free             doing pretty well, but that’s not the
news business by giving away               music from a number of sources.             kind of ratio newspapers are used
classified ads for free.”                  Since then, however, other newspapers       to at all.”
                                           – including the Financial Times and
                                           New York Times – have started selling
                                           rather than giving away their content.




A punishing time for publishing

Our survey confirms that publishing        Meanwhile, only 55% of newspaper
firms are struggling more than their       publishers expect to have a digital
internet, TV and entertainment peers       model that is commercially successful
to adapt to changes brought about          in the next three years compared with
by the shift to digital. Perhaps most      69% of film companies.
importantly, only half (49%) of
                                           There are also understandable
magazine publishers believe marketing
                                           differences within the publishing
through digital channels has increased
                                           industry, particularly when looking at
their sales and lead generation
                                           the impact of social media. Magazine
significantly compared with two-thirds
                                           publishers are much more sanguine
of TV and film companies.
                                           about its rise than newspaper
                                           publishers. More than seven in ten
                                           (71%) of the former view the rise
                                           of social media as an opportunity
                                           compared with only 54% of the latter.
Content Disruptors 17




Boo-box: how to make online content profitable

Brazil’s media and entertainment           “And yet companies are missing a trick
market is forecast to grow by nearly       by not showcasing their core business
12% between 2011 and 2015, a much          on these networks. So I founded
higher rate than in the US and European    Boo-box.” Last year, it quintupled
countries. According to Mr Gomes, Latin    the number of ads it placed to reach
America is undergoing a major digital      four-fifths of Brazilian web users.
revolution. “Facilitated access to the
                                           Described by web publication
internet and the growth of homes
                                           TechCrunch as “Brazil’s Web 2.0
with personal computers, laptops,
                                           ad network”, Boo-box has been
smartphones and tablet sales have
                                           experimenting with rich-media ad
fostered a spirit of entrepreneurship
                                           formats, behavioural targeting and
and innovation in Latin America,” he
                                           demographic profiling. In return this
says. “I believe we can expect a massive
                                           gives publishers (Boo-box’s customers)
expansion of start-ups focused on
                                           the possibility to explore differentiated
technology, internet and e-commerce.”
                                           formats and higher profitability.
Mr Gomes has taken advantage of this
                                           Mr Gomes thinks the digital revolution
trend to create Boo-box, a platform
                                           will lead to more success stories
for content providers with novel ad
                                           like his. “A growing number of
formats, such as Twitter feeds or blog
                                           entrepreneurs and investors are
text. “People in Latin America love to
                                           coming to Brazil to implement their
interact with content, which is why we
                                           projects,” he says. “We are undoubtedly
are experiencing such a surge in social
                                           witnessing a historic moment.”
media,” Mr Gomes explains.
18 Content Disruptors




Conclusion: Who will                                         One thing is for certain, there will

come out on top?
                                                             be winners and losers, just as there
                                                             are in any industry experiencing
                                                             structural change.
                                                             The shift to digital is a critical and
With the impact of digitalisation still playing out, which   ongoing challenge, and there is no sign
                                                             of relaxation in the pace of change.
types of organisation can we expect to prosper as the
                                                             In 2010, digital content was estimated
media and entertainment industry continues to evolve?        to account for about two-thirds of all
                                                             media, but by 2020 it is forecast to
                                                             account for about 80%.8
                                                             Media and entertainment firms failing
                                                             to effectively tap into the digital shift
                                                             will either be niche players or will
                                                             disappear. As Mr Rose points out,
                                                             “Technology giveth and technology
                                                             taketh away. If you don’t embrace it,
                                                             you’re eventually going to be left
                                                             behind.” This doesn’t mean that
                                                             everything will go digital. Instead,
                                                             many will be governed by ‘the rule
                                                             of and’, meaning that they will need
                                                             to complement physical distribution
                                                             channels with a digital offering.
                                                             Quality content will still have a huge
                                                             role to play. “Media and entertainment
                                                             is still pretty much a hits-driven
                                                             business,” says Mr Card. This isn’t going
                                                             to change. “Movie studios, record labels
                                                             and TV stations will be doing the same
                                                             thing they’ve been doing forever:
                                                             they have to manage a portfolio,
                                                             jump on the ones that take off and
                                                             then franchise them to death.”
Content Disruptors 19




  However, that doesn’t mean they can’t      One of the key strategies for firms        In comparison, the biggest risers are
  learn from other parts of the industry.    trying to transform themselves into this   mobile, social media and telesales, with
  “The likes of Google, Yahoo and others     kind of organisation, Mr Vernocchi says,   social media expected to become the
  are very numbers-orientated,” explains     is to remain “open to the ecosystem”,      best value for money media channel
  Mr Card. “They programme, they see         meaning that they should collaborate       over the next three years. As in any
  what works and they do it again.           and absorb innovations where possible,     industry, when the balance of return
  Traditional media companies that           but buy them in where necessary.           on investment shifts so does the focus
  can take their taste and deal-making                                                  of activity. Media and entertainment
                                          Winners and losers might also be
  capability and combine it with as much                                                spend has already been refocused to
                                          determined by the evolving perceptions
  numbers discipline as possible will                                                   fit the shifting consumption habits
                                          of value for money in advertising. One
  probably be able to react and move                                                    of users and we should expect to see
                                          of the clearest messages from our poll
  better than others.”                                                                  this continue.
                                          is that those media channels seen as
  Drawing some of these themes together, being most effective from a marketing
  Mr Vernocchi says firms that succeed    point of view are in a state of flux.
  will be characterised by their capacity Traditional advertising mediums like
  for “continuous innovation”. This is    radio, TV, print and poster advertising
  critical, he thinks, because growing    are all seen as being in decline in terms
  complexity and the increasing pace      of the value for money they offer
  of change mean that the profitability   marketers. Perhaps most strikingly,
  of existing business models will be     whereas radio was seen as the best
  continually called into question.       value for money just three years ago,
                                          in three years’ time our respondents
                                          think it will only rank sixth.




  Chart 8: In your opinion, which of the following marketing
  channels will provide best value for money for companies
  attempting to engage with content consumers in your sector
  of the media and entertainment?
                                                                                                         ■ 3 years ago
                                                                                                         ■ Today
                                                                                                         ■ 3 years from now
50%
45%
40%
35%
30%
25%
20%
15%
10%
5%
0%
      TV




                  ail




                                        s)




                                                 ile



                                                           dio




                                                                         ia



                                                                                                       g



                                                                                                 er e




                                                                                                                    ail




                                                                                                                              r
                                       ia)




                                                                                                       g




                                                                                                                            he
                                                                                             fly m
                                                                                                     in




                                                                                                    tin
                                     ite




                                                                       ed
                                               ob
                Em




                                                                                                                   m
                                    ed




                                                         Ra




                                                                                                  tis




                                                                                                   s)




                                                                                                                          Ot
                                                                                          eg ho




                                                                                                 ke
                                   bs




                                                                     tm
                                              M




                                                                                                                ct
                                  lm




                                                                                                er




                                                                                               ar
                                                                                       g ( of
                                 we




                                                                                                              re
                                                                                             dv
                                                                   in
                               cia




                                                                                            m



                                                                                                            Di
                                                                                   sin ut
                              e(




                                                                 Pr



                                                                                          ra




                                                                                         ele
                                                                                rti f o
                            so
                           lin




                                                                                      ste




                                                                                     s/t
                          e(




                                                                             ve s o
                         On




                                                                                   Po
                       lin




                                                                                  ale
                                                                           ad m
                     On




                                                                               or



                                                                              les
                                                                             rf



                                                                            Te
                                                                          he
                                                                        Ot




  Source: Economist Intelligence Unit
20 Content Disruptors




The media and entertainment industry          This kind of bullish attitude towards
remains in the grip of a radical              change, shared by the majority of our
transformation. In managing this,             respondents and interviewees, is just
the key challenge for market players is       as well because there is much more
to come up with new business models           to come. The good news for those
that can ensure they remain profitable.       that can adapt is that media and
Though many companies were slow               entertainment markets continue to
to respond, there are signs that the          expand, particularly in high-growth
industry is beginning to get a handle         economies like Brazil and China.
on the challenges involved and many           Demand for quality content delivered
are optimistic about their ability            in the right way is far from satisfied.
to adapt.                                     For those that can find a way to tap
                                              into it, the future looks bright.
Mr Singer of Sony Pictures
Entertainment is firm. “You can view
disruption in one of two ways,” he says.
“You can view it as a threat which
forces you to attack it or you can view
it as an opportunity. New technologies,
for example, cloud services, are
opportunities to us and to our
consumers to get content in entirely
new ways. There’s a lot of things you
can do with disruption and I don’t think
viewing it as a threat is very productive.”




End notes
1.       Internal Communications Market Report 2011, Ofcom
2.       Market Share: Mobile Devices, Worldwide, 1Q12, Gartner
3.       Mobile Media Consumption Research, InMobi, February 2012
4.       Mediascope Europe 2012, IAB Europe
5.       Turning Digital: The Asian Media Landscape, Nielsen, 2012
6.       GrabStats.com
7.       IHS iSuppli, April 2011
8.       A Brave New World of Connected Media, Cognizant, November 2011
© 2012 The Economist Intelligence Unit Ltd.
                          All rights reserved.
Image credits
Cover: © Getty Images     Neither The Economist Intelligence Unit Ltd.
Page 4: © Plain Picture   nor its affiliates can accept any responsibility
Page 17: © iStockphoto    or liability for reliance by any person on
Page 18: © Getty Images   this information.
To find out more, scan this
              code with your smart phone.
              www.ukti.gov.uk
              +44(0)20 7215 5000



UK Trade  Investment is the                Whereas every effort has been made
Government Department that helps            to ensure that the information given
UK-based companies succeed in the           in this document is accurate, neither
global economy. We also help overseas       UK Trade  Investment nor its parent
companies bring their high-quality          Departments (the Department for
investment to the UK’s dynamic              Business, Innovation and Skills, and
economy acknowledged as Europe’s            the Foreign  Commonwealth Office)
best place from which to succeed            accept liability for any errors, omissions
in global business.                         or misleading statements, and no
                                            warranty is given or responsibility
                                            accepted as to the standing if any
                                            individual, firm, company or other
                                            organisation mentioned.




Published September 2012
by UK Trade  Investment
URN 12/1130

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Content Disruptors - structural change in the media and entertainment industry

  • 1. Content Disruptors Structural change in the media and entertainment industry
  • 2.
  • 3. Content Disruptors 01 About this report Content Disruptors is a report written by the Economist Intelligence Unit (EIU) commissioned by UK Trade & Investment (UKTI). The report examines the key trends reshaping content markets and explains how companies are adapting to succeed in a fast-changing world. To shed light on these topics, the EIU conducted a global survey of 485 executives in the media and entertainment industry. Respondents were drawn from Europe, North America, Asia-Pacific and Brazil. All companies have a minimum global revenue of $1 million. All respondents hold management positions, with 48% occupying C-suite or board-level positions. To complement the survey findings, the EIU also conducted wide-ranging desk research and in-depth interviews with a range of organisations. Our thanks are due to the following for their time and insight: – David Card, Vice President Research, GigaOm Pro – Nick George, Entertainment and Media Partner, PwC – Marco Gomes, Founder, Boo-box – Stephen King, UK Managing Director, Believe Digital – Ian Livingstone, Founder, Eidos Interactive – Stella Medlicott, Chief Marketing Officer, Red Bee Media – Robert Picard, Director of Research, Reuters Institute, Oxford University – Anthony Rose, Founder, Zeebox – Mitch Singer, Chief Digital Strategy Officer, Sony Pictures Entertainment – Zhang Tian Xiao, President, Shanghai Fantasia Animation Company – Marco Vernocchi, Global Managing Director of Media and Entertainment Practice, Accenture The EIU bears full responsibility for the content of this report and the findings do not necessarily reflect the views of UKTI.
  • 4. 02 Content Disruptors Executive summary Back in 1996, when the internet was Inevitably, not everyone will thrive The revolution has only just begun yet to become the global phenomenon in this changeable and competitive Executives in our survey identify a series it is today, Microsoft co-founder and environment. Some parts of the of trends that have already transformed chairman Bill Gates argued that content industry are finding it more difficult their industry. Over three-fifths (63%) would be king in the rapidly evolving to adjust than others and there can believe advertisers are becoming more digital world. be no single prescription for success informed and demanding, and 53% in such a complex sector. Nevertheless, say digital models have made it more It turns out he was wrong – at least in this report – based on a survey of difficult to reach consumers in their the sense that traditional media and almost 500 executives from the preferred environment. More than entertainment companies (television, media and entertainment industry – half (52%) agree that the media and film, radio, publishing and music provides insights into the trends that entertainment industry “is not businesses) have often struggled to are reshaping the content business, sustainable in its current form”. The translate their assets into a dominant as well as some of the key strategies majority think there is plenty of change position in digital markets. Indeed, that will help companies chart a still to come, with three-quarters saying many traditional media players have successful future. that “we have so far only experienced had to adjust to a world where new a small part of the overall impact technology powerhouses (the likes of Key findings that the shift to digital will have on Google, Apple and Facebook) compete Digital is where the growth is, our economy”. for their audiences’ time and attention. Even ‘digital natives’ in the games but most companies are still searching for the right model Opportunities outweigh threats industry have had to adjust their Digital content will be the fastest- The digital switch is increasing business models, thanks to the arrival growing part of the industry over the competition and forcing a rethink of mobile devices and social gaming. next decade and is expected to account of operating models. As with any The good news is that despite the for 80% of the media we consume structural shift, this is creating winners ceaseless wave of disruption and by 2020 (up from two-thirds in 2010). and losers. Nevertheless, when asked innovation, the outlook for media and Businesses don’t need to shift to a whether they see different types of entertainment companies as a whole is purely digital model, but they need change, such as the growth of online bright. The appetite for media shows no to tap into the growing digital market. consumption or increased use of social sign of abating – indeed people seem Only 12% of firms polled in our survey media, as opportunities or threats, the eager to consume multiple media already have a digital distribution proportion of respondents seeing them simultaneously. New technologies are model that is commercially successful more as opportunities never falls below giving rise to innovative formats and – perhaps because their confidence in 60%. One point that might be boosting genres, and sophisticated consumers the future hasn’t been backed up by industry optimism is recognition of are emerging in high-growth markets concrete action. Although 63% view the the fact that demand for media and with money to spend. rise of social media as an opportunity, entertainment content will continue only 36% have undertaken social to increase, particularly in high-growth media and viral content initiatives markets like Brazil and China. in the past three years to increase digital revenues.
  • 5. Content Disruptors 03 This is still a hits business From personalisation Devices and formats may be changing, to gamification but traditional media players still have Three years ago, personalisation of some advantages. They are good at content was seen as the most effective tapping into what the audience wants. method of engaging with consumers, “Media and entertainment is still according to executives in the survey. primarily a hits-driven business,” says Today, however, there is a greater David Card, Vice President Research emphasis on interactivity and so-called at GigaOm Pro, a US technology gamification. Having allowed users to consultancy. Of course, increasing personalise their experience, content the ratio of hits to misses is difficult, providers are now trying to create a but technology may help in this area more interactive or playful experience. too. Nearly half of firms (49%) say they involve consumers in their Traditional media can learn innovation process. valuable lessons from the masters of data If it’s good enough, people will pay Google, Yahoo, Facebook and others There has been much debate about have turned audience data into a whether enough people will be willing science. By contrast, only 45% of to pay for content now that there is so magazine publishers say they have much available online for free. Nearly an efficient customer data mining seven in ten (69%) respondents to our strategy. This is a waste. In the digital survey think consumers will get used world, there is an opportunity to to paying for well-targeted content continuously tweak and experiment as digital models mature. To turn this with your product, measuring and prediction into reality, the industry refining the audience experience will need to make more headway using the latest tools and techniques against digital piracy as well as deliver in data analysis. genuinely compelling content that is enticing enough to command a premium.
  • 6. 04 Content Disruptors Introduction The world’s media and entertainment landscape is undergoing a radical transformation. Growing use of the internet and the introduction of new distribution platforms that enable content to be accessed via the world wide web mean that sectors like music, film, video games and publishing are all transitioning to a world where digital consumption is fast becoming the new normal. At the same time, the proliferation of new kinds of devices, particularly smartphones, tablets and e-readers, is giving end-users more options about when, where and how they consume their content. If someone had mentioned a decade ago that they played, watched and read all their media and entertainment content on a single device it would have seemed unlikely. Now, with the introduction of the iPad and other tablet computers, it is becoming second nature to many. As transformational as these developments seem, industry insiders think there is still plenty more to come. The impact of innovations like tablets and smartphones has yet to fully play out and continued advances in technology should ensure that the media landscape remains in a state of flux for years to come. The media and entertainment industry “ he impact of innovations T is enormously complex, with significant like tablets and smartphones differences in the rate of change and has yet to fully play out.” approaches to handling it between sub-sectors and regions around the world. This report acknowledges those differences, but focuses primarily on aspects of change that are common across the industry.
  • 7. Content Disruptors 05 Disruptive forces Our survey highlights the scale of the Chart 1: Please indicate the extent to which you challenges facing the world’s media agree or disagree with the following statements and entertainment businesses. More than half (52%) of all the executives Statement 1 we polled agree that the industry “ e have so far only experienced a small part of W “is not sustainable in its current form”. the overall effect that the shift to digital will have Only 18% think it is. Meanwhile, three- on our economy. There is much more to come.” quarters think that “we have so far only experienced a small part of the overall effect that the shift to digital will have Neither/ on our economy”. For those who fear Don’t know change, these are worrying times and the future, it seems, can only promise more of the same. 75% 22% 4% Agree Disagree Statement 2 “ he media and entertainment industry T is not sustainable in its current form.” Neither/ Don’t know 52% 30% 18% Agree Disagree Source: Economist Intelligence Unit Percentages were rounded up and may not add up to 100% for some charts.
  • 8. 06 Content Disruptors The three Ds of technological Both identify two big challenges. Another driver of the digital switch change: Digital, devices and One is coping with the structural shift has been the increased use of mobile distribution that is forcing a rethink of established devices, particularly smartphones. The shift to digital represents one of operating models and increasing both As chart 2 shows, the number of the most profound challenges the competition and fragmentation. The worldwide mobile subscriptions has industry has ever faced. Physical other is dealing with an economic increased even more quickly than distribution channels such as downturn that has reduced demand internet users since 2000, rising from newspapers, magazines, books, CDs and accelerated the pace of change. 690 million to an estimated 5.2 billion and DVDs have gradually been joined in 2012. Crucially, the share of Increasing use of the internet has by online or electronic consumption, smartphones in total mobile sales is been one of the principal drivers of leading to a disruption of existing growing rapidly too, increasing from the structural shift. As chart 2 shows, business models that is threatening 19% in 2010 to 31% in 2011.2 “Mobility worldwide internet use has grown profitability for many. is exceptionally high, but the other dramatically since 2000, with the driver is functionality,” says Mr George. “There has probably never been a number of users rising from 386 million “More functionality is being put into faster changing landscape than the to an estimated 2.2 billion in 2012. devices that are almost ubiquitous and one we’re in now,” says Nick George, Speed of access has improved for that’s giving people the opportunity Entertainment and Media Partner at many people too, with the number to consume media wherever they are.” PwC, a consultancy firm. Businesses of broadband users rising from just Zhang Tian Xiao, President of Shanghai are in the grip of what Marco Vernocchi, 16 million in 2000 to an estimated Fantasia Animation Company, believes Global Managing Director of Media and 649 million today. Both trends – rising this is increasingly true in emerging Entertainment Practice at Accenture, internet use and broadband access – markets. “In big Chinese cities, even another consultancy, describes as are set to continue well into the future taxis are equipped with tactile tablets “pervasive change… where every as high-growth markets continue to which customers can use to watch TV dimension of the industry is develop their infrastructure.1 or play games,” he says. undergoing a transformation.” The shift to digital and the growing use of mobile devices has created what Mr Vernocchi calls a “broadband- enabled ecosystem.” One of its defining features has been the introduction Chart 2: Internet users and mobile of new content distribution models. subscriptions, 1991-2016 iTunes, Apple’s music and video download platform, is probably the most well known. Other examples 7 billion include Spotify, the music streaming Number of internet users or mobile subscribers website, and Netflix, which allows Number of internet users or mobile subscribers 6 billion users to stream films and TV shows. 5 billion 4 billion 3 billion 2 billion 1 billion Internet users 0 Mobile subscriptions 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Forecast Source: Economist Intelligence Unit
  • 9. Content Disruptors 07 The challenge for business All this makes for a richer, more Of course, disruption comes with These trends – increasing digitalisation, engaging and more convenient media opportunities as well as challenges. the proliferation of mobile devices and experience for end-users, but it is Apple’s launch of the iPad, although the introduction of new distribution a mixed blessing for those involved by no means the first ever tablet platforms – mean increased choice in the media and entertainment computer, opened the door to many and convenience for end-users. “You’re business. The most difficult part of publications finding a means of selling getting many more platforms on which the adjustment process has been, content they had previously given away audiences can get new or old content and remains, the development of on the web. The blog, ipad.blorge.com, so they’re getting a lot of choice,” says new business models that effectively reported in March this year that the Professor Robert Picard, Director of monetise content. There are signs of launch of Apple’s Newsstand had Research at the University of Oxford’s progress on this (see next section), but resulted in users spending $70,000 per Reuter’s Institute. “This is really good many industry sub-sectors are still day on subscriptions within six months. for audiences in terms of not having struggling to come up with a solution. This hints at a wider point that to be captives of legacy media firms Another feature of the process has seen Mr George is keen to underline. and platforms.” incumbent businesses coming under “As societies get richer and New devices and programmes are also increasing pressure from market technologies improve it makes it easier enabling a shift in the way end-users entrants with new business models to consume more of the media you consume media. According to InMobi, that challenge established approaches. want, so the net effect is that media a mobile advertising network, mobile Though they have experienced consumption will increase,” he says. devices have now surpassed TV in different levels of commercial success, With established markets still growing, terms of time spent on media, with the obvious examples here are iTunes albeit slowly, and with emerging consumers spending 27% of their time and YouTube, which both work market middle classes also expanding on mobile devices compared with 22% alongside – as well as in competition quickly, demand for media and on TV.3 Viewers are also increasingly with – traditional media. “The biggest entertainment content is unlikely to getting into the habit of ‘dual strength of Apple, Google and YouTube decrease anytime soon. The nature screening’, meaning that as they watch is that they’re always one step ahead of the demand may evolve, but it will TV they are also using their mobile of the game, whereas most media undoubtedly be there. The challenge devices to interact with family and companies have a passive approach to for firms will be finding ways to tap friends or purchase products they have change,” says Mr Zhang. “Instead, they into it. seen. Consumers are also accessing should be anticipating disruptions and The opportunities that come with content at different times and with funding research in new technologies the shift to digital should not be different types of devices. A survey by and platforms.” underplayed, but nor should the IAB Europe, a trade association, found challenges be underestimated. The that 73% of European internet users process of digitalisation represents watch TV online, either live or using a radical shift that many parts of the catch-up services like the BBC’s iPlayer.4 media and entertainment industry are still struggling to get to grips with. The next section of the report reviews attitudes towards change and explains some of the strategies being adopted in a selection of industry sub-sectors as they race to adapt. “ obile devices have now M surpassed TV in terms of time spent on media.”
  • 10. 08 Content Disruptors High growth markets As in other industries, another correlation between GDP growth witnessing an explosion of start-ups important driver of change in media and consumer spend on media and focusing on consumer audiences.” and entertainment is the rapid growth entertainment… so it’s natural that we Brazilian firms in particular seem of emerging markets. In terms of total see the highest growth rates for media eager to embrace interactive content. media spend, the US remains the in these high-growth markets.” According to our survey, four-fifths world’s largest market by far with, This is backed up by the findings of have developed products with an according to PwC, a total spend in 2010 Nielsen’s global media consumption interactive interface to increase of over $443 billion. However, other index, which shows that Asia (excluding digital revenue in the past three years countries are growing more quickly. Japan) and BRIC countries surpass compared with only 52% of Chinese China’s total spend on media and Europe and Western markets on TV firms and 59% of European firms. entertainment grew by more than viewing and video consumption via 75% between 2006 and 2010, and it is But Brazil, India and China aren’t the internet or mobiles.5 Marco Gomes, expected to grow at nearly the same the only countries to look out for. Founder of Boo-box, a Brazilian rate up to 2015. Brazil too is growing “Any country with strong GDP growth advertising network, emphasises the exceptionally quickly (see chart). and a rising middle class is going to opportunities created by the growth of have an interesting media market,” Brazil, India and China have fast- the middle class in emerging markets. says Mr George, citing Mexico, South growing economies and middle classes “The Latin American market has grown Africa and the Philippines as examples. who are big consumers of media,” thanks to the increasing buying power says Mr George. “There’s quite a strong of the middle class,” he says. “We are Chart 3: 2011-2015 growth forecasts for the world’s largest media and entertainment markets China Brazil Canada Spain South Korea United States Australia France Italy UK Germany Japan 0% 2% 4% 6% 8% 10% 12% 14% Source: PwC Forecast compound annual growth rate 2011-2015
  • 11. Content Disruptors 09 Rethinking the media firm Given the scale of the challenges faced As chart 4 shows, in each of the areas by those operating in the media and we asked them about, from the entertainment industry, one of the rise of emerging markets to the most remarkable findings from our fragmentation of media channels, survey is that the majority of the proportion of respondents viewing respondents see the process of change these changes as opportunities rather more as an opportunity than a threat. than threats never drops below 60%. Chart 4: Do you see the following more as an opportunity or a threat? Growth of online consumption 82% 12% 5% 1% Paid search 60% 11% 27% 2% New advertising models 67% 11% 21% 2% Increased use of mobile devices 63% 9% 27% 1% Rise of social media 63% 10% 25% 1% Internet TV 64% 12% 23% 1% Rise of emerging markets 67% 8% 25% 0% Fragmentation of media channels 63% 12% 23% 1% 0 10 20 30 40 50 60 70 80 90 100 ■ More as an opportunity ■ Neither an opportunity nor a threat Source: Economist Intelligence Unit ■ More as a threat ■ Don’t know/NA
  • 12. 10 Content Disruptors Reasons to be cheerful Perhaps most impressively, though This optimism chimes with Accenture’s only 12% of respondents say they have thinking. “If you go back just three a profitable digital distribution model years, most of the debate was about at the moment, more than six out of the digitalisation to come,” says ten (61%) expect to have one in the Mr Vernocchi. “Now that future has next three years. arrived and while some companies There is no doubting the industry’s might not have been as quick to adapt confidence, but recent growth figures as they should have been, most are suggest that some sub-sectors have really accelerating.” more cause for optimism than others. Encouragingly, our survey results seem According to PwC, the filmed to back this up. More than seven in ten entertainment, video games and (71%) companies say they “now have radio sub-sectors all grew during 2010, a strategy for mitigating the threats but recorded music declined and posed by the rise of digital content”, newspaper and magazine publishing while nearly six in ten (58%) have were both flat. a strategy to grow their business by exploiting it. Chart 5: Please indicate the extent to which you agree or disagree with the following statements Statement 1 Statement 2 “ e now have a strategy to mitigate any threats W “ e now have a strategy to grow our business W posed by the rise of digital content.” by exploiting digital content.” Neither/ Neither/ Don’t know Don’t know 71% 20% 58% 23% 8% 20% Agree Disagree Agree Disagree Source: Economist Intelligence Unit
  • 13. Content Disruptors 11 “ ore than seven in ten companies M say they have a strategy for mitigating the threats posed by the rise of digital content.” Chart 6: When, if ever, do you expect to have a digital distribution model that is commercially successful? We already have a digital distribution model that 12% is commercially successful In the next year 31% 61% of respondents expect to have a successful distribution In 1-3 years 30% model in the next 3 years. In more than 3 years 19% I do not think our company will be able to 5% create a commercially successful digital distribution model We are not looking to create a digital 2% distribution model Don’t know/NA 1% 0 10 20 30 40 50 60 70 80 90 100 Source: Economist Intelligence Unit
  • 14. 12 Content Disruptors Misplaced or not, part of the industry’s are most effective, executives in the the way end-users are able to engage confidence might come from its ability survey say personalisation was top of with content.” The result is that to come up with creative ways of the list three years ago. But now the businesses are harnessing the new engaging with its target audiences and emphasis has shifted to interactivity platforms to come up with innovative its willingness to embrace these new and gamification. ways of engaging their target audience. methods when they prove effective. Mr Vernocchi offers an explanation Our survey certainly seems to suggest for the rapid shift. “What we observe that media and entertainment firms more and more is a ‘screen-centric’ are flexible about the approach user experience,” he says. “There has they use to engage with customers. been an explosion of connected devices When asked for their views on which across the world that is transforming methods of consumer engagement Chart 7: What do you see as the most effective methods of consumer engagement? Personalisation (eg allowing a consumer ■ 3 years ago to modify their page after logging onto a ■ Today company’s website) ■ 3 years from now Interactivity (eg by creating data visualisations that can be manipulated) Gamification (eg by creating leaderboards that rank performance) Convergence (eg offering free access to a movie to incentivise the purchase of a game) Consumer-led innovation (eg by crowdsourcing improvement to products or services) 0% 10% 20% 30% 40% 50% 60% 70% Source: Economist Intelligence Unit
  • 15. Content Disruptors 13 Music: adapting to digital David Card, Vice President Research at There can be issues such as those The music business has experienced GigaOm Pro, agrees that the music concerning Pink Floyd, an English massive disruption from the shift to industry is being disrupted, but thinks rock band, which has contractually digital, with music downloads, piracy that new technologies and distribution prohibited the sale of its music as and, more recently, streaming from models are only part of the problem. individual tracks on vinyl and CD, sites like Spotify, Pandora and Last FM “The birth of rock culture, the baby- and wanted the same to apply in the all forcing change. boomer generation and the switch to download world. Its record company selling albums rather than singles were EMI disagreed, but in late 2010 a judge While the sector as a whole is growing, probably responsible for artificially ruled in the band’s favour. King believes these pressures have meant that its inflating consumer spending on music this should have been the label’s view sources of income have begun to shift relative to where it had been,” he as well. “If Pink Floyd says we don’t as revenue from recorded music has explains. “The music industry used want our tracks available individually, declined. According to eMarketer, to be 2% of consumer entertainment I wholeheartedly support them and a US research firm, worldwide music spending – it went up to 3% for a while say ‘if that’s the rule for you with industry revenue increased from and now it’s probably back down to your digital rights, we have to find $60.7 billion in 2006 to $67.6 billion about 2%.” the answer to it’, rather than saying in 2011. Over the same period, however, ‘that’s not how people consume it’.” income from recorded music fell He also thinks there has been a from $36 billion to $34.7 billion while fragmentation in the demand for In fact King rejects the word ‘disruptive’ income from live events increased music, which means that there are when it comes to music distribution. from $16.6 billion to $23.5 billion.6 now fewer of the really big artists who “For people to talk about content have acted as cash cows in the past. disruptors is ludicrous,” he says. Increased revenue from live “There are so many genres and sub- It indicates that something is finishing, performances has been welcome, genres now,” he says. The result has whereas people who saw the shift from but what is happening to recorded been that there are fewer big bands the single being the most important music? In a nutshell, income from with crossover hits. “The hip hop stars sale, to the album, to the CD, will be online and mobile sales has been here in the US are pretty big, but they’re accustomed to change. “There are rising, but is not enough to offset not as big as the stars of the 1970s changes in the methods of distribution, the decline in physical sales. and 1980s, or even the 1990s.” For an that’s all it is,” he explains. “It’s how As this suggests, the pattern of how industry that relies on hits, he says, you enhance your offering that really people consume music is far from this is a major problem. counts. The great thing about digital settled. “A lot of old school people still is that it de-risks the industry. We Regardless of the underlying reasons like downloads and owning, and a don’t have to manufacture. Distribution for the music industry’s struggles, lot of young people have only known is quite an easy process and it’s digital distribution is now a given streaming or stealing,” explains Stephen developing on a daily basis.” for new artists and their music. More King, UK Managing Director of Believe challenging is the situation surrounding Digital, a digital distributor for artists who were signed before digital independent artists. “Our job is to was prominent or even existed. In 1963 persuade them that stealing content clearly there was no need for a digital is unacceptable and the only way clause in a contract but those contracts you can make that case is to make need revisiting with the artists or their everything available legitimately.” estates, says Mr King. “The cost for the [music] majors is quite high, there’s a lot of legal work in those areas and they think it outweighs the return.”
  • 16. 14 Content Disruptors TV: does every wheel need to be The other thing that doesn’t need Mr Rose also thinks that improving reinvented? reinvention, she suggests, is the ‘event’ technology could lead to a major shift TV is evolving too, but it is important TV programme. “Big broadcasters in the way the TV industry organises not to overstate the extent of the such as ITV and BBC have invested itself. “Broadcasters do three things transformation. As long ago as 2005, heavily in live-event broadcasting today: they’re content providers, executives at ITV, a UK broadcaster, whether through a voting-based distributors and aggregation portals,” were claiming the family-viewing mechanism or live sporting events,” he explains. “In future, however, tradition on Saturday was effectively she says. “We’re seeing this type of they might not want to do all three. dead, ignoring their own X-Factor-style premium content really booming.” For example, you might find that one successes and failing to anticipate doesn’t want to do content anymore. There are some changes afoot, however. the BBC reinventing the genre with Instead, it can simply reinvent itself as Video-on-demand service Netflix, a relaunched Doctor Who and an aggregation portal. Do broadcasters for example, commissioned a further Strictly Come Dancing, both popular realise these kinds of options are open season of Arrested Development, a US programmes in the UK. The same is to them? If they don’t, they might TV series. This was never intended for true in the US, says Mr Card. “A lot of find themselves disenfranchised in traditional broadcast, but for direct people have been talking about major the future.” streaming to the box. The episodes disruptions in television content… concentrated on a specific character Mr Zhang thinks partnering with but I think the broadcast networks and could be watched in any order. foreign producers is the best way to tap and cable networks have actually This, Ms Medlicott suggests, marks a into international markets. For example, done a pretty good job of locking new way of commissioning away from Fantasia worked with French national down their business.” the constraints of linear programming. broadcaster France Télévisions to “It’s amazing how people had develop Shaolin Wuzang, a popular Another shift is coming in the written TV off,” says Stella Medlicott, show about three teenagers fighting integration of TV and mobile device Chief Marketing Officer of Red Bee a ruthless demon in China during experiences. “In future, all of television Media, a firm which helps broadcasters the 16th century. The show has since is going to be two-way interactive and and platform operators connect their received numerous awards. “Many of socially connected,” says Anthony output with their audience. “We our projects are built on that model,” Rose, Founder of Zeebox, which has mustn’t underestimate the art of comments Mr Zhang. created an app to help integrate the scheduling. A lot of people say they two domains. “Today, TV and the want to have the freedom of choice of internet exist as two separate entities, what they watch, [but] when you get with little interaction between them, down to it in reality they don’t. A lot but that’s all going to change as of the time people want to sit back technology allows us to make it more and have content pushed at them, interactive, personalised and targeted.” and that hasn’t really changed.” Storing your content In the download market Sony Pictures “[Consumers] said they can’t share The company’s solution was to create Entertainment, the television and film content with their family when they a platform that could be shared more unit of Japanese conglomerate Sony, buy it online, they’re worried about easily with family and the service has launched Ultraviolet, a cloud what might happen to it if their is building up a reservoir of users. service where customers can store their hardware crashes and about keeping “We have over four million registered purchased films. Mitch Singer, Chief track of what they own,” he says. users and we’ve been running for less Digital Strategy Officer at Sony Pictures “They have to remember where they than a year,” says Mr Singer. “Of course Entertainment and the chief architect bought it and where it’s stored – I’d want hundreds of millions of users of UltraViolet, says the idea originated on Apple, on Amazon or on a shelf but I’m very happy with the growth.” from customer research. at home.”
  • 17. Content Disruptors 15 Computer games: the new It is worth explaining the freemium This will have an effect on a market outgrowing the new model for non-players. If someone in which $50 for the latest release Ironically, the most striking example goes on Facebook and plays a game is commonplace, one might think. of a medium outgrowing the devices called Farmville, for example, the object “That graphic-rich, interactive on which it is traditionally consumed is is to build up a farm full of animals and cinematic experience is still going to also the newest. Computer games were these are acquired in two ways. Either be required by a lot of people, but the digital to begin with, even in the days the player works for ‘rewards’ and business model and the formats by when a tennis game consisting of two therefore gets a cow or a sheep or some which these games will be served blobs batting another blob between other token, or they can pay cash to will undoubtedly change,” says them was considered sophisticated. boost themselves. Entry to the game is Mr Livingstone. “The console game free but the company behind it makes might one day become software- Ian Livingstone, Founder of Eidos money from people buying the extras embedded in a smart TV, for example. Interactive, is a leading games industry so they can enjoy the game a lot more. But one thing is certain, the games figure and an advisor to the UK industry has become mass market government on computer games Another factor that has pushed the entertainment, driven by advances and digital skills. He believes the price of games down is the ubiquity in technology and content diversity. impact of games moving to the online, of computer games once they became In terms of where we are as an industry downloadable or streamable world has available on smartphones. “All the compared with film, we’re only in the been profound. “Content creators, no explosive growth has been on games 1930s and yet the global market for matter where they are in the world, are played on Facebook, smartphones software sales alone is $50 billion a able to serve digital content to global and tablets,” says Mr Livingstone. year today and that’s going to rise audiences via high-speed broadband,” “Smartphone growth has been to $90 billion by 2015 as more people he says. “Small, agile studios are able phenomenal, leading to successes play games.” to innovate and self-publish, bypassing like Angry Birds, which has seen a the traditional supply chain of getting billion downloads over the past couple Also, the casual player is more boxed games to retail stores. Games of years. Everyone’s now carrying a accustomed to paying $1 than five are moving from analogue to digital, games device in their pocket in the or six times that, which changes the from being a product to a service, shape of a smartphone and that’s where dynamic. “Paradoxically, ‘free’ content from a premium price model to a the true growth is happening today.” actually forces up the quality of freemium model.” production,” says Mr Livingstone. “If you want someone to pay for an item inside the game they’re playing, your game had better be good because people will only spend money when they’re enjoying themselves.” Changes in this market have led traditional sales channels to suffer. In the UK the Game store chain spent a period in receivership just as in the music industry HMV has posted poor profits. Mr Livingstone believes these channels have supported the games industry but now need to change with it in order not to be outmoded.
  • 18. 16 Content Disruptors Publishing That kind of blow is difficult to duck, Much rides on the outcome of the Publishing is another sector commonly but many think that a big reason the publishing industry’s attempted shift thought to have struggled with the publishing industry has struggled is from free to paid-for content on the switch to digital. Newspapers have that it was too quick to offer content internet. Executives in our survey lost out as consumers have started for free in the early days of the digital believe audience expectations will accessing news and opinion for switch. It is still possible to visit a change: indeed, fully 69% of them free online, and advertisers have newsagent and pay for a newspaper say that readers will be prepared to increasingly looked elsewhere to while someone else is in their home pay for content. capture their attention. Book publishers looking at the same articles for free But Mr Card sounds a note of caution. are struggling too as the growing on their computer (see box below for “I don’t think paywalls are hopeless, popularity of e-readers eats away more on this). but they’re very tricky because there’s at margins.7 News Corp was one of the first so much good free content available,” “Newspapers and magazines have companies to strike out against he says. He thinks we need to be been hugely disrupted,” says Mr Card. this trend, insisting on charging for realistic about how much paywalls “In the US in particular, we had a big everything beyond the current day’s can do to solve the industry’s problems. market with lots of local newspapers newspapers. It was heavily criticised “Historically, it’s difficult to get more and not so many national newspapers, by consumers at the time who had than single-digit figures of your but Craigslist (the online classified become accustomed to free services audience to subscribe for content. advertisement site set up in the mid- from Facebook, Twitter, free office If you’re getting 6%, 7% or 8% you’re 1990s) basically destroyed the local automation from Google and free doing pretty well, but that’s not the news business by giving away music from a number of sources. kind of ratio newspapers are used classified ads for free.” Since then, however, other newspapers to at all.” – including the Financial Times and New York Times – have started selling rather than giving away their content. A punishing time for publishing Our survey confirms that publishing Meanwhile, only 55% of newspaper firms are struggling more than their publishers expect to have a digital internet, TV and entertainment peers model that is commercially successful to adapt to changes brought about in the next three years compared with by the shift to digital. Perhaps most 69% of film companies. importantly, only half (49%) of There are also understandable magazine publishers believe marketing differences within the publishing through digital channels has increased industry, particularly when looking at their sales and lead generation the impact of social media. Magazine significantly compared with two-thirds publishers are much more sanguine of TV and film companies. about its rise than newspaper publishers. More than seven in ten (71%) of the former view the rise of social media as an opportunity compared with only 54% of the latter.
  • 19. Content Disruptors 17 Boo-box: how to make online content profitable Brazil’s media and entertainment “And yet companies are missing a trick market is forecast to grow by nearly by not showcasing their core business 12% between 2011 and 2015, a much on these networks. So I founded higher rate than in the US and European Boo-box.” Last year, it quintupled countries. According to Mr Gomes, Latin the number of ads it placed to reach America is undergoing a major digital four-fifths of Brazilian web users. revolution. “Facilitated access to the Described by web publication internet and the growth of homes TechCrunch as “Brazil’s Web 2.0 with personal computers, laptops, ad network”, Boo-box has been smartphones and tablet sales have experimenting with rich-media ad fostered a spirit of entrepreneurship formats, behavioural targeting and and innovation in Latin America,” he demographic profiling. In return this says. “I believe we can expect a massive gives publishers (Boo-box’s customers) expansion of start-ups focused on the possibility to explore differentiated technology, internet and e-commerce.” formats and higher profitability. Mr Gomes has taken advantage of this Mr Gomes thinks the digital revolution trend to create Boo-box, a platform will lead to more success stories for content providers with novel ad like his. “A growing number of formats, such as Twitter feeds or blog entrepreneurs and investors are text. “People in Latin America love to coming to Brazil to implement their interact with content, which is why we projects,” he says. “We are undoubtedly are experiencing such a surge in social witnessing a historic moment.” media,” Mr Gomes explains.
  • 20. 18 Content Disruptors Conclusion: Who will One thing is for certain, there will come out on top? be winners and losers, just as there are in any industry experiencing structural change. The shift to digital is a critical and With the impact of digitalisation still playing out, which ongoing challenge, and there is no sign of relaxation in the pace of change. types of organisation can we expect to prosper as the In 2010, digital content was estimated media and entertainment industry continues to evolve? to account for about two-thirds of all media, but by 2020 it is forecast to account for about 80%.8 Media and entertainment firms failing to effectively tap into the digital shift will either be niche players or will disappear. As Mr Rose points out, “Technology giveth and technology taketh away. If you don’t embrace it, you’re eventually going to be left behind.” This doesn’t mean that everything will go digital. Instead, many will be governed by ‘the rule of and’, meaning that they will need to complement physical distribution channels with a digital offering. Quality content will still have a huge role to play. “Media and entertainment is still pretty much a hits-driven business,” says Mr Card. This isn’t going to change. “Movie studios, record labels and TV stations will be doing the same thing they’ve been doing forever: they have to manage a portfolio, jump on the ones that take off and then franchise them to death.”
  • 21. Content Disruptors 19 However, that doesn’t mean they can’t One of the key strategies for firms In comparison, the biggest risers are learn from other parts of the industry. trying to transform themselves into this mobile, social media and telesales, with “The likes of Google, Yahoo and others kind of organisation, Mr Vernocchi says, social media expected to become the are very numbers-orientated,” explains is to remain “open to the ecosystem”, best value for money media channel Mr Card. “They programme, they see meaning that they should collaborate over the next three years. As in any what works and they do it again. and absorb innovations where possible, industry, when the balance of return Traditional media companies that but buy them in where necessary. on investment shifts so does the focus can take their taste and deal-making of activity. Media and entertainment Winners and losers might also be capability and combine it with as much spend has already been refocused to determined by the evolving perceptions numbers discipline as possible will fit the shifting consumption habits of value for money in advertising. One probably be able to react and move of users and we should expect to see of the clearest messages from our poll better than others.” this continue. is that those media channels seen as Drawing some of these themes together, being most effective from a marketing Mr Vernocchi says firms that succeed point of view are in a state of flux. will be characterised by their capacity Traditional advertising mediums like for “continuous innovation”. This is radio, TV, print and poster advertising critical, he thinks, because growing are all seen as being in decline in terms complexity and the increasing pace of the value for money they offer of change mean that the profitability marketers. Perhaps most strikingly, of existing business models will be whereas radio was seen as the best continually called into question. value for money just three years ago, in three years’ time our respondents think it will only rank sixth. Chart 8: In your opinion, which of the following marketing channels will provide best value for money for companies attempting to engage with content consumers in your sector of the media and entertainment? ■ 3 years ago ■ Today ■ 3 years from now 50% 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% TV ail s) ile dio ia g er e ail r ia) g he fly m in tin ite ed ob Em m ed Ra tis s) Ot eg ho ke bs tm M ct lm er ar g ( of we re dv in cia m Di sin ut e( Pr ra ele rti f o so lin ste s/t e( ve s o On Po lin ale ad m On or les rf Te he Ot Source: Economist Intelligence Unit
  • 22. 20 Content Disruptors The media and entertainment industry This kind of bullish attitude towards remains in the grip of a radical change, shared by the majority of our transformation. In managing this, respondents and interviewees, is just the key challenge for market players is as well because there is much more to come up with new business models to come. The good news for those that can ensure they remain profitable. that can adapt is that media and Though many companies were slow entertainment markets continue to to respond, there are signs that the expand, particularly in high-growth industry is beginning to get a handle economies like Brazil and China. on the challenges involved and many Demand for quality content delivered are optimistic about their ability in the right way is far from satisfied. to adapt. For those that can find a way to tap into it, the future looks bright. Mr Singer of Sony Pictures Entertainment is firm. “You can view disruption in one of two ways,” he says. “You can view it as a threat which forces you to attack it or you can view it as an opportunity. New technologies, for example, cloud services, are opportunities to us and to our consumers to get content in entirely new ways. There’s a lot of things you can do with disruption and I don’t think viewing it as a threat is very productive.” End notes 1. Internal Communications Market Report 2011, Ofcom 2. Market Share: Mobile Devices, Worldwide, 1Q12, Gartner 3. Mobile Media Consumption Research, InMobi, February 2012 4. Mediascope Europe 2012, IAB Europe 5. Turning Digital: The Asian Media Landscape, Nielsen, 2012 6. GrabStats.com 7. IHS iSuppli, April 2011 8. A Brave New World of Connected Media, Cognizant, November 2011
  • 23. © 2012 The Economist Intelligence Unit Ltd. All rights reserved. Image credits Cover: © Getty Images Neither The Economist Intelligence Unit Ltd. Page 4: © Plain Picture nor its affiliates can accept any responsibility Page 17: © iStockphoto or liability for reliance by any person on Page 18: © Getty Images this information.
  • 24. To find out more, scan this code with your smart phone. www.ukti.gov.uk +44(0)20 7215 5000 UK Trade Investment is the Whereas every effort has been made Government Department that helps to ensure that the information given UK-based companies succeed in the in this document is accurate, neither global economy. We also help overseas UK Trade Investment nor its parent companies bring their high-quality Departments (the Department for investment to the UK’s dynamic Business, Innovation and Skills, and economy acknowledged as Europe’s the Foreign Commonwealth Office) best place from which to succeed accept liability for any errors, omissions in global business. or misleading statements, and no warranty is given or responsibility accepted as to the standing if any individual, firm, company or other organisation mentioned. Published September 2012 by UK Trade Investment URN 12/1130