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Teaching Design Technologies
Technologies Education
0:36
TechnologiesLearningArea
DigitalTechnologies
DesignandTechnologies
Systems Thinking
Computational Thinking
Design Thinking
Futures Thinking
Strategic Thinking
Design Thinking
2:20
Design Thinking
Use of strategies for understanding design problems and
opportunities, visualising and generating creative and
innovative ideas, and analysing and evaluating those ideas that
best meet the criteria for success and planning.
Key Concepts
Contexts
By the end of each band students will have had the opportunity to
create different types of designed solutions that address the
technologies contexts: Engineering principles and systems, Food
and fibre production, Food specialisations and Materials and
technologies specialisations.
Contexts
For breadth of study, the curriculum has been developed to
enable students to complete at least one product, one service
and one environment within each band.
Design Brief
Concise statements clarifying the project task and defining the
need or opportunity to be resolved after some analysis,
investigation and research.
It identifies the users, criteria for success, constraints, available
resources, timeframe for the project and may include possible
consequences and impacts.
Design Brief
a tool for clarifying a problem when self-generated
a guideline for design when externally imposed
Design Brief
a tool for clarifying a problem when self-generated
a guideline for design when externally imposed
Developed by Students
Provided by Teachers
Design Brief
Concise statements clarifying the project task and defining the
need or opportunity to be resolved after some analysis,
investigation and research.
It identifies the users, criteria for success, constraints, available
resources, timeframe for the project and may include possible
consequences and impacts.
Design Decisions
economic, environmental and social sustainability
F - 2 environmental sustainability factors
3-6 social sustainability factors
7-10 economic sustainability factors
Enterprise and
Marketing
local audiences and promotion through displays
and presentations and sharing products and
services from a personal perspective.
perspectives of others, with the use of more
sophisticated mechanisms for sharing services
and products.
F - 4
5-10
Processes and Production
develop dexterity, fine motor skills and coordination through
experiential activities.
generate, develop and communicate their ideas to a range of
audiences and for design tasks in a range of technologies
contexts, they develop graphical representation skills.
develop graphics skills when the focus of the design project
is on producing a graphics product, service or environment.
Processes and Production
Students progress from basic drawing and modelling to using
technical terms and techniques and using digital
technologies to produce three-dimensional drawings and
prototypes.
Managing Projects and
Collaboration
plan (with teacher support) simple steps and follow
directions to complete their own projects or manage
their own role within team projects.
responsibility for specific roles within a project with
increasing levels of collaboration and team work.
manage projects, with support from peers and teachers.
fully manage projects and teams. They use digital tools
to support their project management. They coordinate
teams and collaborate with others locally and globally.
F - 2
3-6
9-10
7-8
Contexts
• Engineering principles and systems
• Food and fibre production
• Food specialisations
• Materials and technologies
specialisations
Engineering Principles and
Systems
Engineering principles and systems is focused on how forces
can be used to create light, sound, heat, movement, control or
support in systems. Knowledge of these principles and systems
enables the design and production of sustainable, engineered
solutions. Students need to understand how sustainable
engineered products, services and environments can be
designed and produced as resources diminish. Students will
progressively develop knowledge and understanding of how
forces and the properties of materials affect the behaviour and
performance of designed engineering solutions.
Shelter Example
Contexts
• Engineering principles and systems
• Food and fibre production
• Food specialisations
• Materials and technologies
specialisations
Food and Fibre Production
Food and fibre are the human-produced or harvested resources
used to directly sustain human life and are produced in managed
environments such as farms and plantations or harvested from
wild stocks. Challenges for world food and fibre production
include an increasing world population, an uncertain climate
and competition for resources such as land and water. Students
need to engage in these challenges by understanding the
processes of food and fibre production and by investigating
innovative and sustainable ways of supplying agriculturally
produced raw materials. Students will progressively develop
knowledge and understanding about the managed systems that
produce food and fibre through creating designed solutions.
Garden Example
Contexts
• Engineering principles and systems
• Food and fibre production
• Food specialisations
• Materials and technologies
specialisations
Food specialisations includes the application of nutrition
principles (as described in Health and Physical Education) and
knowledge about the characteristics and properties of food to
food selection and preparation; and contemporary technology-
related food issues. There are increasing community concerns
about food issues, including the nutritional quality of food and
the environmental impact of food manufacturing processes.
Students need to understand the importance of a variety of
foods, sound nutrition principles and food preparation skills
when making food decisions to help better prepare them for their
future lives.
Food Specialisations
Students will progressively develop knowledge and
understanding about the nature of food and food safety, and how
to make informed and appropriate food preparation choices when
experimenting with and preparing food in a sustainable manner.
Food Specialisations
Contexts
• Engineering principles and systems
• Food and fibre production
• Food specialisations
• Materials and technologies
specialisations
Materials and Technologies
Specialisations
Materials and technologies specialisations is focused on a
broad range of traditional, contemporary and emerging
materials and specialist areas that typically involve extensive
use of technologies. We live in and depend on the human-made
environment for communication, housing, employment,
medicine, recreation and transport; however, we also face
increasing concerns related to sustainability.
Materials and Technologies
Specialisations
Students will progressively develop knowledge and
understanding of the characteristics and properties of a range of
materials either discretely in the development of products or
through producing designed solutions for a technologies
specialisation, for example architecture, electronics, graphics
technologies or fashion.
Types of designed solutions
Across each band from Foundation – Year 8, students will have
the opportunity to produce at least three types of designed
solutions (product, service and environment) through the
technologies contexts identified for a band.
Types of designed solutions
Product
Products are the end result of processes and
production.
Products are the tangible end results of natural,
human, mechanical, manufacturing, electronic or
digital processes to meet a need or want.
Services
Services are the less tangible outcome (compared
to products) of technologies processes to meet a
need or want. They may involve development or
maintenance of a system and include, for example,
catering, cloud computing (software as a service),
communication, transportation and water
management. Services can be communicated by
charts, diagrams, models, posters and procedures.
Environments
Environments may be natural, managed,
constructed or digital.
Systems Thinking
Computational Thinking
Design Thinking
Futures Thinking
Strategic Thinking
Solutions Thinking
Design Process
Creating a product, environment or service
• investigating the problem
• generating a solution
• producing a solution
• evaluating the solution
• collaborating on and managing this
process
Investigating involves students critiquing, exploring and
investigating needs, opportunities and information.
As creators and consumers they will critically reflect on the
intention, purpose and operation of technologies and designed
solutions.
Critiquing encourages students to examine values, analyse,
question and review processes and systems.
Investigation
Students reflect on how decisions they make may have
implications for the individual, society and the local and global
environment, now and in the future.
Students explore and investigate technologies, systems,
products, services and environments as they consider the needs
of society.
Investigation
Investigation
They progressively develop effective investigation strategies
and consider the contribution of technologies to their lives and
make judgments about them.
Students may respond to design briefs or develop design briefs
in response to needs and opportunities.
Design Process
Creating a product, environment or service
• investigating the problem
• generating a solution
• producing a solution
• evaluating the solution
• collaborating on and managing this
process
Generating
Generating involves students in developing and communicating
ideas for a range of audiences.
Students create change, make choices, weigh up options,
consider alternatives and document various design ideas and
possibilities.
They use critical and creative thinking strategies to generate,
evaluate and document ideas to meet needs or opportunities
that have been identified by an individual, group or wider
community.
Generating
Generating creative and innovative ideas involves thinking
differently;
it entails proposing new approaches to existing problems and
identifying new design opportunities considering preferred
futures.
Generating and developing ideas involves identifying various
competing factors that may influence and dictate the focus of
the idea.
Generating
Students will evaluate, justify and synthesise what they learn
and discover.
They will use graphical representation techniques when they
draw, sketch, model and create innovative ideas that focus on
high-quality designed solutions.
Design Process
Creating a product, environment or service
• investigating the problem
• generating a solution
• producing a solution
• evaluating the solution
• collaborating on and managing this
process
Producing
Students learn and apply a variety of skills and techniques to
make products, services or environments designed to meet
specific purposes and user needs.
They apply knowledge about components, materials and their
characteristics and properties to ensure their suitability for use.
They learn about the importance of adopting safe work
practices. They develop accurate production skills to achieve
quality designed solutions.
Producing
Students develop the capacity to select and use appropriate
materials, systems, components, tools and equipment; and use
work practices that respect the need for sustainability.
The use of modelling and prototyping to accurately develop
simple and complex physical models supports the production of
successful designed solutions.
Design Process
Creating a product, environment or service
• investigating the problem
• generating a solution
• producing a solution
• evaluating the solution
• collaborating on and managing this
process
Evaluating
Students evaluate and make judgments throughout a design
process and about the quality and effectiveness of their
designed solutions and those of others. They identify criteria for
success. In the early years the teacher may guide the
development of these criteria.
Progressively students develop criteria which become
increasingly more comprehensive. Students consider the
implications and consequences of actions and decision-making.
They determine effective ways to test and judge their designed
solutions. They reflect on processes and transfer their learning
to other design opportunities.
Design Process
Creating a product, environment or service
• investigating the problem
• generating a solution
• producing a solution
• evaluating the solution
• collaborating on and managing this
process
Collaborating and managing
Students learn to work collaboratively and to manage time and
other resources to effectively create designed solutions.
Progressively, students develop the ability to communicate and
share ideas throughout the process, negotiate roles and
responsibilities and make compromises to work effectively as a
team.
Students work individually and in groups to plan, organise and
monitor timelines, activities and the use of resources. Students
progress from planning steps in a project through to more
complex project management activities that consider various
factors such as time, cost, risk and quality control.
Design Thinking
Differences between the
Sciences and Arts
The main point of difference is that of timing. Both artists
and scientists operate on the physical world as it exists in
the present (whether it is real or symbolic), while
mathematicians operate on abstract relationships that are
independent of historical time. Designers, on the other
hand, are forever bound to treat as real that which exists
only in an imagined future and have to specify ways in
which the foreseen thing can be made to exist.
 John Chris Jones
Big Problem
Project Based Learning
Thinking Skills
Curriculum Outcomes
Systems Thinking
Computational Thinking
Design Thinking
Futures Thinking
Strategic Thinking
Solutions Thinking
Design Challenges
Challenges
Global Warming
Armed Conflicts
Food Scarcity
Clean Water
Ageing Population
Obesity
Overpopulation
Alternative Energy
Education
Health Care
Epidemics
Housing and Shelter
Big Problems
Systems Thinking
Modelling problem
Identifying subsystems
Interactions with other
systems
Design Process
Creating a product, environment or service
• investigating the problem
• generating a solution
• producing a solution
• evaluating the solution
• collaborating on and managing this
process
Contexts
• Engineering principles and systems
• Food and fibre production
• Food specialisations
• Materials and technologies
specialisations
DIY.ORG
1:13
Griffith University
Dr Jason Zagami
www.zagami.info

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Lecture 3 Teaching Design Technologies 2016

  • 6. Systems Thinking Computational Thinking Design Thinking Futures Thinking Strategic Thinking
  • 9. Design Thinking Use of strategies for understanding design problems and opportunities, visualising and generating creative and innovative ideas, and analysing and evaluating those ideas that best meet the criteria for success and planning.
  • 11. Contexts By the end of each band students will have had the opportunity to create different types of designed solutions that address the technologies contexts: Engineering principles and systems, Food and fibre production, Food specialisations and Materials and technologies specialisations.
  • 12. Contexts For breadth of study, the curriculum has been developed to enable students to complete at least one product, one service and one environment within each band.
  • 13. Design Brief Concise statements clarifying the project task and defining the need or opportunity to be resolved after some analysis, investigation and research. It identifies the users, criteria for success, constraints, available resources, timeframe for the project and may include possible consequences and impacts.
  • 14. Design Brief a tool for clarifying a problem when self-generated a guideline for design when externally imposed
  • 15. Design Brief a tool for clarifying a problem when self-generated a guideline for design when externally imposed Developed by Students Provided by Teachers
  • 16. Design Brief Concise statements clarifying the project task and defining the need or opportunity to be resolved after some analysis, investigation and research. It identifies the users, criteria for success, constraints, available resources, timeframe for the project and may include possible consequences and impacts.
  • 17. Design Decisions economic, environmental and social sustainability F - 2 environmental sustainability factors 3-6 social sustainability factors 7-10 economic sustainability factors
  • 18. Enterprise and Marketing local audiences and promotion through displays and presentations and sharing products and services from a personal perspective. perspectives of others, with the use of more sophisticated mechanisms for sharing services and products. F - 4 5-10
  • 19. Processes and Production develop dexterity, fine motor skills and coordination through experiential activities. generate, develop and communicate their ideas to a range of audiences and for design tasks in a range of technologies contexts, they develop graphical representation skills. develop graphics skills when the focus of the design project is on producing a graphics product, service or environment.
  • 20. Processes and Production Students progress from basic drawing and modelling to using technical terms and techniques and using digital technologies to produce three-dimensional drawings and prototypes.
  • 21. Managing Projects and Collaboration plan (with teacher support) simple steps and follow directions to complete their own projects or manage their own role within team projects. responsibility for specific roles within a project with increasing levels of collaboration and team work. manage projects, with support from peers and teachers. fully manage projects and teams. They use digital tools to support their project management. They coordinate teams and collaborate with others locally and globally. F - 2 3-6 9-10 7-8
  • 22. Contexts • Engineering principles and systems • Food and fibre production • Food specialisations • Materials and technologies specialisations
  • 23. Engineering Principles and Systems Engineering principles and systems is focused on how forces can be used to create light, sound, heat, movement, control or support in systems. Knowledge of these principles and systems enables the design and production of sustainable, engineered solutions. Students need to understand how sustainable engineered products, services and environments can be designed and produced as resources diminish. Students will progressively develop knowledge and understanding of how forces and the properties of materials affect the behaviour and performance of designed engineering solutions.
  • 25.
  • 26. Contexts • Engineering principles and systems • Food and fibre production • Food specialisations • Materials and technologies specialisations
  • 27. Food and Fibre Production Food and fibre are the human-produced or harvested resources used to directly sustain human life and are produced in managed environments such as farms and plantations or harvested from wild stocks. Challenges for world food and fibre production include an increasing world population, an uncertain climate and competition for resources such as land and water. Students need to engage in these challenges by understanding the processes of food and fibre production and by investigating innovative and sustainable ways of supplying agriculturally produced raw materials. Students will progressively develop knowledge and understanding about the managed systems that produce food and fibre through creating designed solutions.
  • 29.
  • 30. Contexts • Engineering principles and systems • Food and fibre production • Food specialisations • Materials and technologies specialisations
  • 31. Food specialisations includes the application of nutrition principles (as described in Health and Physical Education) and knowledge about the characteristics and properties of food to food selection and preparation; and contemporary technology- related food issues. There are increasing community concerns about food issues, including the nutritional quality of food and the environmental impact of food manufacturing processes. Students need to understand the importance of a variety of foods, sound nutrition principles and food preparation skills when making food decisions to help better prepare them for their future lives. Food Specialisations
  • 32. Students will progressively develop knowledge and understanding about the nature of food and food safety, and how to make informed and appropriate food preparation choices when experimenting with and preparing food in a sustainable manner. Food Specialisations
  • 33.
  • 34. Contexts • Engineering principles and systems • Food and fibre production • Food specialisations • Materials and technologies specialisations
  • 35. Materials and Technologies Specialisations Materials and technologies specialisations is focused on a broad range of traditional, contemporary and emerging materials and specialist areas that typically involve extensive use of technologies. We live in and depend on the human-made environment for communication, housing, employment, medicine, recreation and transport; however, we also face increasing concerns related to sustainability.
  • 36. Materials and Technologies Specialisations Students will progressively develop knowledge and understanding of the characteristics and properties of a range of materials either discretely in the development of products or through producing designed solutions for a technologies specialisation, for example architecture, electronics, graphics technologies or fashion.
  • 37.
  • 38. Types of designed solutions Across each band from Foundation – Year 8, students will have the opportunity to produce at least three types of designed solutions (product, service and environment) through the technologies contexts identified for a band.
  • 39. Types of designed solutions
  • 40. Product Products are the end result of processes and production. Products are the tangible end results of natural, human, mechanical, manufacturing, electronic or digital processes to meet a need or want.
  • 41. Services Services are the less tangible outcome (compared to products) of technologies processes to meet a need or want. They may involve development or maintenance of a system and include, for example, catering, cloud computing (software as a service), communication, transportation and water management. Services can be communicated by charts, diagrams, models, posters and procedures.
  • 42. Environments Environments may be natural, managed, constructed or digital.
  • 43. Systems Thinking Computational Thinking Design Thinking Futures Thinking Strategic Thinking Solutions Thinking
  • 44. Design Process Creating a product, environment or service • investigating the problem • generating a solution • producing a solution • evaluating the solution • collaborating on and managing this process
  • 45. Investigating involves students critiquing, exploring and investigating needs, opportunities and information. As creators and consumers they will critically reflect on the intention, purpose and operation of technologies and designed solutions. Critiquing encourages students to examine values, analyse, question and review processes and systems. Investigation
  • 46. Students reflect on how decisions they make may have implications for the individual, society and the local and global environment, now and in the future. Students explore and investigate technologies, systems, products, services and environments as they consider the needs of society. Investigation
  • 47. Investigation They progressively develop effective investigation strategies and consider the contribution of technologies to their lives and make judgments about them. Students may respond to design briefs or develop design briefs in response to needs and opportunities.
  • 48. Design Process Creating a product, environment or service • investigating the problem • generating a solution • producing a solution • evaluating the solution • collaborating on and managing this process
  • 49. Generating Generating involves students in developing and communicating ideas for a range of audiences. Students create change, make choices, weigh up options, consider alternatives and document various design ideas and possibilities. They use critical and creative thinking strategies to generate, evaluate and document ideas to meet needs or opportunities that have been identified by an individual, group or wider community.
  • 50. Generating Generating creative and innovative ideas involves thinking differently; it entails proposing new approaches to existing problems and identifying new design opportunities considering preferred futures. Generating and developing ideas involves identifying various competing factors that may influence and dictate the focus of the idea.
  • 51. Generating Students will evaluate, justify and synthesise what they learn and discover. They will use graphical representation techniques when they draw, sketch, model and create innovative ideas that focus on high-quality designed solutions.
  • 52. Design Process Creating a product, environment or service • investigating the problem • generating a solution • producing a solution • evaluating the solution • collaborating on and managing this process
  • 53. Producing Students learn and apply a variety of skills and techniques to make products, services or environments designed to meet specific purposes and user needs. They apply knowledge about components, materials and their characteristics and properties to ensure their suitability for use. They learn about the importance of adopting safe work practices. They develop accurate production skills to achieve quality designed solutions.
  • 54. Producing Students develop the capacity to select and use appropriate materials, systems, components, tools and equipment; and use work practices that respect the need for sustainability. The use of modelling and prototyping to accurately develop simple and complex physical models supports the production of successful designed solutions.
  • 55. Design Process Creating a product, environment or service • investigating the problem • generating a solution • producing a solution • evaluating the solution • collaborating on and managing this process
  • 56. Evaluating Students evaluate and make judgments throughout a design process and about the quality and effectiveness of their designed solutions and those of others. They identify criteria for success. In the early years the teacher may guide the development of these criteria. Progressively students develop criteria which become increasingly more comprehensive. Students consider the implications and consequences of actions and decision-making. They determine effective ways to test and judge their designed solutions. They reflect on processes and transfer their learning to other design opportunities.
  • 57. Design Process Creating a product, environment or service • investigating the problem • generating a solution • producing a solution • evaluating the solution • collaborating on and managing this process
  • 58. Collaborating and managing Students learn to work collaboratively and to manage time and other resources to effectively create designed solutions. Progressively, students develop the ability to communicate and share ideas throughout the process, negotiate roles and responsibilities and make compromises to work effectively as a team. Students work individually and in groups to plan, organise and monitor timelines, activities and the use of resources. Students progress from planning steps in a project through to more complex project management activities that consider various factors such as time, cost, risk and quality control.
  • 60. Differences between the Sciences and Arts The main point of difference is that of timing. Both artists and scientists operate on the physical world as it exists in the present (whether it is real or symbolic), while mathematicians operate on abstract relationships that are independent of historical time. Designers, on the other hand, are forever bound to treat as real that which exists only in an imagined future and have to specify ways in which the foreseen thing can be made to exist.  John Chris Jones
  • 61. Big Problem Project Based Learning Thinking Skills Curriculum Outcomes
  • 62. Systems Thinking Computational Thinking Design Thinking Futures Thinking Strategic Thinking Solutions Thinking
  • 65.
  • 66.
  • 67. Global Warming Armed Conflicts Food Scarcity Clean Water Ageing Population Obesity Overpopulation Alternative Energy Education Health Care Epidemics Housing and Shelter Big Problems
  • 68. Systems Thinking Modelling problem Identifying subsystems Interactions with other systems
  • 69. Design Process Creating a product, environment or service • investigating the problem • generating a solution • producing a solution • evaluating the solution • collaborating on and managing this process
  • 70.
  • 71. Contexts • Engineering principles and systems • Food and fibre production • Food specialisations • Materials and technologies specialisations
  • 73.
  • 74.
  • 75. 1:13
  • 76. Griffith University Dr Jason Zagami www.zagami.info