The brainstorming process is often quite messy: goals of brainstorming sessions are usually unclear, those with the most power have the strongest voice, and teams often leave the session feeling that the results only reflect a small portion of possible outcomes. This workshop will demonstrate a methodology used to move quickly from problems to solutions, make sure all voices are heard, and create shared consensus among all stakeholders.
Design Studio Methodology is a collaborative design process for product innovation. It involves a rapid, collaborative process to generate ideas quickly across stakeholders from multiple disciplines. Participants work in small teams to articulate and refine a problem space, rapidly ideate possible solutions, sketch ideas, negotiate product features, and pitch solution narratives. The end result is a series of potential solutions that teams can then prototype and test with users.
Takeaways
An understanding of the design studio methodology—learn by doing
Learn how to get from problem to how to get from problem to testable solutions in a day
Learn systematic creativity methods and decision making models that help give structure to potentially chaotic brainstorm sessions
Learn how to apply these methods in your own company, the leanest startups and the biggest companies alike
Prereqs & Preparation
Some experience in the software product design process either as a product manager, designer, developer, marketer, or founder.
2. Jacklyn Burgan // @playfulpixel
True Fact:
• The vast majority of projects fail NOT because they
couldn’t build a great product using the latest new
technology.
• They failed because they built something no one
wanted.
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Let’s start with an
exercise!
2 minutes
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Why Are We Here?
• All too often, leaders, managers, teams, designers rely
on common approaches that may work well in one
context, and fail in another.
• Teams want to create better customer experiences (user
experiences), but aren’t sure what that really means.
• Teams often find it difficult moving from insights to action
(based on this research, what should we do now?).
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Why Collaborative
Design?
“Ninja. Rockstar. Gifted genius. Many of the ways we talk
about creative work (whether it’s design or development)
only capture the brilliance of a single individual.”
- Stefan Kloeck
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Traditional Process
Discover Define Design Develop Deploy
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Discover
• Gather information
• Brainstorming
• Competitive analysis
• Define the project scope
• UX deliverables: personas + user scenarios
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Define
• Developing interaction model or UI framework
• Define the content + functionality requirements
• Define information architecture
• Create a project plan
• UX deliverables: product requirement document
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Develop
• Architecture design
• UML diagram / class
diagram
• Daily scrum
• Code iteration cycles
• Interim installers
• Release management
• Unit testing
• Code refactoring
• Documentation
• UX deliverables: No key
UX deliverables at this
stage.
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Deploy
• Use cases
• Test cases
• Testing
• Regression testing
• Test reports
• Build releases
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“Traditional” UX Practices
• Emphasize deliverables
• See the work as a solution that gets sold to
stakeholders
• See the (UX) designer as the hero in charge of finding
solutions to design challenges and getting approval
before development starts
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How Can We Improve Our
Process?
• The design work we do is often limited to on-the-go type
of decisions
• We struggle with approvals
• We don’t have an established process that
involves UXD, thus our scenario is not “going from
traditional UX to Lean”, but rather, “establishing our
approach to UXD”
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The “Traditional” Way
(Waterfall + Waterfall or Waterfall + Agile)
1. Have a great idea
2. Wireframe
3. Designer creates a static
mockup
4. Static mockup & specs are thrown to devs to
implement, QA to test
The Collaborative Way
(Lean UX + Agile Development)
1. Have a great idea
2. Sketch together
3. Engage team (BA, UX, Dev, QA) to build a prototype
4. Play, tweak, rinse, repeat
5. Once UX is nailed have a visual designer polish to
perfection
Integrating Design into
Development Process
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It’s about generating many
safe-to-fail experiments,
not highly rendered
solutions.
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All ideas must map to a
person’s goals & needs.
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Design Studio
• Generate lots of design concepts (options*)
• Present concepts as stories
• Critique using Ritual Dissent
• Integrate (steal) & Iterate
• Check stories for coherence
• Converge around testable solution hypotheses
*See Chris Matts Real Options Theory
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Design Studio
• Level playing field.
• Idea generation.
• Team buy-in.
• Ownership/investment.
• Vet design concepts.
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All ideas must map to
person’s goals & needs.
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Create. PITCH. Critique.
3 minutes to pitch how your concept solves the problem.
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Create. Pitch. CRITIQUE.
2 minutes for critique.
2-3 ways it solves the problem and one 1-2 opportunities for
improvement.
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Larry
“If I only had a photographic memory I wouldn’t
need a shopping list.”
Larry is a 32 year old engineer that works for a major corporation
building large-scale desktop applications. When he’s not in the office,
he spends most of his time building side projects like mobile and web
apps. Because Larry is always working on the next idea, he often forgets
to make a list of items he needs from the grocery store and when he
goes to make dinner, he doesn’t have the right ingredients to cook with.
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“Many ideas grow better when transplanted into another
mind than the one where they sprang up.”
- Oliver Wendell Holmes
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Pitch.
[pick a time keeper]
3 minutes.
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Ritual Dissent.
• The basic approach involves a spokesperson presenting
a series of ideas to a group of investors who listen to
them in silence.
• Your spokesperson will only have 5 minutes to present.
• Team must imagine they are a group of investors hearing
a pitch from a startup.
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Ritual Dissent.
• The spokesperson turns to face the wall, so that their
back is to the investor team and listens in silence while
the group attacks the idea.
• The spokesperson cannot respond to questions or
defend the ideas.
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“Whenever we propose a solution to a problem, we ought to try as
hard as we can to overthrow our solution, rather than defend it.”
- Karl Popper
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Present.
Pick a spokesperson
5 minutes to prepare
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For all critique decide:
• Ignore (backburner)
• Remove (de-solve)
• Research Solution (best practice)
• Research Problem (innovate)
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Iterate as a team based on
the critique.
15 minutes
Then pitch to the whole workshop.
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Tips For Running This At
Your Workplace.
•Timebox: 5 minutes sketch / 5 minutes per person
•No more than 6 or 7 people per table (4 is best)
•Don’t introduce too many business rules up front
•Imagine no technology constraints
•Make explicit all potential channels (not just mobile or web)*
•Move people from team to team to prevent premature
convergence
•Don’t serve turkey sandwiches
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Potential Pitfalls
•Having a solution before Design Studio starts – “we already
have a solution – we just want buy-in”
•Not adequately scoping Design Studio to match the problem –
“we can only spend 2 hours on Design Studio because of
people’s schedules”
•Introducing blockers or business constraints too early
•The invisible hand of the absent stakeholder
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Maximize Optionality
•From insights, you can create multiple problem & solution
hypotheses sets.
•It's not about designing the one right solution and refining.
•It's about testing many solutions to multiple problem
hypotheses.
•It's about many small bets.
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Some Ideas for Good
Product Design
•Create a balanced team
•Design + PM + Development = One Team
•Externalize thought process
•Flow: Think > Make > Check
•Research to understand problem space
•No proxies between customers and team
•Generative ideation: it’s about optionality
•Formulate many small tests & measure outcome