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Gamification for
Building Engaging Products
Jagriti Pande
Co-Founder at UX Gorilla and Design Jungle
Gamification for
Building Engaging Products
Better Solutions
Love and Hate
Relationship
The 1st January
The Story of Failed Resolutions
Gamification for Building Engaging Product by Jagriti Pandettps://health.usnews.com/health-news/blogs/eat-run/articles/2015-12-29/why-80-percent-of-new-years-resolutions-fail
Why are you here?
On a Weekend
Gamification for Building Engaging Product by Jagriti Pandettps://health.usnews.com/health-news/blogs/eat-run/articles/2015-12-29/why-80-percent-of-new-years-resolutions-fail
“ We all play games without
knowing that we are “
Gamification for Building Engaging Product by Jagriti Pande
~ Jagriti Pande
Not all Games are Explicit, some
are Implicit
Gamification for Building Engaging Product by Jagriti Pande
• Communities like Design Jungle, IDF
• The dynamics inside the companies
• Social Media Apps
• YOUR OWN LIFE
Gamification for Building Engaging Product by Jagriti Pande
Design using Game elements
Gamification for Building Engaging Product by Jagriti Pande
Design using Game elements
Gamification for Building Engaging Product by Jagriti Pande
for human motivation
What is one thing you
will like to Gamify in
your Work or Life?
Gamification for Building Engaging Product by Jagriti Pande
Gamification for Building Engaging Product by Jagriti Pande
• Learning a Topic
• A Product you are building
• Waking Up Early or any other habit that you want to
adopt or kick off
• Employees Motivation
• Marketing a Product
• Dating Life 😉
Examples
THE OCTALYSIS FRAMEWORK
by You Kai Chou
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #1
Epic Meaning and Calling
Drive that goes beyond the self - being a part of something bigger
Gamification for Building Engaging Product by Jagriti Pande
Here is to the crazy ones
Gamification for Building Engaging Product by Jagriti Pande
• Apple empowers and celebrates people who are The
misfits, the rebels, the trouble makers , the round peg in
the square holes, the change makers
• The ones who feel they can change the world and
• They Think Different
• As a conscious decision, they did not include any of their
own product in the entire Think Different Campaign
Gamification for Building Engaging Product by Jagriti Pande
Buy a Pair, Give a Pair
Gamification for Building Engaging Product by Jagriti Pande
Webby Parker
Gamification for Building Engaging Product by Jagriti Pande
Together we stand!
Gamification for Building Engaging Product by Jagriti Pande
Gamification for Building Engaging Product by Jagriti Pande
TOMS Shoes
#CommunityForCommunity
Gamification for Building Engaging Product by Jagriti Pande
A Design Jungle Initiative
Gamification for Building Engaging Product by Jagriti Pande
The Open Source Communities or
Projects
Wikipedia
Google Developer Group
Tensor Flow
Linux
Gamification for Building Engaging Product by Jagriti Pande
Being the Chosen One
Gamification for Building Engaging Product by Jagriti Pande
The Role Play Games with a backstory where you are the
one who has to save the world
Gamification for Building Engaging Product by Jagriti Pande
https://www.gehealthcare.com/products/accessories-and-supplies/adventure-series-for-ct
Give deeper meaning and context of doing expected tasks
• Why sign up for your service or product?
• Why continue to use a certain product?
• Why should you kick off a bad habit
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 1
• How will you instill Epic Meaning and calling in solving the
problem you want to solve?
• Hint : Calling ; A story ; Social Good ; Community ; Being the
chosen one
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #2
Development & Accomplishment
There are no Games without Challenges
Gamification for Building Engaging Product by Jagriti Pande
Good Games break down challenges into steps so that you
always feel that you are achieving something
Gamification for Building Engaging Product by Jagriti Pande
• Core drive that motivates people to accomplish their goals,
focus on career path, learn new skills.
• Motivates by showing how far we have come and how
much we have grown
Gamification for Building Engaging Product by Jagriti Pande
A good game has 3 components
• Obstacles
• Progress
• Accomplishment of Win State
Gamification for Building Engaging Product by Jagriti Pande
The Cake that was too easy to make
Gamification for Building Engaging Product by Jagriti Pande
General’s Mills Betty Crocker Cake
So Easy, I feel Guilty
Tell users they are progressing
Gamification for Building Engaging Product by Jagriti Pande
The Progress Bar
Gamification for Building Engaging Product by Jagriti Pande
The Language learning
App gives users badges
and virtual currency as
they level up their streaks
Duolingo
https://www.thedrum.com/news/2017/10/26/gamification-the-key-duolingo-success-says-product-manager-gilani-canvas-conference
https://medium.com/the-mission/3-things-i-learned-from-365-days-straight-on-duolingo-a54923ac9d9b
Gamification for Building Engaging Product by Jagriti Pande
Give them rewards when they
achieve desired actions
We are wired to get to the win state
Every time we complete a task, we get a massive rush of endorphins
Gamification for Building Engaging Product by Jagriti Pande
Using Points, badges,
Leaderboards
Gamification for Building Engaging Product by Jagriti Pande
• The Quora’s - Most
popular writer
• Medium’s Top writer
• Amazon - Top 100
reviewer
• Stack Overflow Badges
• Karma Points at
Reddit
Gamification for Building Engaging Product by Jagriti Pande
• They get status symbols because of the efforts they put in
to provide some value.
• Do not just give away Points or Badges for shallow things.
Users know it is for your own benefit
• Make them feel accomplished and smart- they made a
difference
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 2
• How will you instill the Core Drive 2- Feeling of
Accomplishment and Development in to the problem that
you want to Gamify
• Hint : Obstacle, Progress, Win State, Celebrating their wins
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #3
Empowerment of Creativity and Feedback
Being in the zone, when working/ doing becomes play,
Gamification for Building Engaging Product by Jagriti Pande
• When we do something because of the creativity it requires
to solve a problem or create something
• Music, Writing, Building a product, creating a piece of art,
Strategy Games
Gamification for Building Engaging Product by Jagriti Pande
Define Win State but not the journey
Gamification for Building Engaging Product by Jagriti Pande
Gamers at crowdsourcing online puzzle game - FoldIt
demystified the functioning structure of protein responsible
for HIV growth in 10 days, something scientists have been
trying to decades
Crowdsourcing - Solving big problems together
Gamification for Building Engaging Product by Jagriti Pande
• The Content Creation - Stories in Instagram, WhatsApp,
YouTube and Snapchat.
• Selling on Online Platform - creating a listing, getting sales
and running a business
• Medium, Quora, Kindle Publishing
• Bitmoji
Give them tools to create their own experience
Gamification for Building Engaging Product by Jagriti Pande
Use it to give them an opportunity to play
During the pilot, the piano staircase led to an increase in
commuters taking the stairs by 66%.
Challenge # 3
• How will you instill the Core Drive 3- Empowerment of
Creativity and Feedback
• Hint : Win state but option to choose the path, unique
experiences, fun and engaging
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #4
Ownership and Possession
The pleasure derived from owning something
Gamification for Building Engaging Product by Jagriti Pande
The Curious Case of Collectibles
Humans collecting things since the beginning of civilization. The need
to collect things before any impending danger
The Trump Cards, Baseball cards, the stickers are all great examples.
Complete a set of cards, monsters, Pokemon Go
https://kenthendricks.com/endowment-effect/ Gamification for Building Engaging Product by Jagriti Pande
The Endowment Effect
• If given a choice to get something of similar value in exchange of something
we possess, we tend to keep what we have over getting something else.
• Pain of loosing > Joy of Getting
• We place a higher value on an object we are asked to give up, than on a
similar object we are asked to obtain even if both are of equal value /
importance.
https://kenthendricks.com/endowment-effect/
Gamification for Building Engaging Product by Jagriti Pande
• Freemium - Make people feel they own it already
• The Trial Strategy
• The Money Back Guarantee
Gamification for Building Engaging Product by Jagriti Pande
The IKEA Effect
We feel greater sense of ownership and
love towards things we build or co-create
DIY Furniture
Subway
The project you worked on
https://www.hbs.edu/faculty/Publication%20Files/11-091.pdf Gamification for Building Engaging Product by Jagriti Pande
The Alfred Effect- The Loyalty of Users
When system customized according to your needs, you find it
hard to switch
Example - Amazon’s personalized search engine ,
YouTube playlists
Google Search
JIRA
Gamification for Building Engaging Product by Jagriti Pande
• But it is also the reason why people do not let go of
habits, beliefs - positive or negative ,Toxic Relationships
and identity.
• Becomes negative when used with black hat
motivations like scarcity and avoidance. Example staying
in a Toxic Relationship to avoid the drama , Renewing a
subscription or else you will loose complete access
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 4
• Joy an online meditation app that wants to increase its user
retention and engagement.
• How will you instill the Core Drive 4- Ownership and
Possession
• Hint : Making them attached but not insecure
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #5
Social Influence and Relatedness
The motivation driven by our social standing.
What others think, feel or do about us
Gamification for Building Engaging Product by Jagriti Pande
It has both Positive and Negative Effects
Casted out of the Society was a death sentence in
the pre-historic ages.
Gamification for Building Engaging Product by Jagriti Pande
OPower works with utility companies to provide households with data on how much
energy they are consuming, how they match up with neighbors, and if they are close
to any new milestones. Led to saving over 1 Terawatt of Energy Savings in the world
which equates to $120 Mn and decrease in pollution if 100,000 cars off the road
To Learn and to compete with our peers
https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
Gamification for Building Engaging Product by Jagriti Pande
• The Online Course Publishing Platform
• The Mentorship programs in Colleges and Corporates
• The Karma Points
• User Reviews considered more genuine than those by the experts
To teach and share Experiences
https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
Gamification for Building Engaging Product by Jagriti Pande
But Also drives negative
behavior
https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
Gamification for Building Engaging Product by Jagriti Pande
NEGATIVE
Gamification for Building Engaging Product by Jagriti Pande
( What will other people think about us? )
Log Kya Kahenge Syndrome
NEGATIVE
Gamification for Building Engaging Product by Jagriti Pande
( What will other people think about us? )
Log Kya Kahenge Syndrome
NEGATIVE
Sabki Pasand Nirma
( Everyone uses this product, so shall you - The Social Conformity )
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 5
• How will you instill the Core Drive 5- Social Influence and
Relatedness
• Hint : Ways to learn and compete from each other, share
with others and influence
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #6
Scarcity
If it is hard to get, it got to be good
The FOMO
Gamification for Building Engaging Product by Jagriti Pande
Scarcity through exclusivity
Facebook of earlier days was open only for students of Harvard. Created a lot of buzz and hype
The IIT and IIM obsession in India few years back
The 30 under 30, the 40 under 40
Gamification for Building Engaging Product by Jagriti Pande
Scarcity through time restriction
The Limited Edition
The Limited Offers Sales
Gamification for Building Engaging Product by Jagriti Pande
Perceived Difficulty and Value
Entrance Exams like IIT , IIM
Gamification for Building Engaging Product by Jagriti Pande
Pay your way to escape scarcity
Storage space running out? Refer a friend or buy space
Pay extra for “express” delivery
Only limited features in Freemium Subscription
Gamification for Building Engaging Product by Jagriti Pande
If something is too abundant,
people do not like it anymore
Imagine if GoT was telecasted as
Kyuki Saas Bhi Kabi Bahu Thi
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 6
• How will you instill the Core Drive 6- Scarcity
• Hint : Perceived Value ; Exclusivity
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #7
Unpredictability and Curiosity
What next?
Gamification for Building Engaging Product by Jagriti Pande
Variable Reward
The eternal drive to seek thrill and novelty
Gamification for Building Engaging Product by Jagriti Pande
Swipe Swipe
Swipe
What will be my match like?
Who can I match with?
Gamification for Building Engaging Product by Jagriti Pande
That TV series you just Binge
Watched!
Gamification for Building Engaging Product by Jagriti Pande
Infinite Scroll: The Web’s Slot
Machine
Like a loose slot machine, the infinite scroll gives
users fast access to variable rewards. The feed that keeps getting updates
Gamification for Building Engaging Product by Jagriti Pande
The Mystery Box
Gamification for Building Engaging Product by Jagriti Pande
The Good ‘ol Lottery
The 100 Cashbacks in Paytm
The Amazon Quiz
The Wheel of Fortune
Fortune Cookies
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 7
• Joy an online meditation app that wants to increase its user
retention and engagement.
• How will you instill the Core Drive 7- Unpredictability and
Curiosity
• Hint : What user will not expect but will be happy to have,
try to combine it with a positive drive
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
Core Drive #8
Loss and Avoidance
Fear of loosing what I have earned till now- money/energy/reputation/belief /life
Gamification for Building Engaging Product by Jagriti Pande
The Trap of Comfort Zone
Gamification for Building Engaging Product by Jagriti Pande
Pointing a gun at the users -
Do what I say, or else
• The Online Learning Apps that take away the courses you paid for if you
do not renew the subscription
• The crops in the Farmvilla App used to die if the users did not come to
water them - Appointment Dynamic- keep coming back
• Make users resent the system. If given an opportunity and if fully
convinced, they will move out of the system
Gamification for Building Engaging Product by Jagriti Pande
Facebook - Delete or Deactivate?
Gamification for Building Engaging Product by Jagriti Pande
But if planned well, can help users do things they
don’t want but need - Bitter Medicine
Gamification for Building Engaging Product by Jagriti Pande
The Life Insurance and the other insurances/
protection plans we buy and renew every
year
Gamification for Building Engaging Product by Jagriti Pande
Games like Zombie Run where the users have
to run to not get caught by the Zombies
Gamification for Building Engaging Product by Jagriti Pande
Snooze and Loose
Voluntary Extortion - Everytime
users hit Snooze Button,
money donated to a charity
they despise
Gamification for Building Engaging Product by Jagriti Pande
https://interestingengineering.com/hitting-the-snooze-button-cost-money
The Duolingo Streak goes back
to 0, if the user misses to
complain the task
But they also give users an
option to repair the streak
Gamification for Building Engaging Product by Jagriti Pande
But they give an option to
repair the streak ( overcome
the negative experience )
Gamification for Building Engaging Product by Jagriti Pande
Challenge # 8
• Is there a way you can use the Core Drive 8 - Avoidance to
drive positive behavior?
• Hint : Think of tough love .
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
To Conclude
• With great power comes great responsibility
• Let’s build products that make users feel empowered not
guilty or tricked
Gamification for Building Engaging Product by Jagriti Pande
White Hat Gamification
Feel Empowered and accomplished
Black Hat Gamification
Sense of Rush, urgency, Fear and Addiction.
To be applied in moderation and with a good intention
Grey Hat
Gamification
Share your Octalysis
Framework with 1
person next to you
Time - 10 minutes
Gamification for Building Engaging Product by Jagriti Pande
Questions?
Further Reading
• https://yukaichou.com/
• Actionable Gamification - Beyond Points, Badges and Leaderboards
• https://www.youtube.com/watch?v=yxpW2ltDNow
• Gamification By Design
• http://gamification-research.org/2014/08/flow/
• https://www.interaction-design.org/literature/topics/endowment-effect
• https://yukaichou.com/gamification-study/8-core-drives-gamification-4-
ownership-possession/
Thank you
Say Hello at
jagriti@uxgorilla.com
https://www.linkedin.com/in/jagritipande/

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Gamification Workshop-Jagriti Pande at Internshala X Design Jungle

  • 1. Gamification for Building Engaging Products Jagriti Pande Co-Founder at UX Gorilla and Design Jungle
  • 2. Gamification for Building Engaging Products Better Solutions
  • 3.
  • 4.
  • 6. The 1st January The Story of Failed Resolutions Gamification for Building Engaging Product by Jagriti Pandettps://health.usnews.com/health-news/blogs/eat-run/articles/2015-12-29/why-80-percent-of-new-years-resolutions-fail
  • 7. Why are you here? On a Weekend Gamification for Building Engaging Product by Jagriti Pandettps://health.usnews.com/health-news/blogs/eat-run/articles/2015-12-29/why-80-percent-of-new-years-resolutions-fail
  • 8. “ We all play games without knowing that we are “ Gamification for Building Engaging Product by Jagriti Pande ~ Jagriti Pande
  • 9. Not all Games are Explicit, some are Implicit Gamification for Building Engaging Product by Jagriti Pande
  • 10. • Communities like Design Jungle, IDF • The dynamics inside the companies • Social Media Apps • YOUR OWN LIFE Gamification for Building Engaging Product by Jagriti Pande
  • 11. Design using Game elements Gamification for Building Engaging Product by Jagriti Pande
  • 12. Design using Game elements Gamification for Building Engaging Product by Jagriti Pande for human motivation
  • 13. What is one thing you will like to Gamify in your Work or Life? Gamification for Building Engaging Product by Jagriti Pande
  • 14. Gamification for Building Engaging Product by Jagriti Pande • Learning a Topic • A Product you are building • Waking Up Early or any other habit that you want to adopt or kick off • Employees Motivation • Marketing a Product • Dating Life 😉 Examples
  • 15. THE OCTALYSIS FRAMEWORK by You Kai Chou Gamification for Building Engaging Product by Jagriti Pande
  • 16.
  • 17. Core Drive #1 Epic Meaning and Calling Drive that goes beyond the self - being a part of something bigger Gamification for Building Engaging Product by Jagriti Pande
  • 18. Here is to the crazy ones Gamification for Building Engaging Product by Jagriti Pande
  • 19.
  • 20. • Apple empowers and celebrates people who are The misfits, the rebels, the trouble makers , the round peg in the square holes, the change makers • The ones who feel they can change the world and • They Think Different • As a conscious decision, they did not include any of their own product in the entire Think Different Campaign Gamification for Building Engaging Product by Jagriti Pande
  • 21. Buy a Pair, Give a Pair Gamification for Building Engaging Product by Jagriti Pande
  • 22. Webby Parker Gamification for Building Engaging Product by Jagriti Pande
  • 23. Together we stand! Gamification for Building Engaging Product by Jagriti Pande
  • 24. Gamification for Building Engaging Product by Jagriti Pande TOMS Shoes
  • 25. #CommunityForCommunity Gamification for Building Engaging Product by Jagriti Pande A Design Jungle Initiative
  • 26. Gamification for Building Engaging Product by Jagriti Pande
  • 27. The Open Source Communities or Projects Wikipedia Google Developer Group Tensor Flow Linux Gamification for Building Engaging Product by Jagriti Pande
  • 28. Being the Chosen One Gamification for Building Engaging Product by Jagriti Pande
  • 29. The Role Play Games with a backstory where you are the one who has to save the world Gamification for Building Engaging Product by Jagriti Pande https://www.gehealthcare.com/products/accessories-and-supplies/adventure-series-for-ct
  • 30. Give deeper meaning and context of doing expected tasks • Why sign up for your service or product? • Why continue to use a certain product? • Why should you kick off a bad habit Gamification for Building Engaging Product by Jagriti Pande
  • 31. Challenge # 1 • How will you instill Epic Meaning and calling in solving the problem you want to solve? • Hint : Calling ; A story ; Social Good ; Community ; Being the chosen one Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 32. Core Drive #2 Development & Accomplishment There are no Games without Challenges Gamification for Building Engaging Product by Jagriti Pande
  • 33. Good Games break down challenges into steps so that you always feel that you are achieving something Gamification for Building Engaging Product by Jagriti Pande
  • 34. • Core drive that motivates people to accomplish their goals, focus on career path, learn new skills. • Motivates by showing how far we have come and how much we have grown Gamification for Building Engaging Product by Jagriti Pande
  • 35. A good game has 3 components • Obstacles • Progress • Accomplishment of Win State Gamification for Building Engaging Product by Jagriti Pande
  • 36. The Cake that was too easy to make Gamification for Building Engaging Product by Jagriti Pande General’s Mills Betty Crocker Cake So Easy, I feel Guilty
  • 37. Tell users they are progressing Gamification for Building Engaging Product by Jagriti Pande
  • 38. The Progress Bar Gamification for Building Engaging Product by Jagriti Pande
  • 39. The Language learning App gives users badges and virtual currency as they level up their streaks Duolingo https://www.thedrum.com/news/2017/10/26/gamification-the-key-duolingo-success-says-product-manager-gilani-canvas-conference https://medium.com/the-mission/3-things-i-learned-from-365-days-straight-on-duolingo-a54923ac9d9b Gamification for Building Engaging Product by Jagriti Pande
  • 40. Give them rewards when they achieve desired actions We are wired to get to the win state Every time we complete a task, we get a massive rush of endorphins Gamification for Building Engaging Product by Jagriti Pande
  • 41. Using Points, badges, Leaderboards Gamification for Building Engaging Product by Jagriti Pande
  • 42. • The Quora’s - Most popular writer • Medium’s Top writer • Amazon - Top 100 reviewer • Stack Overflow Badges • Karma Points at Reddit Gamification for Building Engaging Product by Jagriti Pande
  • 43. • They get status symbols because of the efforts they put in to provide some value. • Do not just give away Points or Badges for shallow things. Users know it is for your own benefit • Make them feel accomplished and smart- they made a difference Gamification for Building Engaging Product by Jagriti Pande
  • 44. Challenge # 2 • How will you instill the Core Drive 2- Feeling of Accomplishment and Development in to the problem that you want to Gamify • Hint : Obstacle, Progress, Win State, Celebrating their wins Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 45. Core Drive #3 Empowerment of Creativity and Feedback Being in the zone, when working/ doing becomes play, Gamification for Building Engaging Product by Jagriti Pande
  • 46. • When we do something because of the creativity it requires to solve a problem or create something • Music, Writing, Building a product, creating a piece of art, Strategy Games Gamification for Building Engaging Product by Jagriti Pande
  • 47. Define Win State but not the journey Gamification for Building Engaging Product by Jagriti Pande
  • 48. Gamers at crowdsourcing online puzzle game - FoldIt demystified the functioning structure of protein responsible for HIV growth in 10 days, something scientists have been trying to decades Crowdsourcing - Solving big problems together Gamification for Building Engaging Product by Jagriti Pande
  • 49. • The Content Creation - Stories in Instagram, WhatsApp, YouTube and Snapchat. • Selling on Online Platform - creating a listing, getting sales and running a business • Medium, Quora, Kindle Publishing • Bitmoji Give them tools to create their own experience Gamification for Building Engaging Product by Jagriti Pande
  • 50. Use it to give them an opportunity to play During the pilot, the piano staircase led to an increase in commuters taking the stairs by 66%.
  • 51. Challenge # 3 • How will you instill the Core Drive 3- Empowerment of Creativity and Feedback • Hint : Win state but option to choose the path, unique experiences, fun and engaging Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 52. Core Drive #4 Ownership and Possession The pleasure derived from owning something Gamification for Building Engaging Product by Jagriti Pande
  • 53. The Curious Case of Collectibles Humans collecting things since the beginning of civilization. The need to collect things before any impending danger The Trump Cards, Baseball cards, the stickers are all great examples. Complete a set of cards, monsters, Pokemon Go https://kenthendricks.com/endowment-effect/ Gamification for Building Engaging Product by Jagriti Pande
  • 54. The Endowment Effect • If given a choice to get something of similar value in exchange of something we possess, we tend to keep what we have over getting something else. • Pain of loosing > Joy of Getting • We place a higher value on an object we are asked to give up, than on a similar object we are asked to obtain even if both are of equal value / importance. https://kenthendricks.com/endowment-effect/ Gamification for Building Engaging Product by Jagriti Pande
  • 55. • Freemium - Make people feel they own it already • The Trial Strategy • The Money Back Guarantee Gamification for Building Engaging Product by Jagriti Pande
  • 56. The IKEA Effect We feel greater sense of ownership and love towards things we build or co-create DIY Furniture Subway The project you worked on https://www.hbs.edu/faculty/Publication%20Files/11-091.pdf Gamification for Building Engaging Product by Jagriti Pande
  • 57. The Alfred Effect- The Loyalty of Users When system customized according to your needs, you find it hard to switch Example - Amazon’s personalized search engine , YouTube playlists Google Search JIRA Gamification for Building Engaging Product by Jagriti Pande
  • 58. • But it is also the reason why people do not let go of habits, beliefs - positive or negative ,Toxic Relationships and identity. • Becomes negative when used with black hat motivations like scarcity and avoidance. Example staying in a Toxic Relationship to avoid the drama , Renewing a subscription or else you will loose complete access Gamification for Building Engaging Product by Jagriti Pande
  • 59. Challenge # 4 • Joy an online meditation app that wants to increase its user retention and engagement. • How will you instill the Core Drive 4- Ownership and Possession • Hint : Making them attached but not insecure Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 60. Core Drive #5 Social Influence and Relatedness The motivation driven by our social standing. What others think, feel or do about us Gamification for Building Engaging Product by Jagriti Pande
  • 61. It has both Positive and Negative Effects Casted out of the Society was a death sentence in the pre-historic ages. Gamification for Building Engaging Product by Jagriti Pande
  • 62. OPower works with utility companies to provide households with data on how much energy they are consuming, how they match up with neighbors, and if they are close to any new milestones. Led to saving over 1 Terawatt of Energy Savings in the world which equates to $120 Mn and decrease in pollution if 100,000 cars off the road To Learn and to compete with our peers https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/ Gamification for Building Engaging Product by Jagriti Pande
  • 63. • The Online Course Publishing Platform • The Mentorship programs in Colleges and Corporates • The Karma Points • User Reviews considered more genuine than those by the experts To teach and share Experiences https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/ Gamification for Building Engaging Product by Jagriti Pande
  • 64. But Also drives negative behavior https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/ Gamification for Building Engaging Product by Jagriti Pande
  • 65. NEGATIVE Gamification for Building Engaging Product by Jagriti Pande
  • 66. ( What will other people think about us? ) Log Kya Kahenge Syndrome NEGATIVE Gamification for Building Engaging Product by Jagriti Pande
  • 67. ( What will other people think about us? ) Log Kya Kahenge Syndrome NEGATIVE Sabki Pasand Nirma ( Everyone uses this product, so shall you - The Social Conformity ) Gamification for Building Engaging Product by Jagriti Pande
  • 68. Challenge # 5 • How will you instill the Core Drive 5- Social Influence and Relatedness • Hint : Ways to learn and compete from each other, share with others and influence Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 69. Core Drive #6 Scarcity If it is hard to get, it got to be good The FOMO Gamification for Building Engaging Product by Jagriti Pande
  • 70. Scarcity through exclusivity Facebook of earlier days was open only for students of Harvard. Created a lot of buzz and hype The IIT and IIM obsession in India few years back The 30 under 30, the 40 under 40 Gamification for Building Engaging Product by Jagriti Pande
  • 71. Scarcity through time restriction The Limited Edition The Limited Offers Sales Gamification for Building Engaging Product by Jagriti Pande
  • 72. Perceived Difficulty and Value Entrance Exams like IIT , IIM Gamification for Building Engaging Product by Jagriti Pande
  • 73. Pay your way to escape scarcity Storage space running out? Refer a friend or buy space Pay extra for “express” delivery Only limited features in Freemium Subscription Gamification for Building Engaging Product by Jagriti Pande
  • 74. If something is too abundant, people do not like it anymore Imagine if GoT was telecasted as Kyuki Saas Bhi Kabi Bahu Thi Gamification for Building Engaging Product by Jagriti Pande
  • 75. Challenge # 6 • How will you instill the Core Drive 6- Scarcity • Hint : Perceived Value ; Exclusivity Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 76. Core Drive #7 Unpredictability and Curiosity What next? Gamification for Building Engaging Product by Jagriti Pande
  • 77. Variable Reward The eternal drive to seek thrill and novelty Gamification for Building Engaging Product by Jagriti Pande
  • 78. Swipe Swipe Swipe What will be my match like? Who can I match with? Gamification for Building Engaging Product by Jagriti Pande
  • 79. That TV series you just Binge Watched! Gamification for Building Engaging Product by Jagriti Pande
  • 80. Infinite Scroll: The Web’s Slot Machine Like a loose slot machine, the infinite scroll gives users fast access to variable rewards. The feed that keeps getting updates Gamification for Building Engaging Product by Jagriti Pande
  • 81. The Mystery Box Gamification for Building Engaging Product by Jagriti Pande
  • 82. The Good ‘ol Lottery The 100 Cashbacks in Paytm The Amazon Quiz The Wheel of Fortune Fortune Cookies Gamification for Building Engaging Product by Jagriti Pande
  • 83. Challenge # 7 • Joy an online meditation app that wants to increase its user retention and engagement. • How will you instill the Core Drive 7- Unpredictability and Curiosity • Hint : What user will not expect but will be happy to have, try to combine it with a positive drive Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 84. Core Drive #8 Loss and Avoidance Fear of loosing what I have earned till now- money/energy/reputation/belief /life Gamification for Building Engaging Product by Jagriti Pande
  • 85. The Trap of Comfort Zone Gamification for Building Engaging Product by Jagriti Pande
  • 86. Pointing a gun at the users - Do what I say, or else • The Online Learning Apps that take away the courses you paid for if you do not renew the subscription • The crops in the Farmvilla App used to die if the users did not come to water them - Appointment Dynamic- keep coming back • Make users resent the system. If given an opportunity and if fully convinced, they will move out of the system Gamification for Building Engaging Product by Jagriti Pande
  • 87. Facebook - Delete or Deactivate? Gamification for Building Engaging Product by Jagriti Pande
  • 88. But if planned well, can help users do things they don’t want but need - Bitter Medicine Gamification for Building Engaging Product by Jagriti Pande
  • 89. The Life Insurance and the other insurances/ protection plans we buy and renew every year Gamification for Building Engaging Product by Jagriti Pande
  • 90. Games like Zombie Run where the users have to run to not get caught by the Zombies Gamification for Building Engaging Product by Jagriti Pande
  • 91. Snooze and Loose Voluntary Extortion - Everytime users hit Snooze Button, money donated to a charity they despise Gamification for Building Engaging Product by Jagriti Pande https://interestingengineering.com/hitting-the-snooze-button-cost-money
  • 92. The Duolingo Streak goes back to 0, if the user misses to complain the task But they also give users an option to repair the streak Gamification for Building Engaging Product by Jagriti Pande
  • 93. But they give an option to repair the streak ( overcome the negative experience ) Gamification for Building Engaging Product by Jagriti Pande
  • 94. Challenge # 8 • Is there a way you can use the Core Drive 8 - Avoidance to drive positive behavior? • Hint : Think of tough love . Time - 05 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 95. To Conclude • With great power comes great responsibility • Let’s build products that make users feel empowered not guilty or tricked Gamification for Building Engaging Product by Jagriti Pande
  • 96. White Hat Gamification Feel Empowered and accomplished
  • 97. Black Hat Gamification Sense of Rush, urgency, Fear and Addiction. To be applied in moderation and with a good intention
  • 99. Share your Octalysis Framework with 1 person next to you Time - 10 minutes Gamification for Building Engaging Product by Jagriti Pande
  • 101. Further Reading • https://yukaichou.com/ • Actionable Gamification - Beyond Points, Badges and Leaderboards • https://www.youtube.com/watch?v=yxpW2ltDNow • Gamification By Design • http://gamification-research.org/2014/08/flow/ • https://www.interaction-design.org/literature/topics/endowment-effect • https://yukaichou.com/gamification-study/8-core-drives-gamification-4- ownership-possession/
  • 102. Thank you Say Hello at jagriti@uxgorilla.com https://www.linkedin.com/in/jagritipande/