This is a workshop I conducted on Gamification using Octalysis Framework at Internshala. Participants gamified a problem from their own life and came up with gamified solutions to solve it.
6. The 1st January
The Story of Failed Resolutions
Gamification for Building Engaging Product by Jagriti Pandettps://health.usnews.com/health-news/blogs/eat-run/articles/2015-12-29/why-80-percent-of-new-years-resolutions-fail
7. Why are you here?
On a Weekend
Gamification for Building Engaging Product by Jagriti Pandettps://health.usnews.com/health-news/blogs/eat-run/articles/2015-12-29/why-80-percent-of-new-years-resolutions-fail
8. “ We all play games without
knowing that we are “
Gamification for Building Engaging Product by Jagriti Pande
~ Jagriti Pande
9. Not all Games are Explicit, some
are Implicit
Gamification for Building Engaging Product by Jagriti Pande
10. • Communities like Design Jungle, IDF
• The dynamics inside the companies
• Social Media Apps
• YOUR OWN LIFE
Gamification for Building Engaging Product by Jagriti Pande
11. Design using Game elements
Gamification for Building Engaging Product by Jagriti Pande
12. Design using Game elements
Gamification for Building Engaging Product by Jagriti Pande
for human motivation
13. What is one thing you
will like to Gamify in
your Work or Life?
Gamification for Building Engaging Product by Jagriti Pande
14. Gamification for Building Engaging Product by Jagriti Pande
• Learning a Topic
• A Product you are building
• Waking Up Early or any other habit that you want to
adopt or kick off
• Employees Motivation
• Marketing a Product
• Dating Life 😉
Examples
17. Core Drive #1
Epic Meaning and Calling
Drive that goes beyond the self - being a part of something bigger
Gamification for Building Engaging Product by Jagriti Pande
18. Here is to the crazy ones
Gamification for Building Engaging Product by Jagriti Pande
19.
20. • Apple empowers and celebrates people who are The
misfits, the rebels, the trouble makers , the round peg in
the square holes, the change makers
• The ones who feel they can change the world and
• They Think Different
• As a conscious decision, they did not include any of their
own product in the entire Think Different Campaign
Gamification for Building Engaging Product by Jagriti Pande
21. Buy a Pair, Give a Pair
Gamification for Building Engaging Product by Jagriti Pande
27. The Open Source Communities or
Projects
Wikipedia
Google Developer Group
Tensor Flow
Linux
Gamification for Building Engaging Product by Jagriti Pande
28. Being the Chosen One
Gamification for Building Engaging Product by Jagriti Pande
29. The Role Play Games with a backstory where you are the
one who has to save the world
Gamification for Building Engaging Product by Jagriti Pande
https://www.gehealthcare.com/products/accessories-and-supplies/adventure-series-for-ct
30. Give deeper meaning and context of doing expected tasks
• Why sign up for your service or product?
• Why continue to use a certain product?
• Why should you kick off a bad habit
Gamification for Building Engaging Product by Jagriti Pande
31. Challenge # 1
• How will you instill Epic Meaning and calling in solving the
problem you want to solve?
• Hint : Calling ; A story ; Social Good ; Community ; Being the
chosen one
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
32. Core Drive #2
Development & Accomplishment
There are no Games without Challenges
Gamification for Building Engaging Product by Jagriti Pande
33. Good Games break down challenges into steps so that you
always feel that you are achieving something
Gamification for Building Engaging Product by Jagriti Pande
34. • Core drive that motivates people to accomplish their goals,
focus on career path, learn new skills.
• Motivates by showing how far we have come and how
much we have grown
Gamification for Building Engaging Product by Jagriti Pande
35. A good game has 3 components
• Obstacles
• Progress
• Accomplishment of Win State
Gamification for Building Engaging Product by Jagriti Pande
36. The Cake that was too easy to make
Gamification for Building Engaging Product by Jagriti Pande
General’s Mills Betty Crocker Cake
So Easy, I feel Guilty
37. Tell users they are progressing
Gamification for Building Engaging Product by Jagriti Pande
39. The Language learning
App gives users badges
and virtual currency as
they level up their streaks
Duolingo
https://www.thedrum.com/news/2017/10/26/gamification-the-key-duolingo-success-says-product-manager-gilani-canvas-conference
https://medium.com/the-mission/3-things-i-learned-from-365-days-straight-on-duolingo-a54923ac9d9b
Gamification for Building Engaging Product by Jagriti Pande
40. Give them rewards when they
achieve desired actions
We are wired to get to the win state
Every time we complete a task, we get a massive rush of endorphins
Gamification for Building Engaging Product by Jagriti Pande
42. • The Quora’s - Most
popular writer
• Medium’s Top writer
• Amazon - Top 100
reviewer
• Stack Overflow Badges
• Karma Points at
Reddit
Gamification for Building Engaging Product by Jagriti Pande
43. • They get status symbols because of the efforts they put in
to provide some value.
• Do not just give away Points or Badges for shallow things.
Users know it is for your own benefit
• Make them feel accomplished and smart- they made a
difference
Gamification for Building Engaging Product by Jagriti Pande
44. Challenge # 2
• How will you instill the Core Drive 2- Feeling of
Accomplishment and Development in to the problem that
you want to Gamify
• Hint : Obstacle, Progress, Win State, Celebrating their wins
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
45. Core Drive #3
Empowerment of Creativity and Feedback
Being in the zone, when working/ doing becomes play,
Gamification for Building Engaging Product by Jagriti Pande
46. • When we do something because of the creativity it requires
to solve a problem or create something
• Music, Writing, Building a product, creating a piece of art,
Strategy Games
Gamification for Building Engaging Product by Jagriti Pande
47. Define Win State but not the journey
Gamification for Building Engaging Product by Jagriti Pande
48. Gamers at crowdsourcing online puzzle game - FoldIt
demystified the functioning structure of protein responsible
for HIV growth in 10 days, something scientists have been
trying to decades
Crowdsourcing - Solving big problems together
Gamification for Building Engaging Product by Jagriti Pande
49. • The Content Creation - Stories in Instagram, WhatsApp,
YouTube and Snapchat.
• Selling on Online Platform - creating a listing, getting sales
and running a business
• Medium, Quora, Kindle Publishing
• Bitmoji
Give them tools to create their own experience
Gamification for Building Engaging Product by Jagriti Pande
50. Use it to give them an opportunity to play
During the pilot, the piano staircase led to an increase in
commuters taking the stairs by 66%.
51. Challenge # 3
• How will you instill the Core Drive 3- Empowerment of
Creativity and Feedback
• Hint : Win state but option to choose the path, unique
experiences, fun and engaging
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
52. Core Drive #4
Ownership and Possession
The pleasure derived from owning something
Gamification for Building Engaging Product by Jagriti Pande
53. The Curious Case of Collectibles
Humans collecting things since the beginning of civilization. The need
to collect things before any impending danger
The Trump Cards, Baseball cards, the stickers are all great examples.
Complete a set of cards, monsters, Pokemon Go
https://kenthendricks.com/endowment-effect/ Gamification for Building Engaging Product by Jagriti Pande
54. The Endowment Effect
• If given a choice to get something of similar value in exchange of something
we possess, we tend to keep what we have over getting something else.
• Pain of loosing > Joy of Getting
• We place a higher value on an object we are asked to give up, than on a
similar object we are asked to obtain even if both are of equal value /
importance.
https://kenthendricks.com/endowment-effect/
Gamification for Building Engaging Product by Jagriti Pande
55. • Freemium - Make people feel they own it already
• The Trial Strategy
• The Money Back Guarantee
Gamification for Building Engaging Product by Jagriti Pande
56. The IKEA Effect
We feel greater sense of ownership and
love towards things we build or co-create
DIY Furniture
Subway
The project you worked on
https://www.hbs.edu/faculty/Publication%20Files/11-091.pdf Gamification for Building Engaging Product by Jagriti Pande
57. The Alfred Effect- The Loyalty of Users
When system customized according to your needs, you find it
hard to switch
Example - Amazon’s personalized search engine ,
YouTube playlists
Google Search
JIRA
Gamification for Building Engaging Product by Jagriti Pande
58. • But it is also the reason why people do not let go of
habits, beliefs - positive or negative ,Toxic Relationships
and identity.
• Becomes negative when used with black hat
motivations like scarcity and avoidance. Example staying
in a Toxic Relationship to avoid the drama , Renewing a
subscription or else you will loose complete access
Gamification for Building Engaging Product by Jagriti Pande
59. Challenge # 4
• Joy an online meditation app that wants to increase its user
retention and engagement.
• How will you instill the Core Drive 4- Ownership and
Possession
• Hint : Making them attached but not insecure
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
60. Core Drive #5
Social Influence and Relatedness
The motivation driven by our social standing.
What others think, feel or do about us
Gamification for Building Engaging Product by Jagriti Pande
61. It has both Positive and Negative Effects
Casted out of the Society was a death sentence in
the pre-historic ages.
Gamification for Building Engaging Product by Jagriti Pande
62. OPower works with utility companies to provide households with data on how much
energy they are consuming, how they match up with neighbors, and if they are close
to any new milestones. Led to saving over 1 Terawatt of Energy Savings in the world
which equates to $120 Mn and decrease in pollution if 100,000 cars off the road
To Learn and to compete with our peers
https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
Gamification for Building Engaging Product by Jagriti Pande
63. • The Online Course Publishing Platform
• The Mentorship programs in Colleges and Corporates
• The Karma Points
• User Reviews considered more genuine than those by the experts
To teach and share Experiences
https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
Gamification for Building Engaging Product by Jagriti Pande
64. But Also drives negative
behavior
https://yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/
Gamification for Building Engaging Product by Jagriti Pande
66. ( What will other people think about us? )
Log Kya Kahenge Syndrome
NEGATIVE
Gamification for Building Engaging Product by Jagriti Pande
67. ( What will other people think about us? )
Log Kya Kahenge Syndrome
NEGATIVE
Sabki Pasand Nirma
( Everyone uses this product, so shall you - The Social Conformity )
Gamification for Building Engaging Product by Jagriti Pande
68. Challenge # 5
• How will you instill the Core Drive 5- Social Influence and
Relatedness
• Hint : Ways to learn and compete from each other, share
with others and influence
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
69. Core Drive #6
Scarcity
If it is hard to get, it got to be good
The FOMO
Gamification for Building Engaging Product by Jagriti Pande
70. Scarcity through exclusivity
Facebook of earlier days was open only for students of Harvard. Created a lot of buzz and hype
The IIT and IIM obsession in India few years back
The 30 under 30, the 40 under 40
Gamification for Building Engaging Product by Jagriti Pande
71. Scarcity through time restriction
The Limited Edition
The Limited Offers Sales
Gamification for Building Engaging Product by Jagriti Pande
72. Perceived Difficulty and Value
Entrance Exams like IIT , IIM
Gamification for Building Engaging Product by Jagriti Pande
73. Pay your way to escape scarcity
Storage space running out? Refer a friend or buy space
Pay extra for “express” delivery
Only limited features in Freemium Subscription
Gamification for Building Engaging Product by Jagriti Pande
74. If something is too abundant,
people do not like it anymore
Imagine if GoT was telecasted as
Kyuki Saas Bhi Kabi Bahu Thi
Gamification for Building Engaging Product by Jagriti Pande
75. Challenge # 6
• How will you instill the Core Drive 6- Scarcity
• Hint : Perceived Value ; Exclusivity
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
77. Variable Reward
The eternal drive to seek thrill and novelty
Gamification for Building Engaging Product by Jagriti Pande
78. Swipe Swipe
Swipe
What will be my match like?
Who can I match with?
Gamification for Building Engaging Product by Jagriti Pande
79. That TV series you just Binge
Watched!
Gamification for Building Engaging Product by Jagriti Pande
80. Infinite Scroll: The Web’s Slot
Machine
Like a loose slot machine, the infinite scroll gives
users fast access to variable rewards. The feed that keeps getting updates
Gamification for Building Engaging Product by Jagriti Pande
82. The Good ‘ol Lottery
The 100 Cashbacks in Paytm
The Amazon Quiz
The Wheel of Fortune
Fortune Cookies
Gamification for Building Engaging Product by Jagriti Pande
83. Challenge # 7
• Joy an online meditation app that wants to increase its user
retention and engagement.
• How will you instill the Core Drive 7- Unpredictability and
Curiosity
• Hint : What user will not expect but will be happy to have,
try to combine it with a positive drive
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
84. Core Drive #8
Loss and Avoidance
Fear of loosing what I have earned till now- money/energy/reputation/belief /life
Gamification for Building Engaging Product by Jagriti Pande
85. The Trap of Comfort Zone
Gamification for Building Engaging Product by Jagriti Pande
86. Pointing a gun at the users -
Do what I say, or else
• The Online Learning Apps that take away the courses you paid for if you
do not renew the subscription
• The crops in the Farmvilla App used to die if the users did not come to
water them - Appointment Dynamic- keep coming back
• Make users resent the system. If given an opportunity and if fully
convinced, they will move out of the system
Gamification for Building Engaging Product by Jagriti Pande
87. Facebook - Delete or Deactivate?
Gamification for Building Engaging Product by Jagriti Pande
88. But if planned well, can help users do things they
don’t want but need - Bitter Medicine
Gamification for Building Engaging Product by Jagriti Pande
89. The Life Insurance and the other insurances/
protection plans we buy and renew every
year
Gamification for Building Engaging Product by Jagriti Pande
90. Games like Zombie Run where the users have
to run to not get caught by the Zombies
Gamification for Building Engaging Product by Jagriti Pande
91. Snooze and Loose
Voluntary Extortion - Everytime
users hit Snooze Button,
money donated to a charity
they despise
Gamification for Building Engaging Product by Jagriti Pande
https://interestingengineering.com/hitting-the-snooze-button-cost-money
92. The Duolingo Streak goes back
to 0, if the user misses to
complain the task
But they also give users an
option to repair the streak
Gamification for Building Engaging Product by Jagriti Pande
93. But they give an option to
repair the streak ( overcome
the negative experience )
Gamification for Building Engaging Product by Jagriti Pande
94. Challenge # 8
• Is there a way you can use the Core Drive 8 - Avoidance to
drive positive behavior?
• Hint : Think of tough love .
Time - 05 minutes
Gamification for Building Engaging Product by Jagriti Pande
95. To Conclude
• With great power comes great responsibility
• Let’s build products that make users feel empowered not
guilty or tricked
Gamification for Building Engaging Product by Jagriti Pande