4. 1. WHAT IS IT?
• The most popular form of rugby is known as ‘union’ and consists in two teams
of 15 players who aim to score points with an oval ball through the line of the
• The ball is mainly played with hands, but there are also moments in which
you can kick it.
• The game is played in two times of 40 minutes each one and on a field that
has dimensions similar to the football’s one (100 meters long by 70 wide).
5. 2. ORIGINS
• At the beginning, Rugby was considered a branch of football and it wasn’t
until 1823, when it was definitely separated from football, going to be
considered a unique sport. Their historical antecedents go back to classical
Rugby was invented by William Webb Ellis, a rudimentary-
football player that, during a match at his college, decided
to bypass the rules and take the ball with his hands,
dodging his opponents. This event gave rise to the "football-
rugby", which later became known simply as rugby, in honor
of the Ellis’ school: “Rugby School”.
Although this story appears to be a myth, is well received
by fans of the sport.
6. 3. WHO WAS WILLIAM WEBB ELLIS?
• William Webb Ellis was a clergyman of the
Anglican Church, born in Salford (England) on
November 24, 1806 and died in Menton
(England) on January 24, 1872 at the age of 65.
• He is considered the founding father of rugby,
although after inventing it, according to legend,
at that legendary match, he never returned to
play it due to his vocation to the Anglican
religion, which became a pastor.
7. 4. HISTORY
• The Rugby Football Union was founded in 1871,
years after the invention of the sport. In this same
year the first regulation was conducted and in
1872 began to hold annual events between
Cambridge and Oxford, except during the World
War I. At the end of the 19th century settled the
five Nations tournament: Scotland, Ireland,
England, Wales and France and in 1908, rugby was
finally included in the Olympic Games
• In the mid-19th century, Rugby was exported to
the United States, where soccer was already
established, so soon mingled both sports giving rise
to "American football"
9. 1. FIELD
• The field is very similar to football’s one, with 100 meters long by 70 wide. It
lines are the next ones:
10. 2. TEAMS
• Teams usually have 15 players. Each team is composed of two blocks of
players, forwards (‘delanteros’) and backs (‘linea’).
11. 3. MATCHES
• The game is played in two times of 40 minutes each one (1h 20 min. total).
12. 4. SCORES
• The way to get the most points in a single play is scoring a TRY or TEST
(‘ensayo’), which is when a player crosses the bottom line or goal line, with
the ball in his hands and laying on the floor. It has a value of 5 points.
13. 4. SCORES
• After scoring a test, the offensive team has the possibility of adding two
additional points if it does the CONVERSION, which is when is kicking the ball
towards the sticks. The ball must pass in the air between the three sticks.
• The coup of punishment (‘golpe de castigo’), awarded three points, is when
a team has the option of kicking towards the sticks following an infringement
committed by the opposite team.
• The other way is through the field goal or DROP, which is when a player
decides to, with the match moving, kick the ball directly toward the sticks.
The ball must first touch the playing field before having contact with the foot.
Also it is worth three points.
15. 5. PLAYING RULES
• It’s not allowed to pass the ball forward. Neither allowed the ball to fall
forward, which is called knock-on or Avant. The ball can only move forward
taking it or kicking it forward.
• Rugby is a continuous sport. There aren’t interruptions, unless there is an
• A plating player (‘placado’) or tackled (knocked down) must pass or
immediately let go the ball. The player that tackle should also immediately
release the tackled player.
16. 5. PLAYING RULES
• A line-out restart the game when the ball leaves the field of play.
• Once a trial/try becomes or a penalty, the ball is kicked to the scorer team.
18. 1. PLAY AND RECEPTION
• How to play the ball: the ball must be held with both hands whenever
possible. This makes it easier to protect the ball from the tackler, or pass the
ball to a teammate.
• Reception: to make it easier for the ball carrier to see
that the receivers are ready, they should be hands
high on the chest with palms facing the ball. If the
ball comes from the left side, the right hand should
be used to stop the ball and then the fingers of both
hands are needed for their control. Catch the ball in
this way will help the receiver to run faster a pass to
the next player.
19. 2. TYPES OF PASS
• Basic side pass: the side pass is the most basic one, but it allows you to pass
the ball much to both short and long distances. The player begins the
movement with the ball in both hands, controlling it with your fingers. You
must swing your arms towards the other player and use the hand more
remote to the receiver to push the ball, and the other hand only as a guide.
20. 2. TYPES OF PASS
• Pass with crossroads: it is normally used to confuse opponents and create
more space between the carrier of the ball and the team in general. It is a
great way to change the direction of the attack. Hold the ball at chest
height, then change the angle of the race to slip between an opponent
and the companion that receives the pass.
21. 2. TYPES OF PASS
• Offload: it is the pass that is generated after a tackle, in order to continue
24. 1. FUNCTIONAL ROLES
• During a match, each player has a number of roles:
these are known as functional roles. Each player has a
certain position that has a name with the associated
roles, for example, second line (number 5); however,
the player only assume, really, this position and his
associated roles during fixed formations
(scrum/lineout, etc.). In open play, it is necessary that
each player runs a variety of different roles, for
example, the ball carrier, player support, tackler, etc.
25. 1. FUNCTIONAL ROLES
• In open game.
• The ball carrier: the player that has the ball in his hands and has to run throw the
field or pass back the ball.
• Runner support: player that runs near the ball carrier in order to recover the ball
in case of attack by the opposing team or possible loss of ball.
• Kicker: it is who kicks the ball towards the goal.
• Tackler: his mission is to get close to the ball carrier to tackle him and take the
• Support tackler: acts as a support of the tackler.
• Player who wins the ball: he must run towards the goal line or pass the ball to
give continuity to the game.
26. 1. FUNCTIONAL ROLES
• In fixed formations.
• Launcher: its function is to throw the ball to the goal line.
• Jumper / decoy: it’s the player who makes as he leaps for the ball, although it’s
only a decoy to fool the opponent.
• Jumper / trap: it’s who really jumps to catch the ball and defend the ball carrier.
• Lifter: it’s who lift the ball.
• Distributor: it distributes the game across the field.
27. 3. POSITIONS
• Fronts are those who make up the first line of defense for the team and
therefore tend to be the strongest. They are the ones responsible for the
clash to regain possession of the ball, either moving or static actions (Scrum
or ruck) plays. Easily identified to carry the numbers from 1 to 8.
1. Left pillar
3. Right pillar
4. 2nd left line
5. 2nd right line
6. Left flanker
7. Right flanker
28. 3. POSITIONS
• The lines, however, are the fastest and agile players. They are generally
responsible for scoring the essays. These players carry the numbers between
9 and 15.
1. Half-Scrum or scrum
3. Left wing
4. Inside Center
5. Outside Center
6. Right wing
7. Defender or Full back
29. 3. GAME SITUATIONS
• One of the most common moves during a match is the scrum, which is when
players are hooked to dispute a balloon once it had enacted an involuntary
30. 3. GAME SITUATIONS
• The throw-in or lateral, which is when the ball goes out of the side of the field,
two parallel lines of players on both teams are formed, waiting to put the ball
back in play, which is thrown into the middle of the hall.
31. 3. GAME SITUATIONS
• The mark is when the ball kicked by a rival player exceeds the 22-meter line.
Receiver shout that word to paralyze the action and must then set the ball in
motion from that same place.