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Escape to
INSPIRE
Educational Escape Rooms
for Climate Change
BOOKLET
3
EDUESC@PEOMDESIGNS

INSIDE!
IT ALL BEGAN WHEN RūTA…
One day Rūta Kronberga had a dream… “What If we could
apply the experiences gathered in the Looking at Learning
project and give a training and an opportunity to inspired
educators to create educational escape rooms to
encourage positive change in the lifestyles
of Young People
from Valladolid?”
T
he story behind this
booklet…
The Dreaming phase is suuuuuuper motivating!!!!
What happened next?
Well, Rūta talked to the rest of Promesas
Team and then we joined the experts on
creative & outdoor learning from YES (the
Netherlands) and then 3 of them Rūta, Dani
& Javi prepared the programme of this
Training Course and started contacting the
local associations and the European
partners.
A few months later, after a lot of
paperwork, 17 educators gathered in
Valladolid to learn how to design
educational escape
rooms and create
them!
I
n the next PAGES you can FIND the ACTUAL EDUCATIONAL ESCAPE ROOMS the
participants created during the training course and facilitated them for around 240
youngsters from Youth Center Valladolid (Espacio Joven), school La Milagrosa y Santa
Florentina and environmental education center PRAE.
We want to thank everyone for their EFFORT, ENTHUSIASM and CREATIVITY and we hope
their work can inspire you in your search for new ways to INSPIRE the inner CURIOSITY of
young people.
ASOCIACION PROMESAS TEAM
INDE
NARRATI E R LES
CONTE T
SETTING DEBRIEFING
P LE FLO
C e
ć
T a a a a C a C a
T C a
a .
T a a a a
"E ca e o n i e", a
E a m + a "A ociaci n
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a a a a
a Va a .
T a , a
a a a ,
16 a 30 a .
The main aim e e:
*The main Scientist gets out of the room with urgency
and tells the following story to the group*
F !! W !
, ?
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, , ,
B
, .
O , : ,
, INTERNET
S .
*P (E
UV ).*
B , .
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. B ,
. D ,
.
N , , I . M
. (I , ).
*Bring participants inside to the starting point*
*Tell this rules to the group either before entering the room or once in the starting
point.*
- D ' .
- D .
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- B .
- I , .
Na a e
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3. L -
23744
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Ma e
(a d e a )
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ea )
ABCD
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CODE
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de
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E ca e Pa e
5 Ze Wa e P c e
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P inci le a .
F a "P P ".
a , a a a
. T a
a .
T a a : "The ol ion i in o "
Ref e
Red ce
Re e
Rec c e
Re ai
1.
2.
3.
4.
5.
How are you feeling?
What happened?
What have you learnt?
If you would do it again, what would you do differently?
What learnings can you bring to your life?
O , .
H :
1.
2.
3.
4.
5.
The ol ion i in o
Deb ef
ERASMUS+ E 21.-26.01.2020
How to build an escape room
“EL FUTURO DEL PISUERGA
Focusing on
Water and Climate Change?
CONTENT
1. Concept of the escape room
2. Pregame room instructions
3. Room puzzle flow
3.1. Pregame room: Biodiversity of the river Pisuerga
3.2. Section no. 1: Chemicals in water
3.3. Section no. 2: Plastic pollution
3.4. Section no. 3: Water quality parameters
3.5. Section no. 4: Commitments for personal change
4. Monitoring room guidelines
5. Debriefing
This educational escape room manual is created by an international group within the
ERASMUS+ E V , S ,
brainstorming sessions between 21st and 26th of January, 2020. The leaders of this
amazing training course organized by A P esas were Dani Korai
(N ), J Q (S ), R K (S & L ) Nacho Salgado
A (S ). T
create this cool learning material that you can now use to create your own escape rooms.
Have fun & learn!
Authors, also known as the team of “pandas
Kiko Navas Adamuz, Kiko.navas@cabra.es (Spain)
Gedy Matisen, gedy247@gmail.com (Estonia)
Daniela Zgargea, danielazgargea@gmail.com (Romania)
Silvestar Petrov,info@udrugaprizma.hr (Croatia)
Victoria Bulavkina, vikabula@inbox.lv (Latvia)
ERASMUS+ E 21.-26.01.2020
1. CONCEPT OF THE ESCAPE ROOM:
T 1950 . P 2020
where there are pollution issues (Escape room is designed as 2020). They now have to
find out what is polluting the river of Pisuerga and give their personal best to solve the
problem as a team.
2. PREGAME ROOM INSTRUCTIONS
In this zone, we will explain to the participants how the room
works, what to do inside and some considerations about
opening different locks.
Has anyone experienced an escape room before?
If yes: This is very good so you know how it works and can lead
the team
If no: There will be some puzzles inside the room to solve, open
your eyes and try to look for things that match or you can
combine logically.
Considerations:
- T , , .
- If you see some elements like water, sand, salt, etc., do not drink, eat, or consume in
any way.
- I MUST , .
- O ,
somewhere visible on the side.
- S FRAGILE
. I .
- I
the solution might be around you.
- The room is divided into sections. The sections are marked with a tape line on the
floor. Do not look for anything out of the section until the section is solved.
- I . H !
- Do not use personal phones for getting clues. No phone zone!
ERASMUS+ E 21.-26.01.2020
The introduction story to tell the participants before entering the room:
//: for creating the atmosphere use countryside sounds like cows, chickens, sheep, etc.
Costumes are more than welcome. ://
Farmer is saying:
Welcome bo s and girls. Yo kno e are li ing in he 1950s? I e pec o re good a
helping at home, milking cows, and picking tomatoes and so on.
I ill ell o ha happened o me o da s ago. I s so grea , I fo nd his (hin : sho a
mobile phone) hile I as digging in m garden. Yo on belie e, a nigh i comes o
life. It shows me pictures and talks to me.
I ha e o hide i from m neighbors, he o ld hink I m cra . I sho s me pic res and
tells stories of the city in 2050. I cannot take my cows to the valley as there is no grass.
We cannot go to the river, because there is no water. There is no tree shadow to rest,
there are no trees! Chicos! There are no trees!
We expect you can help us. We will send you to the future. We will send you to 2020 (hint:
choose the present year) in which there is still time to do something to avoid the
mentioned prophecy. Take this box (hint: give the first box of the first riddle) and good
l ck. H mani and m co s are co n ing on o .
ERASMUS+ E 21.-26.01.2020
3. ROOM PUZZLE FLOW
3.1. PREGAME ROOM: Biodiversity of the river Pisuerga
4 pictures of endangered species in the
Pisuerga river are on the wall. Each has
their Latin names under the picture.
The first letter of the Latin name is written
in bold text, so the young participants will
understand the importance of the letter
and matches them with the padlock on
the first box that was given to them by the
farmer who lives in 1950 but has seen
pictures from 2050.
Objects to find in this section are:
- 4 letters in different color
The right order of letters opens the
padlock and participants can open the
box which includes:
- A story about 5 chemical pollution
sources (this story is a hint what to
look for in section 1)
- A key for the last box with a red tag
(the last box is hidden in section 4)
- A key to open the door in order to
enter the escape room
SECTION NO. 1: Chemicals in water
Story (marked with a Braille code as a hint) from the first
box explains (gives hints) to find the code to open the
next box. This is included as annex no. 1 to this
manual.
The room contains five Braille codes and a decoder (a
sheet of paper with the code corresponding number)
which have to be used to find the number code which
opens the lock of the second box. The second box is on
a table and is quite easily seen when entering the
escape room. The section around the box is designed
with different articles and there is one computer that is
turned (without a mouse or keypad) and you only can
see the different pictures of the screensaver. There is
dirty laundry on the floor and some plastic bags hanging
from different places.
ERASMUS+ E 21.-26.01.2020
Objects to find in this section are:
- One pill containing a first code (hint: stick it to the article about
medicines, which is framed on the wall). Participants have to
open the pills case to find small piece of paper with the braille
code
- Screensaver or a desktop image about pesticides (hint: include
second code in the image)
- Detergent tablet containing third code hidden in a jeans pocket thrown in a basket
full of dirty clothes (the basket is randomly in the room)
- Cleaning chemical container (ex. Domestos) containing salt (the chemical itself is
taken out and the bottle is washed before) and fourth code inside
- Plastic bag on which fifth code is written (hanging on a door knob)
Using decoder participants should figure out the number code.
Using this push-
order the numbers are put on the locker.
Box (marked with the Braille code as a hint) contains:
- A key for the last box with a (the last box is hidden
in section 4)
- Bottle cap (that is the hint for the next task - plastic bottles)
SECTION NO. 2: Plastic pollution
When players leave the first section they come to a plastic bottle pile and a garbage
box, where the next box is hidden.
The box is locked with a padlock of five digits in color.
Objects to find in this section are:
-10 bottles contain little pieces of paper with 5 numbers and 5
information sentences marked with colors. The task can be
easily adapted by the level of difficulty according to the target
group. As an example we put the hint with the info already
matched with numbers into a bottle, to make the game
easier. The info is about production and consumption of
plastic bottles and the possible length to the Moon.
When players match numbers and info, they get code to
open the box that includes:
- A key with green tag for the final box.
ERASMUS+ E 21.-26.01.2020
SECTION NO. 3: Water quality parameters
Since the target group of
the escape room was
teenagers (13-18 y) and
families, we decided to
choose 4 easiest
indicators used to decide
if the quality of drinking
water (or a river) is good or not.
When entering the 4th section, the decor
participants will see include:
- A table with books (one book
includes a proverb with number),
- A carpet (under that is the box with
the 4 digit push-down lock),
- a backpack (a bottle with led lights
and a clue inside),
- Fishnet on the wall with
some drawn fish (one fish
has a clue in its stomach)
and pieces of plastic in it,
- A yarn that is pulled all over
the section (and it has one
clue on it with a clothespin)
that participants have to bow
a bit.
Objects to find in this section
are:
- 4 pieces of paper with a
proverb about water and its
smell, taste, looks and
temperature, and with a
number.
- When all 4
numbers are
collected, the box
can be opened
and the last key
with blue tag is
inside.
ERASMUS+ E 21.-26.01.2020
SECTION NO. 4: Commitments for personal change
When all 4 keys with different tags colors are found (red, , green, blue) the
participants will need to find the last box that had 4 key locks on (each marked with a
different color). The final box is hidden in a purse that is hanging next to other backpacks
and purses on a clothes hanger in section 4.
When the participants find the last box they will read it:
Congratulations! But do not expect a prize yet. The prize is better behavior and more
sustainable habits. You have seen the sources of water pollution and climate change.
It is not too late to help the world. Please, stay in 2020, and work on those issues, so
the future in 2050 will be better. Here are some tips on what to do. Please, make sure
all o r eam agrees and signs he doc men .
The participants sign the document, and the facilitators, who have watched then through
the video camera all the time (using a microphone to give help if needed), will now walk
into the room, clapping and shouting happy things, to give the participants great
feedback.
One or two of the facilitators will go to the debriefing room with the participants while
others will reset the room before others will arrive.
ERASMUS+ E 21.-26.01.2020
4. MONITORING ROOM GUIDELINES
Do not intervene very much, let the participants work on the solutions by themselves.
Only if they are really stuck and the time is running out or if they have asked for your
help, then you can give them some hints.
5. DEBRIEFING
Asking participants and really letting them to talk:
1. How do you feel?
After all emotions have fully led out, only then can we ask about logical stuff.
2. What did you do?
Let them explain the story of the escape room and the steps that they had to take to finish
the last puzzle.
3. What did you learn?
Let them explain the process impact for them and how their mind worked during the
. I H
did you feel yourself as part of a team? or something similar, so they would also
understand that this exercise built other skills too, not just the knowledge about the
environment.
4. What would you do differently?
This is an important part to make sure you as a teacher and education leader can also
grow and develop the game further to really help students to learn while doing.
ERASMUS+ E 21.-26.01.2020
Annex no. 1
The paper with hints what to find with the Braille code picture on it.
We live in a beautiful world full of colors. We are clean, healthy and happy. We are
using a lot of clothes every day and we are proud about it. Obviously, this means that
we wash often. Although, this is not a problem...YET
We have reached incredible levels in farmacy and medicine. We discovered a lot of
antibiotics to fight viruses and bacteria. We are proud of us and our achievements...YET
The hygiene has become an obsession: fragrant bodies, snow white napkins, shiny
plates and impeccable bathrooms and kitchens. We are buying perfumed and colorful
liquids to wash ourselves and our house, not knowing the real danger ET
We create many materials: soft, waterproof, durable from plastic. Plastic is so good and
convenient! It is everywhere. We ET
There are more and more vegetarian people and we can grow more and better crops
without diseases and pests. We are satisfied with our agricultural chemistry ET
FOLLOW US:
facebook.com/asociacionpromesas
@AsociacionPromesas
asociacionpromesas@gmail.com

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Educational Escape Rooms for Climate Change

  • 1. Escape to INSPIRE Educational Escape Rooms for Climate Change BOOKLET 3 EDUESC@PEOMDESIGNS INSIDE!
  • 2. IT ALL BEGAN WHEN RūTA… One day Rūta Kronberga had a dream… “What If we could apply the experiences gathered in the Looking at Learning project and give a training and an opportunity to inspired educators to create educational escape rooms to encourage positive change in the lifestyles of Young People from Valladolid?” T he story behind this booklet… The Dreaming phase is suuuuuuper motivating!!!!
  • 3. What happened next? Well, Rūta talked to the rest of Promesas Team and then we joined the experts on creative & outdoor learning from YES (the Netherlands) and then 3 of them Rūta, Dani & Javi prepared the programme of this Training Course and started contacting the local associations and the European partners. A few months later, after a lot of paperwork, 17 educators gathered in Valladolid to learn how to design educational escape rooms and create them! I n the next PAGES you can FIND the ACTUAL EDUCATIONAL ESCAPE ROOMS the participants created during the training course and facilitated them for around 240 youngsters from Youth Center Valladolid (Espacio Joven), school La Milagrosa y Santa Florentina and environmental education center PRAE. We want to thank everyone for their EFFORT, ENTHUSIASM and CREATIVITY and we hope their work can inspire you in your search for new ways to INSPIRE the inner CURIOSITY of young people. ASOCIACION PROMESAS TEAM
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  • 20. INDE NARRATI E R LES CONTE T SETTING DEBRIEFING P LE FLO
  • 21. C e ć T a a a a C a C a T C a a . T a a a a "E ca e o n i e", a E a m + a "A ociaci n P ome a ". D , a a S a , a , C a a, T N a , La a, R a a a E a, a a a a a Va a . T a , a a a a , 16 a 30 a . The main aim e e:
  • 22. *The main Scientist gets out of the room with urgency and tells the following story to the group* F !! W ! , ? W , , I , , , , B , . O , : , , INTERNET S . *P (E UV ).* B , . I , . W E . B , . D , . N , , I . M . (I , ). *Bring participants inside to the starting point* *Tell this rules to the group either before entering the room or once in the starting point.* - D ' . - D . - E , . - B . - I , . Na a e R e
  • 23. B - Re e Li le dic iona 1. P a 2. C , a a a 3. P a Black back ack 1. C a a a ; 2. P ( a a , a a ) 3. P le le iece No. 2 4. - 915; 5. a a a ; B cke i h lego 1. C a a 2. P ink le iece No. 5 3. P a S ai 1. P a 2. P a 3. P a a Pe onal com e 1. C 2. Ta USB P le back ack 1. P USB 2. P O ange le iece No. 4 3. L - 23744 4. P a a a Pa e on able 1. C a a 2. R a
  • 24. P le Back ack Ma e (a d e a ) Ma c e (UV ) N e (T e e e a b e e e e , ea ) ABCD 1234 CODE Pa c a a Na e + ea + N be b e UV e C de 23744 C e Dic i a Black back ack (N e U de ea e b ) Ke S ai N e c e d a e B ac Ke B c e i h eg iece i ide: 9 Red 1 B e 5 G ee 3 c cC de 915 Fl G ee B 5 c c USB P e P ece N be 4 de P e P ece N be 5 P e P ece N be 2 de E ca e Pa e
  • 25. 5 Ze Wa e P c e T 5 Ze o Wa e P inci le a . F a "P P ". a , a a a . T a a . T a a : "The ol ion i in o " Ref e Red ce Re e Rec c e Re ai 1. 2. 3. 4. 5.
  • 26. How are you feeling? What happened? What have you learnt? If you would do it again, what would you do differently? What learnings can you bring to your life? O , . H : 1. 2. 3. 4. 5. The ol ion i in o Deb ef
  • 27.
  • 28. ERASMUS+ E 21.-26.01.2020 How to build an escape room “EL FUTURO DEL PISUERGA Focusing on Water and Climate Change? CONTENT 1. Concept of the escape room 2. Pregame room instructions 3. Room puzzle flow 3.1. Pregame room: Biodiversity of the river Pisuerga 3.2. Section no. 1: Chemicals in water 3.3. Section no. 2: Plastic pollution 3.4. Section no. 3: Water quality parameters 3.5. Section no. 4: Commitments for personal change 4. Monitoring room guidelines 5. Debriefing This educational escape room manual is created by an international group within the ERASMUS+ E V , S , brainstorming sessions between 21st and 26th of January, 2020. The leaders of this amazing training course organized by A P esas were Dani Korai (N ), J Q (S ), R K (S & L ) Nacho Salgado A (S ). T create this cool learning material that you can now use to create your own escape rooms. Have fun & learn! Authors, also known as the team of “pandas Kiko Navas Adamuz, Kiko.navas@cabra.es (Spain) Gedy Matisen, gedy247@gmail.com (Estonia) Daniela Zgargea, danielazgargea@gmail.com (Romania) Silvestar Petrov,info@udrugaprizma.hr (Croatia) Victoria Bulavkina, vikabula@inbox.lv (Latvia)
  • 29. ERASMUS+ E 21.-26.01.2020 1. CONCEPT OF THE ESCAPE ROOM: T 1950 . P 2020 where there are pollution issues (Escape room is designed as 2020). They now have to find out what is polluting the river of Pisuerga and give their personal best to solve the problem as a team. 2. PREGAME ROOM INSTRUCTIONS In this zone, we will explain to the participants how the room works, what to do inside and some considerations about opening different locks. Has anyone experienced an escape room before? If yes: This is very good so you know how it works and can lead the team If no: There will be some puzzles inside the room to solve, open your eyes and try to look for things that match or you can combine logically. Considerations: - T , , . - If you see some elements like water, sand, salt, etc., do not drink, eat, or consume in any way. - I MUST , . - O , somewhere visible on the side. - S FRAGILE . I . - I the solution might be around you. - The room is divided into sections. The sections are marked with a tape line on the floor. Do not look for anything out of the section until the section is solved. - I . H ! - Do not use personal phones for getting clues. No phone zone!
  • 30. ERASMUS+ E 21.-26.01.2020 The introduction story to tell the participants before entering the room: //: for creating the atmosphere use countryside sounds like cows, chickens, sheep, etc. Costumes are more than welcome. :// Farmer is saying: Welcome bo s and girls. Yo kno e are li ing in he 1950s? I e pec o re good a helping at home, milking cows, and picking tomatoes and so on. I ill ell o ha happened o me o da s ago. I s so grea , I fo nd his (hin : sho a mobile phone) hile I as digging in m garden. Yo on belie e, a nigh i comes o life. It shows me pictures and talks to me. I ha e o hide i from m neighbors, he o ld hink I m cra . I sho s me pic res and tells stories of the city in 2050. I cannot take my cows to the valley as there is no grass. We cannot go to the river, because there is no water. There is no tree shadow to rest, there are no trees! Chicos! There are no trees! We expect you can help us. We will send you to the future. We will send you to 2020 (hint: choose the present year) in which there is still time to do something to avoid the mentioned prophecy. Take this box (hint: give the first box of the first riddle) and good l ck. H mani and m co s are co n ing on o .
  • 31. ERASMUS+ E 21.-26.01.2020 3. ROOM PUZZLE FLOW 3.1. PREGAME ROOM: Biodiversity of the river Pisuerga 4 pictures of endangered species in the Pisuerga river are on the wall. Each has their Latin names under the picture. The first letter of the Latin name is written in bold text, so the young participants will understand the importance of the letter and matches them with the padlock on the first box that was given to them by the farmer who lives in 1950 but has seen pictures from 2050. Objects to find in this section are: - 4 letters in different color The right order of letters opens the padlock and participants can open the box which includes: - A story about 5 chemical pollution sources (this story is a hint what to look for in section 1) - A key for the last box with a red tag (the last box is hidden in section 4) - A key to open the door in order to enter the escape room SECTION NO. 1: Chemicals in water Story (marked with a Braille code as a hint) from the first box explains (gives hints) to find the code to open the next box. This is included as annex no. 1 to this manual. The room contains five Braille codes and a decoder (a sheet of paper with the code corresponding number) which have to be used to find the number code which opens the lock of the second box. The second box is on a table and is quite easily seen when entering the escape room. The section around the box is designed with different articles and there is one computer that is turned (without a mouse or keypad) and you only can see the different pictures of the screensaver. There is dirty laundry on the floor and some plastic bags hanging from different places.
  • 32. ERASMUS+ E 21.-26.01.2020 Objects to find in this section are: - One pill containing a first code (hint: stick it to the article about medicines, which is framed on the wall). Participants have to open the pills case to find small piece of paper with the braille code - Screensaver or a desktop image about pesticides (hint: include second code in the image) - Detergent tablet containing third code hidden in a jeans pocket thrown in a basket full of dirty clothes (the basket is randomly in the room) - Cleaning chemical container (ex. Domestos) containing salt (the chemical itself is taken out and the bottle is washed before) and fourth code inside - Plastic bag on which fifth code is written (hanging on a door knob) Using decoder participants should figure out the number code. Using this push- order the numbers are put on the locker. Box (marked with the Braille code as a hint) contains: - A key for the last box with a (the last box is hidden in section 4) - Bottle cap (that is the hint for the next task - plastic bottles) SECTION NO. 2: Plastic pollution When players leave the first section they come to a plastic bottle pile and a garbage box, where the next box is hidden. The box is locked with a padlock of five digits in color. Objects to find in this section are: -10 bottles contain little pieces of paper with 5 numbers and 5 information sentences marked with colors. The task can be easily adapted by the level of difficulty according to the target group. As an example we put the hint with the info already matched with numbers into a bottle, to make the game easier. The info is about production and consumption of plastic bottles and the possible length to the Moon. When players match numbers and info, they get code to open the box that includes: - A key with green tag for the final box.
  • 33. ERASMUS+ E 21.-26.01.2020 SECTION NO. 3: Water quality parameters Since the target group of the escape room was teenagers (13-18 y) and families, we decided to choose 4 easiest indicators used to decide if the quality of drinking water (or a river) is good or not. When entering the 4th section, the decor participants will see include: - A table with books (one book includes a proverb with number), - A carpet (under that is the box with the 4 digit push-down lock), - a backpack (a bottle with led lights and a clue inside), - Fishnet on the wall with some drawn fish (one fish has a clue in its stomach) and pieces of plastic in it, - A yarn that is pulled all over the section (and it has one clue on it with a clothespin) that participants have to bow a bit. Objects to find in this section are: - 4 pieces of paper with a proverb about water and its smell, taste, looks and temperature, and with a number. - When all 4 numbers are collected, the box can be opened and the last key with blue tag is inside.
  • 34. ERASMUS+ E 21.-26.01.2020 SECTION NO. 4: Commitments for personal change When all 4 keys with different tags colors are found (red, , green, blue) the participants will need to find the last box that had 4 key locks on (each marked with a different color). The final box is hidden in a purse that is hanging next to other backpacks and purses on a clothes hanger in section 4. When the participants find the last box they will read it: Congratulations! But do not expect a prize yet. The prize is better behavior and more sustainable habits. You have seen the sources of water pollution and climate change. It is not too late to help the world. Please, stay in 2020, and work on those issues, so the future in 2050 will be better. Here are some tips on what to do. Please, make sure all o r eam agrees and signs he doc men . The participants sign the document, and the facilitators, who have watched then through the video camera all the time (using a microphone to give help if needed), will now walk into the room, clapping and shouting happy things, to give the participants great feedback. One or two of the facilitators will go to the debriefing room with the participants while others will reset the room before others will arrive.
  • 35. ERASMUS+ E 21.-26.01.2020 4. MONITORING ROOM GUIDELINES Do not intervene very much, let the participants work on the solutions by themselves. Only if they are really stuck and the time is running out or if they have asked for your help, then you can give them some hints. 5. DEBRIEFING Asking participants and really letting them to talk: 1. How do you feel? After all emotions have fully led out, only then can we ask about logical stuff. 2. What did you do? Let them explain the story of the escape room and the steps that they had to take to finish the last puzzle. 3. What did you learn? Let them explain the process impact for them and how their mind worked during the . I H did you feel yourself as part of a team? or something similar, so they would also understand that this exercise built other skills too, not just the knowledge about the environment. 4. What would you do differently? This is an important part to make sure you as a teacher and education leader can also grow and develop the game further to really help students to learn while doing.
  • 36. ERASMUS+ E 21.-26.01.2020 Annex no. 1 The paper with hints what to find with the Braille code picture on it. We live in a beautiful world full of colors. We are clean, healthy and happy. We are using a lot of clothes every day and we are proud about it. Obviously, this means that we wash often. Although, this is not a problem...YET We have reached incredible levels in farmacy and medicine. We discovered a lot of antibiotics to fight viruses and bacteria. We are proud of us and our achievements...YET The hygiene has become an obsession: fragrant bodies, snow white napkins, shiny plates and impeccable bathrooms and kitchens. We are buying perfumed and colorful liquids to wash ourselves and our house, not knowing the real danger ET We create many materials: soft, waterproof, durable from plastic. Plastic is so good and convenient! It is everywhere. We ET There are more and more vegetarian people and we can grow more and better crops without diseases and pests. We are satisfied with our agricultural chemistry ET