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MAKING A DOT IN THE UNIVERSE: 
NEW HORIZONS IN PHILIPPINE INDIE GAMES

SMITENSITY
IULY 25. 2015
ABOUT ID ABENAZA

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IHONDIE ']D' ABENAZA

FOUN DER /  CEO
ZEENOI-I INC. 

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2004

WORKED M...
ABOUT ZEEN OH

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ZEENOH,  INC.  IS AN ENTERTAINMENT SOFTWARE COMPANY FOR
INTERNET OF THINGS.  ZEENOH GAMES DEVELOP...
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Patintero Playtime is a virtual "Filipino Street Game”
developed by Zeenoh....
GAMERS IN THE PHILIPPINES

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MILLION

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QUALITIES OF A GOOD GAME

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GAME DEVELOPMENT PROCESS

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BRAIN STORMING

FINAL DESIGNS CONCEPT ART

3D MODELING LEVEL DESI...
Zeenoh Games as one of the pioneer in Video Game development in the
Philippines started the revolution on developing origi...
ABOUT N IGHTFALL:  ESCAPE

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— Based on the vast collection of Philippine my...
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THE FIRST PHILIPPINE HORROR GAME

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”UnraveI the mysteries surrounding the haunted mansion on thi...
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OPEN HOUSE GAME TESTING

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‘ OUT OF 700+ APPLICANTS

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INTERNATIONAL EXHIBITIONS

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STEAM GREENLIGHT CAMPAIGN

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NIGHTFALL:  ESCAPE INFOGRAPH

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WHERE WE'RE GOING

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TARGET PLATFORMS
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E-SPORTS COMPETIYION/ GAMING CONVENTION E X P E R I E N C E
MAKING A DOT IN THE UNIVERSE: NEW HORIZON IN PHILIPPINE INDIE GAMES
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MAKING A DOT IN THE UNIVERSE: NEW HORIZON IN PHILIPPINE INDIE GAMES

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JD ABENAZA presentation on SMITENSITY 2015. Presenting the future of Philippine Indie Games.

Publié dans : Logiciels
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MAKING A DOT IN THE UNIVERSE: NEW HORIZON IN PHILIPPINE INDIE GAMES

  1. 1. MAKING A DOT IN THE UNIVERSE: NEW HORIZONS IN PHILIPPINE INDIE GAMES SMITENSITY IULY 25. 2015
  2. 2. ABOUT ID ABENAZA 3.5,. ‘-2_? .*". ’ : ..3_. IHONDIE ']D' ABENAZA FOUN DER / CEO ZEENOI-I INC. -.1 2004 WORKED MULTIPLE JOBS AS BACKEND ENGINEER AND WEB DEVELOPER 2008 FOUNDED HIS GAME DEVELOPMENT STUDIO 2010 CREATED ONE OF THE FIRST PHILIPPINE-THEMED GAME "PATINTERO PLAYTIME" 2015 SELF-PUBLISHED THE GLOBALLY KNOWN HORROR GAME "NIGHTFALL: ESCAPE" ON STEAM
  3. 3. ABOUT ZEEN OH 1». t‘ ZEENOH, INC. IS AN ENTERTAINMENT SOFTWARE COMPANY FOR INTERNET OF THINGS. ZEENOH GAMES DEVELOPED AND SELF-PUBLISHED ORIGINAL GAMES FOR MOBILE, WEB, CONSOLES AND PC. ZEENOH EVOLVED FROM A THIRD-PARTY DEVELOPER TO SELF PUBLISHING OF ITS OWN DEVELOPED GAMES. OUR MISSION OUR MISSION IS TO BRING TITLES INSPIRED BY THE FILIPINO CULTURE TO THE GLOBAL VIDEO GAME MARKET AND THAT MAKES US DIFFERENT.
  4. 4. ., . .233 5'5"" CECVS GIG : .r ‘ um * ‘. '! Patintero Playtime is a virtual "Filipino Street Game” developed by Zeenoh. The game involves two a :1 teams and a grid. The objective of the game is for — III-WEUSEDF THEM the team to cross the grid, and for the second team to block the opponents from crossing.
  5. 5. GAMERS IN THE PHILIPPINES , *'? ‘,w‘. . ‘ yr’ , . ‘''. '.n- , ..v : .._§_. -.1 10 g 1 b:1L MILLION £ e % MILLION GAMERS IN THE PHILIPPINES 4.4 HARDCORE I MILLION
  6. 6. .-. ._a, ,. ; ..3 _. W $4. LBJ QUALITIES OF A GOOD GAME , *'? ‘,w‘. . ‘ yr , ».«v «y. -.1 _ 4. CONTINUOUS CHALLENGE EACH CHALLENGE SHOULD SATISFY SOME KIND OF LEARNING OBJECTIVE INTERESTING STORYLIN E A GOOD PLOT OR AN ENGAGING STORYLINE IS ESSENTIAL TO A GOOD GAME FLEXIBILITY ALLOWS GAMERS TO DISCOVER DIFFERENT WAYS TO ACCOMPLISH EACH GOAL IMMEDIATE, USEFUL REWARDS MOTIVATING GAMERS NOT JUST TO FINISH THE GAME. BUT TO KEEP PLAYING BALANCE A GOOD BALANCE OF REASONABLE EXAGERRATION AND REALISTIC COMPONENTS
  7. 7. . _. - 1 ‘I is‘. GAME DEVELOPMENT PROCESS o. .,_ / BRAIN STORMING FINAL DESIGNS CONCEPT ART 3D MODELING LEVEL DESIGN ANIMATION mmmo SOUND ENGINEERING
  8. 8. Zeenoh Games as one of the pioneer in Video Game development in the Philippines started the revolution on developing original games from Mobile, Web, PC and Consoles. Started as a third-party developer for gaming com pa- nies such as Pokemon, Game House, Konami, SEGA, GREE and a lot more.
  9. 9. ABOUT N IGHTFALL: ESCAPE . -.. ,a, ,. ‘-2_? .*". ’ ~. ..g_. -.1 Y‘ — Based on the vast collection of Philippine mythical creatures and 77 interesting historical events with very intriguing side stories. ‘ S‘ - Single Player — Horror game genre. — Graphics are 3D comic art style and it offers impressive cinematic approach. . , y . l’/ W‘ l, ‘v». ‘. ‘.v‘I _ / v-,5 _ ‘ _ ‘ , V " -fl . iI~* . :A ‘a, K. . ‘.544 . ‘ 2‘ 1;’ L1. 7 ‘ nnurrin 3"“ I -~: I(. - l/ I / Ill 75?/ ‘~'§' 7"“ ~‘; ‘ s W ~ : ».F‘*‘
  10. 10. .‘, .- THE FIRST PHILIPPINE HORROR GAME . u .3 «Q . 1:» ”UnraveI the mysteries surrounding the haunted mansion on this thrilling first—person survival horror game based on Philippine folklore. ” . o ‘i H PDIIIEIII Ir-uT Q C Cl L L E C T I V E C3SUaI C0nneCI TEIKYEI GAME EHEIW EHHSH - - A GAMEDEVPII Ipplnes Creole More Just as the game Nightfall: Escape was introduced to every gaming community world wide, it had already piqued the world's curiosity and interest. One possible factor could be the onset of globalization for ’Aswang’. Thus, the myth about this I shape-shifting beast was then used by many foreign TV shows and films. 4‘
  11. 11. ._“__ OPEN HOUSE GAME TESTING I’-9 '1. A T’? 30 PRIE-ALPHA TESTERS WERE SELECTED ‘ OUT OF 700+ APPLICANTS R - T I Ta-‘I . _, ‘ ~ I ' < '- . "J z. _
  12. 12. f I (57 © _ t , , W _) INTERNATIONAL EXHIBITIONS 4%’ 1;; LVL UPEXPO VIDEO GQIIIES - QNIIIIE - TECHNOLOCV ens»-cmafi cunrun. gas uuans ITIFIV 30-3.1.. 20.1.5
  13. 13. A STEAM GREENLIGHT CAMPAIGN .27.) ( IIEAEFMI | l2l-lT"“
  14. 14. LEAPIN G TOWARDS THE GALAXY -. g,r. »'t' . -.. _a, ,. . ..3 _.
  15. 15. ., . NIGHTFALL: ESCAPE INFOGRAPH ’-. ~.. «- 2,‘ » _ -. 4- V 1 ' NORTH AMERICA SOUTHEAST ASIA RUSSIAN TERRITORIES OCEANIA
  16. 16. WHERE WE'RE GOING , *'? ‘,w‘y . ‘ yr’ , .«v . -.. _a, ,. . ..3 _. V. 4 Li J TARGET PLATFORMS
  17. 17. UPCOMING TITLE
  18. 18. I : ... I- °F€STIV/ Al. E-SPORTS COMPETIYION/ GAMING CONVENTION E X P E R I E N C E

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