Ce diaporama a bien été signalé.
Le téléchargement de votre SlideShare est en cours. ×

Making Great VR: Lessons Learned from I Expect You To Die

Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité

Consultez-les par la suite

1 sur 46 Publicité
Publicité

Plus De Contenu Connexe

Diaporamas pour vous (20)

Similaire à Making Great VR: Lessons Learned from I Expect You To Die (20)

Publicité

Plus par Jesse Schell (20)

Plus récents (20)

Publicité

Making Great VR: Lessons Learned from I Expect You To Die

  1. 1. Making Great VR: Lessons Learned from Jesse Schell Oculus Connect 2015 @jesseschell
  2. 2. • Didn’t work in the 90’s… • It’ll just be a fad, like 3DTV. • Motion sickness is unsolvable. • What’s the point? Game consoles are good enough.
  3. 3. Lesson 1: Motion Sickness Can Be Eliminated
  4. 4. 1. Keep Framerate > 60 fps 2. Avoid Virtual Camera Motion 3. Don’t Accelerate / Decelerate 4. Keep the Horizon Level To Avoid Motion Sickness…
  5. 5. Lesson 2: Design for the Medium
  6. 6. PRESENCE
  7. 7. Lesson 3: Immersion > Gameplay
  8. 8. Four Common Immersion Breakers
  9. 9. 1. Shallow Object Interactions
  10. 10. 2. Unrealistic Audio
  11. 11. 3. Proprioceptive Disconnect
  12. 12. 4. Unnatural Interfaces
  13. 13. Lesson 4: Looking Around Takes Getting Used To
  14. 14. Lesson 5: Different Hardware Enables Different Experiences
  15. 15. Lesson 6: Iterate… a lot
  16. 16. Thanks! Slides: jesseschell.com Email: jesse@schellgames.com Twitter: @jesseschell Article: Gamasutra.com

×