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UX Work Shop

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UX Work Shop

  1. 1. UX Workshop Rik Lomas Jessi Baker @riklomas @jessibaker
  2. 2. What are we going to do today?
  3. 3. What’s UX!? UX success Strategy User Centred Design Goals, tasks Information Architecture Wireframing Sketching Paper Prototyping Assessment States User Flows & Scenarios Make a case for wireframes Mock-up soware Code prototypes User Testing
  4. 4. What will you get out of it?
  5. 5. What’s UX!?
  6. 6. User Experience Design
  7. 7. “Anyone can make the simple complicated. Creativity is making the complicated simple.” - Charles Mingus
  8. 8. e design of experiences
  9. 9. e design of experiences Human centred
  10. 10. e design of experiences Human centred Interactions
  11. 11. e design of experiences Human centred Interactions Different to UI
  12. 12. e design of experiences Human centred Interactions Different to UI Access to value
  13. 13. Examples of good UX
  14. 14. POST (& other apps) by Meri Media
  15. 15. Dollar Shave Club
  16. 16. dribbble
  17. 17. Rdio product site
  18. 18. myownbike.de
  19. 19. path app
  20. 20. Bus o clock
  21. 21. Where to start with UX?
  22. 22. A great idea!
  23. 23. What’s your idea?
  24. 24. Now write yours with no mention of the technology medium or other ideas...
  25. 25. Do you LOVE this idea?
  26. 26. Platforms to consider
  27. 27. MVP
  28. 28. Roadmap
  29. 29. What’s success?
  30. 30. Select your platforms
  31. 31. Name your idea
  32. 32. Elevator pitch!
  33. 33. Design based on a real need and for real people...
  34. 34. Do you have access to your users?
  35. 35. What is a persona?
  36. 36. Exercise – Write down 3 personas for your site/app
  37. 37. What are the key goals?
  38. 38. What the user wants to do, not how the user achieves them. No assumptions about the system interface. Can be used to compare different interface design alternatives in a fair way. Can be personal, practical or false goals.
  39. 39. Tell my friends who are in town that I have just arrived at a location Key goal of Foursquare
  40. 40. Demo – Goals for PopDown
  41. 41. Exercise – Write down the key goals for your project
  42. 42. Tasks
  43. 43. Describe the steps necessary to achieve the goals. Can vary with the available technology. Broken down into steps for task analysis, and are recombined into sequence of steps for scenario development.
  44. 44. Select foursquare app on my phone Select “check-in” button Select the location I’m at from a list of nearest locations Select “Share with facebook” Select “check-in” button Key task of Foursquare
  45. 45. Demo – Tasks for PopDown
  46. 46. Exercise – Write down 3 task that achieve 3 goals for your site/app
  47. 47. Information Architecture
  48. 48. Post-its to Omnigraffle...
  49. 49. Site maps & Flow charts
  50. 50. Site map
  51. 51. Site map
  52. 52. Site map
  53. 53. Flow chart
  54. 54. Flow chart
  55. 55. Flow chart
  56. 56. Example - Craing an IA for PopDown
  57. 57. Link tasks into simple steps, think about a real user performing the tasks
  58. 58. Highlight the core functions in your flow
  59. 59. Exercise – IA: Draw a hierarchy of the key tasks, highlighting the key functions
  60. 60. Remove the crap from your app
  61. 61. Core repeatable functions. e.g. Tweet, retweet + follow
  62. 62. What is a wireframe?
  63. 63. No fonts No colour No graphics
  64. 64. Wireframe fidelity Low High Sketching Paper Mock up Code Prototype Soware Prototype
  65. 65. Why make wireframes?
  66. 66. Concept Exploration
  67. 67. Concept Exploration Layout Content on Pages
  68. 68. Concept Exploration Layout Content on Pages Brainstorm Interactions
  69. 69. Concept Exploration Layout Content on Pages Brainstorm Interactions Storytelling
  70. 70. Concept Exploration Layout Content on Pages Brainstorm Interactions Storytelling Build Consensus
  71. 71. Concept Exploration Layout Content on Pages Brainstorm Interactions Storytelling Build Consensus Documentation
  72. 72. Concept Exploration Layout Content on Pages Brainstorm Interactions Storytelling Build Consensus Documentation Minimize Risk
  73. 73. Sketching
  74. 74. Demo – Facebook Profile Page
  75. 75. Exercise – Draw a sketch of the Twitter profile page on the web version or the app version
  76. 76. LUNCH!
  77. 77. Guess the wireframe!
  78. 78. 8 tips for wireframing
  79. 79. Have clear objectives
  80. 80. Make it functional
  81. 81. Keep it clean
  82. 82. User Interface is not User Experience
  83. 83. Repetition. Repetition. Repetition.
  84. 84. Consider dependencies
  85. 85. Don’t be lazy
  86. 86. Know when to stop
  87. 87. Demo – Sketch of PopDown
  88. 88. Exercise – Draw a sketch for your idea.
  89. 89. Assessment
  90. 90. Do your key functions standout?
  91. 91. Why designs fail?
  92. 92. Why designs fail? Users aren’t motivated to achieve goals
  93. 93. Why designs fail? Users aren’t motivated to achieve goals Users don’t understand how it works
  94. 94. Why designs fail? Users aren’t motivated to achieve goals Users don’t understand how it works Users don’t see things
  95. 95. States
  96. 96. Errors, alerts & successes
  97. 97. No content
  98. 98. Events (e.g. click, hover, tap and swipe)
  99. 99. Hover mode - Google maps
  100. 100. Responsive design and orientation
  101. 101. Responsive web design examples
  102. 102. User flows & Scenarios
  103. 103. User Flow for 1 scenario
  104. 104. User flow for multiple scenarios
  105. 105. User flow for multiple scenarios
  106. 106. User flow for all scenarios
  107. 107. Scenarios help you design and test
  108. 108. Demo- Scenario for PopDown and wireframing of the user flow
  109. 109. Excercise - Chose a scenario for your project and wireframe of the user flow with less than 5 key screens
  110. 110. BREAK
  111. 111. Paper prototyping
  112. 112. Demo- Paper Prototype for PopDown
  113. 113. Popdown Paper Prototype - Home screen
  114. 114. Popdown Paper Prototype - Shop mode
  115. 115. Popdown Paper Prototype - select a category
  116. 116. Popdown Paper Prototype - aer a category is selected
  117. 117. Popdown Paper Prototype - shop view hover mode
  118. 118. Popdown Paper Prototype - product view
  119. 119. Exercise – Paper prototype your site/app
  120. 120. Making a case for wireframes
  121. 121. Agencies
  122. 122. Creativity is in the making
  123. 123. Making changes in Photoshop or code will take much longer than in wireframes
  124. 124. Some clients are happy to see IA and wireframes, if not, storyboard or sketch a user journey Your client knows customer experience is king! Testing on paper with the whole team will enage everyone with the importance of the UX Do it anyway...
  125. 125. STARTUPS
  126. 126. You’re broke! So it’s even more important to get it right in a lo-fi way...
  127. 127. Customer experience will help you write certain aspects of your business plan
  128. 128. Mockup Soware
  129. 129. Balsamiq http://www.balsamiq.com/
  130. 130. Balsamiq demo...
  131. 131. Mockingbird https://gomockingbird.com/
  132. 132. Keynote Mac only
  133. 133. Omnigraffle http://www.omnigraffle.com
  134. 134. Axure http://www.axure.com/
  135. 135. Mock up libraries
  136. 136. MockupsToGo https://mockupstogo.mybalsamiq.com/
  137. 137. Keynotopia http://keynotopia.com/
  138. 138. https://vimeo.com/13892268
  139. 139. Graffletopia http://graffletopia.com/
  140. 140. Code prototypes
  141. 141. 960.gs http://960.gs/
  142. 142. Twitter Bootstrap http://twitter.github.com/bootstrap/
  143. 143. Zurb Foundation http://foundation.zurb.com/
  144. 144. BREAK
  145. 145. User testing
  146. 146. How to do a user test
  147. 147. Develop a test plan
  148. 148. Choose a place
  149. 149. Select participants
  150. 150. Conduct session
  151. 151. Don’t cheat! No hints. Let them figure it out...
  152. 152. Monitor time to perform tasks
  153. 153. A/B Testing: Test different layouts of same page on critical mass of different people
  154. 154. De-brief participant
  155. 155. Wash, rinse, repeat.
  156. 156. Demo – Making a test plan for PopDown
  157. 157. Exercise – Make a test plan based on user scenario
  158. 158. Demo – PopDown testing
  159. 159. Exercise – Test your idea using your paper prototypes with three people
  160. 160. Tools for testing
  161. 161. Silverback http://silverbackapp.com/
  162. 162. Realizer http://www.realizerapp.com/
  163. 163. AirDisplay http://avatron.com/apps/air-display
  164. 164. UserTesting.com http://www.usertesting.com/
  165. 165. Kiss Metrics http://www.kissmetrics.com/
  166. 166. What next?
  167. 167. Five books worth reading
  168. 168. Websites
  169. 169. A List Apart http://www.alistapart.com/
  170. 170. boxesandarrows http://www.boxesandarrows.com/
  171. 171. Site Inspire http://siteinspire.com/
  172. 172. Pattern Tap http://patterntap.com
  173. 173. Observe! Experiment! Fail!
  174. 174. Any questions?
  175. 175. anks! Rik Lomas Jessi Baker @riklomas @jessibaker rik@lomalogue.com jessi@cantab.net

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