1. A Practical Guide to the Latest
Research on Teaching & Learning
with New Media
Jason Hando
Digital Learning Strategist,
Trainer & Developer
jason@utopiainternet.com
2. RATIONALE
• Research means evidence for practice
• Teachersdon’t always have
time to analyse & compare
research
• New research being
conducted every week around
world
• Need to stay current with ‘best practice’
jason@utopiainternet.com
16. TECHNOLOGY-CENTRED
• “Video is designed to revolutionize our educational system
and in a few years it will supplant largely, if not entirely, the use
of textbooks.”
jason@utopiainternet.com
17. TECHNOLOGY-CENTRED
• “Video is designed to revolutionize our educational system
and in a few years it will supplant largely, if not entirely, the use
of textbooks.”
• “Itis possible to teach every branch of human knowledge with
video.”
jason@utopiainternet.com
18. TECHNOLOGY-CENTRED
• “Video is designed to revolutionize our educational system
and in a few years it will supplant largely, if not entirely, the use
of textbooks.”
• “Itis possible to teach every branch of human knowledge with
video.”
➡ Thomas Edison 1922
jason@utopiainternet.com
19. MAYER EVALUATES...
• “I attribute the disappointing results of various technology’s
attempt to tap the potential of visual and worldwide learning
to the technology-centred approach taken by the promoters.
Instead of adapting technology to fit the needs of human
learners, humans were forced to adapt to teh demands of
cutting-edge technologies.”
• Focus on access rather than on helping people learn through
the aid of technology
jason@utopiainternet.com
20. HUMAN-CENTRED
• Begins with understanding of how the human mind works
• Asks
question: “How can we adapt multimedia to enhance
human learning?”
jason@utopiainternet.com
21. HUMAN-CENTRED
• Begins with understanding of how the human mind works
• Asks
question: “How can we adapt multimedia to enhance
human learning?”
Design
Starting Point Goal Issues
Approach
Capabilities of How can we use cutting-edge
Technology- Provide access to
multimedia technology in designing multimedia
centred information
technology presentations?
How can we adapt multimedia
Human- How the human mind Aid human
technology to aid human
centred works cognition
cognition?
jason@utopiainternet.com
23. AUGMENTED REALITY
• Two major phases in the use of computer technology to assist
learning:
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24. AUGMENTED REALITY
• Two major phases in the use of computer technology to assist
learning:
1. Automation - replacing humans on certain tasks. Largely
running out of steam.
jason@utopiainternet.com
25. AUGMENTED REALITY
• Two major phases in the use of computer technology to assist
learning:
1. Automation - replacing humans on certain tasks. Largely
running out of steam.
2. Augmentation - enhance human performance on various
cognitively complex tasks. Disappointing progress.
jason@utopiainternet.com
26.
27.
28.
29.
30. MEDIA VS METHOD
• Clark(2001) argued that instructional methods cause learning
but instructional media do not cause learning.
• Moreno and Mayer (2002) have shown that the same
instructional methods have the same effects on learning
regardless of whether the medium is a desktop computer,
nonimmersive virtual reality or immersive virtual reality.
• Focus on the Instructional Methods!
jason@utopiainternet.com
33. THREE METAPHORS
1. Multimedia learning as response strengthening
2. Multimedia learning as information acquisition
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34. THREE METAPHORS
1. Multimedia learning as response strengthening
2. Multimedia learning as information acquisition
3. Multimedia learning as knowledge construction
jason@utopiainternet.com
39. THREE METAPHORS
Goal of
Metaphor Definition Content Learner Teacher
Multimedia
Strengthening Passive recipient Dispenser of Enable drill and
Response
strengthening
or weakening Associations of rewards and rewards and practice; act as a
an association punishments punishments reinforcer
Passive Deliver
Adding
Information Information information; act
acquisition
information to Information information as a delivery
memory provider
receiver vehicle
Building a Provide
Knowledge coherent Active sense- Cognitive cognitive
construction Knowledge guidance; act as
mental maker guide a helpful
structure communicator
jason@utopiainternet.com
40. THREE METAPHORS
Goal of
Metaphor Definition Content Learner Teacher
Multimedia
Strengthening Passive recipient Dispenser of Enable drill and
Response
strengthening
or weakening Associations of rewards and rewards and practice; act as a
an association punishments punishments reinforcer
Passive Deliver
Adding
Information Information information; act
acquisition
information to Information information as a delivery
memory provider
receiver vehicle
Building a Provide
Knowledge coherent Active sense- Cognitive cognitive
construction Knowledge guidance; act as
mental maker guide a helpful
structure communicator
jason@utopiainternet.com
41. THREE METAPHORS
Goal of
Metaphor Definition Content Learner Teacher
Multimedia
Strengthening Passive recipient Dispenser of Enable drill and
Response
strengthening
or weakening Associations of rewards and rewards and practice; act as a
an association punishments punishments reinforcer
Passive Deliver
Adding
Information Information information; act
acquisition
information to Information information as a delivery
memory provider
receiver vehicle
Building a Provide
Knowledge coherent Active sense- Cognitive cognitive
construction Knowledge guidance; act as
mental maker guide a helpful
structure communicator
jason@utopiainternet.com
42. THREE METAPHORS
Goal of
Metaphor Definition Content Learner Teacher
Multimedia
Strengthening Passive recipient Dispenser of Enable drill and
Response
strengthening
or weakening Associations of rewards and rewards and practice; act as a
an association punishments punishments reinforcer
Passive Deliver
Adding
Information Information information; act
acquisition
information to Information information as a delivery
memory provider
receiver vehicle
Building a Provide
Knowledge coherent Active sense- Cognitive cognitive
construction Knowledge guidance; act as
mental maker guide a helpful
structure communicator
jason@utopiainternet.com
43. LEARNER ACTIVITY
• Behavioural activity (being hands-on) does not guarantee
cognitive activity (cognitive processing) which is the cause of
meaningful learning.
• Well designed multimedia instructional messages promote
active cognitive processing in learners even when they seem
to be behaviourally inactive.
jason@utopiainternet.com
44. MEASURES OF LEARNING
• Tests
of Retention - being able to remember the steps in the
explanation
• Tests
of Transfer - being able to use the explanation to solve
new problems
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45. EFFECT SIZES
• EStells us how many standard deviations of improvement in
transfer test performance were obtained by implementing a
particular design feature
• 0.8 ES is considered large
• 0.5 is considered medium
• 0.2 is considered small
jason@utopiainternet.com
46. DESIGN FEATURES
Vary the way lesson presented, same content
Spatial
Coherence Signaling Redundancy
Contiguity
Temporal
Segmenting Pre-training Modality
Contiguity
Multimedia Personalization Voice Image
jason@utopiainternet.com
47. HOW LIGHTENING STORMS
DEVELOP
Lightening can be defined as the discharge of electricity
resulting from the difference in electrical charges between the
cloud and the ground. When the surface of the earth is warm,
moist air near the earth’s surface becomes heated and rises
rapidly, producing an updraft. As the air in these updrafts
cools, water vapor condenses into water droplets and forms
cloud..... Within the cloud, the moving air causes electrical
charges to build, although scientists do not fully understand
how it occurs.
jason@utopiainternet.com
48. HOW LIGHTENING STORMS
DEVELOP Downdrafts
Positively charged
particles
Ice Crystals Freezing Level Hailstones Freezing Level + + +
Water Droplets Raindrops - - -
-
Negatively
Updrafts Updrafts charged particles
+
+
Warm Moist Air Wind Gusts +
1. Warm moist air rises, water 2. Raindrops and ice crystals 3. Negatively charged particles
vapor condenses and forms a drag air downward fall to the bottom of the cloud
cloud
+ + + + + +
- - - - - -
- -
Stepped Return stroke
Branches leader
+ +
+ +
Upward-moving
leader + +
4. Two leaders meet, negatively 5. Positively charged particles
charged particles rush from the from the ground rush upward
cloud to the ground along the same path jason@utopiainternet.com
51. EXTRANEOUS PROCESSING
OVERLOAD
• Cognitive processing of extraneous material in a lesson is so
demanding that there is little or no remaining cognitive
capacity to engage in essential or generative processing.
• Essential
Cognitive Processing is processing during learning
that serves to represent the essential material. (selecting)
• GenerativeCognitive Processing is processing during learning
aimed at making sense of the essential material and is caused
by the motivation of the learner. (organising & integrating)
jason@utopiainternet.com
52. FIVE WAYS TO REDUCE
EXTRANEOUS PROCESSING
Principle Description
Coherence Delete extraneous words, sounds, or graphics
Signaling Highlight essential words or graphics
Delete redundant captions from narrated
Redundancy
animation
Place essential words next to corresponding
Spatial Contiguity
graphics on the screen or page
Present corresponding words and pictures
Temporal Contiguity
simultaneously
jason@utopiainternet.com
53. SPATIAL CONTIGUITY
• Screen real-estate is limited, as is page space for worksheets
• Halfof space in science textbooks used for graphics, half used
for words (Levin & Mayer 1993)
jason@utopiainternet.com
54. HOW LIGHTENING STORMS
DEVELOP
1. Warm moist air rises, water Downdrafts
Positively charged
vapor condenses and forms a particles
cloud Ice Crystals Freezing Level Hailstones Freezing Level + + +
Water Droplets Raindrops - - -
2. Raindrops and ice crystals
-
drag air downward
Negatively
3. Negatively charged particles Updrafts Updrafts charged particles
fall to the bottom of the cloud +
+
4. Two leaders meet, negatively Warm Moist Air Wind Gusts +
charged particles rush from the
cloud to the ground
5. Positively charged particles + + + + + +
from the ground rush upward
along the same path - - - - - -
- -
Stepped Return stroke
Branches leader
+ +
+ +
Upward-moving
leader + +
jason@utopiainternet.com
55. HOW LIGHTENING STORMS
DEVELOP Downdrafts
Positively charged
particles
Ice Crystals Freezing Level Hailstones Freezing Level + + +
Water Droplets Raindrops - - -
-
Negatively
Updrafts Updrafts charged particles
+
+
Warm Moist Air Wind Gusts +
1. Warm moist air rises, water 2. Raindrops and ice crystals 3. Negatively charged particles
vapor condenses and forms a drag air downward fall to the bottom of the cloud
cloud
+ + + + + +
- - - - - -
- -
Stepped Return stroke
Branches leader
+ +
+ +
Upward-moving
leader + +
4. Two leaders meet, negatively 5. Positively charged particles
charged particles rush from the from the ground rush upward
cloud to the ground along the same path jason@utopiainternet.com
56. HOW LIGHTENING STORMS
DEVELOP Downdrafts
Positively charged
particles
Ice Crystals Freezing Level Hailstones Freezing Level + + +
Water Droplets Raindrops - - -
-
Negatively
Updrafts Updrafts charged particles
+
+
Warm Moist Air Wind Gusts +
3. Negatively charged
1. Warm moist air rises, water 2. Raindrops and ice crystals
particles fall to the bottom of
vapor condenses and forms a drag air downward
the cloud
cloud
+ + + + + +
- - - - - -
- -
Stepped Return stroke
Branches leader
+ +
+ +
Upward-moving
leader + +
4. Two leaders meet, negatively 5. Positively charged particles
charged particles rush from from the ground rush
the cloud to the ground upward along the same path jason@utopiainternet.com
57. HOW LIGHTENING STORMS
DEVELOP Downdrafts
Positively charged
particles
Ice Crystals Freezing Level Hailstones Freezing Level + + +
Water Droplets Raindrops - - -
-
Negatively
Updrafts Updrafts charged particles
+
+
Warm Moist Air Wind Gusts +
3. Negatively charged
1. Warm moist air rises, water 2. Raindrops and ice crystals
particles fall to the bottom of
vapor condenses and forms a drag air downward
the cloud
cloud
+ + + + + +
- - - - - -
- -
Stepped Return stroke
Branches leader
+ +
+ +
Upward-moving
leader + +
4. Two leaders meet, negatively 5. Positively charged particles
charged particles rush from from the ground rush
the cloud to the ground upward along the same path jason@utopiainternet.com
58. MULTIMEDIA LEARNING
1. Coherence Principle: People learn better extraneous words,
pictures and sounds are excluded rather than included (0.97 ES)
2. Signaling Principle: People learn better when cues that highlight
the organisation of the essential material are added (0.52 ES)
3. Redundancy Principle: People learn better from graphics and
narration than from graphics, narration and on-screen text (0.72 ES)
4. Spatial Contiguity Principle: People learn better when
corresponding words and pictures are presented near rather than far
from each other on the page or screen (1.19 ES)
5. Temporal Contiguity Principle: People learn better when
corresponding words and pictures are presented simultaneously
rather than successively (1.31 ES)
Richard E. Mayer, Caimbridge University Press, 2009 (p267-268)
jason@utopiainternet.com
59. MULTIMEDIA LEARNING
6. Segmenting Principle: People learn better when a multimedia
lesson is presented in user-paced segments rather than as a
continuous unit (0.98 ES)
7. Pre-Training Principle: People learn better from a multimedia
lesson when they know the names and characteristics of the main
concepts (0.85 ES)
8. Modality Principle: People learn better from graphics and
narration than from animation and on-screen text (1.02 ES)
9. Multimedia Principle: People learn better from words and
pictures than from words alone (1.39 ES)
10. Presentation Principle: People learn better from multimedia
lessons when words are in conversational style rather than formal
style (1.11 ES)
Richard E. Mayer, Caimbridge University Press, 2009 (p267-268)
jason@utopiainternet.com
60. MULTIMEDIA LEARNING
11.Voice Principle: People learn better when the narration in
multimedia lessons is spoken in a friendly human voice rather than a
machine voice (0.78 ES)
12. Image Principle: People do not necessarily learn better from a
multimedia lesson when the speaker’s image is added to the screen
(0.22 ES)
Richard E. Mayer, Caimbridge University Press, 2009 (p267-268)
jason@utopiainternet.com
61. SEPARATED VS INTEGRATED
Ice Crystals Freezing Level Ice Crystals Freezing Level
Water Droplets Water Droplets
1. Warm moist air rises,
water vapor condenses
and forms a cloud
Updrafts Updrafts
Warm Moist Air
Warm Moist Air
1. Warm moist air rises, water
vapor condenses and forms a
cloud
Seperated Integrated
jason@utopiainternet.com
70. • RESEARCH PAPER: Saying the wrong thing: improving learning
with multimedia by including misconceptions, D.A. Muller,* J.
Bewes,* M.D. Sharma* & P. Reimann, School of Physics,
University of Sydney, New South Wales, Australia †Faculty of
Education and Social Work, University of Sydney, New South
Wales, Australia
jason@utopiainternet.com
71. • RESEARCH PAPER: Using mobile communication technology
in high school education: Motivation, pressure, and learning
performance
jason@utopiainternet.com
D.A. Muller,* J. Bewes,* M.D. Sharma* & P. Reimann†
  *School of Physics, University of Sydney, New South Wales, Australia   †Faculty of Education and Social Work, University of Sydney, New South Wales, Australia
Abstract  In this study, 364 first-year physics students were randomly assigned to one of four online multimedia treatments on Newton's First and Second Laws of Motion: (1) the 'Exposition', a concise lecture-style presentation; (2) the 'Extended Exposition', the Exposition with additional interesting information; (3) the 'Refutation', the Exposition with common misconceptions explicitly stated and refuted; or (4) the 'Dialogue', a student–tutor discussion of the same material as in the Refutation. Students were tested using questions from mechanics conceptual inventories before and after watching the multimedia treatments. Results show the Refutation and Dialogue produced the greatest learning gains, with effect sizes of 0.79 and 0.83, respectively, compared with the Exposition. Students with low prior knowledge benefited most, however high prior knowledge learners were not disadvantaged by the misconception-based approach. The findings suggest that online multimedia can be greatly improved, promoting conceptual change in students with all levels of experience, by including a discussion of misconceptions.
Motivation and pressure are considered two factors impacting vocational senior high school student learning. New communication technology, especially mobile communication technology, is supposed to be effective in encouraging interaction between the student and the instructor and improving learning efficiency. Social presence and information richness theory was applied to analyze the media and their impacts on the instruction process firstly. Then the author observed firstly the impact of using individual communication technologies – namely Short Message Service (SMS), email, and online forum – on student learning motivation, pressure, and performance, based on a comparative investigation of 176 students. Then the impacts of using combination of mobile and Internet communication technology – SMS + email, SMS + online forum – were examined with another experiment of 45 students. The result showed that instant messaging helps bonding the two roles – student and instructor – in the instruction process effectively. When combined with Internet communication media, it can significantly increase student extrinsic motivation without causing higher pressure. Additionally, communication media demanding public expression rather than private dialogue should be adopted with careful consideration, since they may raise student pressure.