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Innovation Participative Space

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Practice innovation
Co-creation
Collective innovation
Living Lab design
Participation

Publié dans : Design
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Innovation Participative Space

  1. 1. jm.monguet@upc.edu huntingmammoths.net C4i/3. Practice Link Stakeholders contribution. Josep Mª Monguet Apolo 13, 1995.
  2. 2. jm.monguet@upc.edu huntingmammoths.net Stakeholders contribution
  3. 3. jm.monguet@upc.edu huntingmammoths.net Apolo 13, 1995. “Creativity is an import-export business not a genius born, and an idea has value because an audience value it” A.P. Stakeholders contribution
  4. 4. jm.monguet@upc.edu huntingmammoths.net Value All stakeholders are able to contribute whit ideas, information or opinions that are direct or indirect value. Mad men. E. 13, Kodak Carousel project. Stakeholders contribution
  5. 5. jm.monguet@upc.edu huntingmammoths.net Environment Mad men. E. 13, Kodak Carousel project. Stakeholders contribution
  6. 6. jm.monguet@upc.edu huntingmammoths.net Partnership There are explicit or implicit win-win agreements between participating partners. Airbus 380. Manufacture distribution Stakeholders contribution
  7. 7. jm.monguet@upc.edu huntingmammoths.net Innovation
  8. 8. jm.monguet@upc.edu huntingmammoths.net Early 1970s, a band of cyclists from Cupertino California. Buffalo infantry soldiers 1896, Yellowstone. Relevance Innovation
  9. 9. jm.monguet@upc.edu huntingmammoths.net Military robust, fault- tolerant and distributed computer networks. 1960. Social and collaborative networks. 200X Relevance Innovation
  10. 10. jm.monguet@upc.edu huntingmammoths.net Innovation is … design, invention, development and /or implementation Definition Innovation
  11. 11. jm.monguet@upc.edu huntingmammoths.net Innovation is … design, invention, development and /or implementation of: new products, services, processes, systems, structures or business models Definition Innovation
  12. 12. jm.monguet@upc.edu huntingmammoths.net Innovation is … design, invention, development and /or implementation of: new products, services, processes, systems, structures or business models with the purpose of: creating new value for the consumer and economical return for the company Innovation Measurement: Tracking the State of Innovation in the American Economy. US Commerce Dept. 2008 Definition Innovation
  13. 13. jm.monguet@upc.edu huntingmammoths.net Fields, styles & tractors Innovation Product Service Process Business Model Corporate culture Transversals Operations CE’s Leadership Radical /Incremental Bottom- up Short / Large Top -down Tractors of Innovation Fields of Innovation Styles of Innovaction
  14. 14. jm.monguet@upc.edu huntingmammoths.net Models Innovation
  15. 15. jm.monguet@upc.edu huntingmammoths.net Participative Innovation Space
  16. 16. jm.monguet@upc.edu huntingmammoths.net Innovation Community Innovation Space User Experience Participative Innovation Space Networks of innovation
  17. 17. jm.monguet@upc.edu huntingmammoths.net User Experience User has a major role and is able to participate in innovation processes. Innovation Communities Natural tendency of people to form communities is enormously facilitated by ICT and has become very relevant for innovation. Innovation Spaces Living Lab and other forms of organisation allow effective participation of people in innovation processes. Networks of innovation Innovation often depends of “unknown” information that may be discovered and accessed through the appropriated networks of knowledge. Participative Innovation Space
  18. 18. jm.monguet@upc.edu huntingmammoths.net Experiment with users User experience
  19. 19. jm.monguet@upc.edu huntingmammoths.net Studying the users User experience
  20. 20. jm.monguet@upc.edu huntingmammoths.net Building communities of users User experience
  21. 21. jm.monguet@upc.edu huntingmammoths.net …making them work User experience
  22. 22. jm.monguet@upc.edu huntingmammoths.net Commitment of users User experience
  23. 23. jm.monguet@upc.edu huntingmammoths.net Commitment of users User experience
  24. 24. jm.monguet@upc.edu huntingmammoths.net Innovation community
  25. 25. jm.monguet@upc.edu huntingmammoths.net Open innovation definition Innovation community
  26. 26. jm.monguet@upc.edu huntingmammoths.net Fraunhofer IAO / University of Berkeley have surveyed large firms in the US and in Europe about whether or not they actually practice open innovation. # ... companies with sales larger than $ 250 million annually, 78% practice open innovation # ... 71% report that top management support for these activities are growing # ... 82% of firms report that open innovation is more actively practiced now, compared to three years agoAcces Open innovation relevance Innovation community
  27. 27. jm.monguet@upc.edu huntingmammoths.net The user “puts it all” Innovation community
  28. 28. jm.monguet@upc.edu huntingmammoths.net From social networks … Innovation community
  29. 29. jm.monguet@upc.edu huntingmammoths.net … to knowledge networks. Innovation community
  30. 30. jm.monguet@upc.edu huntingmammoths.net Innovation space
  31. 31. jm.monguet@upc.edu huntingmammoths.net Open Innovation 2.0 Yearbook 2013 … open “open innovation” Innovation space
  32. 32. jm.monguet@upc.edu huntingmammoths.net Linving Lab’s in the world Innovation spaces
  33. 33. jm.monguet@upc.edu huntingmammoths.net Integral … Innovation space A common semantic web language for the built environment will benefit al
  34. 34. jm.monguet@upc.edu huntingmammoths.net … & integrated Innovation spaces
  35. 35. jm.monguet@upc.edu huntingmammoths.net … market oriented Innovation spaces
  36. 36. jm.monguet@upc.edu huntingmammoths.net … public administration oriented Innovation spaces
  37. 37. jm.monguet@upc.edu huntingmammoths.net … a diversity of environments Innovation spaces
  38. 38. jm.monguet@upc.edu huntingmammoths.net … based on technological platforms… Innovation spaces
  39. 39. jm.monguet@upc.edu huntingmammoths.net Living Lab
  40. 40. jm.monguet@upc.edu huntingmammoths.net Partner’s agreements Participation of users Technology & infrastructure Space configuration Products Services Models … Process and formal definition Living Lab
  41. 41. jm.monguet@upc.edu huntingmammoths.net Adapted from Greater Helsinki Promotion 2007 Business Academia Public Sector Business Academia Public Sector Role of a citizen, user, consumer, or worker Vision and evolution Living Lab
  42. 42. jm.monguet@upc.edu huntingmammoths.net To do’s Organising stakeholdors participation
  43. 43. jm.monguet@upc.edu huntingmammoths.net How to involve lead users, customers or other stakeholders in innovation projects. To take profit of this practice you have to accept that many of the ideas and data necessary for the design lies in the people that is going to use or prescribe the product - service. This practice is about:
  44. 44. jm.monguet@upc.edu huntingmammoths.net Design an “Innovation Participative Space” as a strategy to promote and facilitate involvement of lead users, customers or any stakeholders in innovation projects. + Understand the model of “Innovation Participative Space” (IPS) and concepts behind it. + Acquire a method to apply the previous concepts to a project of a particular product/service. Objectives of the practice:
  45. 45. jm.monguet@upc.edu huntingmammoths.net Take-off Innovation participative space definition Executing Concept 41 2 3 Partners Outcomes Data Role play Creation of the table PR-A (Partners- Relevant Aspects). Knowledge, information and data to be obtained from participants. Strategies applied to collect knowledge, information and data. Design and development of a role-play activity. To do’s
  46. 46. jm.monguet@upc.edu huntingmammoths.net Take-off Innovation participative space definition Executing Concept 41 2 3 Partners Outcomes Data Role play Case: A tele-rehabilitation system for hospital patients. Patients Health professionals … Conditions to use the technology Preferences in relation to … … ... To do’s
  47. 47. jm.monguet@upc.edu huntingmammoths.net Participants Relevant Aspects RA 1 RA 2 RA 3 RA 4 RA 5 RA 6 … P 1 P 2 P 3 P 4 P 5 P 6 … Creation of the table PR-A (Partners-Relevant Aspects). To do 1. Partners
  48. 48. jm.monguet@upc.edu huntingmammoths.net Knowledge information data obtained from participants. To do 2. Outcomes Participants Relevant Aspects RA 1 RA 2 RA 3 RA 4 RA 5 RA 6 … P 1 P 2 P 3 P 4 P 5 P 6 … Outcomes Knowledge Information Data
  49. 49. jm.monguet@upc.edu huntingmammoths.net Strategies to collect knowledge information and data. To do 3. Data Activity definition Data collection strategy 1 2 3 4 5 6 … Stakeholders structured meeting by Role Play
  50. 50. jm.monguet@upc.edu huntingmammoths.net Design and development of a role-play activity. To do 4 “Concept”. Role-play Item to discuss: Roles Play
  51. 51. jm.monguet@upc.edu huntingmammoths.net

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