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FOURTHINGS
YOU GOTTA KNOW
about UX Research	

in an hour
@JohnAmirAbbassi	

UX Research Manager, StubHub
MY PATH
“You can't connect the dots looking forward you can only connect
them looking backwards…you have to trust that the dots will
somehow connect in your future.” - Steve Jobs
Talking to 50 frustrated
customers a night!
Improving experiences and
measuring them.
Marrying what people are doing
with why…
Building a maturing 	

UX Research practice
ISO 9241-210[1] defines
user experience as "a
person's perceptions and
responses that result from
the use or anticipated use of
a product, system or service"
UX = how users feel
and respond to what
you have created
You are an awesome designer. 	

!
Why should you care?
“Successful invention is inventions that
customers care about. It’s actually
relatively easy to invent new things
that customers don’t care about.”
Great Success
Not so much
Source: http://blog.kissmetrics.com/lessons-from-jeff-bezos/
How do
you know
your design
or idea is
great?	

!
You test it!	

(The right way).
UX Research = provides
insights about possible
and actual users of your
products and their
abilities to the right
people at the right time
Adapted from Tomer Sharon’s from Google’s definition found here...	

Source: https://speakerdeck.com/tsharon/winning-that-elusive-buy-in-for-ux-research-webdagene-2013
Adapted from source: http://media-cache-ak0.pinimg.com/736x/14/32/61/143261c496a06e51ed69c000d1cc2dfc.jpg
TYPES OF RESEARCH
Typically comes
from market
research
Attitudes - what people tell us Behaviors - what people do
“IS IT EASY
TO USE?”
aka 	

Usability
Testing
USER RESEARCH BELIEVES IN	

!
OBSERVATION OF PEOPLE IN ACTION
OR 	

ASKINGTHEMTO RECALL WHAT
THEY’VE DONE INTHE PAST	

!
WE DON’TTYPICALLY ASK 	

“WOULDYOU WANTTHIS?” or	

“WOULDYOU DOTHIS?”
George Brett
Attitudes vs Behaviors
4TIPS FOR GREAT RESEARCH
1 - GET OUT OFYOUR BUBBLE 	

TALK AND WATCH REAL PEOPLE
THINGSTO REMEMBER
You will always be surprised by how people you are
designing for think.
AVOIDTHE MYTH OFTHE GENERIC USER
Who are you
creating for?
What are his/her
needs? beliefs?
Recruit a
representative
group of people
and observe and/or
interview them
GOAL: EMPATHIZE
4TIPS FOR GREAT RESEARCH
1I - USETHE RIGHT METHODSTO
GETTHE RIGHT ANSWERS
4TIPS FOR GREAT RESEARCH
1I - USETHE RIGHT METHODSTO
GETTHE RIGHT ANSWERS
Low Fidelity High Fidelity
USERTESTING
CONTEXTUAL INQUIRY
EYETRACKING
ETHNOGRAPHY
RAPID ITERATIVETESTING AND EVALUATION	

(R.I.T.E.)
5 SECONDTEST
A/BTESTING
FOCUS GROUPS
Conceptual
FIRST CLICKTEST
BENCHMARKING
SURVEYS
DIARY STUDIES
GENERATIVE	

WHAT SHOULD WE MAKE?
EVALUATIVE	

HOW SHOULD IT WORK?
CARD SORTING
TREETESTING
4TIPS FOR GREAT RESEARCH
1I - USETHE RIGHT METHOD
WHATYOU NEED
4TIPS FOR GREAT RESEARCH
1I - USETHE RIGHT METHOD
WHATYOU NEED
WEBCAM FOCUSED ON THE PARTICIPANT
LAPTOP W/GO TO MEETING OR CAMTASIA
SLED W/WEBCAM OR APPLE TV
PARTICIPANT
MODERATOR
4TIPS FOR GREAT RESEARCH
3 - GARBAGE IN = GARBAGE OUT	

TEST WITH AN OUTPUT IN MIND
Create a research plan:
!
Objective - We are testing the usability of the login for our registration
system.	

!
Hypothesis/Assumptions - 	

The login for the registration system will streamline the class registration
process by reducing the average number of steps it takes to register by
25%.	

!
The login will be intuitive, all users tested will be able to login without
assistance. 	

!
Recruitment Criteria - Recruiting students (current and prospective),
teachers. 10 total.	

!
Tasks - what do we want them to do, so we can measure them doing
it? (Log in, Register).
4TIPS FOR GREAT RESEARCH
RECORD PEOPLE SOYOU CAN REVIEW WHATTHEY DID: 	

!
!
DOWNLOAD THE
RAINBOW SPREADSHEET
HERE: http://bit.ly/1nIBW2T
GOOGLE “GOTO
MEETING” OR “CAMTASIA”
FOR SCREEN CAP
SOFTWARE
4TIPS FOR GREAT RESEARCH
For the hardcore geeks... www.measuringusability.com
SUS scores	

Probabilities
4TIPS FOR GREAT RESEARCH
4 -TIMING ANDTEAMWORK IS EVERYTHING
Pay at the Pump New Mobile App Home Screen
THINGSTO REMEMBER
4 -TIMING ANDTEAMWORK IS EVERYTHING
3 -TEST WITH AN OUTPUT IN MIND
2 - USETHE RIGHT METHODSTO GET
THE RIGHT ANSWERS
1 - GET OUT OFYOUR BUBBLE,
TALK AND WATCH REAL PEOPLE
Peeps to follow on twitter:	

@jmspool @cydharrell @boltron @uie @usertesting @adaptivepath @measuringu
Sites to bookmark	

www.nngroup.com - Great source for tons of info on testing and usability	

www.optimalworkshop.com - Card sort/tree test/first click testing tool	

www.usabilityhub.com - Almost free first click and 5 second testing (with designers)	

www.usertesting.com - Remote usability, build a prototype and post it.They will do the rest.
Book suggestions
Don’t make me think 	

by Steve Krug
Eye tracking the 

user experience	

by Aga Bojko
Measuring

user experience	

byTomTullis/Bill Albert
Thanks!	

!
linkedin.com/in/jabbassi	

@JohnAmirAbbassi

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Four things you gotta know about UX Research

  • 1. FOURTHINGS YOU GOTTA KNOW about UX Research in an hour @JohnAmirAbbassi UX Research Manager, StubHub
  • 2.
  • 3.
  • 4. MY PATH “You can't connect the dots looking forward you can only connect them looking backwards…you have to trust that the dots will somehow connect in your future.” - Steve Jobs Talking to 50 frustrated customers a night! Improving experiences and measuring them. Marrying what people are doing with why… Building a maturing UX Research practice
  • 5. ISO 9241-210[1] defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service"
  • 6. UX = how users feel and respond to what you have created
  • 7. You are an awesome designer. ! Why should you care?
  • 8.
  • 9.
  • 10. “Successful invention is inventions that customers care about. It’s actually relatively easy to invent new things that customers don’t care about.”
  • 11. Great Success Not so much Source: http://blog.kissmetrics.com/lessons-from-jeff-bezos/
  • 12.
  • 13. How do you know your design or idea is great? ! You test it! (The right way).
  • 14. UX Research = provides insights about possible and actual users of your products and their abilities to the right people at the right time Adapted from Tomer Sharon’s from Google’s definition found here... Source: https://speakerdeck.com/tsharon/winning-that-elusive-buy-in-for-ux-research-webdagene-2013
  • 15. Adapted from source: http://media-cache-ak0.pinimg.com/736x/14/32/61/143261c496a06e51ed69c000d1cc2dfc.jpg TYPES OF RESEARCH Typically comes from market research Attitudes - what people tell us Behaviors - what people do “IS IT EASY TO USE?” aka Usability Testing
  • 16. USER RESEARCH BELIEVES IN ! OBSERVATION OF PEOPLE IN ACTION OR ASKINGTHEMTO RECALL WHAT THEY’VE DONE INTHE PAST ! WE DON’TTYPICALLY ASK “WOULDYOU WANTTHIS?” or “WOULDYOU DOTHIS?”
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  • 22. 4TIPS FOR GREAT RESEARCH 1 - GET OUT OFYOUR BUBBLE TALK AND WATCH REAL PEOPLE
  • 23. THINGSTO REMEMBER You will always be surprised by how people you are designing for think.
  • 24. AVOIDTHE MYTH OFTHE GENERIC USER Who are you creating for? What are his/her needs? beliefs? Recruit a representative group of people and observe and/or interview them GOAL: EMPATHIZE
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  • 26. 4TIPS FOR GREAT RESEARCH 1I - USETHE RIGHT METHODSTO GETTHE RIGHT ANSWERS
  • 27. 4TIPS FOR GREAT RESEARCH 1I - USETHE RIGHT METHODSTO GETTHE RIGHT ANSWERS Low Fidelity High Fidelity USERTESTING CONTEXTUAL INQUIRY EYETRACKING ETHNOGRAPHY RAPID ITERATIVETESTING AND EVALUATION (R.I.T.E.) 5 SECONDTEST A/BTESTING FOCUS GROUPS Conceptual FIRST CLICKTEST BENCHMARKING SURVEYS DIARY STUDIES GENERATIVE WHAT SHOULD WE MAKE? EVALUATIVE HOW SHOULD IT WORK? CARD SORTING TREETESTING
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  • 29. 4TIPS FOR GREAT RESEARCH 1I - USETHE RIGHT METHOD WHATYOU NEED
  • 30. 4TIPS FOR GREAT RESEARCH 1I - USETHE RIGHT METHOD WHATYOU NEED WEBCAM FOCUSED ON THE PARTICIPANT LAPTOP W/GO TO MEETING OR CAMTASIA SLED W/WEBCAM OR APPLE TV PARTICIPANT MODERATOR
  • 31. 4TIPS FOR GREAT RESEARCH 3 - GARBAGE IN = GARBAGE OUT TEST WITH AN OUTPUT IN MIND Create a research plan: ! Objective - We are testing the usability of the login for our registration system. ! Hypothesis/Assumptions - The login for the registration system will streamline the class registration process by reducing the average number of steps it takes to register by 25%. ! The login will be intuitive, all users tested will be able to login without assistance. ! Recruitment Criteria - Recruiting students (current and prospective), teachers. 10 total. ! Tasks - what do we want them to do, so we can measure them doing it? (Log in, Register).
  • 32. 4TIPS FOR GREAT RESEARCH RECORD PEOPLE SOYOU CAN REVIEW WHATTHEY DID: ! ! DOWNLOAD THE RAINBOW SPREADSHEET HERE: http://bit.ly/1nIBW2T GOOGLE “GOTO MEETING” OR “CAMTASIA” FOR SCREEN CAP SOFTWARE
  • 33. 4TIPS FOR GREAT RESEARCH For the hardcore geeks... www.measuringusability.com SUS scores Probabilities
  • 34. 4TIPS FOR GREAT RESEARCH 4 -TIMING ANDTEAMWORK IS EVERYTHING Pay at the Pump New Mobile App Home Screen
  • 35. THINGSTO REMEMBER 4 -TIMING ANDTEAMWORK IS EVERYTHING 3 -TEST WITH AN OUTPUT IN MIND 2 - USETHE RIGHT METHODSTO GET THE RIGHT ANSWERS 1 - GET OUT OFYOUR BUBBLE, TALK AND WATCH REAL PEOPLE Peeps to follow on twitter: @jmspool @cydharrell @boltron @uie @usertesting @adaptivepath @measuringu Sites to bookmark www.nngroup.com - Great source for tons of info on testing and usability www.optimalworkshop.com - Card sort/tree test/first click testing tool www.usabilityhub.com - Almost free first click and 5 second testing (with designers) www.usertesting.com - Remote usability, build a prototype and post it.They will do the rest.
  • 36. Book suggestions Don’t make me think by Steve Krug Eye tracking the 
 user experience by Aga Bojko Measuring
 user experience byTomTullis/Bill Albert