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Multimedia Methodology

  UG141 – Multimedia Design


                   Johny Hizkia Siringo Ringo
             BIT (Multimedia Tech.), MIMS (Soft. Dev.)
                              johny.hizkia@istb.ac.id
                       johny.hizkia.ringo@gmail.com
                                       www.istb.ac.id
Multimedia Project
• Project can be considered a multimedia
  project if the task involve integration of
  multimedia elements (text, sound, graphic,
  animation, virtual reality)




johny.hizkia@istb.ac.id        www.istb.ac.id   2
Roles in Multimedia Project
• Client – The party who initiates the project
  and pays for it
• End user – The party who will actually use the
  final product
• Developer – The party who will create /
  develop the project



johny.hizkia@istb.ac.id   www.istb.ac.id   3
Multimedia Methodology
• Planning
      – Determine objective
      – Determine target audience
• Analysis
      – Develop specification
• Design
      – Prototype
      – Testing (User testing)
• Implementation
• Maintenance
      – Feedback
      – Provide help


johny.hizkia@istb.ac.id          www.istb.ac.id   4
Planning
• Determine Objective

• Determine Target Audience
      – Understand the needs of the audience




johny.hizkia@istb.ac.id   www.istb.ac.id       5
Analysis
• Develop Specification
      – System Requirements


• Address the issue




johny.hizkia@istb.ac.id   www.istb.ac.id   6
Design
• Prototyping

• Wireframe

• Testing

• Development
      – Start creating

johny.hizkia@istb.ac.id   www.istb.ac.id   7
johny.hizkia@istb.ac.id   www.istb.ac.id   8
Implementation & Maintenance
• Deployment
      – Disc mastering
      – Documentation
      – User training

• Installation

• Maintenance
      – Provide updates, Patches
johny.hizkia@istb.ac.id   www.istb.ac.id   9
In Practice
• Developing the concept
      – Brainstorming
      – Gather idea
• Stating the purpose
      – Identify the goals & objective for the project
• Identifying the target audience
      – Understand the audience needs


johny.hizkia@istb.ac.id     www.istb.ac.id         10
In Practice
• Determining the treatment
      – Define the general design
      – Define the presentation
        approach
• Developing specification
      – Define the playback system
      – Define the medium of delivery
• Storyboarding, Sketching
      – Design how each screen looks like
      – Preliminary design

johny.hizkia@istb.ac.id    www.istb.ac.id   11
In Practice
• Developing content
      – Determine the source for our content
      – Video, Text, Animation, etc
• Authoring the content
      – Do the actual work
      – Use the authoring tool to create the content
• Testing
      – Usability testing
      – Get feedback

johny.hizkia@istb.ac.id     www.istb.ac.id       12

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UG141 - Week 3 (Multimedia Methodology)

  • 1. Multimedia Methodology UG141 – Multimedia Design Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.) johny.hizkia@istb.ac.id johny.hizkia.ringo@gmail.com www.istb.ac.id
  • 2. Multimedia Project • Project can be considered a multimedia project if the task involve integration of multimedia elements (text, sound, graphic, animation, virtual reality) johny.hizkia@istb.ac.id www.istb.ac.id 2
  • 3. Roles in Multimedia Project • Client – The party who initiates the project and pays for it • End user – The party who will actually use the final product • Developer – The party who will create / develop the project johny.hizkia@istb.ac.id www.istb.ac.id 3
  • 4. Multimedia Methodology • Planning – Determine objective – Determine target audience • Analysis – Develop specification • Design – Prototype – Testing (User testing) • Implementation • Maintenance – Feedback – Provide help johny.hizkia@istb.ac.id www.istb.ac.id 4
  • 5. Planning • Determine Objective • Determine Target Audience – Understand the needs of the audience johny.hizkia@istb.ac.id www.istb.ac.id 5
  • 6. Analysis • Develop Specification – System Requirements • Address the issue johny.hizkia@istb.ac.id www.istb.ac.id 6
  • 7. Design • Prototyping • Wireframe • Testing • Development – Start creating johny.hizkia@istb.ac.id www.istb.ac.id 7
  • 8. johny.hizkia@istb.ac.id www.istb.ac.id 8
  • 9. Implementation & Maintenance • Deployment – Disc mastering – Documentation – User training • Installation • Maintenance – Provide updates, Patches johny.hizkia@istb.ac.id www.istb.ac.id 9
  • 10. In Practice • Developing the concept – Brainstorming – Gather idea • Stating the purpose – Identify the goals & objective for the project • Identifying the target audience – Understand the audience needs johny.hizkia@istb.ac.id www.istb.ac.id 10
  • 11. In Practice • Determining the treatment – Define the general design – Define the presentation approach • Developing specification – Define the playback system – Define the medium of delivery • Storyboarding, Sketching – Design how each screen looks like – Preliminary design johny.hizkia@istb.ac.id www.istb.ac.id 11
  • 12. In Practice • Developing content – Determine the source for our content – Video, Text, Animation, etc • Authoring the content – Do the actual work – Use the authoring tool to create the content • Testing – Usability testing – Get feedback johny.hizkia@istb.ac.id www.istb.ac.id 12