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“The basics of building games”
(Ten questions to ask yourself and your
collaborators)
#1
“Do we want a game?”
Let’s define “game”
(all games are learning games)
10 (or five) reasons you
want to build a game!
#2
“What do you have to
work with?”
Three things to consider!
“When the game is over, we want players to _______.”
Set Explicit Goals
“What luck! We have plenty of __________ to use.”
Identify key resources.
“No matter what, we absolutely can’t _________.”
Clarify any restrictions.
#3
“What kind of game
achieves our goals?”
What experience do
you want?
#4
“Can I easily explain my game?”
#5
“Who can build this?”
Game
Designer
Game
Developers
“It takes some people some time to build a game.”
-William Shakespeare
#6
“Does it work?”
You can
learn lots of
things
before
spending
any money!
Your future players will
be your best testers…
and toughest critics.
Does anything need to change?
#7
“How do you know when
you’ve got something?”
Goals are met?
Game is playable?
Game is balanced?
...everything
checks out!
#8
“Do you have time for bad
news?”
Mistakes will be made.
#9
“Where are the people who care
about it?”
“I’m here to talk about
a sweet game I made.”
Traditional advertising
can get really
expensive… consider
alternative options!
#10
“How long will it last?”
Let’s talk about “maintenance”
Now, let’s try it!
We’ll provide GOALS, RESOURCES,
AND RESTRICTIONS.
You provide the game.
So…
● Pitch the game in 3 sentences
● Link it to your mission
● Name 3 people you’ll approach
to get buy-in
Thanks!
@jolifanta
@GreenDoorLabs
@FilamentGames

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The Basics of Building Games