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Repurposeable Digital Games
at the J. Paul Getty Museum
Rebecca Edwards (Education Specialist)
Susan Edwards (Web Writer/E...
Business Goals  Efficiency
Easy, Scalable + Extendable
Photo by arbyreed on Flickr
Platform game image http://www.freegameaccess.com/mechanic.htm
Stopwatch image: https://www.flickr.com/photos/purplemattfi...
Candyland image http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/
Game of Life image http://rap...
What is a repurposeable game mechanic?
Life image: http://ecx.images-amazon.com/images/I/51RnTjglA3L.jpg
What is a repurposeable game technology?
• Provides structure
• Is modular
• No coding or programming required
• Has longe...
Repurposeable games at the Getty
GettyGames: Well-known, casual game mechanic
GettyGames: Education goal = close looking
GettyGames: Swap in new images to create new games
GettyGames: Modular, extendable, scalable technology
Content = XML
User Interface = Flash
GettyGames Repurposed: Los Angeles Zoo
Cons
• Editing and creating requires some
technical skill. (There is no content
management layer.)
• Programmed using Flas...
Switch: Two game mechanics
Scavenger hunt + find the differences
Switch Repurpose Content: Swap in images and text
Switch Repurpose Technology: Templates with CMS
Detail Detective
Switch: Examples of future repurposed concepts
Switch
Switch: Summary
Cons
• Fixed, linear pathway through
game—not easy to allow
branching (but we found this was not
ideal any...
• Builds on prior testing/game experience
• Easy to build more games
• Easy to add new content
• Efficient use of staff ti...
• Limits possible variety of game mechanics
• Subject matter needs to be addressed within
the confines of the game
Conclus...
Conclusions: Some things you can’t repurpose
• Narrative development
• Research/familiarity with subject
matter
• Image pr...
Rebecca Edwards
redwards@getty.edu
Susan Edwards
sedwards@getty.edu
@jolifanta
Thank you.
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Repurposeable Digital Games at the J. Paul Getty Museum

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Conference presentation with Rebecca Edwards at Annual Alliance of Museums annual meeting in Seattle, WA. May 19, 2014

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Repurposeable Digital Games at the J. Paul Getty Museum

  1. 1. Repurposeable Digital Games at the J. Paul Getty Museum Rebecca Edwards (Education Specialist) Susan Edwards (Web Writer/Editor) @jolifanta
  2. 2. Business Goals  Efficiency Easy, Scalable + Extendable Photo by arbyreed on Flickr
  3. 3. Platform game image http://www.freegameaccess.com/mechanic.htm Stopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/ Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188 What is a game mechanic? Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/ Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/ Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
  4. 4. Candyland image http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/ Game of Life image http://rapgenius.com/Jay-rock-checkmate-lyrics#note-664745 What is a repurposeable game mechanic?
  5. 5. What is a repurposeable game mechanic? Life image: http://ecx.images-amazon.com/images/I/51RnTjglA3L.jpg
  6. 6. What is a repurposeable game technology? • Provides structure • Is modular • No coding or programming required • Has longevity
  7. 7. Repurposeable games at the Getty
  8. 8. GettyGames: Well-known, casual game mechanic
  9. 9. GettyGames: Education goal = close looking
  10. 10. GettyGames: Swap in new images to create new games
  11. 11. GettyGames: Modular, extendable, scalable technology Content = XML User Interface = Flash
  12. 12. GettyGames Repurposed: Los Angeles Zoo
  13. 13. Cons • Editing and creating requires some technical skill. (There is no content management layer.) • Programmed using Flash—now virtually obsolete GettyGames: Summary Pros • Repurpose well-known games with Getty-specific content. • It’s scalable Images: http://www.bubblews.com/news/443636-pros-and-cons-of-changing-to-a-custom-rom
  14. 14. Switch: Two game mechanics Scavenger hunt + find the differences
  15. 15. Switch Repurpose Content: Swap in images and text
  16. 16. Switch Repurpose Technology: Templates with CMS
  17. 17. Detail Detective Switch: Examples of future repurposed concepts Switch
  18. 18. Switch: Summary Cons • Fixed, linear pathway through game—not easy to allow branching (but we found this was not ideal anyway) Pros • Easy to edit game—swap in images and text via a CMS • Structure provides guide/model for educators in creating new games
  19. 19. • Builds on prior testing/game experience • Easy to build more games • Easy to add new content • Efficient use of staff time and financial resources Conclusions: Benefits of repurposeable digital games • With different “skins” (e.g. narratives), each game can feel unique feel to the user
  20. 20. • Limits possible variety of game mechanics • Subject matter needs to be addressed within the confines of the game Conclusions: Limitations of repurposeable digital games
  21. 21. Conclusions: Some things you can’t repurpose • Narrative development • Research/familiarity with subject matter • Image production • Coordination with artwork moves • Testing • Possibly, design Game development still requires:
  22. 22. Rebecca Edwards redwards@getty.edu Susan Edwards sedwards@getty.edu @jolifanta Thank you.

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