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Designing for Touch... and Beyond - Josh Clark
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Mind the Gap: Designing the Space Between Devices

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There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.

Mind the Gap: Designing the Space Between Devices

  1. DESIGNING THE SPACES BETWEEN JOSH CLARK • @GLOBALMOXIE http://www.flickr.com/photos/geckospake/4082648621
  2. PALM PILOT Palm V bitly.com/palm-train
  3. Multidevice 21 device changes per hour http://www.campaignlive.co.uk/news/1225960/
  4. 90% accomplish tasks across multiple screens http://www.thinkwithgoogle.com/research-studies/the-new-multi-screen-world-study.html
  5. 90% accomplish tasks across multiple screens 67% start shopping on one device and continue on another http://www.thinkwithgoogle.com/research-studies/the-new-multi-screen-world-study.html
  6. Search Email Text
  7. The Gap
  8. Remote control RCA Victor (1961) bitly.com/rca-remote
  9. Remote control Email and SMS hacks Content syncing
  10. The Behavior Gap
  11. It’s not enough to share content across devices. Share action.
  12. Sync verbs, not just nouns.
  13. Apple Continuity bit.ly/ios-continuity
  14. We don’t need no stinkin’ native software.
  15. Racer bitly.com/racer-chrome
  16. Chess + WebRTC bitly.com/webrtc-chess
  17. WebSockets WebRTC
  18. WebSockets WebRTC Bluetooth LE NFC
  19. bleep bleep bloop oh hai!
  20. sonicnet.js bitly.com/sonicnet
  21. WebSockets Web Audio API WebRTC Bluetooth LE NFC
  22. WebSockets Web Audio API WebRTC Bluetooth LE NFC Infrared
  23. Danger Screens encumber and constrain.
  24. Danger Average smartphone screen time: 3 hours, 16 mins per day Oct 2014: http://www.tecmark.co.uk/smartphone-usage-data-uk-2014/
  25. http://www.coroflot.com/Lylover/Surf-Chair
  26. Design for people, not screens.
  27. The best parts of our lives do not happen in front of a screen.
  28. Physical Interaction
  29. Drumpants bit.ly/drum-pants
  30. Experiment. Play. Splash in puddles.
  31. Misfit Shine bitly.com/shine-sync
  32. Deep Shot bitly.com/deep-shot
  33. Deep Shot bitly.com/deep-shot
  34. THAW bitly.com/mit-thaw
  35. @LARRYLEGEND
  36. Happy Together bit.ly/happy-together-app
  37. Join us on github: github.com/ houseoflegend/ happytogether
  38. Grab Magic bitly.com/grab-magic
  39. It’s not a challenge of technology. It’s a challenge of imagination.
  40. There is magic in the gaps between devices
  41. Myo Armband bitly.com/myo-armband
  42. Ring logbar.jp/ring
  43. LEAP MOTION
  44. New york times bitly.com/nyt-leapmotion
  45. Never ever ever ever try to out-mouse the mouse.
  46. Physical & Digital
  47. Apartment finder bitly.com/rom-leapmotion
  48. Physical & Digital Internet of Things
  49. Digital becomes physical.
  50. Digital becomes physical. Physical becomes digital.
  51. Anything that can be connected will be connected.
  52. Everyday objects are digital gadgets.
  53. “Software is eating the world.” —MARC ANDREESSEN
  54. The Web is eating the world.
  55. Physical things have digital avatars.
  56. Physical & Digital Internet of Things Social Machines
  57. http://thecomedycouple.com/2011/11/17/peta-hates-our-childhood/
  58. TOYMAIL toymail.co
  59. Software makes hardware scale.
  60. Danger Connected devices won’t always say nice things.
  61. Danger Anything that can be hacked will be hacked.
  62. Software is ideology, embedded with values.
  63. Awesomeness Plan for gadget hopping Share action Peer-to-peer sharing Offscreen interactions Design for sensors Avatars for objects
  64. Managing transitions between computing devices could very well be the primary software problem of the next 5 to 10 years. —FARHAD MANJOO, NEW YORK TIMES
  65. It’s not a challenge of technology. It’s a challenge of imagination.
  66. THANK YOU JOSH CLARK @globalmoxie
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There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.

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