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significant
glances
Meaningful interaction
on the wrist
Josh Clark
@Bigmediumjosh
No
foreword by Brad Frost
DESIGNINGFOR
TOUCH
Josh Clark
Brief books for people who make websites
14
Josh Clark
@Bigmediumj...
The next iphone!
https://www.youtube.com/watch?v=SHh8ojgfYXw
A frivolous toy!
http://www.funnyordie.com/videos/04f343cc0e/apple-watch-commercial-honest-version
5%
5% of apple watch owners
have stopped wearing it
http://www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F201512...
33%
5%
5% of apple watch owners
have stopped wearing it
33% of wearable
owners abandon
after six months
http://www.reuters...
Meh is okay.
Meh is okay.
Pain is not.
Pain
Value
Pain
• Slow connection to phone
• Slow App Performance
• Siri stutters
• small screen requires
precision/focus
Lean into
strengths
It’s not a little phone
Absorb the
simple tasks of
more complex
devices
The job of the watch is to
do more and more
things on your wrist
so that Y0U
don't need to pick up
your phone
as often
PHI...
Don’t
port
apps
...yet
Actionable
notifications
are the product
It’s a sidekick
• check time
• Notifications
Skim the surface
• Communication
• Health & Fitness
• Identity
• Finance
• check time
• Notifications
It’s
not
about watch
the
It’s
not
about
Engagement
Simple
Minimal
Fast
Invisible
Interactions with services
(Not apps you stare at)
The best apps support
Fast interactions
and focus on the
content that users
care about most
Apple guidelines
Android Wear guidelines
Focus on
not stopping
the user
taskingMicro-
38 seconds
http://www.mobilelifecentre.org/sites/default/files/Smartwatches_invivo%20w%20authors.pdf
taskingNano-
7 seconds
http://www.mobilelifecentre.org/sites/default/files/Smartwatches_invivo%20w%20authors.pdf
Runeblade
Runeblade
Runeblade
Runeblade
20 sessions of
40 seconds each
Average per day
Runeblade
100+ sessions;
6 minute intervals
Top 2 percent
Streaks
Seven-minute workout
“seven”
Sustained
Glances
Design for a series
of 5-second sessions
* $ & @%
Glance carousel
*$&%@#!?!
Glance carousel
•Manually added
•As many as 20
•not often used
but these are your

most loyal users
Glance carousel
ImmediA
vs
realtime data
te response
Glances
Design for data latency
Use as launcher
Just press record
Just press record
Just press record
Complications
A pure distillation
of your app
Complications
Start designing here
App in the air
App in the air
App in the air
App in the air
Citymapper
Immediate
(but not urgent)
Single-tap UX
Uber
Workflow
Coarse gestures,
giant buttons
Cruncher
Cruncher
3D touch
is a coarse gesture
3D touch
is a coarse gesture
Hands free
activities
Slopes
Slopes
Slopes
Time
Status/condition
Trigger action
Dashboard
The world
interface
is the
This is just a button
What is a
watch-first
experience?
The watch
does not compete
with watches
it competes with
naked wrists
Horace Dediu
Wrists
gesture
Presto.WatchhtTp://
@PrestOgestuRe
Gemio
A public display
Adjacent to
the work
of the hands
Your wrist is
always
with you
omershapira.com/blog/2014/09/its-raining-again/
Carry your data
to the rest
of the
world
Mobile brings
computing
power to
immobile
objects
Mobile brings
computing
power to
immobile
objects
smart homes
and cars
Identity
?
What’s the
watch’s
sidekick?
What’s next?
Thank you!
Josh Clark
@Bigmediumjosh
thanks & apologies
to Saul Bass
Significant Glances: Meaningful Interaction on the Wrist
Significant Glances: Meaningful Interaction on the Wrist
Significant Glances: Meaningful Interaction on the Wrist
Significant Glances: Meaningful Interaction on the Wrist
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Significant Glances: Meaningful Interaction on the Wrist

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Designing for Apple Watch introduces unprecedented constraints for digital designers; learn the techniques and perspective to lean into the platform's strengths and avoid common mistakes. Smartwatch conventions are still emerging, but designer Josh Clark gets you pointed in the right direction.

Publié dans : Mobile, Technologie, Design
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Significant Glances: Meaningful Interaction on the Wrist

  1. significant glances Meaningful interaction on the wrist Josh Clark @Bigmediumjosh
  2. No foreword by Brad Frost DESIGNINGFOR TOUCH Josh Clark Brief books for people who make websites 14 Josh Clark @Bigmediumjosh
  3. The next iphone!
  4. https://www.youtube.com/watch?v=SHh8ojgfYXw
  5. A frivolous toy!
  6. http://www.funnyordie.com/videos/04f343cc0e/apple-watch-commercial-honest-version
  7. 5% 5% of apple watch owners have stopped wearing it http://www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F20151208
  8. 33% 5% 5% of apple watch owners have stopped wearing it 33% of wearable owners abandon after six months http://www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F20151208 http://www.theguardian.com/technology/2014/apr/01/wearables-consumers-abandoning-devices-galaxy-gear
  9. Meh is okay.
  10. Meh is okay. Pain is not.
  11. Pain Value
  12. Pain • Slow connection to phone • Slow App Performance • Siri stutters • small screen requires precision/focus
  13. Lean into strengths
  14. It’s not a little phone
  15. Absorb the simple tasks of more complex devices
  16. The job of the watch is to do more and more things on your wrist so that Y0U don't need to pick up your phone as often PHIL SCHILLER
  17. Don’t port apps ...yet
  18. Actionable notifications are the product
  19. It’s a sidekick
  20. • check time • Notifications Skim the surface
  21. • Communication • Health & Fitness • Identity • Finance • check time • Notifications
  22. It’s not about watch the
  23. It’s not about Engagement
  24. Simple Minimal Fast Invisible Interactions with services (Not apps you stare at)
  25. The best apps support Fast interactions and focus on the content that users care about most Apple guidelines
  26. Android Wear guidelines Focus on not stopping the user
  27. taskingMicro- 38 seconds http://www.mobilelifecentre.org/sites/default/files/Smartwatches_invivo%20w%20authors.pdf
  28. taskingNano- 7 seconds http://www.mobilelifecentre.org/sites/default/files/Smartwatches_invivo%20w%20authors.pdf
  29. Runeblade
  30. Runeblade
  31. Runeblade
  32. Runeblade 20 sessions of 40 seconds each Average per day
  33. Runeblade 100+ sessions; 6 minute intervals Top 2 percent
  34. Streaks
  35. Seven-minute workout “seven”
  36. Sustained Glances Design for a series of 5-second sessions
  37. * $ & @% Glance carousel
  38. *$&%@#!?! Glance carousel
  39. •Manually added •As many as 20 •not often used but these are your
 most loyal users Glance carousel
  40. ImmediA vs realtime data te response Glances Design for data latency Use as launcher
  41. Just press record
  42. Just press record
  43. Just press record
  44. Complications
  45. A pure distillation of your app Complications Start designing here
  46. App in the air
  47. App in the air
  48. App in the air
  49. App in the air
  50. Citymapper
  51. Immediate (but not urgent)
  52. Single-tap UX
  53. Uber
  54. Workflow
  55. Coarse gestures, giant buttons
  56. Cruncher
  57. Cruncher
  58. 3D touch is a coarse gesture
  59. 3D touch is a coarse gesture
  60. Hands free activities
  61. Slopes
  62. Slopes
  63. Slopes
  64. Time Status/condition Trigger action
  65. Dashboard
  66. The world interface is the This is just a button
  67. What is a watch-first experience?
  68. The watch does not compete with watches it competes with naked wrists Horace Dediu
  69. Wrists gesture
  70. Presto.WatchhtTp:// @PrestOgestuRe
  71. Gemio
  72. A public display
  73. Adjacent to the work of the hands
  74. Your wrist is always with you
  75. omershapira.com/blog/2014/09/its-raining-again/
  76. Carry your data to the rest of the world
  77. Mobile brings computing power to immobile objects
  78. Mobile brings computing power to immobile objects
  79. smart homes and cars
  80. Identity
  81. ? What’s the watch’s sidekick?
  82. What’s next?
  83. Thank you! Josh Clark @Bigmediumjosh thanks & apologies to Saul Bass

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