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Design thinking

  1. Design Thinking
  2. Mind-set Process Tool abstract concrete Definition PrincipleConcept
  3. DefinitionPrinciple Concept Mind-set Process Tool
  4. Mind-set
  5. Design
  6. No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. Bruce Mau
  7. a way of approaching business problem in the same way designers approach design problem Roger Martin
  8. DESIGN THINKING WORKS WITH THREE PRINCPLES EMPATHY COLLABORATION EXPERIMENTATION Design is human centered From Consumption to participation Building to think
  9. Start with humans
  10. Instead of starting with technology, the team started with people and culture. It starts with what humans need, or might need. What makes life easier, more enjoyable? What makes technology useful and usable?
  11. But that is more than simply good ergonomics, putting the buttons in the right place. It's often about understanding culture and context before we even know where to start to have ideas.
  12. “Most consumers aren’t really interested in products. They only want to use products to solve their day-by-day problems.” Jonh Womack Lean Enterprise Institute
  13. From consumption to participation
  14. active engagement of everyone in experiences that are meaningful, productive and profitable.
  15. Building to think
  16. Instead of thinking about what to build, building in order to think.
  17. Prototypes speed up the process of innovation, because it is only when we put our ideas out into the world that we really start to understand their strengths and weaknesses. And the faster we do that, the faster our ideas evolve.
  18. EMPATHY COLLABORATION EXPERIMENTATION Design is human centered From Consumption to participation Building to think
  19. Integrative Thinking Ambidextrous Thinking Non linear process DESIGN THINKING RELY ON THREE PREMISES
  20. Integrative Thinking
  21. Design thinking begins with integrative thinking, the ability to exploit opposing ideas and opposing constraints to create new solutions
  22. Ambidextrous Thinking
  23. … making the transition to a society based in the creative, empathic and systemic faculties: the Conceptual Age”. Daniel Pink A Whole New Mind
  24. Analytical thinking Intuitive thinking Design thinking “to create better business leaders” Roger Martin, Dean of Rotman School of Business
  25. divergent thinking • Random • Intuitive • Synthesizing • Subjective • Big picture
  26. convergent thinking • Sequencial • Rational • Analytical • Objective • Detail oriented
  27. convergent thinking • Sequencial • Rational • Analytical • Objective • Detail oriented divergent thinking • Random • Intuitive • Synthesizing • Subjective • Big picture
  28. Non linear process
  29. Adapted from Vijay Kumar on “Innovation Planning” Presented at 2003 HITS Conference Design thinking connects NPD activities
  30. the first step is to start asking the right questions.
  31. How might [company name] get closer to existing customer? Beyond commercial transactions, brand strength is about relationship Customers can be seen to be on a journey through a series of touchpoints with [company name]. To maintain a customer relationship all of these touch points need to be continually cultivated and designed to be increasingly satisfying experiences – through encouter, planning, purchase, implementation and support, and continuing interactions.
  32. How might [company name] encourage business growth for its customers? Creating new benefits, and value, for customers through innovation Can [company name] understand market trends and expectations better than its customers. Can it provide innovation that build on this knowledge with features that generate more business growth for its customers?
  33. How might technology be applied to improve end-users experiences? Is [company name] and engeneering firm – or is it an innovation firm? Manufacturing companies tend to regard themselves as primarily engineering experts. Although quality and safety come first, customers are often most interested in the benefits of innovation and technology is only valued as a way to skillfully achieve those benefits Innovation should be about bringing together smart approaches to business, technology and user-understanding that ennable new and better customer and end-user experiences.
  34. Process
  35. Understand Create Deliver Understand what matters Make the idea real Make the idea happens 1 2 3 Understand Create Deliver
  36. Understand Create Deliver Understand what matters Make the idea real Make the idea happens 1 2 3
  37. Understand Create Deliver Understand what matters Make the idea real Make the idea happens Discovery Interpreta tion Ideation Experimenta tion Evolution 1 2 3
  38. Understand Create Deliver Understand what matters Make the idea real Make the idea happens DIVERGE CONVERGE CREATE CHOICE MAKE CHOICE Discovery Interpreta tion Ideation Experimenta tion Evolution 1 2 3
  39. Understand Create Deliver Understand what matters Make the idea real Make the idea happens Discovery Interpreta tion Ideation Experimenta tion Evolution 1 2 3
  40. Understand Create Deliver Understand what matters Make the idea real Make the idea happens Discovery Interpre tation Ideation Experimen tation Evolution 1 2 3
  41. Tools
  42. Discovery Observation Interviews Focus groups Semantic Panels A day in the life Shadow Benchmark
  43. Reenquadramento
  44. Interpretation Customer’s journey Insights cards Personas Touchpoints Camera Journal Secondary Research Extreme users
  45. Mapa Conceitual
  46. Jornada do Usuário
  47. Blueprint
  48. Ideate Brainstorming Co-creation Selection of ideas
  49. MatrizdePosicionamento
  50. Matriz de Posicionamento
  51. Prototype Storyboard Role playing Paper prototyping
  52. Storyboard
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