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Overview of Mobile Marketing
Overview of Mobile Marketing

         Judd Wheeler
          September 2011
How Big Is Mobile?




1.7 billion television sets
How Big Is Mobile?




2 billion Internet users
How Big Is Mobile?




1.2 billion computers
 (including tablets)
How Big Is Mobile?




4.9 billion combined
How Big Is Mobile?




4.9 billion combined   > 5.2 billion paid subscribers
Growing Trend
             Growing Trend
• Americans are
  Americans are 
 getting rid of landlines
Growing Trend
                      Growing Trend
• 10 States that have at least 30% of adults rely strictly on cell 
  phones
   –   Arkansas
   –   Mississippi ‐ highest poverty rate at 21.9% in 2009 (Census Bureau)
   –   Colorado
   –   Idaho
   –   Kentucky
   –   Nebraska
   –   North Dakota
   –   Oklahoma
   –   Oregon
   –   Texas
Within Arms Reach 24/7

       No
       9%




            Yes
            91%
                     Morgan Stanley
Reach
• Cell phone penetration is 96% of the US
  Cell phone penetration is 96% of the US 
  population

• That means…
  Over 87% of the U.S. population is within an 
  O    87% f h U S         l i i i hi
  arm’s reach
Smartphone Demographics
     Smartphone Demographics
• Income over $75,000
  Income over $75 000
• College graduate
• Men/women: 55/45 split
       /           /     li
• Higher percentage African‐Americans and 
  Hispanics than white – URBAN
• Roughly 75% of the users being between age 
      g y                      g           g
  18 and 54
Mobile Channels
               Mobile Channels
•   Text Messaging (SMS/MMS)
    Text Messaging (SMS/MMS)
•   2D Barcodes
•   Mobile Web & Search
    Mobile Web & Search
•   Advertising
•   Location‐Based Services (LBS)
    Location Based Services (LBS)
•   Near Field Communications (NFC)
•   Augmented Reality (AR)
    Augmented Reality (AR)
•   Apps
Text May Not Be Sexy, BUT…..
    Text May Not Be Sexy, BUT…..
• 90% of all text messages read within 3
  90% of all text messages read within 3 
  minutes of delivery
• 95% within the 1st 15 minutes
  95% within the 1 15 minutes
• Over 99% read by the recipient
                      • SinglePoint Conversational Advertising
Text May Not Be Sexy, BUT…..
     Text May Not Be Sexy, BUT…..
• 90% of all text messages read within 3 minutes of delivery
• 95% within the 1st 15 minutes
• Over 99% read by the recipient
                             • SinglePoint Conversational Advertising
                                  g                                 g
• Text:
   – CTR 14.06%  Conversion 8.22%
• Email:
   – CTR   6.64%  Conversion 1.73% (average 33% change yearly)
• Internet Display
   – CTR 0 76% C
     CTR   0.76%  Conversion 4.43%
                         i 4 43%
• Direct Mail
   – Response 1.4‐3.4% (Conversion < 1%)
                             • DMA 2010 Response Rate Trend Report
Text May Not Be Sexy, BUT…..
   Text May Not Be Sexy, BUT…..
• Redeemed value of mobile coupons
  Redeemed value of mobile coupons
  – 24% higher than Internet and e‐mail coupons
  – Nearly 50% higher than paper coupons
    Nearly 50% higher than paper coupons
SMS Appeal
               SMS Appeal
• Short convenient format
  Short convenient format
• Most effective marketing messages = 
  Least amount of thought from the consumer.
  Least amount of thought from the consumer
• Permission‐based
Text (SMS/MMS)
              Text (SMS/MMS)
• Alerts             • Text4Offer
• Text2Win           • Polls
• Text4Info          • Pics & Text2Screen
                            & Text2Screen




                                 Courtesy of iMobilize Media
Text4Next
     Orange County 
          g       y
     Transportation Authority
     • Simple & easy
     • OCTAGO
        –   Bus
        –   Bus #
        –   Stop #
        –   Route #
     • G t
       Get next 3 arrival times
              t 3 i l ti
     • Can preplan by including 
       time and date
Mobile Barcodes
                       Mobile Barcodes



    30 characters                3,296 alphanumeric          1,000 characters

•   1992 – Denso‐Wave (Toyota)
                         ( y )
•   Additional storage capacity accommodates a variety of data beyond 
    numbers:
     –   Text
     –   Hyperlink
     –   Telephone number (Phone call)
     –   SMS/MMS message
     –   Email (Send message)
     –   Contact entry (vCard or meCard)
     –   Calendar entry (vCalendar)
Royal Dutch Mint
            Royal Dutch Mint
• The silver 5€ and the gold 10€ was issued on
  The silver 5€ and the gold 10€ was issued on 
  June 22, 2011
QR Code by the Numbers
      QR Code by the Numbers
• 14 million Americans
  14 million Americans 
  = 6.2% total mobile audience
                                 comScore MobiLens study June 2011
                                                   study June 2011
QR Code by the Numbers
      QR Code by the Numbers
• 14 million Americans
  14 million Americans 
  = 6.2% total mobile audience
                                 comScore MobiLens study June 2011
                                                   study June 2011




•1200% increase 
 second half of 2010
                                      Mobie Identity Systems report
Deals, ads and a video
D l d        d id
7,581 web site visits (90 days)
SnapTag
• Send MMS – feature phones
  Send MMS  feature phones
• Scan with app
Don t
                    Don’t
• Don’t distribute a mobile barcode without
  Don t distribute a mobile barcode without 
  thoroughly testing it
• Don’t link to a
  Don t link to a 
  generic webpage
• D ’ li k
  Don’t link to a 
  webpage that 
  isn’t mobile‐friendly
  i ’      bil f i dl
Retail Mobile Web
              Retail Mobile Web
                                Mobile enabled retail web site
                                Mobile‐enabled retail web site
• 54% consumers would shop 
  directly from barcodes in 
  magazines
         i
                                     Have 
• 12% of retailers offered it        Not
                                     40%
• Must break away from 
  traditional channels                               Have
                                                     60%
• E b
  Embrace evolution, prepare 
                l ti
  for future demands OR be 
  left behind
More browser phones than PCs
Search
Mobile Advertising
            Mobile Advertising
• Opportunity to reach 
  Oppo tu ty to eac
  consumers improving

• Mobile ads perform 
  5 times better than 
  Internet ads
  I t    t d

• Match the creative to
  Match the creative to 
  the device's smaller 
  screen size
Mobile Advertising
            Mobile Advertising
• Fragmented
  – Over 10 ad networks in U.S. alone
  – Players like inMobi, AdMob (Google), iAd (Apple), 
       y               ,       (    g ),     ( pp ),
    Microsoft Mobile Advertising, Millennial Media, 
    Greystripe… (none dominate)
• Types of networks
  – Blind (largest) ‐ awareness
  – Premium Blind ‐ action
  – Premium ‐ conversion
Real World Gaming Rewards
    Real World Gaming Rewards

• Kii SDK
  Kiip
  – Rewards in‐game
    achievements on mobile
    achievements on mobile
    games with real life rewards
  – Raising a level or high score
  – Rewards based on game
    demographics
• Tap Me
  Tap.Me
  – Redbox ads
  – Future real‐world rewards
    Future real‐world rewards
Location Based Service
           Location‐Based Service



       10,000,000


•   Check in
•   Find friends
    Find friends
•   Share on social networks (FREE word of mouth)
•   Unlock rewards
Shopkick (Proximity Marketing)
         (Proximity Marketing)
ShopAlerts
     • Works with any phone
       Works with any phone 
       (no GPS)
     • Opt‐in
         p
     • SMS, Facebook, Twitter, 
       web, in‐store signage
                       g g
     • Geo‐fences based off 
       cell towers
SCVNGR  Buffalo Wild Wings
    SCVNGR – Buffalo Wild Wings
• Go places
     p
• Do challenges
• Earn points

• 720 locations
  12‐week campaign 
  12 week campaign
  (March Madness)
• Media & customer 
  engagement
• Improve customer return 
  rate – drive revenue
  rate – drive revenue
Turn Watching Games into a GAME
Turn Watching Games into a GAME
• Take pics of friends, 
       p               ,
  sauciest wing in the 
  basket, fans of rival 
  teams, crowd going wild…
  teams crowd going wild
• Rewards for completed 
  challenges included: 
   – $5 off (3 points), 
   – a free Coca‐Cola (20 
     points) and 
   – free wings (30 points)
• Could share to Facebook
  & Twitter
  & Twitter
Results
•   Players generated 20,000+ challenges
•   There were 184,000 unique players
•   1 in 3 players returned to play again
•   On average, users completed 7 
    challenges
•   100 million social impressions via 
    Facebook and Twitter.
•   On average, a player spent 90 
    O                l          90
    seconds per challenge, meaning that 
    BWW saw the equivalent of 3.6 years 
    of brand engagement in its locations 
                g g
    during the campaign.

Now has an established database of 
184,000 people for its next campaign
            l f
Near Field Communication
Near Field Communication




             • Subset of RFID

             • 150,000 NFC (+24,000)
             • 6 illi t diti
               6 million traditional l
                             Crone Consulting
NFC Predictions
             NFC Predictions
• Chip makers predict 40‐50 million NFC phones
  Chip makers predict 40 50 million NFC phones 
  by 2011
• ~300 million phones worldwide (20%) phones
  ~300 million phones worldwide (20%) phones 
  with NFC by 2014 (Juniper Research)
• 30% of all mobile phones worldwide will be 
        f ll   bil h           ld id ill b
  NFC enabled in 2015 (HIS research)
People Aren t Waiting
People Aren’t Waiting
Other Examples
              Other Examples
• Purchase rail, metro, airline, movie, concert or
  Purchase rail, metro, airline, movie, concert or 
  event tickets
• Boarding pass
  Boarding pass
• Coupons
• Tour guide (AV presentation)
  Tour guide (AV presentation)
• ID card (students, employee, medical)
• K
  Keycard (car, house, office)
         d(     h       ffi )
• Rental car and hotel keys
Augmented Reality
              Augmented Reality
• Yelp                          • Zagat RETINA
  –SSee restaurants
            t      t              –C i t
                                    Can interact & virtually 
                                                t & i t ll
  – Click to get ratings and        walk down the street
    reviews                       – Click to get full review 
                                             g
                                    and details
• Create your own AR 
  world
• Open platform
• 1.4M active users
  1.4M active users 
• Bring digital into reality
QderoPateo Communications (QPC)
                Communications (QPC)
•   Articulated Naturality Web
•   Typical AR  flat
    Typical AR “flat”
•   Break barrier of laptop/desktop – convenience of mobile
•   Weather, museum, hotel, commercial real estate
Apps (June 2011)
              Apps (June 2011)
                             Ave Price: $3.64
Over 7 TB
                                        Free, 
                                        36%
                            Pay, 
                            64%




$891,982.24
Apps Dirty Little Secret
          Apps Dirty Little Secret
Average: 60 apps downloaded to iPhone or iPad
Average: 60 apps downloaded to iPhone or iPad
Paid                     Free
• 30% first downloaded   • 20% first downloaded
• 5% by day 21           • 5% by day 25
• 1% by day 90
     b d                 • 1% by day 90
                              b d




                                                  Socialize Inc.
And/
       +
 OR




 =
IKEA 2010 Interactive Catalog
     IKEA 2010 Interactive Catalog
• Place furniture                 • Results
   – 40 pieces
     40 pieces                       – PR
   – Use camera, move, resize,       – WOM
     take a picture                  – High downloads
• Di
  Discover style
            t l
   – Thru quizzes
North Face (China)
              North Face (China)
• Stake virtual claim         • > 2 million unique visitors to 
• Li
  Live score kept on web & 
             k         b&       web
  outdoor electronic board    • > 651,000 red flags planted
• 18 days
  18 days                     • Champion > 4,000
                                Champion  4,000
McDonald s Interactive Billboard
McDonald’s Interactive Billboard
                • Photo Catch
                   – Using cell phone camera
                   – Get one free
                • Pick & Play
                   – No app
                   – picknplay.se
                     picknplay se
                   – Geo‐location
                   – Play on big screen in real‐
                     time
                   – Last 30 sec get digital 
                     coupon w/directions
                         p     /
• 12 million iOS downloads translates to $8,316,000 (June 2011)
• A d id
  Android:  over $1 million/month in ad revenue
                 $1 illi /     th i d
• Over 350 million total downloads
“Put your best 
people on mobile.
people on mobile ”
Overview of Mobile Marketing
Overview of Mobile Marketing
         Judd Wheeler
         Judd Wheeler
            September 2011

        jwheeler@comm‐arts.com
             (918) 493‐5700
October 27, 2011
        October 27 2011
       Center for Creativity

http://artofmobile.mobiletulsa.org

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Mobile Marketing - September 2011

  • 1. Overview of Mobile Marketing Overview of Mobile Marketing Judd Wheeler September 2011
  • 2.
  • 7. How Big Is Mobile? 4.9 billion combined > 5.2 billion paid subscribers
  • 8. Growing Trend Growing Trend • Americans are Americans are  getting rid of landlines
  • 9. Growing Trend Growing Trend • 10 States that have at least 30% of adults rely strictly on cell  phones – Arkansas – Mississippi ‐ highest poverty rate at 21.9% in 2009 (Census Bureau) – Colorado – Idaho – Kentucky – Nebraska – North Dakota – Oklahoma – Oregon – Texas
  • 10. Within Arms Reach 24/7 No 9% Yes 91% Morgan Stanley
  • 11. Reach • Cell phone penetration is 96% of the US Cell phone penetration is 96% of the US  population • That means… Over 87% of the U.S. population is within an  O 87% f h U S l i i i hi arm’s reach
  • 12.
  • 13. Smartphone Demographics Smartphone Demographics • Income over $75,000 Income over $75 000 • College graduate • Men/women: 55/45 split / / li • Higher percentage African‐Americans and  Hispanics than white – URBAN • Roughly 75% of the users being between age  g y g g 18 and 54
  • 14. Mobile Channels Mobile Channels • Text Messaging (SMS/MMS) Text Messaging (SMS/MMS) • 2D Barcodes • Mobile Web & Search Mobile Web & Search • Advertising • Location‐Based Services (LBS) Location Based Services (LBS) • Near Field Communications (NFC) • Augmented Reality (AR) Augmented Reality (AR) • Apps
  • 15.
  • 16. Text May Not Be Sexy, BUT….. Text May Not Be Sexy, BUT….. • 90% of all text messages read within 3 90% of all text messages read within 3  minutes of delivery • 95% within the 1st 15 minutes 95% within the 1 15 minutes • Over 99% read by the recipient • SinglePoint Conversational Advertising
  • 17. Text May Not Be Sexy, BUT….. Text May Not Be Sexy, BUT….. • 90% of all text messages read within 3 minutes of delivery • 95% within the 1st 15 minutes • Over 99% read by the recipient • SinglePoint Conversational Advertising g g • Text: – CTR 14.06%  Conversion 8.22% • Email: – CTR   6.64%  Conversion 1.73% (average 33% change yearly) • Internet Display – CTR 0 76% C CTR   0.76%  Conversion 4.43% i 4 43% • Direct Mail – Response 1.4‐3.4% (Conversion < 1%) • DMA 2010 Response Rate Trend Report
  • 18. Text May Not Be Sexy, BUT….. Text May Not Be Sexy, BUT….. • Redeemed value of mobile coupons Redeemed value of mobile coupons – 24% higher than Internet and e‐mail coupons – Nearly 50% higher than paper coupons Nearly 50% higher than paper coupons
  • 19. SMS Appeal SMS Appeal • Short convenient format Short convenient format • Most effective marketing messages =  Least amount of thought from the consumer. Least amount of thought from the consumer • Permission‐based
  • 20.
  • 21. Text (SMS/MMS) Text (SMS/MMS) • Alerts • Text4Offer • Text2Win • Polls • Text4Info • Pics & Text2Screen & Text2Screen Courtesy of iMobilize Media
  • 22.
  • 23.
  • 24. Text4Next Orange County  g y Transportation Authority • Simple & easy • OCTAGO – Bus – Bus # – Stop # – Route # • G t Get next 3 arrival times t 3 i l ti • Can preplan by including  time and date
  • 25.
  • 26. Mobile Barcodes Mobile Barcodes 30 characters 3,296 alphanumeric 1,000 characters • 1992 – Denso‐Wave (Toyota) ( y ) • Additional storage capacity accommodates a variety of data beyond  numbers: – Text – Hyperlink – Telephone number (Phone call) – SMS/MMS message – Email (Send message) – Contact entry (vCard or meCard) – Calendar entry (vCalendar)
  • 27.
  • 28. Royal Dutch Mint Royal Dutch Mint • The silver 5€ and the gold 10€ was issued on The silver 5€ and the gold 10€ was issued on  June 22, 2011
  • 29. QR Code by the Numbers QR Code by the Numbers • 14 million Americans 14 million Americans  = 6.2% total mobile audience comScore MobiLens study June 2011 study June 2011
  • 30. QR Code by the Numbers QR Code by the Numbers • 14 million Americans 14 million Americans  = 6.2% total mobile audience comScore MobiLens study June 2011 study June 2011 •1200% increase  second half of 2010 Mobie Identity Systems report
  • 31.
  • 32. Deals, ads and a video D l d d id 7,581 web site visits (90 days)
  • 33.
  • 34.
  • 35. SnapTag • Send MMS – feature phones Send MMS  feature phones • Scan with app
  • 36. Don t Don’t • Don’t distribute a mobile barcode without Don t distribute a mobile barcode without  thoroughly testing it • Don’t link to a Don t link to a  generic webpage • D ’ li k Don’t link to a  webpage that  isn’t mobile‐friendly i ’ bil f i dl
  • 37.
  • 38.
  • 39.
  • 40. Retail Mobile Web Retail Mobile Web Mobile enabled retail web site Mobile‐enabled retail web site • 54% consumers would shop  directly from barcodes in  magazines i Have  • 12% of retailers offered it Not 40% • Must break away from  traditional channels Have 60% • E b Embrace evolution, prepare  l ti for future demands OR be  left behind
  • 41.
  • 44.
  • 45. Mobile Advertising Mobile Advertising • Opportunity to reach  Oppo tu ty to eac consumers improving • Mobile ads perform  5 times better than  Internet ads I t t d • Match the creative to Match the creative to  the device's smaller  screen size
  • 46. Mobile Advertising Mobile Advertising • Fragmented – Over 10 ad networks in U.S. alone – Players like inMobi, AdMob (Google), iAd (Apple),  y , ( g ), ( pp ), Microsoft Mobile Advertising, Millennial Media,  Greystripe… (none dominate) • Types of networks – Blind (largest) ‐ awareness – Premium Blind ‐ action – Premium ‐ conversion
  • 47. Real World Gaming Rewards Real World Gaming Rewards • Kii SDK Kiip – Rewards in‐game achievements on mobile achievements on mobile games with real life rewards – Raising a level or high score – Rewards based on game demographics • Tap Me Tap.Me – Redbox ads – Future real‐world rewards Future real‐world rewards
  • 48.
  • 49. Location Based Service Location‐Based Service 10,000,000 • Check in • Find friends Find friends • Share on social networks (FREE word of mouth) • Unlock rewards
  • 50. Shopkick (Proximity Marketing) (Proximity Marketing)
  • 51. ShopAlerts • Works with any phone Works with any phone  (no GPS) • Opt‐in p • SMS, Facebook, Twitter,  web, in‐store signage g g • Geo‐fences based off  cell towers
  • 52. SCVNGR  Buffalo Wild Wings SCVNGR – Buffalo Wild Wings • Go places p • Do challenges • Earn points • 720 locations 12‐week campaign  12 week campaign (March Madness) • Media & customer  engagement • Improve customer return  rate – drive revenue rate – drive revenue
  • 53. Turn Watching Games into a GAME Turn Watching Games into a GAME • Take pics of friends,  p , sauciest wing in the  basket, fans of rival  teams, crowd going wild… teams crowd going wild • Rewards for completed  challenges included:  – $5 off (3 points),  – a free Coca‐Cola (20  points) and  – free wings (30 points) • Could share to Facebook & Twitter & Twitter
  • 54. Results • Players generated 20,000+ challenges • There were 184,000 unique players • 1 in 3 players returned to play again • On average, users completed 7  challenges • 100 million social impressions via  Facebook and Twitter. • On average, a player spent 90  O l 90 seconds per challenge, meaning that  BWW saw the equivalent of 3.6 years  of brand engagement in its locations  g g during the campaign. Now has an established database of  184,000 people for its next campaign l f
  • 55.
  • 56. Near Field Communication Near Field Communication • Subset of RFID • 150,000 NFC (+24,000) • 6 illi t diti 6 million traditional l Crone Consulting
  • 57. NFC Predictions NFC Predictions • Chip makers predict 40‐50 million NFC phones Chip makers predict 40 50 million NFC phones  by 2011 • ~300 million phones worldwide (20%) phones ~300 million phones worldwide (20%) phones  with NFC by 2014 (Juniper Research) • 30% of all mobile phones worldwide will be  f ll bil h ld id ill b NFC enabled in 2015 (HIS research)
  • 59.
  • 60. Other Examples Other Examples • Purchase rail, metro, airline, movie, concert or Purchase rail, metro, airline, movie, concert or  event tickets • Boarding pass Boarding pass • Coupons • Tour guide (AV presentation) Tour guide (AV presentation) • ID card (students, employee, medical) • K Keycard (car, house, office) d( h ffi ) • Rental car and hotel keys
  • 61.
  • 62. Augmented Reality Augmented Reality • Yelp • Zagat RETINA –SSee restaurants t t –C i t Can interact & virtually  t & i t ll – Click to get ratings and  walk down the street reviews – Click to get full review  g and details
  • 63. • Create your own AR  world • Open platform • 1.4M active users 1.4M active users  • Bring digital into reality
  • 64.
  • 65. QderoPateo Communications (QPC) Communications (QPC) • Articulated Naturality Web • Typical AR  flat Typical AR “flat” • Break barrier of laptop/desktop – convenience of mobile • Weather, museum, hotel, commercial real estate
  • 66.
  • 67. Apps (June 2011) Apps (June 2011) Ave Price: $3.64 Over 7 TB Free,  36% Pay,  64% $891,982.24
  • 68. Apps Dirty Little Secret Apps Dirty Little Secret Average: 60 apps downloaded to iPhone or iPad Average: 60 apps downloaded to iPhone or iPad Paid Free • 30% first downloaded • 20% first downloaded • 5% by day 21 • 5% by day 25 • 1% by day 90 b d • 1% by day 90 b d Socialize Inc.
  • 69. And/ + OR =
  • 70. IKEA 2010 Interactive Catalog IKEA 2010 Interactive Catalog • Place furniture • Results – 40 pieces 40 pieces – PR – Use camera, move, resize,  – WOM take a picture – High downloads • Di Discover style t l – Thru quizzes
  • 71. North Face (China) North Face (China) • Stake virtual claim • > 2 million unique visitors to  • Li Live score kept on web &  k b& web outdoor electronic board • > 651,000 red flags planted • 18 days 18 days • Champion > 4,000 Champion  4,000
  • 72. McDonald s Interactive Billboard McDonald’s Interactive Billboard • Photo Catch – Using cell phone camera – Get one free • Pick & Play – No app – picknplay.se picknplay se – Geo‐location – Play on big screen in real‐ time – Last 30 sec get digital  coupon w/directions p /
  • 73. • 12 million iOS downloads translates to $8,316,000 (June 2011) • A d id Android:  over $1 million/month in ad revenue $1 illi / th i d • Over 350 million total downloads
  • 75. Overview of Mobile Marketing Overview of Mobile Marketing Judd Wheeler Judd Wheeler September 2011 jwheeler@comm‐arts.com (918) 493‐5700
  • 76. October 27, 2011 October 27 2011 Center for Creativity http://artofmobile.mobiletulsa.org