Health Gaming Presentation at the Kaiser Permanente-EdgeOnCollege Healthcare Innovation Technology Series at Berkeley. Presented health games and the process to design and build Mobile Adventure Walks, a free iPhone game that makes walking fun.
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Health Games & Mobile Adventure Walks presentation at Berkeley
1. Games for Health
The Industry, Our Story
The secret story of our hero’s quest to save the underdog
But, we’ll get to that...
2. About Us
Julie Price Aaron Dence Dr. Ernie Medina Ann Beaver
CEO CMO Chief Wellness Officer Designer
Tech: 18 years • Fitness: 20 years • 19 years in preventive care Lead artist & game
Psychology & UX • Fitness club mgmt • Exergaming expert designer at Social App
Business • Marketing • Professor Lab at CITRIS, Berkeley
4. Our Old Approaches
Gyms Coaching Personal Built, tested, &
(1-1 & groups) Training used new tech
5. We Love Games!
We’ve made games for:
Cleaning the house
Eating chocolate
Surprise superhero triathlon to save the
world
Scavenger hunt games for friends Games are our
...could get more people moving than superpower
traditional methods
7. How we see the situation...
Change is hard
Cravings
Busy schedules
Environment
Family & Social
circles
Belief in yourself
There’s an underdog Complex Psychology
8. Games are a Superpower
Games allow us to:
See things in a different way
Believe we have fewer limitations
Distract ourselves
Reframe how we feel
Regularly do something that we wouldn’t have
It’s not a “should”
10. There are Games for: And games for...
Preventative health Happiness
Adherence to medication
Relatives of depressed
patients
Medical students Cancer patients
11. Weapons in the arsenal
Points
Social Competition
Support
Basic
Rewards Challenges
12. !
Weapons in the arsenal
ING Points
N
Social Competition
R
Support
WA
Rewards
Basic
Challenges
14. More Controversy
Most people hate to track
Winning vs. Losing
Social Support
meaningful vs.
superficial
Novelty & Sustainability
15. Judge of Debate?
They can see through
superficiality and simple
manipulations
The User
The Player
The Underdog
16. How to Build Games that People Will Play?
What We Learned
Simple questions
Interviews Surveys Landing Pages Stop & smell the roses
Be careful
Stay in motion
Constant questions
Specific walk Creators
Prototype
Fun for kids & families
Play Metrics
Testing Testing
19. Become a Hero
Create health games
Create Adventure Walks
Using our app
Test health games
Ours or other companies’ games
Come to our Adventure Walks events!
Join our Meetup
20. Resources
Gaming: Psychology/Behavioral Economics:
Social Apps Lab at CITRIS Switch: How to Change Things When Change is
Hard (Book)
Game Dev Conf (GDC)
Student pass Drive: The Surprising Truth about What Motivates
Us (Book)
Reality is Broken (Book)
WillPower: Rediscovering the Greatest Human
Art of Game Design Strength (Book)
(Book)
Flourish: A Visionary New Understanding of
Happiness and Well-Being (Book)