- Présentations
- Documents
- Infographies
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
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il y a 8 ans
Porting C++ apps to FLASCC
Pavel Nakaznenko
•
il y a 11 ans
FlameWorks GTC 2014
Simon Green
•
il y a 10 ans
Real-Time Visual Simulation of Smoke
Muhammad Karim
•
il y a 14 ans
Shiny PC Graphics in Battlefield 3
Electronic Arts / DICE
•
il y a 12 ans
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
Electronic Arts / DICE
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il y a 13 ans
Modular Rigging in Battlefield 3
Electronic Arts / DICE
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il y a 12 ans