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Community Over Code: How to Build a Successful Project

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Community Over Code: How to Build a Successful Project

  1. 1. Communities Over Code How to Build a Successful Project Joe Brockmeier (@jzb) PRESENTED BY: Manager, Community Team (OSAS) This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.
  2. 2. About Me (Briefly) · Red Hat since August 2013 · Apache Member, CloudStack PMC, Incubator PMC · Former openSUSE Community Manager · Technology Journalist ~1999-2008, 2010-2012 · Likes books, Vim, cats, music, beer, and polar bears – not necessarily in that order.
  3. 3. What We'll Cover · Why “Community Over Code”? · Defining Success · Governance and Community · Infrastructure · Marketing · How Can We Help?
  4. 4. Don't Forget: @devconf_cz Hashtag: #devconfcz Me: @jzb
  5. 5. What is “Community Over Code”?
  6. 6. Community Over Code · How You Do Things is as Important as What You Do · A Healthy Community Can Roll with Changes · People Come and Go – No One is Irreplaceable or Permanent · “But they're a great contributor” – doesn't matter · “We'll do it right later” – maybe there won't be a later...
  7. 7. Core Principles · Communication & Openness (“If it didn't happen on the mailing list...”) · Mentorship · Earned Rights (“Leave Your Hat at the Door”) · Quality > Speed · All Contributions Matter · Users Matter
  8. 8. Defining Success
  9. 9. What Does Success Look Like? · Define Project Goals · What are you building, for whom, and why? · Measurable · Can you track your success? Can you trace it back to causes? · Communicate the Goals Often, to Everybody · It's easy to lose sight of the big picture. · You can be successful accidentally, but don't count on it!
  10. 10. Governance & Community
  11. 11. Governance · One Size Can't Fit All · Have Clear Guidelines on How Things Are Done · How does a user become a contributor? · How does a contributor become a core contributor / earn rights? · Golden Rule · Diversity · Skills and people
  12. 12. Governance Suggestions · Everything happens on the mailing list* · 72 hours for feedback · Use “lazy consensus” to make decisions* · Exceptions: Legal, missing stakeholder, security, etc. · Leave your Hat at the door · Company / titles shouldn't matter · Make decisions stick · Document, document, document
  13. 13. Infrastructure
  14. 14. Care & Feeding for Community · Mailing Lists · Forums ? · Bug Tracker · Documentation / Wiki · Code Repositories · Trello / Kanban, etc.? · Continuous Integration (CI) & Testing Infra · Translation tools
  15. 15. Face to Face · Nothing beats in-person bonding. · We still don't have beer over TCP/IP! · You can't depend on in-person collaboration all the time – but try to make it happen sometimes! · Find time for learning, doing, and socializing. · Carry as much as possible back to the rest of the community.
  16. 16. Marketing & Promotion
  17. 17. Audience & Goals · What are your goals? · Fuzzy goals == unfocused · Who are you trying to reach? · Personas / profiles of users · What do they want? · Craft a story / message around how your project fits their needs. May need to “fix” the project! · Feedback loop · Talk to users, use their ideas!
  18. 18. Project Voice and Messaging · Tailor Website to users · Have talking points / messaging for the project that explains it to new folks · Explain benefits, not features or low-level technology · Show me how to be successful, quickly
  19. 19. Blogging and Social Media · Take the time to write about what you're doing. · Video / screencasts are also good – but remember the old-timers. · Find contributors to help run social media, blogs, etc. · Provide social media guidelines! · Advanced: Editorial calendar, SEO, scheduled tweets, target influencers
  20. 20. Releases! · Start planning release announcements early · Ideally, before the first alpha · Identify publications that might be interested · Identify partner projects that might help promote your project · Go big, but don't just focus on releases!
  21. 21. Summary · Community is a process, not an end state · You will never, ever, ever be “done” · Successful communities change · Single-company projects < Diverse projects · If you build it, you still have to promote it · If you're not growing, you're dying · Golden Rule
  22. 22. Questions? example@fedoraproject.org CONTACT: License statement goes here. Creative Commons licenses are good.

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