Strategies for using alternative queries to mitigate zero results
Geometric Transformations I
1. Computer Graphics
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Lesson 4: 2D Geometric Transformations I
Author: Kasun Ranga Wijeweera
Email: krw19870829@gmail.com
Date: 2020 August 16
Types of Transformations
1) Translation
2) Scaling
3) Rotation
1) Translation
Let P ≡ (x, y) and P1 ≡ (x1, y1) such that x1 = x + tx and y1 = y + ty.
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2) Scaling
Let P ≡ (x, y) and P1 ≡ (x1, y1) such that x1 = sxx and y1 = syy.
( ) ( ) ( )
2. Computer Graphics
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( )
3) Rotation
The point P rotates around the origin by angle θ in anticlockwise
direction. Let P ≡ (x, y) and P1 ≡ (x1, y1).
OP = OP1 = r
OAPΔ x = r cos α; y = r sin α
OA1P1Δ x1 = r cos (α + θ); y1 = r sin (α + θ)
x1 = r cos α cos θ – r sin α sin θ = x cos θ – y sin θ
y1 = r sin α cos θ + r cos α sin θ = y cos θ + x sin θ
( ) ( ) ( )
( )
O x
y
P
P1
AA1
B
B1
α
θ