Ce diaporama a bien été signalé.
Le téléchargement de votre SlideShare est en cours. ×

2021 Sundsvall NTI Gymnasiet: making magic possible - Things I learned running game companies

Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Chargement dans…3
×

Consultez-les par la suite

1 sur 44 Publicité

Plus De Contenu Connexe

Diaporamas pour vous (20)

Similaire à 2021 Sundsvall NTI Gymnasiet: making magic possible - Things I learned running game companies (20)

Publicité

Plus récents (20)

2021 Sundsvall NTI Gymnasiet: making magic possible - Things I learned running game companies

  1. 1. Making Magic Possible Things I learned while running game companies
  2. 2. ● It all started with DOOM editor in 1994 ● Ops and Exec management for the last decade + ● Advisor and Mentor for people and teams ● Giving back as (very) early stage investor Hi there! My name is Kay & I am an enabler
  3. 3. Disclaimer Paladin is not an Indie studio. We consider ourselves independent, meaning our production structures and capabilities are best applied in larger projects, that require top quality and speed at the same time. Some of the following learnings can and should be applied to startups and indies as well, but some might be overkill.
  4. 4. Tip 1 - It’s ALLabout the people
  5. 5. Tip 1 - It’s ALLabout the people Culture - WHO are we, and how do we interact? (Core values & derived behaviours) Mission - WHY are we doing this? Vision - WHERE are we taking this? Plan HOW do we get there? Structure WHO is doing what? Tactical layer Operational layer “Before you think about anything else” layer
  6. 6. Tip 2 - Interns are awesome Pay them!
  7. 7. Tip 3 - Trust is the base for everything
  8. 8. - Start from there, it will make everything else easier - Give and you will receive (honesty, openness, BE REAL-ness - It’s hard, it’s uncomfortable, but it’s the only way - It will allow you to have disagreements, conflict, and be able to solve it (without trust that your peers have your best interest and the studios best interest at heart, none of these will work) Tip 3 - Trust is the base for everything Culture - WHO are we, and how do we interact? (Core values & derived behaviours) Mission - WHY are we doing this? Vision - WHERE are we taking this? Plan HOW do we get there? Structure WHO is doing what? This layer is about people For all of this to work, people need to trust each other
  9. 9. Tip 4 - Build an external supportteam
  10. 10. You don’t have to hire everything specialist into the team. Find experts that can support you exactly at the time when you need them. It’s more cost effective. - Legal - Tax - Cleaning - Tricky stuff like Culture, OKR’s etc. Find people that understand what you do (games) and that you jibe with (there’s that trust thing again!). Tip 4 - Build an external support team
  11. 11. Tip 5 - Choose your path, then get ready to changedirection
  12. 12. - Be clear on what you want, remind yourself of it - Focus! BUT ALSO: - Encourage everyone to challenge the status quo - Learn the power of NO and give it to everyone to wield - Evolve, always Tip 5 - Choose your path, then get ready to change direction Culture - WHO are we, and how do we interact? (Core values & derived behaviours) Mission - WHY are we doing this? Vision - WHERE are we taking this? Plan HOW do we get there? Structure WHO is doing what? more often less often, but still
  13. 13. Tip 6 - Anticipate for weird stuff to mess up your plans
  14. 14. - Always bunker hand sanitizer - Take the time to think on tangents - Look around, the world impacts your studio and yourself - Stay current on the legal frameworks in your surroundings regarding your business - Not just your own country - EU - US - PRC (it’s a big market, and lot’s is changing at the moment) - Set up Google alerts for important topics Tip 6 - Anticipate for weird stuff to mess up your plans
  15. 15. Tip 7 - Don’t just grow, prepare for it
  16. 16. - You need some (not all!) things in place to grow successfully - Hiring is not trivial - And it is just the start - Danger of losing your culture - How to onboard and integrate - How to train and level up - You need overhead - ~1 production overhead per 20-ish people - ~ similar goes for discipline overhead when you grow beyond 30-ish Tip 7 - Don’t just grow, preparefor it
  17. 17. Tip 8 - Cash Flow is King
  18. 18. Cashflow = Money in the bank at any given time - Measure this! - Track your income and expenditure very frequently - Per month is not enough. We track it daily! - You don’t need fancy tools, a slightly advanced xls/Google sheet does the trick - Leave the bookkeeping and tax financials to your accountant - Have a Plan B,C,... (line of credit with your bank, etc.) Tip 8 - Cash Flow is King Avoid going below this line Thats the TREND you want to see
  19. 19. Tip 9- Forecast conservatively ALWAYS
  20. 20. Tip 9- Forecast conservatively ALWAYS - The year might end, the cash flow is not! - Any revenue not realized yet is unsure - You should plan for future revenue though, but distinct between what might be happening and what will happen - Make sure you know what your horizon is financially, and how this fits in with your development, release and BD cycle - Create buffer (cash in the bank that carries the studio if no more money comes in)
  21. 21. Tip 10 - Measure>Analyze>Improve>repeat
  22. 22. - Theories/Approaches to look up: - Kaizen - Learning Organization - Know your numbers - It’s not just about money - Examples: - Retention rate of employees - Your internal cost rate - Most importantly: Be Honest! Because numbers do not have feelings Tip 10 - Measure>Analyze>Improve>repeat
  23. 23. Tip 11 - Manage your RISKS
  24. 24. - Risk management and abatement lets you look ahead, and AVOID problems potentially BEFORE the appear - It also helps to focus and prioritize - This is not a management exercise only, it should be a team effort - Regularity and persistence are the key here Tip 11 - Manage your RISKS RISK Probability Impact Rating Next step abatement Our cash buffer is running low 2 5 10 Track cash flow more frequently We are missing a planned HC 5 3 15 Offer incentive for referrals
  25. 25. Tip 12 - Choose your tools wisely
  26. 26. - Dev platform (Unity <> Epic and others) - Keep options open, if possible - Think beyond production (Jira/Confluence) into all other areas of the company (HR (Bamboo), sales (pipedrive), communication (Slack), etc.) - Connect as many tools as possible - Invest, it will pay back Tip 12 - Choose your tools wisely
  27. 27. Tip 13 - Crunch is for breakfast, Not production
  28. 28. - Plan wisely, and plan in holidays, buffer for sickness, etc. - Plan smart (don't deliver on fridays!) - Break it down in chewable chunks, it’s better for everyone (also your clients) - Remember Tip 10 and 11 (Measure, Manage risk) Tip 13 - Crunch is for breakfast, Not production
  29. 29. Tip 14 - Security is important
  30. 30. - In the next league, this is essential - Think about it early - Take it serious - Approach it as a mindset across your whole studio - Get expert help, because it’s too expensive not to Tip 14 - Security is important
  31. 31. Tip 15 - Sales is not a bad word
  32. 32. - Approach it seriously - Tool up for it! (pipedrive) - Know your product - Be real, be you - Be persistent (~4% of the time it will work) Tip 15 - Sales is not a bad word 4%
  33. 33. Tip 16 - Your studio is a product too
  34. 34. - Find the things that make you stand out (Culture is an important aspect) - Nurture them - Stay humble - Communicate - Celebrate success (and share learnings if you fail!) Tip 16 - Your studio is a product too
  35. 35. Tip 17 - Be out there
  36. 36. - This is a powerful tool not just for BD people, but every discipline - It saves you money for conference tickets ;) - It pays forward > good Karma - Start with the basics (LinkedIn for you and your studio) - Find people in similar situations/positions that have similar challenges and talk to them! Tip 17 - Be out there
  37. 37. Tip 18 - Don’t follow opportunities, Create them
  38. 38. - Look for the next thing, not just what’s hot now - Connect the dots, someone will - Find the right people to talk to early - don’t be shy to ask - Look beyond content towards tech, platforms, business models Tip 18 - Don’t follow opportunities, Create them
  39. 39. Tip 19 - Failure has to be an option ALWAYS
  40. 40. - For everyone in the team - And you! - It is a great way to learn and improve - Like success, celebrate fails and do not hide them Tip 19 - Failure has to be an option ALWAYS
  41. 41. Tip 20 - don’t forget to have fun
  42. 42. - There’s life outside that (home)office - We humans are complex beings with so many facets - Getting to know your peers builds trust (hence we close the circle to Tip 1) - This takes effort and investment, but it will pay back Tip 20 - don’t forget to have fun
  43. 43. Final TIP Write your own story, and share it!
  44. 44. Let’s talk! kay@walkingsquid.com @paladinstudios ca.linkedin.com/in/kaygruenwoldt Stormbound & Momonga are ©/™ by Paladin Studios. All other games, game logos and screenshots are ™ and .or © by their respective owners. Slide backgrounds by www.unsplash.com

×