This document describes the game "Wink'em", a Valentine's Day icebreaker game where girls try to catch guys by winking at them. The game involves seating guys in a circle with empty chairs, having girls stand behind each chair. A girl winks to signal a guy to run and sit in the empty chair without getting tagged, and if successful he becomes her Valentine for the game. The roles can also be reversed with girls in the chairs and guys winking.