Here is the experiential design framework I've been developing for XR that talks about the quality, context, character, and story of an experience. Based upon over 1100 interviews with XR pioneers on the Voices of VR Podcast
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Domains of
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Self
Biometric Data
Identity
Resources
Money
Values Early Education
Communication
Home & Family
Private Property
Entertainment
Hobbies
Sex
Medical
Heath
Other
Partnerships
Law
Death
Collective Resources
Philosophy
Higher Education
Career
Government
Institutions
Friends
Community
Collective Culture
Hidden
Exiled
Accessibility
53. #292: The Four Different Types of Stories in VR
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/
The Four Different Types of Stories in VR
70. Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology (2010)
Miranda Lundy, Daud Sutton, Anthony Ashton, Jason Martineau, John Martineau
Spatial Metaphors for Cycles