Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling
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Design
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling
1. Processes of Experiential Design:
Breaking Down the Elements
of Immersive Storytelling
@KentBye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
3. ● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
4. ● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
5. “True character is revealed in the choices
a human being makes under pressure -
the greater the pressure, the deeper the
revelation, the truer the choice to the
character's essential nature.”
― Robert McKee
McKee, R. (1997). Story: Substance, structure, style, and principles of screenwriting. (pp. 101) ReganBooks.
6. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
17. Thinking
Intuition
Feeling
Sensing
Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraphs [7] and [883]) Princeton, NJ:
Princeton University Press. (Original work published 1921).
20. Lundy, M., Sutton, D., Ashton, A., Martineau, J. (2010) Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology. Walker & Co.
25. Number in
Space & Time Number
Number in
Time
Geometry Music
Mathematics
Astronomy
The Quadrivium
Number in
Space
26. Objects Moving
Through Space
Abstract Patterns
& Forms
Consonance
Dissonance Cycles
In Time
World & Body Unfolding Process
Rules & Mechanics
Physics & Dynamics
The Quadrivium
Architecture &
Embodiment
in Space
28. Mental & Social Presence
Mental Thoughts
Cognitive Processes
Cognitive Load
Social Presence
Predicted Expectations
Active Presence
Behaviors
Intention
Actions
Movement
Creations
Engagement
Emotional Presence
Affective State
Emotional Sentiment
Facial Expression
Microexpressions
Embodied Presence
Sensory Input Processing
Stress / Arousal
Physiological Reactions
Eye Gaze /Attention
Body Language
Muscle Fatigue Bye, K. (2021, June 2) "State of Privacy in XR & Neuro-Tech: Conceptual Frames" Presentation at the
VRARA Global Summit (Online). Recording available at https://www.youtube.com/watch?v=pIpD4-gYImU
31. Alex McDowell’s Brief History of Storytelling
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
34. Image retrieved from Forsyth, K (2013, January) on November 13, 2021:
https://web.archive.org/web/20130420041820/http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Fully Traditional Stories
Authored
Narrative
Generative
Narrative
36. Authored
Narrative
Generative
Narrative
Laskow, S. (2017, June 13).These maps reveal the hidden structures of 'Choose your own adventure' books.Atlas Obscura. Retrieved November 14, 2021, from
https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps.
Branching Path Stories
40. Skimmers, Dippers, & Divers
Skimmer
Dipper
Diver
Kumar, G., & Singh, K. (2014). Enhanced Learning and Retention of Course Content among Global Education using Multimedia Aids. Retrieved on November 13, 2021 from
https://www.ijettcs.org/Volume2Issue6/IJETTCS-2013-12-25-097.pdf
42. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
43. Bye, K. (2016, April 28). The Human Experience of Virtual Reality: A Model of the VR Landscape [Presentation],
Silicon Valley Virtual Reality Conference, April 28, 2016 (San Jose, CA). Published on YouTube, May 3, 2016. Retrieved on November 10, 2021 from
https://www.youtube.com/watch?v=acp0Ul0QlmI. Also Published on Voices of VR Podcast on May 4, 2016. Retrieved on November 10, 2021 from
https://voicesofvr.com/355-the-human-experience-of-virtual-reality-a-model-of-the-vr-landscape/.
45. Lessig’s Pathetic
Dot Theory
Nested Contexts
vs
Market
Law
Cultural
Norms
Technology
Architecture
& Code
User
Lessig, Lawrence, (2006). Code 2.0, Chapter: What Things Regulate ( pp. 120–137). New York : Basic Books
46. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersecting Axes of Privilege, Domination, & Oppression
48. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Story Over Time
49. Are You a Ghost or an Embodied Character?
Does You Have Impact on the Story?
Bye, K., & Dolan, D. (2016, February 4) #292:The Four DifferentTypes of Stories inVR.Voices ofVR Podcast. Retrieved November 14, 2021 from
https://voicesofvr.com/292-the-four-different-types-of-stories-in-vr/.
51. Passi, E. (2017, January 10). Bringing the Westworld attribute matrix to life. Medium. Retrieved November 14, 2021, from
https://epassi.medium.com/recreating-the-westworld-attribute-matrix-3e72d9d419df.
52. Virtue Continuum
Lanctot, J. D., Irving, J. A. (2010). Character and Leadership: Situating Servant Leadership in a Proposed Virtues Framework. International Journal of Leadership Studies, Vol. 6 Iss. 1,
2010. Retrieved November 14, 2021 from https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/2_Final%20Edited%20Lanctot%20and%20Irving_pp%2028-50.pdf via
https://www.regent.edu/acad/global/publications/ijls/new/vol6iss1/home.htm
53. Big Five Personality Characteristics
Barrick, M. R., & Mount, M. K. (1991). The Big Five Personality Dimensions and Job Performance: a Meta-analysis. Personnel Psychology, 44(1), 1–26.
doi:10.1111/j.1744-6570.1991.tb00688.x. Image via https://commons.wikimedia.org/wiki/File:Wiki-grafik_peats-de_big_five_ENG.png
54. Sacharin, V., Schlegel, K., & Scherer, K. R. (2012). Geneva Emotion Wheel rating study (Report). Geneva, Switzerland: University of Geneva, Swiss Center for Affective
Sciences. Retrieved on November 13, 2021 from https://www.unige.ch/cisa/files/4514/6720/4016/Geneva_Emotion_Wheel_Rating_Study_Report_2012_08_11_2.0.pdf.
Tschannen-Moran, B. (2012, February). Appreciative Empathy: New Frameworks for New Conversations. International Journal of Appreciative Inquiry: AI Practitioner. Volume 14
Number 1. Retrieved November 14, 2021 from http://www.schooltransformation.com/wp-content/uploads/2012/06/Appreciative_Empathy.pdf
Feelings Needs
55. Placed in a
Context with
Pressure
Make
Choices &
Take Action
Essential
Character is
Revealed
+ =
Unfolding Process Over Time
56. ● My Experiential Design Framework
○ Quality
○ Story
○ Context
○ Character
● Immersive Story Breakdowns
57. Note: If there is an Oculus, Steam, or
Viveport link posted at the bottom of
this section, then that immersive story
is available to be seen
https://www.oculus.com/experiences/quest/2404437756348346/
58. New Images XR Library (2023)
(Coming Soon from Astrea & Diversion Cinema)
59. Oculus
[Search for story or narrative]
List of all Quest 2 experiences in reverse chronological order: https://www.oculus.com/experiences/quest/section/1888816384764129#/
66. Notes on Blindness (2016) at Sundance
● https://www.oculus.com/experiences/quest/1946326588770583/
● Bye, K. & Colinart, Arnaud. (2022, March 24). #1068: "Notes on Blindness" VR Experience Receives a Legacy Peabody Award for Interactive Storytelling. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1068-notes-on-blindness-vr-experience-receives-a-legacy-peabody-award-for-interactive-storytelling
67. Sonar (2016) at Sundance
● https://store.steampowered.com/app/738790/SONAR__A_Virtual_Reality_Experience/
● Bye, K. & Maas, Philipp. (2016, February 10). #296: Pushing the Language of Cinematic VR Forward with 'Sonar'. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/296-pushing-the-language-of-cinematic-vr-forward-with-sonar
68. Pearl (2016) at SIGGRAPH
● https://store.steampowered.com/app/476540/Google_Spotlight_Stories_Pearl/
● Bye, K. & Osborne, Patrick. (2016, August 09). #415: "Pearl" is an Emotionally Powerful Story about Selfless Service. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/415-pearl-is-an-emotionally-powerful-story-about-selfless-service
69. Dear Angelica (2017)
● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1174445049267874/
● Bye, K. & Unseld, Saschka. (2016, October 27). #467: Oculus Story Studio's 'Quill': An Immersive Storytelling Tool. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/467-oculus-story-studios-quill-an-immersive-storytelling-tool
70. Zero Days VR (2017) at Sundance
● https://store.steampowered.com/app/754930/Zero_Days_VR/
● Bye, K. & Elayat, Yasmin. (2017, June 09). #543: Visualizing An Invisible Cyber War with Zero Days VR. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/543-visualizing-invisible-cyber-warfare-with-zero-days-vr
71. Miyubi (2017) at Sundance
● [Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/1601514943210794/
● Bye, K. & Lajeunesse, Félix. (2018, January 16). #612: Capturing Group Dynamics with Felix & Paul's "Miyubi". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/611-capturing-group-dynamics-with-felix-pauls-miyubi
72. Asteroids! (2017) at Sundance
● [Only on Gear VR or Go] https://www.oculus.com/experiences/gear-vr/1309677705722446/
● Bye, K. & Darnell, Eric. (2016, February 02). #290: Storytelling in VR & the Tradeoffs of Empathy and Interactivity. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/290-storytelling-in-vr-the-tradeoffs-of-empathy-and-interactivity
73. Spheres (2018) at Sundance
● https://www.oculus.com/experiences/quest/3789736921099233/
● Bye, K. & McNitt, Eliza. (2018, January 31). #617: Journey into a Black Hole with "SPHERES: Songs of Spacetime". Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/617-journey-into-a-black-hole-with-spheres-songs-of-spacetime
74. Battlescar (2018) at Sundance
● https://www.oculus.com/experiences/quest/2985592331490872/
● 2 Unpublished Voices of VR interviews
75. Vestige (2018) at Tribeca
[Rift or PC with Oculus Link] https://www.oculus.com/experiences/rift/2404613459594939/ OR https://store.steampowered.com/app/975410/VESTIGE/
76. Age of Sail (2018) at Venice VR
https://store.steampowered.com/app/882110/Google_Spotlight_Stories_Age_of_Sail/
77. The Great C (2018) at Venice VR
https://store.steampowered.com/app/841460/The_Great_C/
78. Traveling While Black (2019) at Sundance
● https://www.oculus.com/experiences/quest/2121787737926354/
● Bye, K. & Williams, Roger. (2019, February 20). #742: "Traveling While Black" is a Healing Ritual of Restorative Practices through Immersive Documentary. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/742-traveling-while-black-is-a-healing-ritual-of-restorative-practices-through-immersive-documentary
79. Gloomy Eyes (2019) at Sundance
● https://www.oculus.com/experiences/quest/2933720383334150/
● One Unpublished Voices of VR interview
80. Myth: A Frozen Tale (2019)
● https://www.oculus.com/experiences/quest/2942600475808591/
● Bye, K. & Gibson, Jeff. (2020, March 10). #890 Disney's VR Production Design Innovations with 'Myth: A Frozen Tale'. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/890-disneys-vr-production-design-innovations-with-myth-a-frozen-tale
81. Space Explorers: The ISS Experience (2020)
● https://www.oculus.com/experiences/quest/3006696236087408/
● Bye, K. & Lajeunesse, Felix. (2021, December 22). #1029: Breathtaking VR Shots from Space in Latest Episode of Felix & Paul's Emmy-Winning "Space Explorers: The
ISS Experience". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1029-breathtaking-vr-shots-from-space-in-latest-episode-of-felix-pauls-emmy-winning-space-explorers-the-iss-experience
82. Gravity VR (2020) at Tribeca
https://www.oculus.com/experiences/quest/6106568856062676/
83. Paper Birds (2020) at Venice
https://www.oculus.com/experiences/quest/3723136981093558/
84. Reeducated (2021) at SXSW
● https://www.oculus.com/experiences/media/123915446404801/1290791524635806/
● Bye, K. & Mauk, Ben. (2023, May12). #1212: Breakdown of Award-Winning "Reeducated" VR Doc & Translation into Interactive Component of Yorker Article on Chinese
Prison Camps. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1212-breakdown-of-reeducated-vr-doc-translation-into-interactive-component-of-yorker-article-on-chinese-prison-camps
85. Madrid Noir (2021) at Tribeca
● https://www.oculus.com/experiences/quest/3003818956320639/
● One Unpublished Voices of VR episode
86. Goliath (2021) at Venice
● https://www.oculus.com/experiences/quest/3432432656819712/
● Voices of VR #
87. End of Night (2021) at Venice
● https://store.steampowered.com/app/1996380/End_of_Night/?curator_clanid=41890379
● One Unpublished Voices of VR interview
88. On the Morning You Wake
(to the End of the World) (2022) at Sundance & SXSW
● https://www.oculus.com/experiences/quest/5334662579895130/
● Bye, K. & Jamison, Steve. (2022, January 26). #1047: Translating Threat of Nuclear Annihilation into Personal Stories in VR with "On the Morning You Wake (to the End of the World)". Voices of VR Podcast. Retrieved on
May 31, 2021 from https://voicesofvr.com/1047-translating-threat-of-nuclear-annihilation-into-personal-stories-in-vr-with-on-the-morning-you-wake-to-the-end-of-the-world
● Bye, K. & Osorio, Jamaica. (2022, March 21). #1064: Indigenous Poet's Journey from Doc Subject to Co-Writer on Award-Winning VR Story "On the Morning You Wake (To the End of the World)". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/1064-indigenous-poets-journey-from-doc-subject-to-co-writer-on-award-winning-vr-story-on-the-morning-you-wake-to-the-end-of-the-world
● Bye, K. & Pollack, Susanna. (2022, March 24). #1070: How Princeton & Games for Change are Using VR Storytelling to Start Conversations on Nuclear Non-Proliferation with "On the Morning You Wake (To the End of
the World)". Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/1070-how-princeton-games-for-change-are-using-vr-storytelling-to-start-conversations-on-nuclear-non-proliferation-with-on-the-morning-you-wake-to-the-end-of-the-world
89. (Hi)Story of A Painting:
"The Light in the Shadow" (2022) at SXSW
● https://www.oculus.com/experiences/quest/4932636773471078/
● Bye, K. & Darras, Quentin. (2022, March 21). #1064: Bringing Art History to Life in VR with "(Hi)story of a Painting" Series. Voices of VR Podcast. Retrieved on May 31,
2021 from https://voicesofvr.com/1064-bringing-art-history-to-life-in-vr-with-history-of-a-painting-series
90. Reimagined Volume I: Nyssa (2022) at Venice
● https://www.oculus.com/experiences/media/643507390548143/
● Bye, K. & Cavaliere, Julie. (2022, October 11). #1136: "Reimagined" Quill Anthology Animation Series Creates New Fairy Tales with Female Protagonists. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1136-reimagined-quill-anthology-animation-series-creates-new-fairy-tales-with-female-protagonists
91. Kindred (2022) at Venice
● https://www.viveport.com/apps/9693713d-49fe-4612-9416-12541a2a9a0a
● Bye, K. & Kenneth, Bambou. (2022, October 11) #1142: Scene-by-Scene Breakdown of "Kindred" Exploring Themes of LGBTQ+ Identity and Family. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1142-scene-by-scene-breakdown-of-kindred-exploring-themes-of-lgbtq-identity-and-family
92. Jailbirds (2023) at SXSW
Bye, K., & Villepoux, T. (2023, April 3) #1194: “Jailbirds” is a Well-Told, Magical Realist Story Using Character-Driven Animation and Stylized Cinematography. Voices of VR Podcast.
Retrieved on May 31, 2023 from https://voicesofvr.com/1194-jailbirds-is-a-well-told-magical-realist-story-using-character-driven-animation-and-stylized-cinematography/
94. Real Virtuality: Immersive Explorers (2016) at Sundance
● Artists: Sylvain Chagué, Caecilia Charbonnier. Photo via
https://variety.com/gallery/sundance-new-frontiers-lineup-2016/16138_realvirtualityimmersiveexplorers_still1_preparetobeamazed__byartanimfoundation/.
● Unpublished Voices of VR interview
95. The Leviathan Project (2016) at Sundance
Bye, K. (2016, January 22). #Sundance #VR: 'leviathan project' really cool mixed reality experience with rich mythology with fun physical props. pic.twitter.com/rittd4o8k3. Twitter.
Retrieved November 7, 2022, from https://twitter.com/kentbye/status/690685018855702528
96. Full-Body Tracking in VRChat (August 2017)
VR Pill. (2017, August 19). Vive trackers in VRChat. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=6TTnYWSfFbk
97. Apollo 11 VR (2018)
● https://www.oculus.com/experiences/quest/2164469606967296/
● Bye, K. & Armstrong, Mike. (2015, July 27). #176: Social Multi-Player Learning Experiences with Lecture VR & the Apollo 11 VR experience. Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/176-social-multi-player-learning-experiences-with-lecture-vr
● Bye, K. & Whelan, David. (2016, March 10). #317: The Future of Immersive Education with Apollo 11 VR & Lecture VR. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/317-the-future-of-immersive-education-with-apollo-11-vr-lecture-vr
98. Book of Distance (2019) at Sundance
● https://store.steampowered.com/app/1245640/The_Book_of_Distance/
● Bye, K. & Okita, Randall. (2020, 03 12). #895 Sundance: 'Book of Distance' has Breakthrough Immersive Storytelling Innovations. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/895-sundance-book-of-distance-has-breakthrough-immersive-storytelling-innovations
99. Ayahuasca (2019) at Tribeca
https://store.steampowered.com/app/1212940/Ayahuasca/
100. Still Here (2020) at Sundance
● https://www.viveport.com/apps/54bf3adf-1a07-443f-9f9a-802a2420fc1e
● Bye, K. & Rasool, Zahra. (2020, March 10). #891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in 'Still Here'. Voices of VR Podcast. Retrieved on May 31,
2021 from https://voicesofvr.com/891-sundance-al-jazeera-uses-vr-ar-to-explore-life-after-incarceration-in-still-here
101. Dream (2021)
Bye, K., Hill, P., & McNicholas, R. (2021, March 24) #986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast.
Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/986-live-mocap-theater-performance-in-ue4-with-dream-by-royale-shakespeake-company-marshmallow-laser-feast/.
102. Exploring Home (2021) at Venice
Bye, K., & Vogl., S. L. (2021, December 3). #1025: Full-Body Tracked Dance Performance on Identity & Avatar Discrimination in “Exploring Home” with Sara Lisa Vogl. Voices of VR Podcast. Retrieved
on April 17, 2023 from https://voicesofvr.com/1025-full-body-tracked-dance-performance-on-identity-avatar-discrimination-in-exploring-home-with-sara-lisa-vogl/
103. Lavrynthos (2021) at Venice
https://www.oculus.com/experiences/quest/4262610477159316/
104. Gondwala (2022) at Sundance
Bye, K., Andrews, B.J., & Roberts, E. (2022, January 22) #1046: A 24-Hour Durational Simulation of 100 years of Climate Change Impact on Daintree Rainforest in “Gondwana VR”. Voices of
VR Podcast. Retrieved on May 31, 2023 from https://voicesofvr.com/1046-a-24-hour-durational-simulation-of-100-years-of-climate-change-impact-on-daintree-rainforest-in-gondwana-vr/
105. Komez Alef O (2022) at SXSW
● https://www.viveport.com/apps/4db71b9f-b8b8-451f-8827-db528c3ab152?hl=en-US
● Bye, K. & Isserlis, Ioulia. (2022, March 21). #1065: Translating Her Father's Holocaust Refugee Journey into VR Memory Domes with "Komez Alef O". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/1065-translating-her-fathers-holocaust-refugee-journey-into-vr-memory-domes-with-komez-alef-o
106. Rencontre(s) (2022) at Venice Immersive
Croll, B. (2022, August 31). Marion Cotillard Voices Coco Chanel in Immersive VR Project 'Rencontre(s),' Teaser Debuts (exclusive). Variety. Retrieved November 10, 2022, from
https://variety.com/2022/digital/festivals/marion-cotillard-coco-chanel-vr-project-rencontres-1235351517/
108. TeachLivE (2005) - Wizard of Oz Puppeteering
Bye, K., Hughes, C. (2016, July 31) Voices of VR Podcast. #409: Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting. Retrieved November 13, 2021, from
https://voicesofvr.com/409-wizard-of-oz-narratives-puppeting-virtual-characters-with-improv-acting/.
110. Believe Your Eyes (2016)
Bye, K., & Duggan, K. (2019, September, 24) #824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/824-dreams-symbolic-language-of-vr-blurring-the-lines-of-reality-with-punchdrunk/.
111. Life of Us (2017) at Sundance
Bye, K., Koblin, A. (2017, February 14). #504: ‘Life of Us:’ An Embodied & Social Story of Human Evolution. Voices of VR Podcast. Retrieved on May 31, 2023 from
https://voicesofvr.com/504-life-of-us-an-embodied-social-story-of-human-evolution/
112. Draw Me Close (2017) at Tribeca
● Bye, K., & Nicolls, J. (2017, September, 7) #574: Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB & National Theatre. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/576-blending-immersive-theater-vr-with-draw-me-close-by-nfb-national-theatre/.
● Unpublished Voices of VR Podcast Interview.
113. VR_I (2018) at Sundance
Unpublished Voices of VR Podcast Interview
114. Starship Commander: Arcade (2018)
● https://store.steampowered.com/app/598400/Starship_Commander_Arcade/
● Bye, K., & Mejia, A. (2017, February 2017) #503: Conversational Gameplay & Interactive Narrative in Human Interact’s ‘Starship Commander.’ Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/503-conversational-gameplay-interactive-narrative-in-human-interacts-starship-commander/.
● Bye, K., & Wright, S. (2019, January 25) #729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander.” Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/729-ai-voice-commands-enable-diplomacy-as-a-gameplay-mechanic-with-starship-commander/.
● Bye, K., & Mejia, A. (2020, October 24) #955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary. Voices of VR
Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/955-voice-worldbuilding-with-starship-commander-cinematic-arcade-adventure-indie-vr-documentary/.
115. Where Thoughts Go (2018) at Tribeca
● https://www.oculus.com/experiences/quest/2406880882663555/
● Bye, K. & Rizzotto, Lucas. (2018, December 13). #721: Introspective Hero's Journey of Self-Reflection & Emotional Education with "Where Thoughts Go". Voices of VR Podcast.
Retrieved on May 31, 2021 from https://voicesofvr.com/721-introspective-heros-journey-of-self-reflection-emotional-education-with-where-thoughts-go
116. The Collider (2018) at IDFA DocLab
Bye, K., Rose, A, & Abdalla, M (2019, May 16). #767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform. Voices of VR Podcast. Retrieved on May 31, 2023 from
https://voicesofvr.com/767-the-collider-exploring-power-dynamics-with-your-body-as-the-platform/
117. The Under Presents (2019) at Sundance
● https://www.oculus.com/experiences/quest/1917371471713228/
● Bye, K., Gorman, S., Cannizzaro, D., & Ahmadinejad, T. (2019, February 19) #739: Live Immersive Theater Actors in VR with “The Under”. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/739-live-immersive-theater-actors-in-vr-with-the-under/.
● Bye, K., Gorman, S., & Soto T. L. (2019, November 20) #845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The
Under Presents.” Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/845-narrative-innovations-live-immersive-theater-actors-vr-spacetime-mechanics-with-tenderclaws-the-under-presents/.
118. Loveseat (2019) at Venice
Bye, K., Benzing, K., Harris, J. Martin, J. D., & Kebede, S. (Recorded September 2019, Published March 16, 2021) #984: Live Theater + VR Experiments with Kiira Benzing’s
“Loveseat.” Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/984-live-theater-vr-experiments-with-kiira-benzings-loveseat/.
119. Scarecrow (2020) at Sundance
Bye, K., Jung, J., Lee, S., & Yoo, C. (2020, March 10) #885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics. Voices of VR Podcast. Retrieved
November 13, 2021, from https://voicesofvr.com/885-sundance-scarecrow-is-a-11-immersive-theater-vr-piece-with-thermal-haptics/.
120. Atomu (2020) at Sundance
Bye, K., Shariffa Ali, S., & Dada, Y. (2020, March 10) #886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity. Retrieved on May 31, 2023 from
https://voicesofvr.com/886-sundance-group-ritual-in-vr-atomu-the-kikiyu-tribal-mythology-on-gender-identity/
121. Metamorphic (2020) at Sundance
Bye, K., Fitzgerald. J., Niederhauser, M., Allsbrook, W. & Zananiri, E. (2020, March 13) #902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social
Dynamics with Remixed Quill Art. Voices of VR Podcast. Retrieved November 13, 2021, from
https://voicesofvr.com/902-sundance-metamorphic-explores-context-dependent-embodiment-social-dynamics-with-remixed-quill-art/.
122. Tempest (2020)
Bye, K., Gorman, S. & Flati, G. (2020, July 6) #924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/924-tender-claws-live-immersive-theater-show-tempest-creates-a-new-fusion-of-vr-storytelling/.
123. Finding Pandora X (2020) at Venice
Unpublished Voices of VR Podcast Interview
124. MetaMovie Project: Alien Rescue (2020)
Bye, K., Moore, J., Botha, M., Rigo, N. & Rougaeu, K, & Changa, A. (2021, November 24). #1023: Becoming the Hero in VR Immersive Theater Adventure of “MetaMovie Presents: Alien Rescue.
Voices of VR Podcast. Retrieved on April 17, 2023 from https://voicesofvr.com/1023-becoming-the-hero-in-vr-immersive-theater-adventure-of-metamovie-presents-alien-rescue/
125. Welcome to Respite (2021) at Tribeca
Bye, K., Aloisio, A., Roy. B., Frank, W., & Tull. B. (2021, October 7) #1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with “Welcome to Respite.”
Voices of VR Podcast. Retrieved November 13, 2021, from https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
126. Secret of Retropolis (2021) at Cannes XR
https://www.oculus.com/experiences/quest/4148745208478773/
127. Mandala: A Brief Moment in Time (2022) at Venice
Bye, K., & Villepoux, T. (2022, October 10) #1132: Using Group Discussions & Voting on Moral Dilemmas to Tell Buddhist Stories in “Mandala.” Voices of VR Podcast. Retrieved
April 17, 2023, from https://voicesofvr.com/1132-using-group-discussions-voting-on-moral-dilemmas-to-tell-buddhist-stories-in-mandala/.
128. Ascenders (2022) at Venice Immersive
Photos by Kent Bye at Venice Immersive 2022.
129. Find WiiLii -Episode 1: The Gate-Crasher (2023) at SXSW
Bye, K., Frank, W., Kim, J., & Lee, H. (2023, April 3). #1204: Blending Open World Exploration with VR Immersive Theatre Drama with “Find WiiLii” in International Collaboration with GiiOii Immersive
Studio and Ferryman Collective. Voices of VR Podcast. Retrieved on April 17, 2023 from
https://voicesofvr.com/1204-blending-open-world-exploration-with-vr-immersive-theatre-drama-with-find-wiilii-in-international-collaboration-with-giioii-immersive-studio-and-ferryman-collective/.
131. Wolves in the Walls (2018) at Sundance
● https://www.oculus.com/experiences/quest/2446271755437605/
● Bye, K., Billington, P., & Shamash, J. (Recorded 2018, Published 2019, February 4) #731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls.”
Voices of VR Podcast Retrieved November 13, 2021 from https://voicesofvr.com/731-natural-intutive-character-interactions-in-vr-with-wolves-in-the-walls/.
● Unpublished Voices of VR Podcast Interview.
● No Proscenium. (2019, April 2). Behind the scenes: How we made 'wolves in the walls' VR with third rail projects. Medium. Retrieved November 14, 2021, from
https://noproscenium.com/behind-the-scenes-how-we-made-wolves-in-the-walls-vr-with-third-rail-projects-dd50eeb14bf6.
133. Beat Saber (2018)
● https://www.oculus.com/experiences/quest/2448060205267927/
● Bye, K. & Ilavsky, Jan. (2018, May 01). #644: Beat Saber Lets You Become the Music Through Puzzles Your Body Solves. Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/644-beat-saber-lets-you-become-the-music-through-puzzles-your-body-solves
134. Queerskins: A Love Story (2018) at Tribeca
● https://store.steampowered.com/app/1307860/Queerskins_a_love_story/
● Bye, K. & Szilak, Illya. (2020, January 24). #881 VR for Good: 'Queerskins' Embodied Story of Love & Loss told through Artifacts. Voices of VR Podcast. Retrieved on May 31, 2021
from https://voicesofvr.com/881-vr-for-good-queerskins-embodied-story-of-love-loss-told-through-artifacts
135. Bonfire (2019) at Tribeca
● https://www.oculus.com/experiences/quest/2658975244130479/
● Two Unpublished Voices of VR Interviews
136. AVEnueS (2019)
Bye, K., Harding, C. & Tierney, M. (2020, January 24) #880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers. Voices of VR Podcast.
Retrieved November 13, 2021, from https://voicesofvr.com/880-vr-for-good-using-conversational-interfaces-in-vr-to-train-child-welfare-caseworkers/.
137. 2nd Civil War (2019) at Tribeca
One Unpublished Voices of VR Podcast Interview
138. The Key (2019) at Tribeca
● https://www.oculus.com/experiences/quest/3457685900909916/
● Voices of VR #
139. The Line (2019) at Venice
● https://www.oculus.com/experiences/quest/2685959161497510/
● Voices of VR #
140. Quest Hand-Tracking for Interactions (2019)
oculusvr. (2019, December 9). Video controls in Oculus TV. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=xsZ3ai8uZks
142. La Comedie Virtual (2020) at Venice
One Unpublished Voices of VR Podcast Interview.
143. Agence (2020) at Venice
● https://store.steampowered.com/app/1308040/Agence/
● Bye, K. & Oppenheim, David. (2020, September 28). #947: Training AI in a Story World: "Agence" Dynamic Film Combines Reinforcement Learning with Immersive Storytelling.
Voices of VR Podcast. Retrieved on May 31, 2021 from
https://voicesofvr.com/947-training-ai-in-a-story-world-agence-dynamic-film-combines-reinforcement-learning-with-immersive-storytelling
144. The Passengers (2021) at Tribeca
● https://www.viveport.com/apps/0275fe1e-8c90-45fa-b2f5-c83067050ded
● One Unpublished Voices of VR Interview
145. Glimpse (2021) at Venice
● https://store.steampowered.com/app/2224870/Glimpse/
● Two unpublished Voices of VR interviews
146. Lustration (2022) at SXSW
● https://creator.oculus.com/community/751033338786231/515905489911144/
● Bye, K. & Griffen, Ryan. (2022, May 13). #1083: "Lustration" Afterlife Detective VR Episodic Series Explores Multi-Perspective Narratives. Voices of VR Podcast. Retrieved on May
31, 2021 from https://voicesofvr.com/1083-lustration-afterlife-detective-vr-episodic-series-explores-multi-perspective-narratives
147. Dazzle (2022) at Venice Immersive
Bye, K., Gibson, R., Martelli, B., Roth, B., & Pollman, A. (2022, October 10). #1125: Fusing dance, fashion, and immersion with "dazzle" as a contrast to camouflage. Voices of
VR. Retrieved November 7, 2022, from https://voicesofvr.com/1125-fusing-dance-fashion-immersion-with-dazzle-as-a-contrast-to-camouflage/
148. Now is the Time (2023)
● https://www.oculus.com/experiences/quest/4790561384366997/
● Bye, K. & Fabian, Limbert. (2023, April 02). #1187: "MLK: Now is the Time" Brilliantly Translates Dr. King's Speech into Embodied Interactions & Spatial Metaphors. Voices of VR
Podcast. Retrieved on May 31, 2021 from https://voicesofvr.com/1187-mlk-now-is-the-time-brilliantly-translates-dr-kings-speech-into-embodied-interactions-spatial-metaphors
149. Non-Invasive Neural Interfaces like EMG
Bye, K., & Reardon, T. (2021, March 30). #987: The Neuroscience of Neuromotor interfaces + privacy implications with Facebook Reality Labs' Thomas Reardon. Voices of VR.
Retrieved November 7, 2022, from https://voicesofvr.com/987-the-neuroscience-of-neuromotor-interfaces-privacy-implications-with-facebook-reality-labs-thomas-reardon-2/
Bye, K., & Wetmore, D. (2019, September 12). #814: Neuroscience & VR: Using Muscles & EMG for neural interfaces with Ctrl-Labs. Voices of VR Podcast. Retrieved November
10, 2022, from https://voicesofvr.com/814-neuroscience-vr-using-muscles-emg-for-neural-interfaces-with-ctrl-labs/