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Putting the
 Elements
 Together
Questions to Ask?
• What is the outcome of the game?
  – What do we want the learner to know how to do 
    when done playing the game?
• What are the tasks that must be 
  demonstrated in the game to achieve the 
  outcome?
• How can we verify the outcome as been 
  achieved? 
Questions to Ask

• What is the “message” of the game?
• What will make the game “educational”?
• What qualities of the game will make it 
  effective or ineffective?
• What could be done to make the game 
  engaging?
Creating a Game Design Document
• The “Game Design Document”
  – Provides guidance to developer
  – Clarifies objectives and learning outcomes for 
    stakeholders
  – Provides “road map” of process.
Gaming


            (Serious ) Games                                                Gamification
               Simulation                                                  Points, Badges, Levels


Whole                                                                                               Part




                                                                               Playful Design
                   Toys

                                                         Playing
From Game Design Elements to Gamefulness: Defining “Gamification”, Deterding, S. et. al
Elements of a Game Design 
            Process/ Document 
•   Overview of Concept
•   Desired Outcomes
•   Instructional Objectives
•   Tying Assessment to Gameplay
•   Game Play Strategy
•   Description of Characters (if any)
•   Game Environment
•   Description of How Game is Played
•   Reward Structure
•   Look and Feel of Game
•   Technical Specifications
•   Timeline
Overview of Concept
Short description of your game.  Give as much information as possible. 
Desired Outcome
             What do you want the 
             learner to be doing as a result 
             of playing the game?
Instructional Objectives
What learning objectives will facilitate the learning? 
Tying Assessment to Gameplay
Concept to be                 In‐Game Activity                     Assessment of Learning
   taught


Example:
Closing the sale.               Select Right Closing                        Track # of Attempts
                                 the first time
Gameplay Strategy

                Game Play Strategy
Exploration/Simulation /Free Play Area

Branching story, On‐Line Board Games

Matching, Trivia Games, Drag and Drop Games
Level of Interactivity
      Type of                                            Type of 
    Game Play              Low     Medium        High   Knowledge 
    (Customer                                             Taught
   Development)

Exploration/Simulation                                   Problem‐
Engine/Free Play Area                                     Solving


Branching story, On‐Line                                Conceptual
Board Games                                             Knowledge/ 
                                                           Rules
Matching, Trivia Games,                                 Declarative 
Drag and Drop Games                                     Knowledge/
                                                        Fact/Jargon
Designing Performance‐Based Instruction



     Facts               Concepts                         Rules
    - Elaborating        - Examples                      - If-Then
    - Organizing         - Non-Examples                  - Cause/Effect
    - Association        - Attribute Classification      - Concept Application



Procedures                Principles                    Problem-Solving
- Whole to Part Review    - Teach Model               - Multiple Scenarios
- Learn Parts             - Behavior Checklist        - Professional Experiences
- Assemble Procedure      - Examples                  - Realistic Application
Type of    Instructional Strategy   Gameplay Developed
Knowledge
Description of Characters
Name      Role/ Position   Gender   Attitude     Attire                Represents
John      Potential        Male     Friendly     Shirt tie, Suit‐no    Elusive potential customer.
          Customer                               jacket
Mary      Sales            Female   Helpful      Business Casual       Proper procedure for 
          Representative                                               initiating potential customer 
                                                                       contact.

Lou Ann   Co‐Worker        Female   Unfriendly   Business Casual       Provides critical information 
                                                                       regarding pre‐qualification of 
                                                                       potential customer.


USER      New Sales        N/A      N/A          N/A                   Person who needs to pre‐
          Representative                                               qualify John during the case 
                                                                       study.
Game Environment

 Describe the environment in which
 the learner finds themselves when
 playing the game. 
Description of How Game is Played
                  Detailed “walk through” of how to play
                  the game. 
Reward Structure
        How do you plan to reward players? 
Look and Feel of the Game
                 How does the game “look”?
Technical Specifications
What software? On what server? Is there a download? 
Timeline
Create a Game
• Sales or Customer Service
  – Develop idea and create one page game‐design 
    document of idea. 
     • Use Post‐It Notes to write down one idea per note of 
       something in your game. (two avatars to present 
       content)
  – Present idea to all teams (poster session)
  – Steal “best” ideas and incorporate them into your 
    game. 
  – Report “new and improved” game to room.
Paper Prototyping

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