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Gadgets
                                Games

          Gizmos
                                           For
By:                                      Learning
Karl M. Kapp, Ed.D.
Author, Professor-Instructional Technology
Bloomsburg University
Twitter: @kkapp
Agenda
      1                                    2
                                 How are organizations leveraging Gadgets
How did we get to this point?    for learning?
Why are we here?


                                                 4
         3                      How do games impact learning, are they
                                effective tools for transferring knowledge?

How have Google, Twitter and
Facebook changed learner expectations?
How did we get
 to this point?

Why are we here?
Brief history of…


       The World
We’ve learned and struggled for a few
years here figuring out how to make a
decent phone. PC guys are not going
to just figure this out.

They’re not going to just walk in.
--Palm CEO Ed Colligan, 16 Nov 2006
In what year did text
        messaging surpass
       voice calls on mobile
             phones?




2008
Gamer 1.0
4      2
       3
Gamer 1.0
     4                        3
                           How will the ball
  Where is my
                          bounce off the wall?
    opponent
going to go next?




    In what direction
   should I try to move
        the ball?
Gamer 2.0
Gamer 2.0

                                   What is the pattern
Should I shoot the aliens
                                    these aliens are
  on the end or in the
                                      following?
middle or all the bottom
      aliens first?




           How long do I have to
           shoot before an alien
              shoots at me?
What actions should I
 take based on this
    information?
Gamer 3.0
What must I do to
Where do I explore   achieve my goal?
     first?




                     What activities are of
                      the most value?
What variables do I
balance to keep my    How should I manage
  person happy?            my time?
Gamer 4.0
Gamer 4.0                   What activities give
                            me the most return
                             for my efforts?




  Can I trust this person
   who wants to team
        with me to
   accomplish a goal?
What can we create
   together?
What leadership
strategy should I use?
Found at bat-blog.com
Boomers

•   Individualistic
•   Driven
•   Loyal
•   Idealistic
•   Skeptical
•   Hierarchical
•   Formal Learners
Lazy
                    Wasting
                     Time

 Anti-
 Social   Rotting
           Brain
Problem
  Solvers                            Confident
                        Informal
                        Learners


Social                                 Multi-
                         Resilient     tasking
Got Game:
John Beck and
 Mitchell Wade (2004)
Almost 43% of the
gamers are female
and 26% of those
 females are over
       18.




Females play 5 hours a week of
console games. They make up the
majority of PC gamers at 63%.
New
thinking
   Is
 Needed
How are organizations
leveraging Gadgets
for learning?
How do I get to….
Instructions
1. Following your planogram, assemble the
   columns of cubes on the floor by locking
   each cube in place
2. After each column is completed place the
   top plate on the top of each column
3. Continue until you have all the columns built
Visual Work Instructions
                          52% of US kids
Properly preparing an    under the age of 8
apartment for leasing:     have access to
      Painting
                           mobile media.
Think radio talk-
show, not lecture
http://www.nxtbook.com/nxtbooks/trainingindustry/tiq_2011fall/index.php?startid=32#/32
http://youtu.be/Y5ywMb6SeGc
How have Google, Twitter
and Facebook changed
learner expectations?
Google +                 Tips and
                        Clarification of           Techniques
                             Terms


Posting/Collection of
                                             Frequently
     of Valuable
                                           Asked Questions
     Resources

                                  Advice from
                                    Veteran
                                  Employees


                  Geographically Dispersed Conversation
Asks the question: “What’s Happening?”
Eating lunch.



Nothing?
           Wasting time.
Eating lunch.



Nothing?
                                  Wasting time.


           Change the question.
What are you thinking?



How do I…?
                    Where can I find…?.




             Who knows…?
Real-time
                          access to experts

Answering one question                     Sending
leads to more questions                   Reminders.




                                              Quick question


 Broadcasting
 Thoughts and                                     Research
   Opinions
                          Focused Chats
What do employees need to know
               now?



Is there information I want to share
        with my co-workers?


                     What do I want to say to people I
                          don’t see everyday?
How do games impact
learning, are they effective
tools for transferring
knowledge?
Games

1.   Provide a challenge
2.   Provide Clear Goals
3.   Use stories (Context)
4.   Provide
     immediate/useful
     feedback
Provide a Challenge
Can this group solve the challenge?
Do they know what tools to use?
- Realistic simulators for contemporary
  Leadership Training

- Integrate these games into leadership development
  programs

- Attempt various leadership structures

-Employees may make hundreds of leadership
 decision an hour in a game

                                          Leadership’s Online Labs
                                             Harvard Business
                                             Review, May 2008
Survive!
Researchers have found that the           Yep, People tend to remember facts
human brain has a natural affinity for       more accurately if they encounter
      narrative construction.               them in a story rather than in a list.




               And they rate legal arguments as more
                convincing when built into narrative
                tales rather than on legal precedent.
Feedback
Immediate/Realistic
    Feedback
Once that task is accomplished, the
learner is then led to accomplish another
  goal which builds upon the previous.
Energy efficiency
certification
requires a field test.
Interplay Energy, in partnership with the Residential
Energy Services Network (RESNET) created a
simulation to measure applied knowledge and
understanding like a physical field test.
Objectives included:
• Gas line leak detection
• Ambient CO testing
• Unvented appliance testing (ovens and stove top
  burners primarily)
• Proper equipment usage
• Appliance identification
• Combustion appliance Zone (CAZ) understanding
• Worst Case Depressurization
• Vented Appliance (furnace, boilers, water heaters)
  tests: spillage, CO, draft
http://msit.bloomu.edu/db10149/jobquest/TW_applet.html
Talking with the physician.
Doesn’t have to be
complicated or fancy to be
        effective.
Percentages of Impact
                               Type of     % Higher
                               Knowledge/
                               Retention
                               Declarative     11%
                               Procedural      14%
                               Retention        9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness
of computer-based simulation games. Personnel Psychology .
Tell 3 people 3 different
things you learned from
   this presentation!
Summary
      1                                  2
                              Performance support is the best use of
Technology has advance in     mobile devices.
many areas: Not so much in
learning—Time to Change!

                                               4
         3               Games impact learning in terms of feedback,
                         Storytelling and challenging the learner.

Think about social media as an
extended conversation, change the question.
Go ahead…jump in!
Questions/More Information
 • http://www.kaplaneduneering.com/kappnotes/
      – Recommended books
      – Samples and Examples
      – Slides
 • Learning in 3D
      – www.learningin3d.info
 • Gadgets, Games and Gizmos for Learning
      – www.gadgetsgamesandgizmos.com

 • Email: kkapp@bloomu.edu
 • Email: karlkapp@gmail.com

Look for “The Gamification of
Learning and Instruction” this
           Spring
Google “Kapp Notes”
                          www.kaplaneduneering.com/kappnotes




                      2012 New Book:
        “The Gamification of Learning and Instruction”

                 July 2011 T&D Article
   Matching the Right Instruction to the Right Content

    September 2011 Training Quarterly Article
Improving Training: Thinking Like a Game Developer

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Gadgets, Games and Gizmos for Learning: Teach on the Beach

  • 1. Gadgets Games Gizmos For By: Learning Karl M. Kapp, Ed.D. Author, Professor-Instructional Technology Bloomsburg University Twitter: @kkapp
  • 2. Agenda 1 2 How are organizations leveraging Gadgets How did we get to this point? for learning? Why are we here? 4 3 How do games impact learning, are they effective tools for transferring knowledge? How have Google, Twitter and Facebook changed learner expectations?
  • 3. How did we get to this point? Why are we here?
  • 5.
  • 6.
  • 7. We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in. --Palm CEO Ed Colligan, 16 Nov 2006
  • 8. In what year did text messaging surpass voice calls on mobile phones? 2008
  • 10. Gamer 1.0 4 3 How will the ball Where is my bounce off the wall? opponent going to go next? In what direction should I try to move the ball?
  • 12. Gamer 2.0 What is the pattern Should I shoot the aliens these aliens are on the end or in the following? middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me?
  • 13.
  • 14. What actions should I take based on this information?
  • 16.
  • 17. What must I do to Where do I explore achieve my goal? first? What activities are of the most value?
  • 18. What variables do I balance to keep my How should I manage person happy? my time?
  • 20. Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
  • 21. What can we create together?
  • 23.
  • 24.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. Boomers • Individualistic • Driven • Loyal • Idealistic • Skeptical • Hierarchical • Formal Learners
  • 32. Lazy Wasting Time Anti- Social Rotting Brain
  • 33. Problem Solvers Confident Informal Learners Social Multi- Resilient tasking Got Game: John Beck and Mitchell Wade (2004)
  • 34. Almost 43% of the gamers are female and 26% of those females are over 18. Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.
  • 35. New thinking Is Needed
  • 36. How are organizations leveraging Gadgets for learning?
  • 37. How do I get to….
  • 38. Instructions 1. Following your planogram, assemble the columns of cubes on the floor by locking each cube in place 2. After each column is completed place the top plate on the top of each column 3. Continue until you have all the columns built
  • 39. Visual Work Instructions 52% of US kids Properly preparing an under the age of 8 apartment for leasing: have access to Painting mobile media.
  • 40. Think radio talk- show, not lecture
  • 41.
  • 43.
  • 45.
  • 46. How have Google, Twitter and Facebook changed learner expectations?
  • 47.
  • 48. Google + Tips and Clarification of Techniques Terms Posting/Collection of Frequently of Valuable Asked Questions Resources Advice from Veteran Employees Geographically Dispersed Conversation
  • 49. Asks the question: “What’s Happening?”
  • 50. Eating lunch. Nothing? Wasting time.
  • 51. Eating lunch. Nothing? Wasting time. Change the question.
  • 52. What are you thinking? How do I…? Where can I find…?. Who knows…?
  • 53. Real-time access to experts Answering one question Sending leads to more questions Reminders. Quick question Broadcasting Thoughts and Research Opinions Focused Chats
  • 54. What do employees need to know now? Is there information I want to share with my co-workers? What do I want to say to people I don’t see everyday?
  • 55. How do games impact learning, are they effective tools for transferring knowledge?
  • 56. Games 1. Provide a challenge 2. Provide Clear Goals 3. Use stories (Context) 4. Provide immediate/useful feedback
  • 58. Can this group solve the challenge? Do they know what tools to use?
  • 59. - Realistic simulators for contemporary Leadership Training - Integrate these games into leadership development programs - Attempt various leadership structures -Employees may make hundreds of leadership decision an hour in a game Leadership’s Online Labs Harvard Business Review, May 2008
  • 61.
  • 62.
  • 63. Researchers have found that the Yep, People tend to remember facts human brain has a natural affinity for more accurately if they encounter narrative construction. them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
  • 66. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
  • 67.
  • 68.
  • 70. Interplay Energy, in partnership with the Residential Energy Services Network (RESNET) created a simulation to measure applied knowledge and understanding like a physical field test.
  • 71. Objectives included: • Gas line leak detection • Ambient CO testing • Unvented appliance testing (ovens and stove top burners primarily) • Proper equipment usage • Appliance identification • Combustion appliance Zone (CAZ) understanding • Worst Case Depressurization • Vented Appliance (furnace, boilers, water heaters) tests: spillage, CO, draft
  • 72.
  • 73.
  • 75.
  • 76. Talking with the physician.
  • 77. Doesn’t have to be complicated or fancy to be effective.
  • 78. Percentages of Impact Type of % Higher Knowledge/ Retention Declarative 11% Procedural 14% Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 79.
  • 80.
  • 81.
  • 82.
  • 83. Tell 3 people 3 different things you learned from this presentation!
  • 84. Summary 1 2 Performance support is the best use of Technology has advance in mobile devices. many areas: Not so much in learning—Time to Change! 4 3 Games impact learning in terms of feedback, Storytelling and challenging the learner. Think about social media as an extended conversation, change the question.
  • 86. Questions/More Information • http://www.kaplaneduneering.com/kappnotes/ – Recommended books – Samples and Examples – Slides • Learning in 3D – www.learningin3d.info • Gadgets, Games and Gizmos for Learning – www.gadgetsgamesandgizmos.com • Email: kkapp@bloomu.edu • Email: karlkapp@gmail.com Look for “The Gamification of Learning and Instruction” this Spring
  • 87. Google “Kapp Notes” www.kaplaneduneering.com/kappnotes 2012 New Book: “The Gamification of Learning and Instruction” July 2011 T&D Article Matching the Right Instruction to the Right Content September 2011 Training Quarterly Article Improving Training: Thinking Like a Game Developer

Editor's Notes

  1. http://www.youtube.com/watch?v=FNm51wLWP74
  2. Natural consequences of action.