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Engaging the Creative Possibilties of STEM to Catalyze Cultural Change: Boston's Learn 2 Teach, Teach 2 Learn Model

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Engaging the Creative Possibilties of STEM to Catalyze Cultural Change: Boston's Learn 2 Teach, Teach 2 Learn Model

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These are slides from a presentation about Learn 2 Teach, Teach 2 Learn and its pedagogy given at the University of Connecticut during an Interactive Education Technology graduate course on 14 February 2013.

Media for this presentation can be accessed at:
http://www.youtube.com/watch?v=lhKqYdczIj4&feature=share&list=UUlqPCQ1rzV6TYk7NhMSBqQA
and
http://www.youtube.com/watch?v=2nhXxZC3aVY&list=UUlqPCQ1rzV6TYk7NhMSBqQA

These are slides from a presentation about Learn 2 Teach, Teach 2 Learn and its pedagogy given at the University of Connecticut during an Interactive Education Technology graduate course on 14 February 2013.

Media for this presentation can be accessed at:
http://www.youtube.com/watch?v=lhKqYdczIj4&feature=share&list=UUlqPCQ1rzV6TYk7NhMSBqQA
and
http://www.youtube.com/watch?v=2nhXxZC3aVY&list=UUlqPCQ1rzV6TYk7NhMSBqQA

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Engaging the Creative Possibilties of STEM to Catalyze Cultural Change: Boston's Learn 2 Teach, Teach 2 Learn Model

  1. 1. ! “ . . .under-represented students of color and young women are the most important to attract and retain. . . ”
  2. 2. 2012 Learn 2 Teach, Teach 2 Learn Youth Teachers and College Mentors !
  3. 3. IMPACT ! Ten years Over 3,000 Boston youth “STEM Education Laboratory” National recognition as “exemplar” STEM program Change the Equation* *Consortium of 100+ high tech corporations & their independent evaluators !
  4. 4. . . . not just ! numbers. . . ! Diverse perspectives & experiences ! ! uniquely poised to revitalize STEM! ! ! Insights & innovations that expand STEM’s Fresh relevancy and approaches to reach in a globally- problem-posing & connected world problem-solving ! !
  5. 5. HOW? Ignite interest through more encounters with people who have a passion for STEM !
  6. 6. HOW? Ignite interest through more encounters with people who have a passion for STEM More “active learning” to encourage “discovery” & uncover STEM’s creative possibilities !
  7. 7. HOW? Ignite interest through more encounters with people who have a passion for STEM More “active learning” to encourage “discovery” & uncover STEM’s creative possibilities ! Cultural change in teaching and learning communities to make STEM education more “welcoming”
  8. 8. Reaching teenaged youth one by one is essential. . . ! . . . but insufficient!
  9. 9. ! ! Social innovation is necessary! !
  10. 10. Social innovation is necessary! ! ! ! ! ! ! ! Youth & community development approach ! ! ! ! ! !
  11. 11. ! Social innovation is necessary! Youth & community development approach . . . with historical success in Boston . . . using multiple levels of role models ! . . . where youth . . . !
  12. 12. Create a ! Critical Masss of 3-5,000 Boston youth !
  13. 13. Create a ! creatively engagedd Critical Masss in the latest of 3-5,000 engineering, technology & Boston youth science tools, !
  14. 14. Create a ! creatively engagedd Critical Masss in the latest of 3-5,000 engineering, technology & Boston youth science tools, who can catalyzee cultural changee In their communities !
  15. 15. Create a ! creatively engagedd Critical Masss in the latest of 3-5,000 engineering, technology & Boston youth science tools, who can about catalyzee what is possible cultural changee to In their communities achieve with STEMm !
  16. 16. !"#$%&'($)'$!*+&'(,$-."*/'($*$'"0$+&'1$)2$3&4"#&'"$*'1$5"*.'$6$7"*89,$7"*89$6$5"*.'$ Video can be accessed at: http://tinyurl.com/au4m3ac
  17. 17. College Mentors ! Former Youth Creating a Teachers Boston STEM Pipeline ! Studying STEM Youth Teachers 14-18 years old High School STEM Camp Participants 8-13 years old Elementary & Middle School !
  18. 18. NUMBERS ! (each year): 1 Higher Education Partner MIT Media Lab 1 Hub at Archdale Community Center 4 College Mentors (Former Youth Teachers) ! 20+ Community Organizations 30 High School Youth Teachers 400+ Elementary and Middle School Youth !
  19. 19. August 24 hours per week Program TEACHING ! Timeline July 24 hours per week BUILDING April - June 4 hours every Saturday LEARNING ! !!
  20. 20. LEARNING: ! April - June South End MIT Media Lab Lifelong Kindergarten Group Technology Center High Low Technology Group @ Tent City Center for Bits and Atoms Future of Learning Group !!
  21. 21. LEARNING Hands-on project-based learning !!
  22. 22. LEARNING MODULES ! !! Computer Programming Scratch, Modkit, C++ Physical Programming Pico, Arduino, Lilypad Digital Design & Fabrication: Libre, Inkscape, Sketch-Up, Eagle Lasercutter, Vinylcutter, Modela Milling, 4’x6’ Router, Embroidery Energy Alternatives: Generating Electricity, especially Alternative Energies Graphic Design: GIMP ! ! ! ! ! ! ! ! ! ! ! ! !
  23. 23. BUILDING: ! July !! Confidence and competence in skills Small groups of 3-4 build a project Use at least 3 of the 5 technologies learned Solve a problem in their community
  24. 24. !! Experiencing Engineering Design Process: Egg Drop Challenge Egg Drop Challenge
  25. 25. Design Design !!
  26. 26. Design Prototype !!
  27. 27. Document: Wiki Design www.learn2teach.pbworks.com !!
  28. 28. TEACHING: ! August ! Summer Teams of 2-4 youth teachers STEM Camps Travel by public transportation to ! 20+ community organizations Teach 8-12 elementary and middle school youth 1 ! - 2 hour activities 2-4 days a week for 3-4 weeks FREE to community organizations !
  29. 29. !"#$%&'()*+#,('*-## ./0&%1#234()35#)6#7*406%(8&9*# "6:4#%('*;# !"#$%&'#(%)*+,-+.% !"#$%-;6(%?&@ABC.! /0123%4%$567548%"94"%:96;:% ,33%)&D&*!E%!&FG@!E%! !"#$%-95##(%*+?AL.%! 6<<%=605%0'1>0#'#::% 4'3%?&*+%!H*A-+!! )94'7#%1"%0$.%,33%4% ,33%4%I662%J4IK7560'3.! '48#E%433%4% ! J4IK7560'3E%4'3% 84K#%"91:%$56M#I"% =605:.! *#8#8J#5%"6%0$2643% =605%$56M#I"%6'%"9#% :I54"I9%:1"#.! ! N94"%313%=60%2#45'O! P6;%36%=60%"91'K%"9#%$#'%"662%1:%0:#3%1'%#Q#5=34=%21<#O! P6;%I4'%=60%0:#%"9#:#%"662:%"6%I5#4"#%:68#"91'7%1'%"9#%<0"05#O! !
  30. 30. Teaching Computer Programming with Scratch
  31. 31. “Human Computing” Using Kinesthetic Warm-up Activities to introduce concepts Ninja Game used to teach stop motion for creating animations with computer programming
  32. 32. Stickers. . . a way to get word out to families & community about what youth can accomplish with STEM “I am a computer programmer! I made a cartoon animation with Scratch!”
  33. 33. Power to all the People! Learn about how renewable and nonrenewable energy generate electricity. Build your own squishy circuit that lights up colored LEDs and makes a buzzer buzz. Power it with a battery (nonrenewable energy) and a solar cell (renewable energy) Alternative Energy Matchup Squishy Circuit Monopoly 2 What is a electric Renewable & circuit? 1 nonrenewable energy Play to get all the generate parts for your POWER! squishy circuit ! ! Build Squishy Circuit Measuring voltage with battery & solar panel 3 4 for battery & solar panel 3
  34. 34. Solar Squishy Circuit
  35. 35. “Expression Pins” Activity Digital Design & Fabrication
  36. 36. Teeshing Ins & Outs of Physical Programming!!! Make four inventions and discover how sensors and actuators work! Program the mini- computer that controls them! 1. Play the PICO Cricket Game! 6. Reaction Game 4. Windmill r 3. Alarm 2. Red Light Clock Green Light
  37. 37. Physical Programming with PICO Crickets
  38. 38. “Robot Draw” Building a robot with an Arduino and programming it to draw a shape of their choosing
  39. 39. “Retro-Portrait” Activity
  40. 40. “Superhero Me” Graphic Design Activity
  41. 41. ! ! Project Expo for family, friends & community project demonstrations potluck
  42. 42. Wheel-up Chair Gordon Guerra, Cedric Mendes, Naeem Wilson Efficient wheelchair design, inspired by a video game, that allows people to cross over curbs. Digital design & fabrication was used for the wheelchair frame and gear train. Several kinds of motors are incorporated into the physical programming that uses an Arduino platform (programmed with Modkit). Welcome Friends and Family to the Learn 2 Teach, Teach 2 Learn is a program of the South End Technology Center @ Tent City, a Timothy Smith Computer Youth Teacher Project Exposition Learning & Education Center.!Our purpose is to enable people to become producers of knowledge and sharers of ideas. For the past Saturday August 18, 2012 ten years, Learn 2 Teach, Teach 2 Learn has offered over 300 1:00 pm through 4:00 pm teenaged youth an awesome educational experience, meaningful work, and an opportunity to serve their communities. These youth teachers have taught creative science and technologies in after- school and summer programs to over 3000 elementary and middle school children from over 30 Boston community organizations. The aim of Learn 2 Teach, Teach 2 Learn is to create a critical mass of Boston youth engaged in creative technologies and sciences. These youth teachers not only influence change in the lives of Boston youth and their neighborhoods; they also catalyze cultural change in their schools and communities about what is possible to achieve in science, technology, engineering and math. The youth teachers you meet today spent every Saturday from April to June LEARNING emerging technologies and sciences at the MIT Media Laboratory and the South End Technology Center. This summer, the youth teachers have been BUILDING and We invite you to enjoy our innovations and TEACHING. They worked over 20 hours a week for 6 weeks to experience our success! bring their new inventions and ideas to life. At the same time, these youth teachers have been sharing what they learned with 400 Boston elementary and middle school youth in free summer South End Technology Center @ Tent City technology and science camps. 359 Columbus Avenue Boston, Massachusetts 02116 617.578.0597!
  43. 43. Many thanks for their support and resources to: 2012 Learn 2 Teach, Teach 2 Learn Projects! Timothy Smith Network ! MIT Media Lab Center for Bits & Atoms, SuperFlash Lifelong Kindergarten Group & High Low Technology Group ! Adeola Adeniyi, Rafael Baez, Fernando Burgos, Korlu Jallah Boston Centers for Youth and Families ! Barr Foundation ! A hat that charges a phone during the day using solar power and lights Museum of Science, Boston ! Harold Whitworth Pierce Charitable up in the dark. It incorporates physical programming with e-Textile Trust ! Paul & Edith Babson Foundation! Hyams Foundation ! Lilypad/Arduino technology (programmed with Modkit), electronic Massachusetts Cultural Council ! Boston Private Industry Council circuitry, solar panels, and computerized embroidery. ! Martin Luther King Jr. Summer Scholars Program ! Touch 106.1 Fashion Tech FM Radio Massachusetts Bay Transportation Authority ! Boston Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez, Youth Fund ! ABCD Summer Works ! Cognizant Make the Olivia Murphy Future ! Boston Parks and Recreation ! Glenville Terrace Lovingly-sewn transforming dress that changes style & lights up in AutoBody ! Modkit ! Domenic J. Basile ! Suffolk County District response to sound. It incorporates physical programming with e- Attorney’s Asset Forfeiture Community Reinvestment Program ! The Textile LilyPad/Arduino technology (programmed with Modkit) Archdale Community Center Council ! American Society of using light & touch sensor inputs; motor, LEDs, & el wire outputs. Mechanical Engineers ! Mel King Institute for Community Building iBike ! United for a Fair Economy & so many individual supporters! Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu A energy-alternative bicycle-powered generator that incorporates Gratitude to those who helped Appreciation for our community electronics (recycled power inverter, motor, car battery) creative our youth teachers: organization partners: woodworking (recycled stand), digital fabrication (safety box & SETC Core! Program sign) and power generation (recycled bicycle). DIRECTOR: !Mel King Camfield/Lenox Estates NightLife Stairs STAFF: Diana Arguello Castle Square Tenants Association Sarah Suazo, Shameya Vass, Dominique York Ed Baafi!!!Susan Klimczak Catholic Charities @ St. Peters Staircase that lights up and plays music to help those with hearing !!Amon Millner !!Donna Parker CharlesNewtown Co-op and sight challenges. It involved extensive woodworking and COLLEGE MENTORS: Curry Room @ Theroch Housing electrical wiring, input pressure and light sensors and output LED Beckett Dunning!!!Phi Ngo!!!!! lights and sound. An Arduino board was used as the physical Festival Betances programming platform (programmed with Modkit). Stacy Ogierumwense !!!David Keylatch Program Musical Basketball Solomon!!!Alex Olivier! Leahy-Holloran Community Center ! Christelle Benjamin, Neuza Gomes, Chanti Heredia, Elias Joseph VOLUNTEER EDUCATORS: Massive Dragons Basketball Court that senses if you have put the ball through the Shirronda Almeida ! Patrick Salvation Army – South End basket and responds with music. Innovative touch sensors are Conrad ! Andrea Cuadra ! Tien Shelburne Community Center inputs to the Arduino platform (programmed with Modkit). The Dao ! Micah Eckhart ! South End Technology Center output is a speaker. The project also incorporates computer Champika Fernanda ! Mark Joseph M. Tierney Learning Center programming platform Scratch and a Scratchboard. Greenlaw ! Eva Kerr ! Pamela Tobin Community Center iGuide Vine Street Community Center Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy King ! Michael King ! Ming Roslindale Hub A robot mounted with a screen that displays information about the Kuo !!Sherry Lassiter ! South End Technology Center @ Tent City and gives a tour. The Wanjiku Mwangi ! Colin BCYF Archdale Community Center physical programming uses the Arduino platform with several Reisdorf!!! Rica Rose Roque BCYF Gallivan Community Center motors as outputs. The computer programming was done with the Adrian Santiago !Jason Talbot BCYF Mildred Ave. Community Center Scratch Platform. The robot frame was made using digital design ! Janice Ward ! Susanna Yee BCYF Roslindale Community Center & fabrication and incorporates recycled toy parts. ! Ashley Yu ROCKS! @Flaherty Pool @ Mildred !
  44. 44. Designing a great Activity
  45. 45. Maker Constructionism Education Pedagogy of Love & Change Youth Reality Development Pedagogy !
  46. 46. Maker Education ! ! “Creates opportunities for young people to make, and, by making, build confidence, ! foster creativity, and spark interest in STEM, the arts— and learning as a whole.” - Maker Education Initiative !
  47. 47. Constructionism ! ! People learn best by designing and making things ! For the greatest learning to happen, people need to explain their design process & what they have made to others (simplistic definition) !
  48. 48. YOUTH DEVELOPMENT: ! “Technologies of the Heart” (Mel King) High expectations ! Accessible near-peer learning with multiple layers of role models who look like youth Focus on developing creative confidence and self esteem through tangible mastery Ethic of cooperation & community service !
  49. 49. Co-teaching ! ! Youth co-teach, as ! experts on how to ! Co-generative ! deliver the ! information Dialogue ! ! Cosmopolitan ! Youth co-generate ! Integrate ways that ideas about how to youth communicate make learning Reality Pedagogy outside & bring environment better some inside ! (Chris Emdin) ! ! ! ! Context Content ! ! ! ! Bring people & Can’t get to this ! ! ! culture from without learning ! communities in --- environment --- ! ! ! where youth live youth need voice, has value agency, platform

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