I ran a full-day workshop for the Account Planning Group of Canada, teaching traditional/mass planners about some of the differences between traditional and UX planning, and workshopping four different ux-centric discovery processes that I've adapted for the needs of the traditional planner who is engaged in multi-channel planning.
7. What is ux thinking?
User eXperience thinking is a pervasive perspective
that centers all decisions
about the brand
from the user/audience point of view first.
7
What is UX?
17. “An industry that used to
compete with Hollywood is
starting to wonder if it has
become a colonial outpost of
Silicon Valley. The prime
spots on the Cannes
beachfront belong to
Facebook and Google”
Why UX matters
our
CAREERS
are changing
25. UX’s value adds
More ‘productive’ campaigns.
Tactics that connect to each other
Channels that reinforce each other
A richer, more seamless brand experience
Via insight driven planning!
Workshop
26. From consumer to campaign
We’re going to work through four UX planning processes
Empathy
Maps
Mental
models
Workshop
Ecosystem
s
Tactic
Identification
28. Step one: focus on the consumers.
28
UX: Behaviour
-based
User
Goals
User
Needs
Series of
tasks
Mass: Often
Demographic
based
User
Problems
Brand
Goals
Funnel
Flow
Workshop: Empathy
29. Empathy maps
Build on segments or
personas, and
prevents…
• Stereotyping
• Rose coloured
glasses
• brand centric
interpretations of the
audience
Workshop: Empathy
30. “People don’t buy from
bad-mannered
salesmen, and research
has shown that they
don’t buy from bad-
mannered
advertisements.”
– David Ogilvy
Mandatory Ogilvy Quote
31. “You are not your user”
Real world approaches to
understanding consumers
31
Workshop: Empathy
32. Activity: Empathy Map
• Go to the mall: observe & research.
• Craft a bare-bones consumer profile
• Create an empathy map
Workshop: Empathy
33. Pre-Empathy Map: Who? What?
Retailer:
Business objective:
Business problem:
Workshop: Empathy
Name of Persona:
What’s their situation?
37. Step Two: Understand their process
Mental models shift the focus from what the actions the brand
wants the target to take, to what that the target is trying to do.
Not about the consumer’s journey down the brand’s funnel, but about the
consumers’ mental model of the process.
37
Workshop: Mental Models
The Consumers
Own goals & needs
Always
media/channel
agnostic
Often non-linear
(not a funnel)
38. Mental Models
Mind maps are an overviewing of the TASKS a campaign/tool/site supports.
They help you get back to the purpose of whatever it is you’re designing (a
website or campaign) by focusing decisions around the user/targets own needs
and approaches.
Workshop: Mental Models
39. Benefits of Mental Models
• Helps prioritize brand touchpoints, and therefore media etc choices
• Identifies opportunities and threats to the brand that you might not otherwise
have visibility to
• They encourage planning for Plan B, or turning B into A
• Ensures no stone goes unturned, communication wise
Workshop: Mental Models
40. Activity: Mental Models
• Build on what you already know from the empathy map & any additional
research you choose to do
• Create a mental model: use the boards and Post-its
• start with your target recognizing their need for your retailers product,
and carry through to purchase (or equivalent).
Workshop: Mental Models
41. Key
Tasks:
Task
Objective
:
Task
needs:
Task
questions
:
Target’s Goal: Overall, what do they want to accomplish?
The individual tasks they will choose to complete, to move toward their goal.
The objective of each task. They’ll want to achieve these objectives to move on.
What do they need to achieve their objective? Emotionally, intellectually,
and functionally?
What will they ask (others, themselves, the brand, the media) to get what
they need?
Workshop: Mental Models
42. General
Task:
Pick kids up from
school
Get kids settled Dinner Homework Bedtime
Task
Objective:
Don’t be late Give me time to make
dinner, without guilt
Make one dinner
everyone will eat
Homework gets done
with minimal fighting
Kids in bed in time for me
to watch TV
Task needs:
• Finish all work on
time
• No late meetings
• Car already has
gas
• No traffic jams
• Errands already
completed
• Kids entertainment
• Kids snacks
Questions
• Can I push this task
to tomorrow?
• Can my partner
pick up groceries?
• What is the traffic
situation?
• What can I occupy
my kids with that’s
not screen time?
• How can I get my
kids into this?
• What can I feed
them that won’t be
unhealthy or fill
them up?
Target’s Goal: Have a smooth, non-stressful evening with the kids
Workshop: Mental Models
44. Part three: Identifying & Aligning tactics
The real reason for mental models:
they increase our ability to engage in
purposeful creativity
Workshop: Brand Tactics
45. Like asking if you “want to try it
on” before you even get a
chance to pick up a sweater,
the wrong content or
the right content in
the wrong place
can doom a campaign.
46. Aligning tactics
By aligning creative and channel ideas with the mental model, you can
automatically see:
• Does it push the target through their own process to the end goal the brand
wants?
• Does it remove doubt – intellectual or socially?
• Does it solve a need for reassurance or confidence building?
• Does provide evidence of brand differentiators, or proof points?
• Or is it just an entertaining story??
Workshop: Brand Tactics
48. Key Tasks:
Pick kids up from
school
Get kids settled Dinner Homework Bedtime
Task
Objective:
Don’t be late Give me time to make
dinner, without guilt
Make one dinner
everyone eats
Homework gets done
with minimal fighting
Kids in bed in time for me to watch
TV
Task needs:
• Finish all work on time
• No late meetings
• Car already has gas
• No traffic jams
• Errands already
completed
• Kids entertainment
• Kids snacks
Questions
• Can I push this task to
tomorrow?
• Can my partner pick up
groceries?
• What is the traffic
situation?
• What can I occupy my
kids with that’s not
screen time?
• How can I get my kids
into this?
• What can I feed them
that won’t be unhealthy
or fill them up?
Resources
• Scheduling tool
• Grocery/errand
shopping app
• Waze or radio traffic
reports
• Word of mouth
• Mommy blogs
• Print magazines
• Facebook
Brand Tactics
• Ad placements on
grocery apps
• Drive-time radio
advertising
• Sponsored content in
Chatelaine
• Facebook promoted
posts
• Pinterest?
Workshop: Brand Tactics
49. Activity: Campaign Tactics
• Building on to your mental model, create two more rows for your targets
‘resources’, and for your brand tactics
Workshop: Brand Tactics
51. Part four: Campaign ecosystems
Ecosystems are a way to ensure your channel plan is robust and effective.
51
Does it move
the target
forward?
Is it relevant or a
tickbox?
Is anything
falling in an
empty forest?
Workshop: Ecosystems
54. Helps to understand the reality of the value exchange
between the audience and the brand, so that we get
them to do what we want.
Workshop: Ecosystems
55. What is the reality of
the value exchange
between the audience
and the brand?
Workshop: Ecosystems
56. Activity: campaign ecosystem
• Pull off your ‘tactics’ post-its from your mental model!
• On a flipchart, determine the directional flow of consumer attention from tactic
to tactic
56
Workshop: Ecosystems
57. Great! Now what?
Discussion: ideas for how to integrate these approaches
into your existing environment
Wrap up!
59. We will all do it.
Ultimately we (media planner, creative planners, and UX planners) all need to
converge our skill sets, because that’s the ecosystem/universe that we’re
already in.
Wrap up!
61. Ultimately: UX thinking + planning are better for
our clients & our work.
Ian Spalter of YouTube believes that planners and UX designers can see eye to
eye when they move "from an inspirational insight to an actionable
insight—things that set a brand up for impact rather than just creating
something new and shiny.”
Wrap up!
Notes de l'éditeur
You’re not going to learn anything about websites or mobile apps, or user experience design. We’re focusing on UX THINKING, and how that applies to planning in mass or integrated environments.
UX design thinking works to find the overlap between the needs of the users with the business objectives of the client. It impacts all brand touchpoints, including digital ones.
Image modified from: http://www.uxbooth.com/articles/designing-digital-strategies-part-2-connected-user-experiences/
UX is not the same thing as IA.
Information Architecture is a specific discipline concerned with the organization of information to ensure its swift, intuitive navigation.
User Experience considers the experience of the user as a whole: their expectations, their level of interest, their attitudes – even how they feel.
While information architecture (IA) is a component of UX, UX is broader and more holistic. (In digital agencies, a UX planner works with IA to make sure that any specific UX principles are applied to design).
Though most people referring to UX think of the process in terms of design work – for example, whether the look and feel of a web page design creates a positive impression on visitors – it may also encompass conducting market research, creating personas, defining the brand voice and other principles that shape the experience.
www.warc.com/Content/ContentViewer.aspx?ID=495bc868-abf2-49c5-ba40-a544c46e47b6&MasterContentRef=495bc868-abf2-49c5-ba40-a544c46e47b6&Campaign=admap-prize_14&utm_campaign=admap-prize_14
UX, short for user experience, is a multidisciplinary approach that touches ALL THE ELEMENTS of a brand experience.
It attempts to identify the way users feel about using (or anticipating using) a product, system or service, in order to manipulate these reactions.
Image from: Jar creative
Can extend to many practices: visual design, interaction design, information architecture, content strategy, creative direction, or strategic planning.
Changed audience behaviours & expectations (the audience acts different)
Evolving business structures & needs (the clients need different)
We need more, sharper tools in our tool-belt (our careers will be different)
Most of the changes are happening because of the impact of digital. This doesn’t mean we all need to become digital UX planners, but it does mean we all need to start thinking about digital in a more robust way. UX thinking is the best tool for that.
Content is not consumed in a linear way (if it ever was)
We have so many self directed avenues available that we will always choose follow our own
If our messages don’t matter to our audience, they won’t ignore it. They’ll never see it.
As a result: The brand experience belongs to the customer, because they experience and can create it
So if experience trumps branding, experience design can trump (but usually is additive) to brand and channel planning
in the last few years, the worlds of advertising and product design are converging.
CMOs are spending more on technology than CTOs. The web is more important than TV.
Digital products and services are more important than communications and messaging for customer engagement and brand creation.
Two-way conversations between brands and consumers are more important than one-way, top-down campaigns.
Marketing spend is taking a sharp turn towards digital, with budgets being reallocated to digital channels.
http://method.com/ideas/10x10/the-experience-tells-the-story
http://www.gartner.com/technology/research/digital-marketing/digital-marketing-spend-infographic.jsp
Our industry awards the UX thinkers
When was the last time you met a young creative superstar who only did TV and print?
http://www.ft.com/intl/cms/s/2/cd1722ba-8333-11e5-8e80-1574112844fd.html#axzz3x2oH2yoI
ux+planners = systematic analysis + storytelling
UX IS NOT JUST ABOUT FUNCTIONALITY. IT’S ABOUT USER NEEDS: both emotional and tangible.
We spend a lot of time on that upfront/initial phase of consumer understanding, because everything (everything!) builds off of it.
"The two sides of this are important (and sometimes, people work in teams, if that’s the best way to get both sides) are so important: the ‘ux side’ looks for pain points and works to identify tactics that will add value, the ‘traditional planner’ side looks for dissonance and interesting elements and insights that will stand out.
https://www.thinkwithgoogle.com/articles/4-things-strategists-can-learn-from-ux-designers.html
Obviously brand goals are important, but they aren’t the thing we start with.
Unless we understand what the consumer wants to accomplish, how do you get them to them to want the thing the brand has to offer??
Brand goals tend to be blunt (‘sales’ or ‘awareness’) and can be accomplished in a myriad of ways. But consumer goals are more specific , so we start there.
Not just about what people think, but about what they do.
Ultimately, advertising is about changing a behaviour – a purchase behaviour, a sharing behaviour, a behaviour around use cases or spend. Ultimately that’ really what the brand wants to affect. Beliefs are one way to influence behaviour, but they aren’t the end goal.
Rather than focusing on what we want to ask consumers to do, we focus on what THEY WANT TO DO. Then, we try to intercept those tasks with messages that align with them. This ensures that what we’re telling them or asking them actually is relevant to what they are trying to do.
While brand values are still important, we’re more focused on how they manifest itself in an experience.
This is really obvious if your building something digital, or something in-store, but it’s also applicable to things like how it is to find info, if you tell people to call or click or write if there’s a problem, if there’s a human or a machine involved in solving things.
We often create campaign channel plans that think of each element has thematically connected, without thinking through their connections to users own behaviour (they do what they want/plan on doing, not what we wish them to do, so you have to align with their behaviours), or to each other (ie how do they find out about the info or entertainment or tools in the other channels, from the other channels? (often, they can’t). So multiple channels serve to reach more people, but not necessarily provide those people with a richer experience (ie the channels are siloed and people experience multiples by chance)
http://www.singlegrain.com/blog-posts/content-marketing/7-ux-lessons-apply-content-campaigns/
Slight tweaks. They are subtle but they have a big impact.
Brand goals are the end goal, not the start point. If you don’t understand the users’s needs, you can’t impact how they meet those needs. (And that’s usually how you reach brand goals)
Funnels are the brands view of what the consumer ideally does. But it’s way more useful to understand the users’ own process. In ux, we focus more on tasks than ‘states’ like awareness, since tasks are what we want to affect.
Prevents stereotyping about types of people and types of customers (ie the category newbie vs the brand expert)
Prevents rose coloured glasses
Prevents brand centric interpretations of the audience
Ignoring the user’s experience of your campaign ups the chances you’ll be inadvertently bad mannered: asking in appropriate questions at inappropriate times, inviting someone in and then not opening the door, etc
Discussion!
For an ad campaign, the tasks you’re supporting might be: finding reviews, or finding at shelf, or learning more about the functionality, or figuring out where it’s sold, or splitting the price with someone, or planning for use. (ie: lots of things)!
- It’s the difference between thinking from a brand perspective (“how do we get them to buy our brand”) vs a user perspective (“what do I do to solve this problem I have”)
http://i0.wp.com/assets.uxbooth.com/uploads/2012/12/01.jpg
Content is words (too much? The wrong ones? In the wrong place? ) and any messages (are you putting slow-build videos as skippable pre-roll? Or banners that request users to leave the site they are on, for wheatever reason? Wrong content in the wrong place
Like asking if you “want to try it on” before you even pick up a sweater, the wrong content or the right content in the wrong place can doom a campaign
Content is words (too much? The wrong ones? In the wrong place? ) and any messages (are you putting slow-build videos as skippable pre-roll? Or banners that request users to leave the site they are on, for wheatever reason? Wrong content in the wrong place
Does each touchpoint push or pull the target to the next (more valuable) one?
Where should the brand be? Is the tactic relevant to the target’s process? Or it is just a tickbox?
Do any tactics live in isolation, with nothing to drive traffic to or from?
This is a list , in a circle. There’s no additional information being conveyed, and it doesn’t tell you anything about the campaign content.
This is an ecosystem! Shows how each channel or tactic feeds the others: the reinforce each other, build on layers of messaging.
Typical campaign assumes a narrative experience that compels customers. We want them to be interested in doing more. The below chart shows one way this campaign could work. (first image)
While the campaign looks good on paper, it’s important to consider the many touch-points a customer could have. This is where building a cognitive map comes into play.
The customer should have a seamless experience from restaurant to email to Facebook to Web, no matter where they are in the cause marketing story or the medium from which they choose to interact. Consider that many people don’t think or act in a linear fashion.
Looking at all of the different ways a customer can interact with the campaign elements shows you holes in the effort.
If you have elements that DON’T have arrows, you’re creating innefficient campaign artifacts. So multiple channels serve to reach more people, but not necessarily provide those people with a richer experience (ie the channels are siloed and people experience multiples by chance), or push them towards the places where their actions make create business value.
Image from: http://www.uxbooth.com/articles/designing-digital-strategies-part-2-connected-user-experiences/
The value exchange !!
Ask; how many times have you hit skip??
Helps to understand the reality of the value exchange between the audience and the brand
Every time there is a CTA (even just to read something) we are asking the user to ‘do something’ and if doesn’t positively affect how they feel given their goal (satisfied, or less confused, or reassurred, or motivated) then they won’t continue down your funnel, or do what you want, or they do: they’ll do it grudgingly, and the brand won’t get any of the credit for them achieving their goal
Affects choices around things like contesting, asking for shares , purchase decisions; putting slow-burn videos on pre-roll (it pisses people off because it delays people from getting to their goal, which is NOT watching your video); this is the stuff that causes people to hit ‘skip’ buttons
Eliminates the fluff: marketing stuff that sounds good (and might win creatives an award), but that doesn’t move anyone along the funnel then it’s pointless
Behavioural economics has undermined the power of the single powerful creative execution/idea by demonstrating the power of little, tangible nudges in changing behaviour and (subsequently) attitudes. At the same time, it's getting increasingly difficult to navigate an increasingly complex media world simply by running the numbers and seeing what comes out on top. (ie by choosing media/channels just based on reach).
In our own day to days, you’ve probably worked on something where the potential of multi-screening came up: a new behaviour, a new opportunity.
http://www.warc.com/Content/ContentViewer.aspx?ID=495bc868-abf2-49c5-ba40-a544c46e47b6&MasterContentRef=495bc868-abf2-49c5-ba40-a544c46e47b6&Campaign=admap-prize_14&utm_campaign=admap-prize_14
These changes challenges how advertising agencies engage clients and organize themselves. It challenges copywriting and story teams, rooted in pop culture instinct and entertainment, to collaborate with user experience teams and other “production nerds.”
It challenges interaction and interface designers, rooted in human need and usability, to bake story into their designs, and work in integrated ways with marketing teams and advertising “creative.”
http://method.com/ideas/10x10/the-experience-tells-the-story
https://www.thinkwithgoogle.com/articles/4-things-strategists-can-learn-from-ux-designers.html
For instance, UX designers can take the "inspirational insights" from planners and follow them in multiple directions. Do they lead to creating an ad campaign? An editorial program? A mobile experience? Development of a whole new product offering? Which of those directions will provide the most utility to the user and value to the brand? That's where inspiration becomes action as people select from what might be to what should be, based on potential impact.