35. Embodied simula1on
• Research indicates that
– from observa:on of others and the
environment (Rizzolap et al., 2001),
– from listening narra1ves (Rizzolap &
Arbib, 1998; Iaccoboni, 2005) or
– from reading narra:ves (Scorolli &
Borghi, 2007) and
– from looking everyday images of
objects or works of art (Gallese &
Freedberg, 2007)
• we perceptually ac:vate certain
mul:‐modal ac:on‐poten:alites of
embodied symbols that mediate our
purposeful and goal‐directed ac:ons
(see Gallese & Lakoff, 2005).
Embodied symbols evoke ac1on
Smile and the world will smile
back:)
38. Social ecology of iden1ty
identity
structure
negotiabilityidentification
communities economies of meaning
Forms of membership Ownership of meaning
Mode of belonging
engagement
imagination
alignment
Identities of
participation
Identities of non-
participation
Identities of
participation
Identities of non-
participation
Close circle of
friends doing
everything together
Experience of
boundaries through
a faux-pas
Having one’s
ideas adopted
Marginality through
having one’s ideas
ignored
Affinity felt by the
readers of the
newspaper
Prejudice through
stereotypes
Vicarious
experience
through stories
Assumption that someone
else understands what is
going on
Allegiance to a
social movement
Submission to
violance
Persuasion through
directed experience
Literal compiliance
as in tax returns
Wenger, 1998. Social ideology of iden1ty
58. Digital ecosystem
• Digital ecosystem (DE) is an
– open,
– self‐organizing agent environment,
– containing human individuals,
– informa1on services,
– network interac1on,
– knowledge sharing tools, and
– resources
• that help maintain synergy among human beings
or organiza1ons, where
– each agent of each species is proac1ve,
– responsive regarding its own benefit/profit and
– responsible to its system.
Boley, H., & Chang, E. (2007). Digital Ecosystems: Principles and Seman1cs, published at
the 2007 Inaugural IEEE Interna1onal Conference on Digital Ecosystems and Technologies.
Cairns, Australia. February 2007. NRC 48813.